Gencon fuckn whirlwind

This con went FAST, which usually means we were having fun or we were drunk or a mix of both.

We got in our Shadowfist draft after many years, which I will detail in another post on it’s own, Matt and I played in the Keyforge sealed tournament, we played a lot of ROOT, some Runequest and Mutant Crawl Classics.

The house of cards was still there after all these years of DEAD CCG’s.

Keyforge

This was damn fun and the people were great. It’s hard to be a complete pysse-ant when your decks are randomized and no one knows what they are going to get. My deck was absolute shit, and since I’m a n00b player, I didn’t do well. Really, I can blame the deck on this one for sure which is how the cookie crumbles. Fun game, cool expansion and really cheap buy in with the core set and two random decks. And they had a fuckn vending machine for decks.

One thing to remember is that you can MULLIGAN if you don’t like your first draw.

Mutant Crawl Classics

MCC/DCC: you can be nearly certain that you’re going to get a good GM, a good CON adventure and a romping good time when you sign up for one of these games, and we did. The scenario took place on the Metamorphosis Alpha mothership and involved our (funnel) characters being ejected from our home area to the “death zone.” A bunch of us got robot parts (my pure strain human got a robot head!), we defeated some mutant cyborg hippo and then had all but two of the 18 characters wiped out by someone failing to learn to use a grenade properly while we stood on a ledge with no railing (I had gone off to piss when this happened, so I can’t be blamed!!). Only my manimal Squirrel with her bubble helmet survived. Looking forward to more of this one once Matt fires it the fuck up!

Runequest

This is the Chaosium RQ and not RQ6, so heavy Glorantha throughout. It was the second time I’ve played and it was OK, the combat system is not on the same level for easy of play and intensity as Mythras (RQ6) at all, but Glorantha can be interesting. I’ve had RQ GM’s that have shown up with just a piece of scratch paper, some pregens and dice and it was fantastic, but this wasn’t one of those, it was just OK and for four hours of your con, that’s tough.

ROOT

We played two games, one 4 player and one massive 7-player game at the Hyatt. Both Patrick Leder and his ops manager came by to say hi during the (5 hour?) game which was awesome. The 7-player game is absolutely insane and some factions just don’t stand much of a chance (i.e.: the area control ones). While the vagabond didn’t win, it was the Lizards at 29, Vagabond (Ranger) at 26 and the Otters at 30 in the end FTW, which should tell you a bit about how the game went. The Cats and the Birds had to simultaneously chase the vagabonds around, destroy sympathy as well as trading posts while at the same time trying to score a few points here at there. While certainly a bit unbalanced for the area control factions, 10/10, would play 7 player yet again.

Near the end of the LOOOONG 7 player game.

Other stuff I saw

Other than gaming, I did a share of wandering around the dealer hall and the various areas.

DUNE is really coming out, and soon! GF9 really got on the horse and produced the game quickly–I figured based on the past that they would take long into 2020 to get the game out but, nope, it’s out next month. The new set looks good and I am very interested in the rules changes. I do think the leader pieces are too small, but the art is good and the map and box both look beautiful. We will be able to play this again rather than our 1980 copies sitting in the safest shelf possible in our houses only to be brought out every few years!

Having the board game ‘check out’ be a ticketed event SUCKS, it’s much better at Gary and Gamehole con where you just walk up, give your drivers license and play whatever.

Pathfinder 2nd edition was a big release during the con and again, like 2008 or so, they had MASSIVE stacks of books. It’s got to be tough when you build a direct clone of an older game and then do a second edition of that clone.

Harassment signs. I’ve been going to GENCON every year since 1993 or so and I think it is the most accepting convention for ALL types of people, freaks, deviants, nerds, etc. one can imagine. It just goes without saying that it’s completely unacceptable for people to be mean to the weird or normal alike, so I’m not sure why these signs are necessary to put up on every single door in the entire convention center. Do they really mean ONLINE harassment?

The Gencon App was really helpful– and saved a lot of paper with those big con books with their (outdated) event lists. Get it for sure if you go.

BIRDS and LIMES. This was a fantastic addition to the Con. We had one incident where Matt parked the car and JP forgot his badge, and instead of having to walk 45 minutes to the car and back, we tossed a few bucks at the BIRDS and it was really and excuse to ride a motor scooter for 15 minutes total! In Milwaukee, everyone had to have helmets and ride on the road and stuff, which is fine. However, in Indy you can ride all over the place, no helmets no nothing. I would only say people SHOULD have to ride with a helmet, but then be able to go all over, on sidewalks, whatever. Sure there will be drunken accidents and all that, but no different than people riding a bike around.

Gwar was there again, and they had a game to boot.

Gencon Auction! I hadn’t been in this thing for years and it was great. I may spend most of a day in there one of these cons. So much shit for cheap and the consignment store had some ridiculous deals.

Triumphant Entrance Man. We saw him again at an MTG booth looking and triumphant as ever (and lost some weight as well) and took some pics.

Best cosplay of the con!

Gencon bound tomorrow!

Here we go for another fucking Gencon. When oh when will I learn? The overpriced everything, the MASSIVE crowds (and I mean that on every level) and the constant hunt for the awesome thing– when really this year I would be fine staying at home with a bunch of friends and playing a whole lotta ROOT instead.

That said, I’ll be able to see some homies from across the lands (not as many this year are going), and play some stuff that I wouldn’t ever have a chance to, so that’s good. I think until our kids are old enough, gone are the days where a whole shitload of us would ditch the kids for the weekend and go down for all four days. It may be better to go back to what I used to do: drive down Friday, stay saturday and leave Sunday. Ahhhh well, in a moment of weakness and Maat’s prompting, I’m in it for all four days.

Events! I’m in what should be a very cool FASERIP miniatures Free For All battle. I’ll post impressions and the rules and all that shit when I get back from the con. Second I got into the Keyforge tournament, which should be ridiculous. RPG-wise we are in a Mutant Crawl Classics game and a game of Mythras on Saturday morning at 8 AM (let’s see if we make this one).

Most importantly though is the self run SHADOWFIST DRAFT! I got together all my remaining boxes of Shadowfist and we have a few people ready to draft and play. It’s going to be a real shit swarm of decks as we are starting with:

Standard Starter – Absolute DRECK of cards, the lowest of the low. When I look at this stuff, I’m shocked that Shadowfist survived after it’s first Limited run…so much garbage.

Boosters of the following:

  • Standard Booster – More of the same crap and still no hitters to find…
  • Empire of Evil – everyone will be hoping for the best with their booster here
  • Netherworld 2 – good stuff, just need to get lucky
  • Throne War – great set, but pretty big… so chances are slim
  • Boom Shaka Laka – in for the LOL’S. Maybe someone will get a good dragon card or…?

This should be enough to get a semi functional deck out of and we have pods of feng shui and foundations. Should be a great time, if we can only get a couple 3-man tables anyway.

So see you after with pics and other nonsense. Luckily I can’t spend much money on anything, so there won’t be the horde of crap I come back with this year. Hoping to find a decently priced John Company, Conquest of Paradise or Fire in the Lake, but that’s it.

DCC – Funnel with scratch off 0-level character sheets

Last weekend I finished running a funnel with the DCC scratch off character sheets. This will be a bit of a review of the sheets and a bit of a review of the new, brutal, way you can handle characters in the funnel if you have these sheets.

First, the sheets are aesthetically pleasing, but they are not made with the best scratch off stuff. I don’t play the lottery or any of that parasitic shit, but I’ve scratched off some stuff in my time and it was better than the sheets– the stuff was challenging to get off without scratching the crap out of the paper underneath.

Secondly, the size of the type in the scratch off areas made it difficult to read the text, especially for the lucky signs and some of the equipment.

Last, I think these should have been a quad of four character sheets and not just one. There is a lot of space on the sheet wasted and frankly 0-level characters aren’t worth a full sheet of paper in the first place!

We followed the suggestion that came with the pack of ’emergent’ stats, that is: when you have to use a stat on a character, you scratch it off the sheet and reveal it. Only when you use a stat do you get to see what it is and what the bonuses are.

While this was fun, a couple of the players felt like they were bit upside the ass by it when their front character turned out to have a 16+ in some stat and they didn’t know and doomed the poor fellow to some trap.  Make sure if you do this that you have ample opportunity for tests (PER especially doesn’t come up often).

That said, my funnel turned out not to be a very dangerous one, and with careful play (in most instances), the players came out with multiple characters.

Overall, it was fun to use the scratch off sheets, but they could be better and there were some complaints about reading the entries at times.

Favorite RPG module of 2017

I didn’t run a lot of modules this year or pre published adventures but my favorite that I did run was a zero level funnel for DCC called FT0: PRINCE CHARMING, REANIMATOR.

I ran this with a mixed group of kids and adults and they all loved it.  Some of the then drunk adults even composed and recorded a song: Chuck Schick and the Shield of Truth, even though I think the shield is actually a sword.

The adventure revolves around Prince Charming (who is an asshole) acquiring another bride of a certain type, that is– a beautiful girl who has recently died that he then brings back to life with his reanimator serum.  Since this is a funnel, the horde of PC’s are tasked with bringing the bride back to the prince from the very dangerous castle that she sleeps in.  Things go horribly wrong, as they are supposed to in any funnel game, and only a few characters made it out alive.  My son made the mistake (in his opinion) of making one of his 4 pack of characters a female and naturally that was the character that survived to first level.  While he continues to complain, he is playing in the follow up Adventure, F1: Creeping Beauties of the Wood.

A great little adventure, with kids or not.

DCC magic in LotFP

This is a precursor to a couple of brewing posts about our Scenic Dunnsmouth run about a month ago.  We used the Dungeon Crawl Classics magic system along with LotFP.

First, I recommend trying this out if you don’t mind a bit more chaos in your magic to a more cartoonish, gonzo level. DCC takes the spirit of LotFP’s beloved Summon spell and applies it to everything. The system reminds me fully of Warhammer Fantasy Battle 8th edition’s magic system, which is fantastic and dangerous and explosive.

The biggest differences are:

  1. Spells don’t always work. MU’s have to roll a D20 to cast their spells and then the GM looks at a table to see what happens. It’s about 65% chance that they will work if you have a MU with an INT bonus. Without an INT bonus, you will be suffering as an MU
  2. Unless you fail bad, you keep your spell. So this disrupts Vancian magic completely
  3. You can get REAL fucked up if you fumble your spell rolls, permanent like via corruption and miscasts
  4. MU’s can spell burn their stats to increase their spell rolls. They can loose these stats permanently.
  5. Very high rolls on spell casting of some spells can destroy entire villages and TPK the party.

Good stuff:

  1. Magic users can be badass, or they could be stuck with total shit for spells. The combination of random spell rolling with the mercurial magic from DCC left one of our spellcasters with a light spell that can only be cast in broad daylight and other crap. This is part of DCC’s ‘balance through randomness’ game theory. That sorcerer’s goals will be focused on getting better spells at nearly any cost! What better motivation.
  2. Dice are your friend? My MU used DCC’s flaming hands and always rolled super high (and my character’s version of Flaming Hands caused all animals to flee in terror as well). I burned all the enemies, all the time. While awesome for the party, coming from the LotFP paradigm, the GM was displeased by this.
  3. Spellburn: MU’s can burn their stats to increase their spell rolls. This can leave them puddles of goo that have to be carried around if they burn high. I like this mechanic a lot as you can have a character that is at -2 for every statistic for a period of time. It gives the MU interesting choices before the dice are rolled.
  4. Players don’t have to look up or memorize spell effects.  They just need the name of the spell and then roll for it!

Bad Stuff:

  1. You need the HUGE DCC book handy (or PDF). I had to carry the DCC book on the plane to CO. and it was like it’s own piece of luggage. The rules are only a few pages, but the spell lists are required and take up most of the book.
  2. Clerics. Our GM was not happy about the cleric being able to heal up characters and not losing the spell. I don’t think he will allow DCC Cleric rules again. Having played straight DCC a few times since, the Cleric does get balanced out because each time a roll fails, they increase their chance of fumbling the cast and displeasing their god that gives them spellcasting ability in the first place, which can mean no more cleric…
  3. We couldn’t fit the Summon spell into the DCC paradigm, so we left it as LotFP RAW and during the sessions, and we cast it a LOT.
  4. To fully use the DCC system, you’d have to add a LUCK stat to the stat list, and we just didn’t do that. I think that would get too far away from the current LotFP rules.  You could add it, or use Wisdom, or just tell casters they can only spell burn.
  5. Other classes may feel outclassed.   The Fighters in LotFP won’t get their init bonus for level nor the deed die.  While my character rolled crazy good to destroy nearly all enemies, the fighters could still be marginalized.

Overall, we muddled through and our GM was very enthused about it until there was a Cleric in the party, then Steve was not too happy. It does spin the Gygaxian dislike of spellcasters off into the ether and you have to be cool with that.

Garycon 2017! twas good.

This is a unique little Con as it harks back to the era where Wisconsin was ground zero for all D&D stuff, with THE DUNGEON shop (basically the D&D store with the TSR office upstairs), the qtip factory, etc. all around Lake Geneva, where some of these TSR guys still live and still show up to Cons!

So if you do not know, Garycon is a small con at a very cool location, the Grand Geneva Hotel, at it’s worst point in the turn of seasons (end of March) when the snow is gone and the warm weather (even for hiking) isn’t around yet.  40’s and rain is what we got again this year, unlike Game Hole Con which was absolutely gorgeous out all weekend in November!  I think that Game Hole and Garycon bookend each other quite nicely at their times of the year though, where, typically, you ain’t going outside for summer or winter sports at all up here.

This is an OSR con, which means Dungeon Crawl Classics, Swords and Wizardry, Lamentations of the Flame Princess, Into the Odd, Trampier art, Castles and Crusades and a lot of old dudes.  One of the guys I was with mentioned that the demographic was, for the most part, 20 year-olds and younger, and late 30’s and older with the entire millennial generation not even there.

That said, while all about OSR, DCC dominates this con as far as I can tell. They have a huge booth in the small exhibitor hall and while there were tons of people playing 5E, there were also many DCC tables everywhere.  I think one of the reasons DCC does so well here is that a lot of the old Wisconsin/Northern Illinois TSR designers are involved with Goodman games (and now even WOTC with their partnership announcement this weekend on the old school modules).  Goodman does judges guild reprints AND their own Californicated OD&D DCC stuff, they do a rebirth of Metamorphosis Alpha AND their own Mutant Crawl Classics.  So they are pushing ahead with their own games while at the same time not only bringing back some of the oldies, but adding new content from the original authors.  This makes the OS (without the R part because they likely never stopped themselves) happy.

We got to play DCC twice with Daniel Bishop as the Judge. For our first game our gang of freaks was nearly half the players there, which was totally awesome.  I had run a funnel and read modules, but never played the ‘leveled’ version of the game before and I am quite impressed with the rules in play.   I played a warrior, Sensless played a magic user with all BUFF spells and Maat played the only thief,  bowers another Wizard.  The game is dominated by the magic users for the most part (which is very anti-vancian/gygax), but they destroy themselves to pull off what they do and still have to rely on the dice–nothing is every certain no matter what you spellburn.  What it comes down to is trying to maximize chances of a certain spell result using spellburn, corruption, the halfling luck power and personal luck. How it works out in play is basically full on gonzo, where the GM can lay heavy stuff on the players and they can come back from the brink with clever luck/burn/corruption usage — but it’s very costly.  In a CON game Wizards are not going to hold back on the burning for results, so shit will get crazy.

Fighters are awesome however.  They take a beating as expected, but instead of flat bonuses, they get a DEED die with which they can declare a heroic deed, like pushing someone to the ground or dry gultching them if the die comes up 3+.  This allows a lot of creative play for what is normally, even in 13th Age, a bit of a boring class outside of Runequest/Mythras.

My second game I coached my kid through and it was great with a very strange premise in a deathtrap dungeon, which he had never experienced before.  I talked to him after about how the horrifyingly deadly traps were telegraphed by the description of the area, and the non-telegraphed ones were fairly easy to get out of.  Unlike the funnel games, leveled characters in DCC are difficult to kill off as long as the rest of the party is around– but his party had nearly all the spellcasters drop to zero at least once and I would have loved to see some of their character sheets to see how bad their stats were with all the spellburn and voluntary corruption!

Other stuff I saw and did:

  • Played A Study in Emerald three times and it was great each time, even though we got a few of the rules wrong. I also busted out Moongha Invaders, another Wallace classic.
  • Col. Zocchi was there with his dice and stories.  Picked up a D100 and a full 12 die set.  I need them for the funky DCC dice, but these will quickly replace all my other dice, which I will probably donate to the school library or work.
  • We played Alpha Blue with Venger Satanis.  One thing out of playing this I noticed is that when PC’s are presented with the desire for sex from female/male/alien NPC’s, they are ALWAYS paranoid about it being some sort of duplicity. This happened in Alpha Blue and in Scenic Dunnsmouth a couple weeks back.  Even when everything checks out the players are still totally thinking it’s a trap for sure… why are we conditioned this way??  Think about it, you come out of a dungeon with a ton of gold and hit the local inn, the brothel wenches will want you to buy them drinks and other stuff to maybe get them the hell out of there on a gold sedan chair, BUT likely want to actually fuck adventurers and of COURSE any male NPC in the same situation will want to put it to even the brawniest of females when she has gold jangling in all her pockets!
  • Marvel Heroic – there was a table next to us today that was playing, cool to see.  That’s a fun superhero game.
  • Tom Wham – we bugged him about getting some of his games print on demand or kickstarted! I missed the Search for the Emperor’s treasure game though sadly.
  • Grand Geneva knows how to make a fucking good Brandy old fashion!
  • There’s a small space between the city sprawl from Milwaukee and Lake Geneva that used to be a BIG space.  Driving through these areas that will soon be mc-mansion farms as far as the eye can see was sad.
  • I grew up near Saylesville, which isn’t even a village or township any more, being wholly swallowed by Waukesha, with only the name of the millpond to show it was ever there at this point.  To the south of us was a big farm owned by a Gygax, which we heard was a cousin of Gary Gygax.  Everyone in our area pronounced it GEE- GAX and not Gu-I-Gax.  One of the Gygax grandchildren walked around and talked to con-goers and I asked how his name was pronounced and he said the Gu-I-Gax version, so there you have it. My mom will never be convinced to say it that way though.
  • CON food.  I had terrible issues with something I ate or drank, same as a couple years back at Game Hole con.  I don’t have a sensitive stomach normally at all, but fucksake, there was something going on there.
  • Man– Wisconsin– you have to get some exercise!

Garycon this weekend

It’s been a fucklong time since I posted stuff.  Was in Colorado, played Lamentations for about a week (will post about that later), then we had 13th Age and got in as a player in an ACKs game as well.

But this weekend is OSR madness with Garycon.  I’m looking forward to playing some DCC and lugging my huge book around, looking forward to my kid meeting the makers of DCC and having a go at the strongest judge contest (with the enormous judges guild book). Pic unrelated.

Dungeon Crawl Classics – Kid Funnel

After a painful wait, I got a massive amount of Dungeon Crawl Classics stuff after backing the “4th Printing” of the game  The book is huge, it has two cloth bookmarks! It has astounding art everywhere.  Even if you never play, the book is definitely worth having.

I planned to send out a big email to a bunch of friends and get a funnel game going, but instead I just did it with the kids, or that was the intention anyway.  The DCC funnel is a mass of 0 level characters way over their heads in an adventure where nearly all are summarily destroyed, leaving a mere few left to graduate to leveled play.

Instead of a bunch of kids that were all over, it ended up being my brother, the wife, my son and the mom of my daughter’s BFF.  Why?  Character creation. When you play with kids, you need to get to the action right away (or to the choices they can make anyway).  While it takes just a little bit to make a 0 level DCC character, it takes a long time to make four, and with 6-10 year-olds, and parents, and lots of noise it’s even longer.  Once the characters were made, just before getting stuck in, two of the girls slinked off to go play other things in the furthest room from the one we were playing in.  Still we played on!

We had 16 characters for this adventure, most of which are totally unimportant because they died, but there were a few notables.  First Chuck Schick, a halfling-mariner named after a character in Caddyshack, had a theme song written, performed and auto-tuned about him by the end of the night.  It was slightly sad when he was nearly instantly killed, but in retrospect, hilarious.   My son had a character with ridiculous stats, including one 18.  He died.  Last of note was Britta the needlessly defiant, and I’ll talk about what happened to her below.

I ran the very interesting funnel module: Prince Charming: Reanimator.   Not an official DCC module, but quite good nonetheless.  The characters were gathered by Prince Charming and his Baliff to head into a ruined castle where Sleeping Beauty was supposedly located.  Why didn’t the Prince go himself?  Oh yeah, the castle is either haunted or really dangerous, so the peasants are tasked to go in first.  Lovely.

The characters wandered around and found an area where they got some buffs (all except Britta the needlessly defiant who defiantly wandered off on her own and was killed and eaten).  Then, the characters, nearly by accident managed to  B-line it to the “final boss” skipping 70% of the adventure and then… nearly all died.

Frankly I could run the adventure again based on the volume of content that they missed.  After the final battle and denouement, only three of the sixteen characters were left and only because they chose to run away at a specific point in the story (after the climax).

The funnel was good fun, with characters dropping like flies at the end.  The DCC rules are fairly simple, having less complexity for 0 level characters than LotFP or LL.  The book is gigantic for leveled play due to the random charts, but for 0-level, the rules could probably fit on about 6 pages.  The method for getting XP is a bit odd as it’s about surviving encounters, not succeeding at anything.  This could lead to some formulaic: encounter, run, encounter, run scenarios, yet running full tilt away from something in this adventure will lead to a quick death.

Other advice about DCC:  Even though I’ve seen claimed otherwise around the internets, If you are going to play DCC, you must have funky dice, even for the 0-level funnel.  The tables to build characters use the D30, D14 and a D24.  These are not too hard to acquire, but someone needs to have them or you’re looking online for a roller or … drawing fucking CHITS like we used have to as kids when TSR ran out of dice for Holmes Basic.

Don’t worry about the characters dying.  This is a big one for GM’s new to the DCC system.  You can easily get a TPK if the players are stupid with all of their characters, but chances are they are going to be smart with at least one of them.  If they all die, just roll up new ones and go in again with the added bonus of the new characters finding the old ones dead on the ground.

Broodmother Skyfortress

Haven’t even finished reading it yet so this is just a couple pictures.  Needless to say, if you are a fan of Lamentations of the Flame Princess, Moldvay B/X and/or Dungeon Crawl Classics, 2016 was an amazing year.

oh my.