Divine Right Kickstarter!

What on earth!? This is a game I never, ever expected to get remade (yet someone did TITAN right?).

Divine Right is a fantasy game where you play as a kingdom and try to get neutral kingdoms to join your empire and then…. go and attack other players. The art and map was done by none other than Dave Trampier. We had this map on our wall as kids for about 10 years at least, and as recently as a few years ago we ran a campaign set in this ‘world’ (around the Port Lork area).

I have both the original version (or rather, pieces of it) and the 25th Anniversary edition which had cool stuff, but the WORST printed counters I’ve ever seen (even worse than Princes of The Renaissance which was just printed on cardstock!

Anyway here’s the new cover (looks awesome) and link below. It has a GIANT Neoprene map option.

Kickstarter Link

Armello the Board Game Kickstarter March 12

Armello has been a staple of online ‘board gaming’ for a long time now with it’s multiple paths to victory, tricks and traps and all sorts of various builds, the game is a strategic smorgasbord that can be completed in just over an hour most sessions. The actual board game version has taken WAY longer than I thought it would since it doesn’t seem like that difficult of a translation, and here it is! It also has a name that makes me hungry for chocolate items.

While I personally want to avoid backing more than a kickstarter or two a year, this looks like it could be most excellent. For people with bigger collections, think about what game this could replace?

2023: a Retrospective in consumable media

Ah 2023, a great year for gaming at least, even if looking at the news on any given day was a complete shitstorm. As expected, I’m fixing to go through my favorite games for this year both board, card and video variety as well as movies and favorite book (not from 2023). We were starved for choice in everything this year. If there’s an interest, here is my 2022 version and beyond

Board Games

The game we played the most this year, per play at least, was A Study In Emerald 2nd edition, which is just proving again and again to be one of the best multiplayer deckbuilders there is. I love Ascension, but Study In Emerald, if you can handle just a WEE bit more complexity, is just off the hook with replay value and backstabby fun in and hour and a half. There are still cards I’ve never seen before in play after 30+ plays and I still laugh when Cthulhu blows the shit out of London yet again. The game will be rehashed by CMON next year and we’ll see if that stands up to 1E and 2E of Study in Emerald. That said, the best game FROM 2023 is….

My favorite so far (I don’t get to play much, so something may have slipped by) is Stationfall. This is just a complete hoot to play and absolute madness. It has a high learning curve, so make sure that someone in your group really knows the rules. I’d love to get more plays of this, but it’s on the long side for game nights. Absolutely crazy game and goes against EVERY standard bullshit clone of Viticulture that is fills nearly every kallax game shelves right now.

Books

I did not read much this year, finishing only like 3-4 books. My favorite this year was my re-read of Treasure Island with the N.C. Wyeth illustrations. A profound romp through a fairly realistic story of pirate treasure. I kids book for sure, but I needed something light before I started in on the classic ‘The 30 Years War’ by C.V. Wedgewood.

Movies

I barely watched any films this year for lots of reasons, but two stand out, Godzilla Minus One and The Dungeons and Dragons movie. I didn’t see Sisu or a lot of other great films (well, probably great) including not seeing the French language adaption of 3 Musketeers, so I gotta give it to the D&D movie, which I’ve seen twice now and it holds up well, knows exactly what it is and has tons of Easter eggs for fans. I really never saw this coming, that D&D would be such a great cheesy trash film instead of just unwatchable trash. Make more please, a lot more.

This movie is definitely more 13th Age than 5th edition and folks should take note of that. Crazy set-piece battles > hide bound, balanced encounters with 100% predictable magic systems and bog standard combat effects. 5E and it’s ilk isn’t what you want in your games if you liked this film.

Video Games

This is a double game of the year, and it’s because both of these games are so incredibly different that I feel justified in deeming both the game of the year. First is, of course, Street Fighter 6. I’ve already expounded on the game, and I just can’t wait to play it more after I play it for awhile. It’s easy to pick up for beginners and while I play primarily locally, it has a solid online version as well. Absolutely top drawer– and again like the D&D movie, I never thought I would say this!

The second is a sleeper– Jagged Alliance 3. While I haven’t played Balder’s Gate 3 yet, I never really got into the RPG games all that much other than Temple of Elemental Evil, so I’m holding off. I know BG3 will be awesome, but having put about 20 hours into JA3 so far with MANY more on the horizon, JA3 is the GOTY for sure. It is EVERYTHING I have hoped for in a JA follow up title since 1999. These guys did everything exactly how they were supposed to and if you were a fan of the older games, you will be blown away– not at first, but within a few hours when you see how well everything is designed. I’m going to do a full review when I’ve finished the game so that’s all I’m going to say for now. Incredible.

Hottest Chick on the planet 2023

It’s the same as last year, was the same the year before that, will be the same next year: Rebecca Bagnol.

yep

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The Acquire we’ve been waiting for!

I like Sid Sackson’s Acquire a lot, it’s a fun tile-laying game that incorporates stock and rail type mechanics into a simple, effective design with a ton of potential for chaos, backstabbing and excellent combos. It’s easier to get to the table than Tigris and Euphrates since it’s hotels and stoNKS which people seem to gravitate towards a bit more than the more esoteric entities/factions in Tigris. Acquire should be in every gamer’s collection….

….And yet it’s been 24 years since we had a good version of the game! The last version that was comparable in components to the original 3M 1960’s release was by Hasbro in 1999 with their excellent ‘tech company’ version with beautiful molded plastic towers and all plastic tiles/tray to play on. Naturally, that version went out of print and started to command massive prices, especially since every single version after it flew so far off the mark component-wise, none of them were even worth looking at. For a long time, if you want a playable version of Acquire, you bought the 1964/8 or 1971 version at 30-40$. Why? Acquire is a tile laying game that absolutely requires a molded plastic tray, readable tiles and tray numbers, as well as some sort of plastic hotels. Many companies ran through versions of Acquire trying to cheap it out and just do cardboard with tiles. The game just does not work without the molded plastic tray to hold the hotels/buildings: with one small bump of the table, YOUR GAME IS FUCKED. Sure, you can put it all back together again, but the critical heuristic part of Acquire is not having to do that, which the original version from 1968 had no problem fulfilling.

Now we have the RENEGADE Games version and I am very pleased with the quality of the components in addition to having an excellent tile tray that really locks in the tiles. The buildings are cool looking, cards are all very clear and well designed and if you do happen to have the holy grail Hasbro version, is in a much smaller, more portable box than the 1999 big box game.

If you’ve never played Acquire, it is Sid Sackson’s masterpiece of design and I highly recommend the Renegade games version now before it to goes out of print!

More info on the history of Acquire (and Sid).

Stationfall – initial reaction

Oh boy, this game is a doooooozy! While waiting for the kickstarter to arrive, which could take until Summer due to the distribution company going out of business (Funagain), I set all my search triggers to see if anyone was selling a copy and was able to pick one up and get it shipped a few weeks back.

I can’t say yet if Stationfall is good, I can’t say if it will stand up to a bunch of drunken oafs for the 2+ hour play time, but I can give a take on what I think this is about and why I think this will be HATED by some, and really up other people’s alley: this game is a CHAOS GENERATOR.

The Ecklunds, designers of Pax Porfiriana, Bios Megafauna, Greenland, ET AL., have this concept of the achterbahn in many of their games, which means ‘roller coaster’ in German. It signifies that when you start play, you’re not just building an engine or fighting other players, you are doing those things while the game itself is taking you on a wild ass ride. Sometimes you have an easy time, like in Greenland when you don’t have many cards move to the cold side during the game, or an absolutely brutal time, when in Pax Porfiriana you get two Bear events in the first turn and everyone sits in Recession for the whole game trying to claw their way enough funds just to buy a ranch, let alone other political machinations! You’ll notice that the Pax Porfiriana clones and similar games from other designers (namely Cole Wherle, Jon Manker) completely avoid having the achterbahn in the game, keeping the randomness down to the order that the cards come out or are played by players rather than the game itself causing massive shifts that people have to deal with. Tableau and Ops games like Pax Viking, Reign of Witches, Oath and Pax Pamir appeal to gamers that want more control over what they are doing themselves and directly to each other, and less or no interference from the game, pushing them much closer to engine builders such as Viticulture or Euphoria.

Stationfall represents, in the body of work so far from both Ecklunds, the purest expression of achterbahn yet as it begins as a literal ride on a space station station down from orbit to break up into pieces in Earth’s atmosphere, and it does this with NO event cards. The entire game state, that changes with every player’s turn, can work for or against the player based on their goals, and the moment the players start interacting with the Station’s systems and items, everything goes completely insane. That said, the rollercoaster aspects are generated FROM the players themselves and not an event deck, but the butterfly effect from a single turn on the board state can throw plans and even the station itself into complete chaos. On the first turn it’s possible that the Project X experiment is released, power is shut down and the antimatter decays (meaning the station explodes in 4 minutes instead of 13). All of these things have to be mitigated in order to be successful and that’s something a lot of players are going to hate, and many, like me, are going to love.

I’ve had one play with humans and two solo practice plays. As this isn’t a review (people should play games shorter than 2 hours at least 5-10 times before reviewing them), I’m not going to go into how the game works all that much, nor whether I think this game is good for more than a play or two for lols, but more about what the hell you actually do.

First, players must realize that they are a conspiracy and not (at first) a single character. What this really means is that at the start of the game, before your conspiracy starts to run dry on influence, you can control the actions of any other character in the game– including those of other players (until they reveal themselves). The game is NOT like Battlestar Galactica / Unfathomable or any other type of deduction game where deduction of who is who matters a ton to gameplay. It’s important, but not core to the game. The core gameplay is using the characters on the board to get the shit done you need to fulfill your conspiracy’s objectives as quickly as possible.

Each character has a set of victory conditions that allows them to score points at the end of the game. You choose one of these characters to be your main conspirator in the beginning of the game, and one other character to be your enemy/friend depending on if they are naughty or nice. if you fulfill the vp conditions on your character as much as possible, you will likely win. The game is all about who can pull the most points out when Stationfall happens. The victory conditions are wildly different, some hoping to save characters, some hoping to kill them all and blow the station up, and some trying to infect everyone with whatever disease is on the ship, etc. There are robots, people, data and objects that can be characters, so it’s pretty wild. Experienced players can likely deduce who is who after the very first turn, but early days of the game, there’s just no way to tell (except maybe the Engineer or the Daredevil).

ready for the madness

Table Talk

Stationfall won’t have a ton of table talk trying to convince people to do things (which is something I thought it might have) until such point as which people have revealed themselves as a certain character– then negotiations can actually work. There is a bribe mechanic, which can score a player some points of they do another players bidding with their main character, but there’s also no reason that other people may want to talk over what might be the ‘best’ course of action for a character for them.

Teaching / game length

This likely should be the first part of this post– teaching this game will take some time and you need to prepare your gamers for it. If they are Viticulture style people, this is going to be a very, very difficult game for them to grasp at first, and you will need to go through not only everything on the ship, but all of the character special powers as well. I don’t have too much advice on this one as I’ve only taught it once, except go through EVERYTHING. Talk about the pieces of the ship, the non grav areas, the dark areas, the loading claw, the powers of the bridge, the anti matter, outside the ship, the mesosphere and all the characters in the game. Once you finish teaching, the game will go surprisingly fast as player’s turns actually do not take very long to complete (unless you are on Table Top Simulator that is)

On the Winning

Victory for a character cannot be determined until Stationfall (however that comes about) but some players will ‘make their points’ early with their main character and use the rest of the turns to mess with other players’ designs. In the one game we played we had a daredevil who did NOT use the project X Death Ray to destroy the escape pods that had made it to the mesosphere, ruining the other player’s chances of winning, but it was certainly a possibility. I think there can be some downtime for players who have made it off the Station and can no longer score points,, but I’ll have to see how that plays out with more plays of the game.

Overall, I think this is a very exciting and completely nuts game that goes against the grain of what’s popular in almost every single way. Since I hate the current trend in boardgames (place workers, point salad) this is very refreshing.

Welcome to 2023 and a look back at ’22

Time marches on my friends. Holy cow, it’s 2023. I am shocked at how quickly the years fly by since about 2008 or so… while I like to think this is due to having unprotected sex and the output of such things, it’s probably just about getting old and so little in each year MATTERS. In 1989, every week was some major life event it seemed like, but now, eh…

That said let’s look at 2022: the YEARS BEST SHIT.

Board Games

Lots of stuff came out that I have been waiting for, but the big one by Matt Ecklund didn’t get here in time for 2022. I haven’t gotten John Company 2, Bios Mesofauna to the table, so I can’t include them in a best of (yet).

The game of the year for me, despite the fact that the first version of it came out in 2019, is WARCRY. I’ve gotten 10+ games of this over the year and I will call it now as the greatest beer and pretzel miniatures game there is. Most games are 3-4 turns and take about 40 minutes from set up to tear down (or to the next game). I’ve now painted the majority of my terrain and I’m just about to start in on the next box set (Red Harvest) and paint some more Warbands. I’m going to do a big ass review of it and why would people play it vs the also excellent Frostgrave or Necromunda. Warcry has some constraints you have to learn to live with, but once you do, it is just superb and most of all, it makes me laugh when I get my ass kicked most of the time as it’s some crazy ass move or ridiculous roll.

About to make a massive dive.

Looking fine despite the unpainted terrain!

A mosh with NPC creatures and the Corvus Cabal.

The other game we played a lot of was Spartacus, which was originally released in 2012 (a great year for board games!) and has an updated, non-show-related version. I wish I had known this was THAT good back when it was sitting on shelves, we would have played the crap out of it by now. When you see that tons of people have built custom stadiums for the game, you can probably make some assumptions about the quality of the game.

BOOKS

I read a bunch but I can’t keep up with yearly releases of books, my favorites that I read this year (new, I read books I’ve read over again fairly often), all highly recommended are:

River of Earth – James Still. This is about a poor kid who follows his family around to different mining camps and towns. Doesn’t force the reader to dwell on what the character or author is thinking about situations, it just has the situations. It reminded me a lot of John Gardner’s Nickel Mountain, but not a slog which Nickel Mountain was, a pleasure to read.

The Spy Who Came In From the Cold. Brilliant, short spy novel by Le Carre. He has an intro where he spells out that ALL of this is fiction and it’s just slightly influenced by his work in the secret service. People accused him of using real situations which he denies, saying his work as a spy was incredibly boring and stupid in contrast. I wanted to start on the George Smiley novels (Tinker Tailor, etc.) and this is the one to get that rolling.

The Passenger/Stella Maris. Feel like thinking about existence and getting sort of depressed but amazed at the same time? Read these. Ostensibly about some mysterious passenger missing on a plane that “crashed” into the ocean, it’s really about the conditions of existence that would allow that to happen or as McCarthy puts it in another novel: the joinery.

Movies

I didn’t see much in the theaters in 22. 2022 and this year is really just waiting for DUNE 2 since most of the time instead of going to a movie, I would just watch DUNE again The film of the year is the NORTHMAN, but we all knew that. Viking anti-hero revenge film? Oh yeah.

I liked the Terrifier 2, but it was too long and a couple parts took it too far to really love (which is why the fans love the movies, so I get it).

The Video Games

Elden Ring just blew everything out of the water this year, but there were some incredible games and a few disappointments.

What can I say about Elden Ring that hasn’t been said– it’s Dark Souls writ wide, with all the good and bad that comes with open world. I still haven’t finished the game, but I have played hundreds of hours, played dozens of them with friends and the PVP that comes with it. Overall I think the game is too long and probably should have ended at (spoiler) Margott v2. However, there are some fantastic bosses after that– and the Fire Giant is just incredible (and very hard). One of these weeks I’m going to put a fork in the game, but I just keep playing with my low level characters multiplayer and love it. There are so many builds, so many ridiculous weapons and spells, and with the multiplayer it’s a game we will be playing together for years. Is it as good as Dark Souls 1 or Bloodborne? No, but it doesn’t have to be in order to be an absolutely legendary game. Elden Ring has become the game that everything else will be defined against for a long time.

Vampire Survivors

I only have 12 hours or so into the game at this point, but for me it represents exactly what I love about indy video games– a very simple premise taken to the next level. Vampire Survivors is an anti-bullet hell game, in that you run around and shoot things that come at you (rather than dodging stuff that shoots at you). Running around with the whip on a grassy field at first is very boring, but just give it a chance and you will realize that it becomes like modern art at the end of a level with sprites filling the entire screen and you nailbiting that you’ll survive. This is a 2022 gem and everyone should play it. If you love this, check out RIFT WIZARD that came out in 2021– instant classic and takes the crown of SWORD OF FARGOAL for me.

Disappointment – Victoria 3

I was really looking forward to this game all year, especially after the horrible addiction that I had to Crusader Kings 3 and my love of Machiavelli the Prince, Port Royale and similar economic games. Victory 3 was just very strange to play and figure out, I didn’t know what the hell I was doing or what effects my actions actually had. Maybe there’s just too much going on, but one thing I will tell you in the hours I played: I was bored. CK3 set a high bar for strategy games (as well as Stellaris). I will give this another go at some point, but there’s been the call to Crusader Kings 3 again that has made it impossible. Why mange budgets when you can get cheated on by your spouse with your own bastard son of her mother’s!

There’s some great games that I got to play over break, but that’s going to be a separate post.

Music

My record of the year is CYGNI 61 by RTR. I didn’t listen to much else that was new. A new LORN just dropped recently so that will be on the list for 2023.

Hottest chick on the planet (2022 edition)

Rebecca Bagnol

My favorite Cosmic Encounter Alien is back in action!

The SILENCER. With the Cosmic Odyssey big box expansion, they’ve brought back a classic.

These two images speak for themselves. This is not the best power, it’s not the strongest, it’s not going to win you games it’s specific functions is that it:

Here is the full rules. It’s not as harsh as the original one from the Mayfair version, but it’s excellent. Reminder that it’s EVERY destiny draw, not just as a main player. So aliens get ready to SHUT THE FUCK UP!

Root – New expansion has tons of toys

I just go a big old box of Root in the mail today with the Hireling boxes, the Landmark box and most importantly, the Marauder expansion that includes the Lord of the Hundreds (mice) and the Keepers in Iron (badgers). I gave it a read over the last couple hours and I’m impressed (again). This one I did not follow along with development compared to the Underworld where I print and played the early moles design quite a bit before it came out, so this is all new to me.


While the Underworld expansion was great, it just had what really amounted to a different takes on the base factions. Moles are an excellent area control faction with a strange point generation engine, but I haven’t seen much enthusiasm for the Corvids (yet), most people just pick the Alliance. The big deal out of the Underworld expansion was the co-release of the Partisan deck (which I have not had a chance to play with yet) that replaces the core suit card deck in the game. Otherwise, it wasn’t too crazy. Marauders expansion plus the addons gets crazy.

The the two new factions are really something. Both of them are “Reach” factions in that they take up space on the board with warriors in order to score (like Cats, Moles, Birds). I’m going to say more after I’ve played with or against them, but I will say the Lord of the Hundreds is a real fucker from reading the rules. People will absolutely love to hate this faction.

The big addition that changes the game quite a bit are the hirelings and the ‘Advanced Set up’ which really mix up the game. Advanced set up is probably derived from people trying to come up with a tournament ruleset on how to choose factions. This is better than what we came up with for the Gamehole Con Tournament. You basically set up a seating order, draw 5 cards from the deck, then one of the “Reach” factions is randomly selected and put on the table, then all the rest of the factions are mixed up and X are drawn and placed on the table (X = number of players). Then players in reverse seating order select a faction and set up via an advanced set up card. Lastly they discard 2 cards to the deck and keep 3 of their original 5. Can’t wait to try this out.

Hirelings are strange, but this is where the real variety in games will stem to make them all sorts of crazy. Players can control these like mercenaries when they get to certain victory point levels, but if the game goes on too long, they have to give control of them to another player, who then also may lose control of them. Most of the time they give a certain power, but in their stronger form, they add units to the map.

I didn’t read them all but my favorite is the Riverfolk pirate ship that can sail up the river or lake and raid. Great stuff. The main thing that’s odd is if a faction is in the game, the hirelings for that faction cannot be, so if you are playing a large player game, you will only get access to the neutral hirelings.

Landmarks are the last new thing and they remind me of Oath a bit. They add rules to certain clearings that can be used if you control that clearing. Cool stuff to add without having to build new maps to include it all.

Really looking forward to getting Root to the table. I’ve started a long post on ruminations after 50 face to face plays, but that may need to be delayed while I get 10 or so plays with all this new STUFF.

Massive Darkness – Chromatis, the sexist rainbow unicorn monster

I sat down with my son and his friends to get into the insanity that is Massive Darkness RNG. We decided on the Spider mission, the most difficult of the early missions in the game and one I had failed on a few times already. All of the guys had played the game and we were ready to super optimize to win, but then not only did the RNG hit with an Orc Agent (who summons mobs every turn– so nasty) being drawn the first turn onto the level 2 board (so we couldn’t immediately attack it) on turn 2 was a wandering monster! Wandering monsters are big deal most of the time but more difficult because in this mission you are on the clock chasing a giant spider Yet it shouldn’t have been absolutely unbeatable with a single draw of a card…

In the original kickstarter, they passed all their goals, and one of the Kickstarter exclusives was a rainbow unicorn named Chromatis. Lots of classic monsters were represented in the roster: Beholders, Chimeras, and the best Cockatrice miniature I’ve seen yet. All of them are pretty nasty, but nothing like Chromatis.

Chromatis’s power is anchored on what gender your characters are in the game and becomes more powerful the more of one gender there is. For each male character, it adds an auto attack, for each female, it adds a defense. So if you have a mixed gender group of characters, it’s not all that powerful. If you have all females (say if you end up with a bunch of girl or dirty old men players) you will find it incredibly difficult to score a single hit. If you have all male characters (say, if you have all 11-12 year old boys who would almost never pick a female character because they themselves aren’t girls), you will get the smack down with 7+ damage rolled each attack.

Since we drew this monster at level 1 and encountered it right when we went into the level 2 zone (before leveling up much or getting any level 2 weapons) it was an absolute slaughter, with at least one character dying each turn. We ran out of lightbringer resurrects instantly and the game was over.

While we were cleaning up, unprompted, my son said “that is a sexist monster” and I thought about that for awhile– while it seems like it’s not horrible design– why on earth would it matter to the people that made this game that would want to punish a group for having either all girls or all guys in their party? Why would anyone think that was a good idea when there are tons of choices to make a balanced party from either gender (which they did on purpose).

Chromatis is a stupid design and should just get tossed into the bottom of the box. If you are chasing down this as a kickstarter exclusive, don’t bother.