Summer Gaming Deluge

Well I had a week off and gaming got friggin’ done.  A lot of it.  Game after game of Shadowfist, two 5 hour + games of Talisman 4th Edition, Dragon Lairds and a weekend of  handful after handful of D10’s being thrown for Exalted to top the shit off.    Thanks to everyone that suffered through the debauchery, the rump-gasps, rank foists, dank, oppressive basement conditions and cursing as it was probably the most solid week of gaming I’ve had since 2004 or so.   To have two days in a row that consisted of waking up at 10AM, stumbling around trying to find food and the preparing for a few hours for another almost all nighter of the ultimate nerdery is really a gift that one at my stolid age and life-choices shouldn’t be allowed to have.

Shadowfist:  Some great games were played  and beatings delivered (as usual).  My only issue is that 4-player is the maximum enjoyable size.  Five player just starts to break down, not the game engine at all, but the ability for players to play with the intensity that a multiplayer CCG requires for that long of a time.  I’d rather get 2-3 three player games over the same span of time than one big-ass five or six player game.   My decks did OK, with the exception of my A-list deck, which did phenomenally well in the hands of some of the less experienced players (I never played the deck myself).  One player, we’ll call him STEVE, got Ting Ting, the Golden Gunman and Steven Wu out onto the table at the same time.   Even though he didn’t win that game, this was a moral victory forever.    The most interesting deck I saw out of the group was a horrific use of Bonechill by Mouth.

Dragon Lairds:  Becoming a favorite, though one person, we’ll call him SCOTT, wins every game all the time.  While this is derivative of another game (can’t remember the name), I wouldn’t play without the Tom Wham (and friends) art work.

Talisman 4th Edition:  Like Shadowfist, if you have more than 4 players, you’re just not going to be able to sustain the intensity over 5 hours of play.  Though the two games we got in were fun, I think that’s quite enough Talisman until the Dragon expansion is released this Fall.   The new horse deck is great as well as the trinkets and non-item rewards you can get, though I am still wrestling with the ability of players to gain Craft from monster trophies.  Overall though with more than 3, I would say this is just not going to be on the menu for a long time to come.   Notable is that someone tried to play the Monk (who got awful nerfed in the new version) and failed.  This is understandable when your only power is to have +3 to normal Combat.

Exalted: What can I say, I know the issues everyone on the internet has with this game and yet when we play it, it’s  hellaciously fun.  Not as much combat happened during the sessions we played compared to the last session with these characters, so only a hundred dice hit the table instead of hundreds and hundreds.  I’d been planning to run one of the (very few) published adventures (with some tweaks) for the game and it worked out well, inserting some of my own characters in here and there and decreasing the difficulty when an experienced RPG gamer pulled a Steel Reserve fueled newb mistake and wandered off during a dungeon crawl portion only to be jumped and nearly destroyed by one of the most obvious traps ever conceived.  While the combat has an awesome amount of crunch, I’m still not totally sold on social combat.  It’s interesting, but one of my players mentioned immediately: “if this is dropping my willpower, why wouldn’t I just instantly attack?”  Exactly.  In two instances of social combat from published adventures, both have antagonists that speak through other mediums so they cannot be instantly attacked (Return to the Tomb of Five Corners and Daughter of Nexus).  That’s telling about what players are apt to do during social combat when up against an actual enemy.  From reading the interweb tubes over the last year or so, and my shock at antagonists from the Scroll of Exalts with 50+ charms, I was thinking of converting the whole campaign to Feng Shui or FATE, but after these sessions I just don’t see the point.  I won’t mince words though that Exalted is a heavy bitch of a game to prep for and run as a GM, and as you get to higher power levels, well nigh impossible.

Realm of the Mad God

The character models sort of look like clothed scrotes anyway.

I was flipping through Google Chrome apps and saw this bad boy dubbing itself (as far as I can tell)  as a MMO fantasy shooter(?!).  The first part is bad, but the second parts (the shooter + fantasy bit) was too good not to check out.  It plays like Smash TV and has all the generic fantasy tropes you can imagine.  Of course it’s free, but you can buy shit in game as is the M.O. for every MMO these days.

After playing for a good 40 minutes or so it descended into tedium for me soloing around–especially since quests are for everyone on the map and can get gobbled up faster than you can get there to even see the enemies.  Sure I appreciate the permanent character death when you get shot from all sides, but it started to get tedious.  Then, out of nowhere, I got on what I’ve only heard described as a “RAPE TRAIN” and that made all the difference.  A rape train is a truly massive conglomerate of players, probably 100 – 200 at a time that run along a road way in a map zone as fast as they can shooting everything everywhere.  You can’t even see the enemy mobs that pop up before they are destroyed, let alone grab any loot that drops (you can’t see the ground— there are too many players on scren) unless you get off the train.  As there are  many high-level characters on the train, the mobs that spawn are superlative and give mass amounts of experience– but if you get off the train you can find yourself totally overmatched weeping all alone as you are surrounded and your 50 pixel character tossed into the permadeath pile.

Overall, an interesting game, it’s skill based and is completely unapologetic if you are fat fingering and get stuck between some rocks and killed.  Along with the perma-death, the fact that you can get GOOD at playing the game physically can be appreciated.  The game would be completely overlooked if it wasn’t in the browser, but it is, and it makes a pretty cool pick up game.

d2 hardcore mraakairy – part 6 – PERMA-DEATH’D

she got cornered. she got killed.

kunninglinguist is no more. she was gang banged to the great beyond in the final chamber of Viper Claw Lair. it was mainly my fault for running too deep into the mobs and not having a belt FULL of rejuv’s. once kunninglinguist was surrounded, it was time to give up. why the fuck i was not recording that boss fight is beyond my understanding for failure.

some thoughts about the amazon in diablo2:

– MANA CONSTRAINED GAY. you never have enough mana.
– the amazon was the first character i played when i bought d2 back in the day, i loved this character. but after playing hardcore version i will never again, the play feels too slow.
– i guess i needed some spear skills to help kill bosses?

some thoughts about hardcore death:

– it’s GREAT! you never know when your endgame play is happening until just before it happens.
– would be nice to see the items i lost and check some stats on the dead characters previous life. you can’t even load a ghost character to see all that shit.
– i’m almost possitive all my hardcore characters will die on the bone spear arms of duriel.

here’s a video of kunninglinguist last days in d2, you’ll see how long the boss fights were taking me and i’m sure that is a sign of the amazon being a shitty character at the lower lv’s.

 

Massive Exalted Gallery

This dude posted 700+ Exalted images to his picasa.  Comics, almost all the art from first and second edition as well as some (good and bad) fan made art.  Great stuff and lots of carnage and boobs.

Mraakbowl Finals: Goatseed 2, Skinny Dippers 1

We got to see a lot of this action during the game.

Ah Nuffle.  How you tease and cajole with your spins of the dice and then crush with impunity at your fickle whims.  Chaos had their way with the Skaven in the Mraakbowl final and the dice chose Khorne  and the gang over the children of the Horned Rat— by a landslide.  Though the score was close, the butchers bill by the end of the second half was fairly ridiculous, with only four Skaven players, including a Rat Ogre who couldn’t seem to get himself up off the pitch for most of the game, were able to watch in dejection as one of the Goatseed beastmen ran it into the endzone slow-like surrounded by his stinking, frothing brethren.  The Skaven had a few opportunities to get the ball back, but just couldn’t get the luck when they needed it.  The game almost went into overtime when, on the final turn of the game, a beastman blocked a gutter runner so his team-mate could waltz into the endzone without having to dodge and it came up double skulls and a block result.  Without a reroll, it would have been another half of beatings for the Skaven (and only Nuffle knows what the score would have been).

Hopefully the league was a good time had by all (well, we did have our newb whipping boy in the coach of the Dust Pumpers) and let’s do another one!

Final Standings

  • 1st Goatseed (Chaos)
  • 2nd Skinny Dippers (Skaven)
  • 3rd Atlantis Falcones (Amazons)
  • 4th Mad Dragons (Norse)
  • 5th Avalon Avengers (High Elves)
  • 6th Undead (Dust Pumpers)

Best Scorer

  • Slit Slut – Skinny Dippers

Most Casualties

  • Julius – Avalon Dragons (yes a friggin’ HIGH ELF)

Most Running Yards

  • Athena – Atlantis Falcons

Best Tosser

  • Athena – Atlantis Falcons

Mraakbowl Finals!

The Skinny Dippers (Skaven) and Goatsee (Chaos) made it into the finals of the Mraakbowl.

The Norse team (top seed) was knocked out of the running after a hard fought 4-2 shoot out with the Skaven. While the Norse are arguably the worse team in Blood Bowl, their coach is arguably the best coach in this league to have brought them so far.

The Amazons, in contrast, are one of the better Blood Bowl teams, but just couldn’t stem the tide of Chaos, losing 2-0 in what amounted to a big frown from Nuffle on all of Amazonia and the inevitable questioning by the coach of the dodge skill’s existence if his ladies can’t dodge worth a damn.  Chaos, on the other hand, was dodging up a storm with everyone on the team as if they had greased themselves up with pig-fats.  Shockingly, none of the Chaos team made the leaderboard for most casualties inflicted, a sad state of affairs that will likely be rectified during the Mraakbowl Final.

Stay tuned to see whether or not Nuffle favors the Horned Rat or He who sits on a Brass Throne atop a Mountain of Skulls.