diablo 3 beta or: how i learned to stop worrying and love the drm

i’ve now played all 5 characters through to the end of the diablo 3 beta. overall i’m impressed and sad at the same time. i will buy the game when it comes out and learn to love the drm.you will feel the lag! you’ll fire up diablo 3. within the first 1hr of play you will feel the lag. you will feel disconnected from the action while playing single player. you’ll get hit by a monster and wonder, “wtf, i was clear of that hit” yet you will still get hit because the calculation for that hit happened on the blizzard diablo 3 servers and not your computer.

this is basically what happens. you run up to a monster and punch it.  you see the monster wind up their attach which clearly tells you to move your character out of the fucking way. you move your character. the blizzard diablo 3 servers are busy calculating your inputs and the monster’s attach. data is racing back and forth across the internets which are all clogged up with japanese rape dungeon porn and “I’m at the McDonald’s obeying my child’s cries for FAT and SUGAR” facebook updates. mean while your local diablo 3 game client shows your character moving away from the monster, clear from danger. you think to yourself, “i’m so smart, i dodged that attack”. BAM! the hit calc finally arrives from the blizzard diablo 3 servers. now your simple single player game interaction sometimes feels like buttered SHIT.

Video of the laggy monster hits.

BUT you keep playing! you can’t fucking stop. you play AROUND the lag. why? why is there lag in a single player game in the first place? Digital Rights Management! The only way to lock down games on the PC today and have an appreciable effect on piracy is to make them some kind of MMO requiring a player to be online all the time while at the same time keeping a good portion of the game code on the publishers servers away from the players(haxxors). all to prevent you the consumer for stealing the game. we all can thank CHINA for diablo 3 being online only. CHINA pirates the FUCK out of everything, especially computer games. for years now game devs in CHINA have been forced to make their games into MMO’s, and not just any MMO either FREE TO PLAY MMO. AKA here’s a shitty demo of our game, to really enjoy this game here are a ton of MICRO transactions to spend money on to get a full game experience, we (the devs) hope you end up spending shit tons of money 1-5$ at a time without really noticing that you are paying more over the long run. ALSO we devs get people who would have normally stole the game to drop a couple bucks while they try it out perhaps. THANKS A LOT CHINA! of course piracy exists in the US and A and Europa too and fucking Russia, don’t leave those criminals out of this.

blizzard knows all this. blizzard makes the most popular MMO. blizzard sees diablo 2 pirated UP THE ASS ALL OVER TOWN by the russians and chinese. blizzards spends 10+ years making diablo 3, spending millions and millions of development dollars. blizzard is completely OKAY with giving the paying players an occasionally laggy single player experience to get their MONEY back and make a clean and tidy profit. it’s that fucking simple ASSHOLE CONSUMERS! (and yes someday the haxxors will make rouge diablo 3 servers to play on)

so i hope you enjoy lag while playing by youself. i hope you enjoy reading books or playing iPad games when you travel to a place without internet or when your home connection gets fucked up and goes down because diablo 3 does not have an offline mode, if it did PIRACY MOTHERFUCKRS!

i’m almost too tired to talk about the gameplay in the diablo 3 beta after all that shittalk. diablo 3 beta is fun, pretty, gory, entertaining, addictive and DIABLO. i just really hate the fact that Blizzard knows they can make diablo 3 into a DRM ridden poison pill and still sell millions of copies.

okay i have the following details to report from the diablo 3 beta:

0. GIBBS. monsters for the most part die wonderfully. blood and puss fly around, splooshing on the ground when monsters get smashed apart. chunks of monster roll and bounce enchanted with the damage type that killed the monster, flaming, bricks of ice, oosing poison, or glowing with arcane damage. RAG DOLL RAG DOLL RAG DOLL, you will be seeing too much RAG DOLL. it’s sad but true, rag doll is overly used in monster deaths. i’d much rather see shit chopped up or knocked down on the ground from a heavy hit then see it fly across the screen in the unnatural rag doll motion that we’ve been seeing since 2003 or there abouts. there is everything inherently dumb about seeing a killed zombie do a chart wheel.

1. moving items around from your characters backpack to the paper doll or to the stash can feel laggy. it doesn’t always feel laggy, but sometimes you can feel the fact that you are just moving bits around on the diablo 3 servers when you are moving shit around in your inventory. this is something MMO’ers are used to and blizzard really doesn’t care about non-MMO’ers non-mmo’s to blizzard are just pirates that don’t spend enough money to be considered good trusted consumers. so here i am, a paying consumer whore, just moving shit around in my backpack and it takes a second to register the move, LAG, thanks to my always online single player game.

2. loot drops.  there’s a good amount of it in diablo 3 beta, but something feels off. it’s tuff to say how loot will be doled out by blizzard in diablo 3 when diablo 3 is finally released, but in the diablo 3 beta it feels a little OFF. balancing the loot drops and a “HEALTHY” online diablo 3 economy will be difficult. who knows if it will suck, let’s hope it doesn’t fucking suck. but again, if you are just going to play single player and don’t care about trading items or the auction houses, will loot drops be balanced for single player only type of play? blizzard has been insisting since day one that diablo 3 will be completely solo’able, meaning a person can play the entire game by themselves and have “fun”. blizzard ALWAYS follows this statement up with, “BUT multiplayer is way more fun then single player and multiplayer is really where the game shines!”. PR BULLSHIT! who cares what the game developers or marketers want, there are a SHIT ton of diablo players that want to play by themselves. i think blizzard doesn’t like single player gamers because they don’t spend as much money as MMO addicted gamers and these single player loner gamers are most likely pirates, so why bother trying to balance the loot drops for single player? just make the sure the loot drops DONT break the multiplayer trading and the auction houses. even without taking a negative stance you should admit to yourself and baby jesus that blizzard’s priority for loot drop balancing will be for multiplayer, which in simple terms means less rare(good, cool, fucking radical) drops for gamers playing solo.

3. items items items? which are better? blizzard has attempted simplify item usage in diablo 3. it feels simple and not as cool as diablo 2. it is easier to understand how items benefit your character and thus the items don’t feel mysterious/interesting and thus kinda gay. jay wilson is winning his war in dumbing shit down to make the game unrbeakably fun and EASY for “gamers” to understand and play. jay has some valid points about how the itemization in diablo2 was broken, but i’d say the “ease of use above complexity” mantra has taken a toll on the items in diablo 3 in comparison to the mystery that diablo 2 brought to the table with items. until i play the full game i can’t say for sure if this is just a problem with the beta. the crafting is basic min-max gambling. you break down shit you don’t want in an antempt to roll new items that have the best random stats. it seems fun and should clean up the d3 economy nicely.

4. classes are they different? the devs for diablo 3 wanted each class to play differently and included the idea of each class having their own resource to manage. it works okay be it’s not THAT amazing in practice, all the d3 devs really did is remove mana potions and make characters either generate “mana” through attacking or via passive regen. SO what does this mean in gameplay? how is the wizard different the the witch doctor? not very different at these early levels, they both cast pretty much as much as they want and have fast regen resources. how is the barb different from the monk? not that different really. for all the talk about different resources making the characters play differently, it’s kinda a wash. i can’t help but think that PvP HAS influenced the character designs too much to the point where we don’t have unique characters, just caster or brawler. i’m happy with all the characters and can say the characters do appear to play a bit differently, but just a bit, it’s not a radical change moving from character class to character class.

5. graphics are a win. environmental graphics are fucking super nice. monster animations are great. monster dead animations are wonderful. they didn’t fuck this up at all.

i’m gunna play some more and do some video recording. hopefully i can show how the lag feels cuz it’s the only SUPER weak point for diablo 3 beta. once we get a chance to see how torchlight 2 handles, it’s possible diablo 3 will be purchased only because we MUST and once defeated in single player  it may be abandoned to the hardcore nerds that want to loot farm.

breathing out the mouth

Chumpo:
ya this guy does a complete playthrough, good quality, http://www.youtube.com/user/Nastydude1989#p/u/21/enVA_WZkZcw
Me:
of the whole beta? that doesn’t go too far right?
Chumpo:
ya it’s like 1/2 or 1/3 or 1/4 of act1. the guy playing isn’t using any skills, just normal attack… failure
Me:
ZZZZZZZZZZZZzzzzzzzz….
Chumpo:
WHY IS HE IN BETA!
Me:
family man family with someone there or a press person…
Chumpo:
they are dumbasses, you and i need to be in talking CRANKSMACK.
Chumpo:
shit you can hear him MOUTH BREATHING!!!!!!!!! fucking terrible.
Brian:
file
Me:
i’m just not going to watch. i don’t want to make the association. During the game MONTHS from now I will remember some part that I get to and remember THAT GUY MOUTH BREATHING into the mic like a fat fuck that he is and it will ruin that small part of the game. I can’t take a chance that that will happen.

King of Dragon Pass for iOS tomorrow

Tomorrow is the big day for King of Dragon Pass.   It’s pricey for an iOS app at 10$ but it’s definitely not in newly-risen genre of megaswarm of crap iOS games.  If you have an i device and like strategy games at all, this is an absolute gem.  I don’t have a device that will run it yet, but soon…

However, it’s not an easy game to be successful at so here are some tips.  Granted, I played this game only twice (about 70 hours of play) and didn’t win the first time through.

  • Pick a balanced clan.  I went all war the first time through and yes you can clear out other clans, but then they hate you forever.  One thing to note is that you can crush other clans into the ground, but they never disappear completely (at least when I played).  They just move far far away.  You will get plenty of chances to fight.
  • Clan circle selection is key.  Make sure you have a circle that hits gods that will help you with everything a little bit rather than over focusing.  Humakt is probably the one I would leave off at first (though having someone on the circle devoted to him is good when you are out to kick some ass).
  • Don’t try to get too big.  Your Tula can only hold so many people and there is a balance between cramming every single building filled with people (which leads to problems) and not having enough people (which leads to problems).  This is a tough balance to hit.
  • Be patient with the rituals.  Rituals are a key element of the game, but they can be confusing and sometimes frustrating to complete.  There are a lot of factors that go into a successful ritual and if the clan member going in isn’t too good at what he needs to be or follows the wrong gods, he’s not the right choice.  This can be tough to suss out.

Torchlight 2 : 20 bones!

Runic announced the price for Torchlight 2 and clearly they are trying to make people to believe they are not making an A-class title (it’s an A-class title).  They also additionally mentioned that this is ALL you will have to spend.    That’s 5$ more than one month of WOW for probably 50 hours of play even before you delve into mods (and there will be mega mods).   And the last class was announced which looks like a more standard mage-esque type chick.   Looking forward to uhhh… October?

Torchlight 2 Hardcore Newb run (someday)

I’d love to say Torchlight 2 is right around the corner, but it probably isn’t.  That said, most of us will not get into the diablo 3 beta, so when Torchlight 2 comes out, we are planning on running Torchlight 2 the first time multiplayer hardcore WITHOUT having played the game before.

The Rules! (this is really on the honor system)

1) No one can have played the game before.

2) If you play, you cannot play at any other time until your hardcore character bites it (i.e.: no peeking ahead).

3) If your character dies, you are free to join again with a hardcore character. (rules 1 and 2 still apply) or quit this absolutely absurd waste of time once and for all.

4) We’ll make up many more rules as we go along if things don’t seem in the spirit of playing newb hardcore!

Of course, as much of this will be documented and posted to the tubes of you as emotionally possible.

Oh and they announced the newest TL2 class; The BERZERKER.

King of Dragon Pass for iOS!

King of Dragon Pass is one of those amazing and unique indy titles that only a small studio could have made.  At it’s core it’s a strategy title where you manage a germanic-like clan through it’s trials and tribulations, try to lump some other clans into a tribe and drive that tribe into a kingdom.  While it is a strategy game with resource management and area control,  it’s main goodness is a story component where random events play out over the course of years based on choices made at each point that the story is presented.  If you take in some refugees for instance, it could trigger certain (random) stories where some of the new women are stealing the men from your original clan group, pissing off the incumbent women and this will have to be resolved somehow, if you didn’t take the refugees, it could path out to a different set of random stories.  Given there are a mess of these stories going on at once and they all path, that’s a huge tree of story goodness to experience.   It’s a given that it’s never the same game twice, but what A-sharp did was create a game with that most elusive of all elements: soul.   From the way battles are managed to the aging of your clan elders to the myriad of paintings and images that go along with the stories, the game just oozes out soul from every pore.

So why bring this up now as it came out in ’99 and this game has been lost in the sands of time for awhile, at least in purchasable for?  It’s coming to iOS in September!  While not available on the iPad (which would be ideal), it’s going to be out on the iTouch and iPhone for what looks like OS4/5.

Summer Gaming Deluge

Well I had a week off and gaming got friggin’ done.  A lot of it.  Game after game of Shadowfist, two 5 hour + games of Talisman 4th Edition, Dragon Lairds and a weekend of  handful after handful of D10’s being thrown for Exalted to top the shit off.    Thanks to everyone that suffered through the debauchery, the rump-gasps, rank foists, dank, oppressive basement conditions and cursing as it was probably the most solid week of gaming I’ve had since 2004 or so.   To have two days in a row that consisted of waking up at 10AM, stumbling around trying to find food and the preparing for a few hours for another almost all nighter of the ultimate nerdery is really a gift that one at my stolid age and life-choices shouldn’t be allowed to have.

Shadowfist:  Some great games were played  and beatings delivered (as usual).  My only issue is that 4-player is the maximum enjoyable size.  Five player just starts to break down, not the game engine at all, but the ability for players to play with the intensity that a multiplayer CCG requires for that long of a time.  I’d rather get 2-3 three player games over the same span of time than one big-ass five or six player game.   My decks did OK, with the exception of my A-list deck, which did phenomenally well in the hands of some of the less experienced players (I never played the deck myself).  One player, we’ll call him STEVE, got Ting Ting, the Golden Gunman and Steven Wu out onto the table at the same time.   Even though he didn’t win that game, this was a moral victory forever.    The most interesting deck I saw out of the group was a horrific use of Bonechill by Mouth.

Dragon Lairds:  Becoming a favorite, though one person, we’ll call him SCOTT, wins every game all the time.  While this is derivative of another game (can’t remember the name), I wouldn’t play without the Tom Wham (and friends) art work.

Talisman 4th Edition:  Like Shadowfist, if you have more than 4 players, you’re just not going to be able to sustain the intensity over 5 hours of play.  Though the two games we got in were fun, I think that’s quite enough Talisman until the Dragon expansion is released this Fall.   The new horse deck is great as well as the trinkets and non-item rewards you can get, though I am still wrestling with the ability of players to gain Craft from monster trophies.  Overall though with more than 3, I would say this is just not going to be on the menu for a long time to come.   Notable is that someone tried to play the Monk (who got awful nerfed in the new version) and failed.  This is understandable when your only power is to have +3 to normal Combat.

Exalted: What can I say, I know the issues everyone on the internet has with this game and yet when we play it, it’s  hellaciously fun.  Not as much combat happened during the sessions we played compared to the last session with these characters, so only a hundred dice hit the table instead of hundreds and hundreds.  I’d been planning to run one of the (very few) published adventures (with some tweaks) for the game and it worked out well, inserting some of my own characters in here and there and decreasing the difficulty when an experienced RPG gamer pulled a Steel Reserve fueled newb mistake and wandered off during a dungeon crawl portion only to be jumped and nearly destroyed by one of the most obvious traps ever conceived.  While the combat has an awesome amount of crunch, I’m still not totally sold on social combat.  It’s interesting, but one of my players mentioned immediately: “if this is dropping my willpower, why wouldn’t I just instantly attack?”  Exactly.  In two instances of social combat from published adventures, both have antagonists that speak through other mediums so they cannot be instantly attacked (Return to the Tomb of Five Corners and Daughter of Nexus).  That’s telling about what players are apt to do during social combat when up against an actual enemy.  From reading the interweb tubes over the last year or so, and my shock at antagonists from the Scroll of Exalts with 50+ charms, I was thinking of converting the whole campaign to Feng Shui or FATE, but after these sessions I just don’t see the point.  I won’t mince words though that Exalted is a heavy bitch of a game to prep for and run as a GM, and as you get to higher power levels, well nigh impossible.

Realm of the Mad God

The character models sort of look like clothed scrotes anyway.

I was flipping through Google Chrome apps and saw this bad boy dubbing itself (as far as I can tell)  as a MMO fantasy shooter(?!).  The first part is bad, but the second parts (the shooter + fantasy bit) was too good not to check out.  It plays like Smash TV and has all the generic fantasy tropes you can imagine.  Of course it’s free, but you can buy shit in game as is the M.O. for every MMO these days.

After playing for a good 40 minutes or so it descended into tedium for me soloing around–especially since quests are for everyone on the map and can get gobbled up faster than you can get there to even see the enemies.  Sure I appreciate the permanent character death when you get shot from all sides, but it started to get tedious.  Then, out of nowhere, I got on what I’ve only heard described as a “RAPE TRAIN” and that made all the difference.  A rape train is a truly massive conglomerate of players, probably 100 – 200 at a time that run along a road way in a map zone as fast as they can shooting everything everywhere.  You can’t even see the enemy mobs that pop up before they are destroyed, let alone grab any loot that drops (you can’t see the ground— there are too many players on scren) unless you get off the train.  As there are  many high-level characters on the train, the mobs that spawn are superlative and give mass amounts of experience– but if you get off the train you can find yourself totally overmatched weeping all alone as you are surrounded and your 50 pixel character tossed into the permadeath pile.

Overall, an interesting game, it’s skill based and is completely unapologetic if you are fat fingering and get stuck between some rocks and killed.  Along with the perma-death, the fact that you can get GOOD at playing the game physically can be appreciated.  The game would be completely overlooked if it wasn’t in the browser, but it is, and it makes a pretty cool pick up game.