River City Ransom Underground kickstarter

Yes, kickstarters are often successful for themselves but unsuccesful for backers, but you should take another chance at it and back this:  http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground

A bunch of Canucks are putting together a new River City Ransom– a new version of the best game ever made on the NES system (yes, I am aware of Mega Man).  While we can easily just go and play Castle Crashers, these guys are keeping it HIGH SCHOOL through and through with the same plot and similar characters.    I’m like 25 years older than the last time I played River City on an actual NES so I have no idea if it will stand the test of time– but I have played the living SHIT out of Castle Crashers with my errant children.  If that’s any indication, this will be a big winner.

No post like this is complete without an animated gif!

RCRcycle

 

And there goes the RMAH

LordLobo
http://www.shacknews.com/article/81172/diablo-3…

bahahahaasfhahahahwghagagaag
littlemute
why would they do that?
LordLobo
I have no idea

dumb

dumb

dumb
littlemute
dude they are so full of shit

a secure place for trades?

that’s why they made it? bullshit

why take a cut then?
LordLobo
well, it’s more secure than chinese gold farmers – but everything they did was so dumb

not fun
littlemute
dude they reduced good item drops based on the number of items of X type that were in the auction house
Maurice B.
ha D3 is fucking crumbling under it’s on FATGUNT
littlemute
crafting will still suck

Maurice B.
fucking horrible foundation issues D3 has, and the fattalanch
littlemute
hitlag will still ruin the game

and there will still be gear checks just like that guy said
sociopath
i think i set the console demo to DL

never checked back

haha
littlemute
worth looking at the demo to see the controls if you have time
LordLobo
seems like the console one would be fun with people – but then it’s still d3
littlemute
it’s not torchlight 2
LordLobo
yep
littlemute
or Diablo 2
sociopath
then maybe d3 expansion on console with frengs
littlemute
I would rather just play Zyel or Midian/Eastern Sun
LordLobo
I’d sit on a couch and play console tl2
sociopath
cuz the new class looks kinda fun
littlemute
Mods

no fucking mods

it’s a dead game
LordLobo
yeah

alas
sociopath
i don’t really mod like i used to
littlemute
Well you have to wait
sociopath
i’ve got some loaded for skyrim pc
Maurice B.
i played the xbox 360 d3 demo
littlemute
in like 6 months there will be a TL2 mod that takes it to the next level
LordLobo
I wonder if anyone’s made a mod that will let you play tl2 with 4 people on gamepads…
sociopath
tried to get something going for gta4 pc
Maurice B.
FUCKING HIT LAG IS THERE OR WORSE THEN PC
sociopath
never could get it working well
Maurice B.
fucking HIT LAG ON MY LOCAL XBOX 360

WTF

it’s fucking BUILT THE FUCK IT[in]
LordLobo
wow
sociopath
we get it bro
littlemute
it’s meant to be that way man
Maurice B.
you can’t dodge SHIT
littlemute
DESIGNED to be that way

you can’t dodge shit per DESIGN
Maurice B.
a pissfromspace

fucking JAY
sociopath
you’ve been screaming about hit lag since the beta
Maurice B.
taht asshole fucked d3 so badly

and then LEFT!
littlemute
but now we know WHY the hit lag is there

for the gear checks
Maurice B.
because they DONT WANT YOU TO BE SO POWERFUL YOU CAN WIN IN 10MIN

they dont want that shit

THE SHIT THAT MAKES THE GAME GREAT!
littlemute
no, they want to gear check you at points so you buy
Maurice B.
they REMOVED it form the game

yes exactly

fuckinghorriblenessinfinity
littlemute
if you can dodge or use skill to get through areas without gear, they don’t make their money

littlemute
so naked hardcore runs are not possible in D3
Maurice B.
yes. i will not buy anymore blizzard games

period

fuckthemforever
littlemute
dude what about their online CCG?
Maurice B.
even if it’s my loss
LordLobo
the last one I will buy is the Protoss sc2 expansion and that’s it
Maurice B.
and i cant play some “great” new blizzard game

fuckthem
littlemute
warcraft 4
Maurice B.
no more money for how hard they pissed on diablo

NO
littlemute
I can wait until then
Maurice B.
to my detriment
LordLobo
wc4 isn’t happening
Maurice B.
to the grave

fuckitall
littlemute
starcraft 2 is boring but that’s likely just me
sociopath
chumpo jimmies: ☑ rustled ❑ unrustled
Maurice B.
ahahahaha
littlemute
no WC4, no money
LordLobo
it’s more I want to finish the story of sc2

though the zerg sp game wasn’t very memorable
Maurice B.
dude mute

they are making a fucking DOTA!

there will be no WC4 RTS
LordLobo
LATE
Maurice B.
and if they do make WC4, and you buy it, you have no one but yourself to blame when it is spacepiss
LordLobo
I don’t think blizz’s dota will ever see the light of day
Maurice B.
because?

they are taking their ball home and doubling down on WoW?

i hope so
LordLobo
they won’t get enough interest from the other MOBA camps

well
Maurice B.
and you think they are seeing that

i mean they SHOULD be able to see
LordLobo
you can bet on a new WoW expansion announcement at Blizzcon in october
Maurice B.
but will they admit that to themselves

Maurice B.
can they admit they are past their prime, is that the real issue.
LordLobo
probably not
Maurice B.
they are in a time of decline and there is just a long way down from here
LordLobo
WoW has to be nearly hemmoraging money at this point
Maurice B.
isn’t activation wanting to sell blizzard or some shit?
LordLobo
activision wants to buy out of Vivendi
Maurice B.
ah right
LordLobo
which might actually be good for them
Maurice B.
because they want all their COD money
LordLobo
right
littlemute
They won’t be able to top LOL or DOTA 2
LordLobo
also Vivendi is a shithole company
littlemute
they are just too fucking refined at this point
LordLobo
consider this
Maurice B.
right and they spent how much already trying to make DOTA and they will just walk away from it

fucking idiots
littlemute
they could have HIRED Icefrog and those guys in 2005
LordLobo
HoN is older than either LoL or DOTA2 and has a tiny fraction of the audience

yep

then valve scooped them up
Maurice B.
they tried to make a full game out of a mod for WC3 instead of MAKING SOMETHING FUCKING NEW THAT COULD TAKE THEM SOMEWHERE!
LordLobo
they scraped that ‘titan’ project which was rumored to be their next MMO
littlemute
uhhh what the fuck?
Maurice B.
think of the MILLIONS of dollars blizzard has wasted
LordLobo
with their insane 12-year dev cycles that seems pretty dumb
littlemute
CCG
Maurice B.
AGAIN and AGAIN we see what money does to movies/video games
littlemute
won’t that save them?
Maurice B.
money fucked starwar[s]e

money fucked diablo 3

Beat this dead horse…

Maurice!Bastard posted this link about Diablo 3 and I think this concisely expresses what a lot of people (people that played the game a shitload more than I did) feel about Diablo 3’s failure as a game and I don’t know if this dude coined the phrase originally, but I think the term “Gear Check” game is something we’ll be able to use going forward forever to refer to what Diablo 3 and games like it are (sort of like calling people Nazi’s– everyone understands what you mean).

If this is in the TL:DR region, skip to the bottom part about “Diablo 3’s Fake Difficulty.”

As boring as Starcraft 2 is (to me at least) and terrible as Diablo 3 is, I think Blizzard should stop making games entirely.  Doing a crappy online CCG is just another indication that they have no idea what players want (outside of the MMO space– but what normal people would ever play an MMO in the first place?).

And of course, likely there will be no MAC port of Torchlight 2 any time soon, which is sad but when your player base on a platform is less than 5% of sales, it’s tough to justify a big expense there.  A far better game it is for everyone.

Saints Row IV initial thoughts

It is one of the greatest games ever made. At first it seems like more of the same from SR3 but shortly it proves to be something wholly different, terrible and awesome. I’ve been waiting for a game like this for MANY years (a fun open world superhero game) but had no idea it would come in this form of total insanity.

There will be some awful Co-op gameplay videos posted soon by maurice!bastard.

Gencon 2013 blatherings

Holy shit was it crowded. I’ve been there many years in a row (I think close to 20) and I have never, ever seen Gencon that crowded before.  All the parking lots were full, the entire con area was packed with people.  Normally you’ll see the same people around, the same security guards, the same cos-play nerds or larpers or insideout jelly doughnuts, but this year it was such a WAVE of humanity you’d never see the same people twice unless you went to the same type of regions in the gaming hall.

As this was Matt and Steve’s first time to the Con since it was in Milwaukee, I had some things to prove since I had been talking up Indy since it moved there– that it was and is far better than Milwaukee as a location for this large of a convention.  Milwaukee’s downtown is pretty but let’s face it, it’s got shitty hotels and it’s dangerous at night right in the area of the new convention center. What’s more, though I didn’t remember this much, Matt said that Milwaukee never welcomed Gencon as a city much, only tolerated it.

Indy is different for sure, the bars nearby all go into full fucking nerd mode when the con starts with odd menus and drinks. There seems to be a Warmachine bar and a Pathfinder bar–likely some others.  The people on the streets and in the attached mall (which is an actual mall, unlike the one in Milwaukee that is about as dead as you can get without being closed down) are confused by the gencon nerds, but not alarmed– they know there is a big ass nerd convention going on in the city and welcome it.  There are random gaming posters in shops, taxi’s hang dice from their rear view mirrors and so on.  All worshiping the nerd dollar descendant upon the town.

What’s more because the hotels are all connected (and quite nice) there is a massive and I mean massive party scene.  Remember the White Wolf parties circa 1996/97 at the Hilton with the kickboxing and tons of beers and drinks and chicks?  That’s going on every night of Gencon full on everywhere.

So what were we up to?  I got in late Thursday night and headed into the con messing around the crowded ass retailer hall until the 4PM Shadowfist tournament, which had a great turnout with 20 people.  I didn’t make the finals this year– but I played a REALLY crap deck and still pulled out a very lucky win in a game.   My other two Swiss games did not go well, but were fun.  I got to see what seems to be the trend after the endless big bruisers returning from the smoked pile of years hence:  endless big bruisers unturning and attacking over and over again.   Otherwise there was a TON of Ascended on the table this year compared to last. I counted four decks including mine.  After a poor showing in the last couple years for the transformed animals, that was great to see.  Mouth got to the final with his Bonechill deck but came in second.  We need to tune that fucker to win next year.  Matt’s deck was just not up to par and Steve’s relied on Infernal Army– while a big scary site-taker, is still basically a thug and got targeted for events or taken over more often than not.  Matt cornered some of the design team for Fist for awhile and gave them a probably undeserved earful about some of the issues with the game.  I guess I’d be happy if the Architects were back in the game and they didn’t have so many fucking NERD cards!!  Just slapping a nerd head on a previously created painting to fulfill a Kickstarter reward is not anyone’s idea of a card they want to look at.  Fuckn’ A.  What’s more, we encountered TWO decks where the player had centered their deck around a card with their picture on it.  This was terrible.  Otherwise, time will tell whether the new cards make a good effect on the game or if they are overpowered.  It certainly LOOKS like the dragons got a big boost.

Other than Shadowfist, we got in a few games of Seasons– which is excellent!  It’s in the Glory to Rome/Race  for the Galaxy vein, but the dice/action mechanic put it into the fun zone. While I wouldn’t say it’s better than Glory to Rome, I would play it over Race for the Galaxy and 7 Wonders any day (though both of those are excellent games as well).  Also we got in a horrible game of Eclipse where no one was attacking until the very end.  While I love the game, we’ve played so much I need a break from that one for awhile.

Shit that I saw.  My Little Ponies was fucking everywhere at the con.  For good reason, it’s a good show, but I think next year it will fucking EXPLODE even more.  There’s a CCG coming out that will likely be a Pokemon rip off (which is fine) that I’ll have to buy for my kids and I saw some odd mission based game. It’s certainly a franchise worth gaming up and while we look very much down upon the bronies from a high level and urinate– it IS a really good show for kids (and adults forced to watch it).  Even though it’s about female multihued ponies, the plotlines are excellent and much better than sitting through a five episode fight in Naruto…

A line at Fantasy Flight.  Yeah.. was this necessary?  They have some popular games for sure but a line? I think they are doing good work with the Star Wars license but… I am so fucking sick of the Star Wars license….let it go away again for a few years so we can like it again– it’s just been beaten to death.

King of Tokyo– I think the game is finally getting it’s due after a cult release as I saw it everywhere in the con and there was both a massive playset (with child sized monster stand ups) and a massive tournament going on.  This is a great game for beer and pretzels in the BANG vein and really good with the kids– even if they cannot read.

D&D Next? Where was it? Matt got the new book (which is chock full of art from the old sets) but I didn’t see anything special– especially compared to something like Lamentations of the Flame Princess–which is awful special (module called Fuck for Satan for instance).  I don’t know where WOTC are going to go with this next– but it’s nice to see all the Basic D&D and AD&D books reprinted beautifully after all these years.  Too bad AD&D fucking sucked.

Bolt Action.  I tried this out last year and I think it’s starting to get some traction.  There were five table setups this year for demos and the game looks great.  I splurged and filled out my 1000 point brits with a Cromwell and another infantry unit. I feel it’s a mash up of EPIC 40K and AT-43 and that’s a good thing.  So many tanks….

Here is my hoard of loots from the con.

genconscore13

New Cosmic Encounter expansion was probably the biggest score.  I picked up another box of On the Edge (10$) and the On the Edge survival book which from what I’ve heard is EXCELLENT shitter-reading materials.  Fist was cheap at the con this year.  I scored a box of Empire of Evil and a box of Critical shift for 60$ total.  If we are going to go Zman only for playing going forward, I needed these— and I still needed them.   I was looking for some Blood Wars but it was nowhere to be found.  Also, Dreamblade was in just a few nooks and crannies…if you were ever thinking of picking that shit up at all, the end is nigh and I bet in the next 4-5 years the prices for stuff starts climbing and climbing…

I did pick up some random stuff for Epic 40K– Razorbacks and Ork dreadnoughts.  I’m itching to get that played again.

It was a great con, much better than last year when I had that coughing crud people had for a couple months at a stretch and hadn’t slept for weeks.  It was all still a blur but that was due to self-imposed sleep deprivation and the demon drink.  I hope Matt, Steve and mouth can come along next year as we could all get into some Roleplaying games in addition to the other crap, which was sorely missed.  Even with 3 days at the con– it was not enough gaming!

Now we’re looking DIRECTLY down the barrels of Saints Row 4 and

Gencon 2013 prep

Gencon, a whirlwind of a day and a half (usually) of everything gaming– you really feel like you are at the center of the gaming world for a weekend and in a lot of ways, you are.  We’re going to have D&D NEXT on display, lots of stuff from Fantasy Flight, Ascension tournaments, a Shadowfist expansion around (for kickstarter people and lord knows whatever else is there for exposition and purchase.

This year I’m heading down Friday to hit the “Classic” Shadowfist tournament and there will be a ton of Wisconsin folks in there (by ton, I mean 6 or 7) expats and current residents of the horrible Walker “please international business, rape my state” regime.

Fist aside, I’d like to get in some games of Seasons, try out some miniature gaming (likely hit the AWESOME Bolt Action tables they had last year) and with Mouth, Matt and Fryburger all being at the con, this should be fairly legendary.

One thing about Gencon is that it’s very much what you make it.  You could walk around and around the vendor hall the whole weekend and feel lonely and fat and just overwhelmed with all the shit there for sale and all the fucking people talking, but the real deal is getting in and playing games you’ve never tried before, playing with friends you see only once a year and talking shit about various nerds and their hobbies.  Oh and drinking and ripping on star wars and getting fat.

List of stuff I’m looking for and going to play:

Various Dark Elf warhammer bits

Another box or two of On the Edge core

Lamentations of the Flame Princes modules (Fuck for Satan, the God that Crawls and Better than Any Man especially)

Visit Bully Pulpit and tell them Carolina Death Crawl is an awesome game.

Exalted – pester them about 3rd edition and then stand around and talk to my players about the 2nd edition campaign we haven’t touched for years but all jones for (except the combat)

Play some Cortex or FATE (to make sure we are doing it right)

Play some Lamentations of the Flame Princess (i.e. OD&D)

“Where are we going other than Hell?”

We got in a game of Carolina Death Crawl Sunday and oh boy– it’s a doozy! I’m going to try to write this session report without saying too much about what happened, just in case others get a chance to play, but this may be difficult.

The essential premise is that four characters (there is no GM/DM) are members of a Union cavalry regiment raiding into North Carolina in 1863– the issue is that all four characters are from North Carolina themselves– some from the areas they are raiding into.  The characters commit various atrocities against towns in the raid and then the game begins with them cut off behind enemy lines–likely shot as deserters by the Union and CERTAINLY shot by their own kinfolk for being traitorous fiends to the fine state of North Carolina.

The game is played with action cards, that come in three flavors: Kill, Destroy, Disgrace.  In order to get one of said cards you need to act out a scene that involves your character killing someone (not the other characters), destroying something or disgracing your own character in someway.  Examples of killing would be shooting contraband, shooting the horses so people have to walk, stabbing people, blowing people up with dynamite–that’s the easy one.  Destroy is all about property, livestock, personal items, trains, maritime devices and the like.  The third is the difficult one, but I think the most room for creativity. Your character has to act in some disgraceful way like getting drunk during a raid, hiding and running away, stealing from children, goldbricking, mistreating women, mating with various farm animals, running through the streets of town naked brandishing only a gun, these types of things.

When you get the cards, each has some sort of prompt on it and a point value.  The game is played via a series of scenes that take place during three acts.  During each act every player starts a scene like running away from angry farmers or out of a burning forest or during a robbery of some stately home– during this they can make up characters which are then played by the other players. You play these scenes out to their conclusion (decided by the group) and players can play their prompt cards on the scene to bring in complications like attacking rebels or various wild animals, natural dangers or other drama.  At the end of each scene, points are added up and the character with the lowest value dies.  The game continues then with the remaining characters until only one is left. Each character gets to describe their death in any way they want.

This would be quite boring for the dead characters except that they become SWAMP GHOSTS who create a scene after all the other characters do so and can play cards on any scene when they want–these are negative cards that subtract from a character’s total at the end of an Act.  The swamp ghosts become essentially the king makers as to who lives or dies. They don’t know what cards the player’s have put down on the table or their totals, but they know who they feel should be killed next based on the scenes and roleplaying. If a player wronged another player during the game, certainly that Swamp ghost will make it very difficult on that person to be able to live.

My semi-reglar play group has been experimented on with various RPG’s since the end of their Pathfinder campaign with FATE and Marvel Heroic Roleplaying, both of which stretched their narrative powers from before, but nothing like Carolina Death Crawl.  It took them a bit to understand that they could make up ANYTHING within the context of the game but they soon got the hang of it and things went completely off the rails.  Towns were burned and looted, characters were shot and stabbed by NPC’s and other players, women were needlessly hanged, contraband was at first released and then killed in cold blood.

The points became a bit contentious at the end of the game because everyone basically gets the same number of cards but the points on them are not the same (5 is highest, 1 is lowest). People were saying that you could just make up anything to add a prompt to a scene–and some of them were great, but a few were really stretching it to use the prompt.  The equalizer here are the Swamp ghosts.  If you play your 5 point card with some shitty description that adds nothing to the scene, the swamp ghosts may NOT go after the character that left them for dead in the mud bleeding out from a gut shot in the middle of the street–they may go after you for shitting on the scene for points!  I would just assume you will get to play all of your prompt cards at some point and don’t sweat it– just use them well to create interesting actions, places and complications and it’s all good. The game is not supposed to be fair even though someone technically wins (shot, bitten by snakes and morally crippled as they are).

All in all, an amazing experience for everyone that I hope to both repeat and see other ‘modules’ built out with different situations. The cost is only 15$ or so to get the cards off Drivethru CCG. Since we had 6 players, 2 of us had to play as Swamp Ghosts to start– so I didn’t really get to play as a character (I did get to be a bunch of terrible and helpless NPC’s though) While I recommend this to everyone as a great RPG experience, the subject matter is extremely adult with all manner of atrocities committed both by and TO the player characters.

Ready to get in on a good shootin'!
Ready to get in on a good shootin’!

 

Carolina Death Crawl!

Card based, single session, ELIMINATION RPG playable in 3 hours?  Sign my ass up!   I picked up a print on demand set of cards from Drivethru CCG and am going to try to run it on an unsuspecting group this Sunday.

You can check out the goods here in the mean time.

dead-civil-war-soldiers

Exalted 3 kickstarter funded in 18 minutes

Exalted_2nd_Ed__Jade_South_by_UdonCrew
too bad she didn’t survive the Reclaimation–but did her exaltation…

Well fans, here it is finally (and unexpectedly for some), the Exalted 3rd edition kickstarter.  This is not a kickstarter for the game itself, but a kickstarter for two over-the-top productions of the 3rd edition main book (one made of METAL).  Metal will run you about 350 bones, but you can get the deluxe version of the new book for about $125 thrown in the cess pot.  Of course, I did it immediately because Exalted is the game that got me back into the pen and paper roleplaying game hobby after a long, long hiatus.  Sure during this hiatus I ran a bit of Warhammer 2nd edition, and played some Pathfinder here and there, looked upon the D&D 4th edition rules languidly, and had a very fun but disturbing weekend session of a first edition module (slave pits of the undercity) using the 3rd edition D&D rules.  The hobby, before Exalted came around, was something to diddle with here and there, but felt like something I did in the past.  Exalted 2nd edition really started the fire of love for the hobby that I have carried ever since.  It’s broad scope, it’s sensual and ultraviolent artwork, it’s mechanics (see below) and just being a massive work of fiction by a plethora of authors in the source books kept me reading and reading, even while Real Life was stripping away the ability to actually play all that much– but play we did and MOST of the time it was awesome for me and the players (well I hope)

And so begins another long post about Exalted.  With all the praise and fans it got (and it got a lot), 2nd edition Exalted had problems, glaring ones actually; especially for a GM because it was incredibly hard to systematically run combats/conflicts the correct way using all the charms available to your enemies while remembering the player’s charms enough to give them a tactical run for their money.  I remember as a childe running the battles in D&D at higher levels where the enemies would use their powers and monsters weren’t just a stat line (HD, hp, THACO and damage) and that got COMPLEX with Drow firing up their minor globes of invulnerability and geas and all that crazy shit.  If it was too much for a Dew’ed up 12 year old to handle, how can a working adult with no time to prepare fare?  Exalted is like high level D&D  on crack even with beginning characters.  That’s part of it’s appeal and part it’s problem.  You have characters that can fly, that can never be touched by an attack, can disappear underground or if allowed to speak, can cajole anyone within earshot to fall on their swords– all of which is in the normal paradigm of powers of the Exalted.  The issue with this vast array of powers is that they are fitted over the top of a very detailed and crunchy system with tons of numbers and dice and modifiers and almost too many options for players to deal with.

Let’s look a bit at the game’s economy– not money, but the stuff the player has to manage on their character sheet.    First and foremost is Essence— where characters have a rating of 1-5 that determines a personal and peripheral pool of points they can spend in situations to use their powers.  Second is health levels, usually about 5-7.  Third is Willpower that also fuels some powers but is used as a rating as well, then there are Virtues that can be channeled for success at a task, next is DV (defensive value) that can be manipulated by actions and charms. Soak, which is either bashing or lethal (chracaters have both) and determines how much damage you can take before you take it in health levels,  and last (I must have missed some here) is your Ticks for an action– how fast the action you are taking takes in game time– this ALSO can be manipulated by various means.  As you can see, that is a SHITLOAD of stuff to keep track of and when you are a player, it’s daunting.  When you are a GM with 5-10 characters in a combat it becomes …IMPOSSIBLE.

So a lot of people played Exalted and a few people eventually found some things about the system that were a bit broken (well a lot really) as in you could build a character that could not be hit at all by manipulating essence expenditures and essence gain via various charms/innate abilities– and you could do this at character generation.  What’s more, these players argued, because some of the attacks in the game are incredibly lethal (and there is no resurrection) all player and NPC characters MUST use this type of character build to survive combat. They further argued that the Exalted in the game would know this and it logically applied that every character in the game would (if they could) have such a build.  Unfortunately because of the internet, these builds got everywhere and while my play group may have sort of built their characters a bit this way, even a partial twink build like this made the combats even more frustrating to run and also made them incredibly LONG.   While I complain about D&D and Warhammer Fantasy Roleplay because about half the time you attack you fail (the ‘whiff factor’) and when you do hit it does “damage” that really isn’t damage since everyone in D&D is either dead or 100% combat effective–and this made combat boring, Exalted’s combats can become boring for a completely different reason– even though characters have all these awesome potential attacks and can do stunts all over the place and it’s very narrative, because Essence is used to save you from dying AND fuel your attacks, players will not use their essence for anything cool unless they absolutely know that they will get a hit.  Since the powerful antagonists ALSO have this going on– it becomes a long flurry of dodging and blocking with perfect defenses until everyone is asleep at the table in Real Life with no outcome. Rather than a fight, a real pub fight that is, any combat becomes a lot more about essence management than anything else.  While that logically should be part of the game economy– it ended up being the only thing.

Since the last time I played Exalted I have searched for something LIKE it that can carry the weight of the system but without all the long crazy fights.  While I read a bunch of other systems certainly influenced by Exalted (like Wu Lin and Noblis, etc.), I actually got to play FATE and Marvel Heroic Roleplaying.  While FATE is awesome, I think Marvel Heroic Roleplaying’s system absolutely nails the ‘supers’ genre (where Exalted fully belongs except, of course, there are swords and spells) mainly because while characters have all this cool shit they can do but when they fight with each other instead of constant negation: SOMETHING HAPPENS.  Fights between fully kitted out superhero teams plus whatever other fodder may be in the mix go like greased hole lighting because when Thor throws his hammer at the Hulk, chances are even in the comics where no one really dies– SOMETHING is going to happen in the MHR system.

So what I’m looking for in Exalted 3 is MHR.  That’s putting it as simply as I can.  I am cool with the D10’s and the base Storyteller system, but something has to HAPPEN in combat and it has to happen whenever a player rolls the dice.  It’s fun to dodge all around and never get hit by Dragon Blooded hunt pack, but man 4 hours of that to wear down everyone’s essence and sneak in a single hit that turns an enemy to ash? No.  The complexity of Exalted, all the stats, all  the economy on the character sheet that needs to be managed, the tick-based combat, all of which in theory should work just breaks down when you are faced with tracking every character.  While I the essence reactor twinking can be solved, there’s got to be a middle ground between super crunch complexity and playability.

In any case MHR has solved initiative in roleplaying games forever .