iPhone game review: Rebuild 3: The Gangs of Deadsville

We haven’t done a game review on here for awhile, mostly because I’m lazy and Maurice!bastard had unprotected sex.

Amidst the river of shit that gets published to the iphone, there are a few, and I mean few, great games. Implementations of classic board games aside, there’s very little of worth that’s original on the iphone.  Especially sad is the fact that there are incredibly few 4X strategy games of any worth at all.  No one has even been able to copy MOO properly, usually taking that basic, clean premise and layering it with a bunch of shite or half-assing it with no diplomacy or trade. Rebuild 3 is not in that river of shit,  Rebuild 3: Gangs of Deadsville is a great little 4X game for your phone!

What it is

This is a zombie game, which there is the first facepalm in even considering buying it. However, I’ve learned my lesson that no matter how fucking played out a genre or trope is, it can still be handled in a way that makes an enjoyable game– AKA: Dead of Winter–an amazing game at what could probably be called the end of the zombie craze we’ve just lived through since 2008 or so.  Or maybe it’s the beginning of a new one?

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Rebuild 3 is a 4X game. It has elements of Civ and all the various 4X games you’ve played and loved in the past.

Rebuild 3 is an RPG (a bit), with character leveling, character interaction and plot advancement based on character choices.

Rebuild 3 has a plot. While the ‘levels’ are like Dungeonkeeper where you conquer a thorp or town with your gang and then move on to the next one.

This sounds like a recipe for disaster does it not?  An RPG 4X with an overarching plot?  Dangerous, yes, but this game works.

You start the game with your avatar that ends up being a 100% badass at just about everything.  This is your character, and I think if he or she dies it’s over (this never happened to me so it may not be possible).

rebuild3

The first phase of any of the scenarios is survival and expansion.  Like All good 4X games, before you get to any factions you will be assailed by non-aligned ‘creeps’ in the form of hordes of zombies.   You spend the first phase cleaning out zombies and building a big wall around the spaces you want, especially hospitals, workshops and the like.  During this time you increase the size of your gang by finding lone or coupled survivors around, they will have certain skills that you will be able to use.

Each survivor has a core skill among as set of skills. This will denote them as good for fighting, building stuff, research and the like.  You can train these artificially in a school once you find one and kill the zombies in it, or assign the characters to do something and they will get better at it.

Once you fight off nearby zombies, you will encounter other factions.  These are pretty quirky and have different goals (they are not generic at all) and things that they do.  They can be destroyed or you can fulfill missions for them and ally.  Alliances and enemies only last on the map that you are currently on, so the situation can change if you meet them later in the game.

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Eventually you get to some huge maps with many other factions, some of which will be destroyed by others or zombies before you can get to them.  It’s quite fun to race to see who can wall off and defend areas in the cities first.

Items!  Since there are characters in the game, they naturally have to be equiped right?  Well there are tons of items in the game: various weapons from crowbars to miniguns, tool boxes, medical kits, zombie traps, etc.  All either built or found out in the city.  It’s part of the addiction to kit your guys out to become super searchers or mass zombie destroyers. While not complex, this is a great part of the game.

The campaign involves your gang trying to solve the mystery of the zombies and destroy factions that stand in your way to do so.  You end up having to take over more cities than I can remember, with a giant showdown at the end in what I think is Vancouver.  The game builds in complexity as you go along, sort of easing you into destroying other factions as well as the different zombie types.   I tell you straight I ‘finished’ the game, but I didn’t exactly win.  There are some multiple endings going on here that may add to the replay-ability.

Cons

I have a 5S, so the screen is pretty small.  This would be much better on a 6+ or an ipad.  On a 4S I would be hard pressed to even bother with this frankly, the form factor is just so small and the text is tough to read.

Replay-ability is there, but it’s not great.  Ever since finishing the main campaign, I haven’t started up one of the city conquest games yet.  The main campaign is LONG so this may explain it.

Summations

Rebuild 3 will get it’s zombie meathooks into you if you let it.  This gets the highest possible score here at Mraaktagon of a 1.  If you have an iphone, buy it. You will like it if you have a big enough phone that is.

Found Stuff – Necromunda! Man O’War!

Continuing plowing through a bunch of boxes of stuff, in addition to AT-43, I have a largish Necromunda collection squirreled away, apparently on the hopes that it will get someday played again.  That said, back in the mid-90’s we really got into Necromunda (or so we thought), playing 20+ games with the gangs  on an old Ping Pong table set up in our tiny 3rd floor apartment.  As a any good Arbitrator, I desktop published a one-sheet after each week of games.  The name of the the ‘village’ the gangs were fighting over was “Poop Town” which for years had lived in peace due to pretending there was a plague outbreak were now (in 1996) plagued with Underhive gangs!  If I remember correctly we had Orlocks, Van Saar, Delaques, Cawdor, and the Goliaths.  I have gang sets for all of these as well as a ton of Eschers (thanks mouth), plus Spyrers and even Arbiters.

Pooptown Gazette!
Pooptown Gazette!

Small blurbs had the following titles:

“Escher not raped by Cawdors” – Any time there is an all-woman gang and members get captured, it begs the question, what is happening to them right now?  Since the Cawdors are ‘redemptionists’ they apparently have no interest in sexy female underhive residents with guns.

“Van Saar Deficates” – Since the Van Saar leader was taken out in the first turn of the game vs the Delaques,  I decided it must have been while he was going to the loo.

The newsletter included advertisements for local brothels and a lot of phrases about hating the Delaque gang; the “G-Dawgs” which were played by Duvall.  A lot of the stuff referenced the players could interact with in certain ways if they asked about it.

My only painted gang!
My only painted gang!

Frankly, these skirmish ‘grow your warband’ type of games are my favorite miniatures games.  Starting with Chaos Warbands in college, then to Confrontation (the GW game that came out in White Dwarf) then on to Necromunda, Mordhiem and finally Legends of the Old West, which I have collected a ton of stuff for, but have yet to play the main issue being that you need more terrain than miniatures to make it interesting.

Necromunda is no doubt a great game and show the strength of the 40K 2nd Edition rules (that also went on to handle Gorkamorka).  People can scream “Hero hammer!” from the rooftops, but that’s just what the core 40K evolved into.

And more ridiculousness.  I have a big box of Man O’ War miniatures, rules and chits and have never actually played it.  Got it for pretty cheap many years ago. You can see the fleets, I think it’s Empire, Elves and Nurgle with a bunch of sea monsters and flyers mixed in.

Man o War crazy
Man o War crazy
Detail of some of the models.
Detail of some of the models.

They’ve definitely been well cared for since I got them, EXCEPT, again that I’ve never played it.  I think I snapped up the deal on account of some of my college friends cutting up and painting pieces of wood to represent ships just in order to play.  The game (in 1993 or so) was just that good.

Ruminations on moving a ton of gaming shit

Along with my normal house stuff like clothes and books (so many books), I had to pack up and move a shitload of games and gaming related materials.  I have… a lot of gaming stuffs, some of which I haven’t physically seen in years.  It’s a bit ridiculous really.

The first thing I did was drag a bunch of old World of Darkness books to sell them.  I kept the core Vampire and Werewolf books for nostalgia, but for some reason I had a ton of those books and we played maybe once–and it sucked.  Owning these was likely due to RAGE and JYHAD fandom for the most part.

Speaking of which, I have a massive Shadowfist collection (for good reason), but I also have a massive VTES and Jyhad collection, large amounts of RAGE, On the Edge, Blood Wars and still have my tiny MTG collection (most of it) from back in the day.   With Netrunner, I really can’t see playing any 2-player CCG’s other than that, yet it’s difficult to part with a  mere stack of Legends of the Burning Sands or Legends of the Five Rings cards let alone a massive set like VTES—  I just don’t know why: we no longer play these games.

I did find some stuff that I forgot I had, or forgot how MUCH.

a LOT of AT-43 stuff.
a LOT of AT-43 stuff.
Therians...
Therians…
Red Blok
Red Blok
and a fuckton of UNA.
and a fuckton of UNA.
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First set of Terminators in the box all painted!
Pretty good for fucking high school!
Pretty good for fucking high school!

A big ha ha haunted house

Zzarchov Kowalski in the preface to his work-in-progress module “the price of evil”:

This adventure toolkit presumes you want to have a game
(or series of games) where the players attempt to survive
and solve a haunted house without resorting to arson. I
understand that is a big if as there is something satisfying
about the moment when the players around the table look
at one another and silently vote that the time for interacting
with the horror filled creation of your imagination has
ended and the time for fire has begun.

EDIT: I forgot to put a link to where you can buy this module.  If you have seen/ read Scenic Dunsmouth, you will have some idea of what Kowalski is shooting for with this one.

summerwind

Oh yeah

No posts for a bit as I was moving and had no internet but should be back in the swing of things now.  My new place actually has room to game in.

Other than FALLOUT 4, recently I got into a game of Epic Armageddon with Lord Lobo and it was pretty great.  We are fighting small battles with only a couple titans on each side– and that’s not very EPIC is it?  I have a fairly large Space Marine army with a ton of titans and even a thunderhawk gunship (an awesome model) which has got to be the most annoying unit for any enemy of the space marines–it’s got big ass guns, flies around and can drop a fuckload of terminators anywhere on the battlefield.  So, what we need to do is put EVERYTHING on the table and have a fuckall EPIC dust up.

I’ll post more pictures of that when I get a spot of time.  In it’s stead is going to be the obligatory haven’t-posted-jack-shit-in-awhile hottie.

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Pit People!

Fresh on the heels of my son deleting all of his Castle Crasher characters I wanted to post the next BEHEMOTH game– which looks like their version of Disgaea!

Behold!  (note if you finished Battle Block Theatre you’ll notice that this takes place directly after the ending… whatever happened to Hattie at the end triggered this…)

Gamehole Con!

Matt and I made the trek to Gamehole Con yesterday in Madison, WI and it was a fine time.  Due to no planning on my part, we didn’t get into any scheduled games, like the bolt action tournament or any of the 5E or other OSR RPG games. However, for me this was just a ‘check out’ year to see what it was all about, so walked around and painted stuff and I busted out BLOOD RAGE and got a few games of that in.

gameholecon

It is not a huge con, maybe twice the size of say Plattcon or Hooplacon.  Yet it is a huge OSR con–there were tons of Dungeon Crawl Classics, Swords and Wizardry and other OSR stuff going on.  If you count 5E as in the OSR style, the entire con was mostly OSR RPG’s.  Absolutely there were Pathfinder games there, but they were in the minority.

We spent about 3 hours at the free painting table where I found an old Talisman Rogue and just had to paint the fucker.  They had BOTH of the Kevin Dallimore painting books there was well, so I was able to pour over those.  Matt got stuck on painting some sort of samurai and though he spent awhile on it, it was still not finished.  The lady that runs it had a ton of great tips so highly recommended.

Matt about to explain why he had already lost the 5 player Blood Rage game.
Matt about to explain why he had already lost the 5 player Blood Rage game.

Stuff I saw:

  • Tom Wham.  He was running Feudality and Dragon Lairds at the con.
  • Lots of Bolt Action.  The tournament brought at least 20 people playing. I should have brought my shit… (and painted it beforehand…)
  • Rob Heinsoo.  One of the designers of 13th Age.  He was running a game that we didn’t get into– needless to say it was sold out months ago.
  • One really fucking hot girl.  No joke.

Otherwise it was extremely well run and organized. They really have their shit together and I will be definitely attending again.  Likely I will run something next year as well.