First Arcadia quest campaign complete!

Arcadia Quest is a monster of a game that tries to fit the glory of MOBA’s into a board game, and does a great job. The last month or so we secretly had a ‘meeting of the four’ so that we could play Arcadia Quest rather than something else for our board game night in order to push through and finish an entire campaign. Overall I think it was a good time, and it’s certainly a fun game, but a small issue both campaigns I’ve played was runaway leaderism. If you do well in the first scenario, you will be set up to do well in the second, etc. We ended up with two players that had very strong Guilds and two that did not. One of the weak guild players ‘won’ the game by doing the final strike on Lord Fang, but he had zero other medals and got the ‘middling victory’ description at the end.

The scenarios were generally good. Only one broke down into a complete slog as players tried to complete a final PVP quest to win the game. Guilds were able to stay away from each other enough to keep the scenario going long after all the monsters and treasure had been destroyed.  That was a late night. The rest of the scenarios were short and fun (unless you were one of the players getting their ass kicked!)

So having played about 10 scenarios, including a full campaign, I have to say the game holds up well. It’s not my favorite game, and the first couple times I played I really didn’t like it at all due to the single activation per turn thing. Arcadia has  grown on me but certainly not enough to back the new kickstarter. Like Talisman and Republic of Rome, it’s a good game to pull out every once in awhile, but once you start, you are in for a long, long haul to finish a campaign. It does fulfill a certain Necromunda/Mordheim style itch though…

No more Pathfinder for me… ever

Saturday night was the 42 Ale House’s D&D&D where the last D is, naturally, drinking. This was the second or third event of this type there, where people get together and try to form groups to play RPG’s, either long term or right on the spot. I heard about it from a guy on the bus named Russ. We got down there and there were about 25 people there in various states of nerdery and inebriation. The initial bit was a lecture on good play, both for a GM and players which was excellent. While the speaker was definitely in the ‘storyteller’ camp of RPG play where the system itself tries to ‘force’ drama via rules rather than have it just happen in play like with the OSR styles, it was worth hearing. There were a lot of good points made but the main thing for GM’s was ‘don’t waste time on boring stuff‘ and for players was ‘help the GM do some of his work for him.’

One example the speaker used that I had umbrage with was the thief picking a lock and failing over and over and over again and how that’s boring, which is certainly true if you are playing story type games.  In FATE, players can succeed in anything at a cost (incurring a complication), but let’s face it, FATE was never really a rule system in the end, it’s just a bunch of people handwaving in storytime makebelieve land.

The contrast to this is in any OSR, each fail is 10 minutes of time / one turn. The player can opt to keep trying to open the lock over and over, but every game turn (10 minutes) is a wandering monster/event roll. The thief may get into the lock or not, OSR doesn’t care because it’s designed that that die roll and the character’s skill at picking locks determines what happens. In story games or ones where the threat (and I mean REAL threat, not just a 2 hour combat with stuff that can’t even hurt the characters because that’s how the module is balanced) doesn’t come from wandering monsters, it’s OK to let them pick the lock even if they fail, but in the OSR, each failure risks the entire party’s lives as SOMETHING will eventually wander in and do some killing or drain the party’s scant resources opening them up for being killed later.  And if you are a Fighter in one of those parties where the thief is burning turn after turn on a lock, which means you are likely dead if there is any combat, you may just kill that thief yourself!

After the speaker,the GM’s pitched their games. Most were D&D 5E, one was Rifts (?!), another Numenera and the last one was a dude practicing for Iron GM running… fucking Pathfinder. The 5E games filled up instantly, and since we knew the iron GM dude a bit from Gen Con, we bit the bullet and played in his one-shot, totally off the cuff game. The group and the GM were good to play with, and did and said a lot of silly things (a few players were focusing on the final D a lot) however the system, as always, got in the way of PLAY and it was so fucking annoying I could barely stand it.

Here’s some stuff about it:

  •  Apparently, players have to start at level 4-6 for it to even be worthwhile to run for a Pathfinder GM. We had to make or were given 6 level characters all for a 3 hour pick up game.
  • The character sheets were 4 pages long. The pregen I got, a simple fighter, had a page of all his ‘powers’ and 4-5 weapons, some magical. Of course, I didn’t read any of it because again–a 3 hour pick up game.
  • Combat was, of course, the shittiest version of D20 combat there is, but at least the GM didn’t fuck shit up by using miniatures. As much as I hated this session of play from a system and rules perspective, I have to hand it to the GM that he didn’t bust out a stupid map and minis.
  • No one was hit or damaged the entire session, in two fights, one being quite large. My character, a warforged fighter, had 56 hit points and 24 AC. I was never touched during the session. Remember, pathfinder is built to be a stroke-my-gaming-cock-to-my-leveled-up-character type of game, so no characters are ever meant to actually die.
  • Generic monsters are were still lame and generic. The GM used the beastiary and everyone knew what everything was instantly as well as the mechanics to each. There was no sense of wonder at all because ‘oh that’s a vampire, it has X HD’ and ‘oh, a basilisk, 3HD right?” What’s more in pathfinder, a Basilisks blood CURES being turned to stone, so not only do players have the ability to save vs the stoning, their buddies that kill the Basilisk can just turn him back to flesh instantly.  It’s not like the creature does much damage on a hit either, so why did we even have that encounter?
  • Rolling the dice constantly for every goddamn perception/spot check is incredibly lame. As a GM, I want characters that are looking for stuff to find stuff so we can have an adventure happen.  Spot ‘checks’ that will whittle down the number of characters that spot something should be special and not par for the course.

I’ve played Pathfinder maybe 8 sessions now, and once for an entire weekend solid so I’ve given it the good college try, but this is now too much.   I’d like to say that Pathfinder feels like playing ‘old tech,’ like busting out your Sega 32X with all addons just to play DOOM when you could just fire up your PC and play far more easily and without all the bullshit cables everywhere.  However, I play and really like the core design of some older games (namely Moldvay D&D), so it’s not that it’s old,  it’s that Pathfinder is just a shit game.  13th Age, Basic (ones that don’t use THACO that is), 5E are simply better games.

iPhone game review: Rebuild 3: The Gangs of Deadsville

We haven’t done a game review on here for awhile, mostly because I’m lazy and Maurice!bastard had unprotected sex.

Amidst the river of shit that gets published to the iphone, there are a few, and I mean few, great games. Implementations of classic board games aside, there’s very little of worth that’s original on the iphone.  Especially sad is the fact that there are incredibly few 4X strategy games of any worth at all.  No one has even been able to copy MOO properly, usually taking that basic, clean premise and layering it with a bunch of shite or half-assing it with no diplomacy or trade. Rebuild 3 is not in that river of shit,  Rebuild 3: Gangs of Deadsville is a great little 4X game for your phone!

What it is

This is a zombie game, which there is the first facepalm in even considering buying it. However, I’ve learned my lesson that no matter how fucking played out a genre or trope is, it can still be handled in a way that makes an enjoyable game– AKA: Dead of Winter–an amazing game at what could probably be called the end of the zombie craze we’ve just lived through since 2008 or so.  Or maybe it’s the beginning of a new one?

rebuild2

Rebuild 3 is a 4X game. It has elements of Civ and all the various 4X games you’ve played and loved in the past.

Rebuild 3 is an RPG (a bit), with character leveling, character interaction and plot advancement based on character choices.

Rebuild 3 has a plot. While the ‘levels’ are like Dungeonkeeper where you conquer a thorp or town with your gang and then move on to the next one.

This sounds like a recipe for disaster does it not?  An RPG 4X with an overarching plot?  Dangerous, yes, but this game works.

You start the game with your avatar that ends up being a 100% badass at just about everything.  This is your character, and I think if he or she dies it’s over (this never happened to me so it may not be possible).

rebuild3

The first phase of any of the scenarios is survival and expansion.  Like All good 4X games, before you get to any factions you will be assailed by non-aligned ‘creeps’ in the form of hordes of zombies.   You spend the first phase cleaning out zombies and building a big wall around the spaces you want, especially hospitals, workshops and the like.  During this time you increase the size of your gang by finding lone or coupled survivors around, they will have certain skills that you will be able to use.

Each survivor has a core skill among as set of skills. This will denote them as good for fighting, building stuff, research and the like.  You can train these artificially in a school once you find one and kill the zombies in it, or assign the characters to do something and they will get better at it.

Once you fight off nearby zombies, you will encounter other factions.  These are pretty quirky and have different goals (they are not generic at all) and things that they do.  They can be destroyed or you can fulfill missions for them and ally.  Alliances and enemies only last on the map that you are currently on, so the situation can change if you meet them later in the game.

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Eventually you get to some huge maps with many other factions, some of which will be destroyed by others or zombies before you can get to them.  It’s quite fun to race to see who can wall off and defend areas in the cities first.

Items!  Since there are characters in the game, they naturally have to be equiped right?  Well there are tons of items in the game: various weapons from crowbars to miniguns, tool boxes, medical kits, zombie traps, etc.  All either built or found out in the city.  It’s part of the addiction to kit your guys out to become super searchers or mass zombie destroyers. While not complex, this is a great part of the game.

The campaign involves your gang trying to solve the mystery of the zombies and destroy factions that stand in your way to do so.  You end up having to take over more cities than I can remember, with a giant showdown at the end in what I think is Vancouver.  The game builds in complexity as you go along, sort of easing you into destroying other factions as well as the different zombie types.   I tell you straight I ‘finished’ the game, but I didn’t exactly win.  There are some multiple endings going on here that may add to the replay-ability.

Cons

I have a 5S, so the screen is pretty small.  This would be much better on a 6+ or an ipad.  On a 4S I would be hard pressed to even bother with this frankly, the form factor is just so small and the text is tough to read.

Replay-ability is there, but it’s not great.  Ever since finishing the main campaign, I haven’t started up one of the city conquest games yet.  The main campaign is LONG so this may explain it.

Summations

Rebuild 3 will get it’s zombie meathooks into you if you let it.  This gets the highest possible score here at Mraaktagon of a 1.  If you have an iphone, buy it. You will like it if you have a big enough phone that is.

Found Stuff – Necromunda! Man O’War!

Continuing plowing through a bunch of boxes of stuff, in addition to AT-43, I have a largish Necromunda collection squirreled away, apparently on the hopes that it will get someday played again.  That said, back in the mid-90’s we really got into Necromunda (or so we thought), playing 20+ games with the gangs  on an old Ping Pong table set up in our tiny 3rd floor apartment.  As a any good Arbitrator, I desktop published a one-sheet after each week of games.  The name of the the ‘village’ the gangs were fighting over was “Poop Town” which for years had lived in peace due to pretending there was a plague outbreak were now (in 1996) plagued with Underhive gangs!  If I remember correctly we had Orlocks, Van Saar, Delaques, Cawdor, and the Goliaths.  I have gang sets for all of these as well as a ton of Eschers (thanks mouth), plus Spyrers and even Arbiters.

Pooptown Gazette!
Pooptown Gazette!

Small blurbs had the following titles:

“Escher not raped by Cawdors” – Any time there is an all-woman gang and members get captured, it begs the question, what is happening to them right now?  Since the Cawdors are ‘redemptionists’ they apparently have no interest in sexy female underhive residents with guns.

“Van Saar Deficates” – Since the Van Saar leader was taken out in the first turn of the game vs the Delaques,  I decided it must have been while he was going to the loo.

The newsletter included advertisements for local brothels and a lot of phrases about hating the Delaque gang; the “G-Dawgs” which were played by Duvall.  A lot of the stuff referenced the players could interact with in certain ways if they asked about it.

My only painted gang!
My only painted gang!

Frankly, these skirmish ‘grow your warband’ type of games are my favorite miniatures games.  Starting with Chaos Warbands in college, then to Confrontation (the GW game that came out in White Dwarf) then on to Necromunda, Mordhiem and finally Legends of the Old West, which I have collected a ton of stuff for, but have yet to play the main issue being that you need more terrain than miniatures to make it interesting.

Necromunda is no doubt a great game and show the strength of the 40K 2nd Edition rules (that also went on to handle Gorkamorka).  People can scream “Hero hammer!” from the rooftops, but that’s just what the core 40K evolved into.

And more ridiculousness.  I have a big box of Man O’ War miniatures, rules and chits and have never actually played it.  Got it for pretty cheap many years ago. You can see the fleets, I think it’s Empire, Elves and Nurgle with a bunch of sea monsters and flyers mixed in.

Man o War crazy
Man o War crazy
Detail of some of the models.
Detail of some of the models.

They’ve definitely been well cared for since I got them, EXCEPT, again that I’ve never played it.  I think I snapped up the deal on account of some of my college friends cutting up and painting pieces of wood to represent ships just in order to play.  The game (in 1993 or so) was just that good.

Ruminations on moving a ton of gaming shit

Along with my normal house stuff like clothes and books (so many books), I had to pack up and move a shitload of games and gaming related materials.  I have… a lot of gaming stuffs, some of which I haven’t physically seen in years.  It’s a bit ridiculous really.

The first thing I did was drag a bunch of old World of Darkness books to sell them.  I kept the core Vampire and Werewolf books for nostalgia, but for some reason I had a ton of those books and we played maybe once–and it sucked.  Owning these was likely due to RAGE and JYHAD fandom for the most part.

Speaking of which, I have a massive Shadowfist collection (for good reason), but I also have a massive VTES and Jyhad collection, large amounts of RAGE, On the Edge, Blood Wars and still have my tiny MTG collection (most of it) from back in the day.   With Netrunner, I really can’t see playing any 2-player CCG’s other than that, yet it’s difficult to part with a  mere stack of Legends of the Burning Sands or Legends of the Five Rings cards let alone a massive set like VTES—  I just don’t know why: we no longer play these games.

I did find some stuff that I forgot I had, or forgot how MUCH.

a LOT of AT-43 stuff.
a LOT of AT-43 stuff.
Therians...
Therians…
Red Blok
Red Blok
and a fuckton of UNA.
and a fuckton of UNA.
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First set of Terminators in the box all painted!
Pretty good for fucking high school!
Pretty good for fucking high school!