COURAGE MONGOLOID!

Over the weekend, camping, we played Lamentations of the Flame Princess and it was good.  We didn’t play one of the awesome and horrific modules by James Raggi and crew, as the GMburger surprised us with some ancient B module (Horror on the Hill? I think so) that put LotFP through it’s paces… as a fighting RPG.  The best was that I got to play for once.  I’m usually the one FORCING various RPG’s down the fucking throats of my friends and acquaintances, but this time, I take a back seat and just sat and got drunk in a cloud of gandalf pipe-smoke staring blankly into space most of the time rather than being the always on guy that you must be as a GM. The following was played over a three day period in the woods in a tent with inordinate amounts of alcohol.  Decisions were made that weren’t good or tactically sound.  If you are looking for a method to get through this module, do the OPPOSITE of the following.

Leftovers
Leftovers

The story was that there was a village, near the village was a river and across that river was a hill. The hill had an old monastery on it that was filled with horrible things.  We went to kill those things and take their stuff at the behest of a wandering cleric who got to go first in the marching order.

Party 1 (foreshadowing?)

Hintern Geshlects – Specialist (me)
Changeous Botlinger – Fighter
Snatchus Maximus – Fighter
Ashtell Lumberman – Magic User

Everyone started with level 1 characters. There weren’t any stand out characters in this mix (like a: “holy shit it’s  +4 character!”) either.  Character creation is very fast and extremely solid. As a system note aside, your character must have at least a zero in all bonuses (13+ gives a bonus), so you can have a -2 to say, charisma, but a +2 bonus in strength to zero out or you toss out the set of rolls and roll again. After your rolls, being able to switch two rolls, say from charisma to strength, is huge and easy, without all the +1/-2 bullshit from Moldovay Basic.   The way HP is calculated (roll or take a default) among other little tweaks makes the LotFP system of character creation is fun and very fast, which is good as you die a lot.  The slowest part of generation is the equipment buying– which needs to be very thoughtfully done of course or… you will die a lot.  I played the Specialist and took dots in Stealth, Sneak Attack and Search.  The placement of these dots are VERY important if you are playing a Specialist because you simply cannot take enough skills to be what your party needs you to be at first level, and you can’t fight well either.  I found sneaking and surprising enemies nearly impossible during the game because I spread my dots around so pretty much gave up and just got stuck in with the fighters.

The magic user luckily rolled the SLEEP spell for one of his initial spells. Both fighters were sword and board for this run to max AC.  Everyone had leather armor at least.  We were fucking ready!

The adventures started in… a tavern where the party met some sort of cleric named Darius of Specularium (isn’t that the thing to check for genital warts inside a woman?) that bade us to join him raiding a monster infested monastery on a nearby hill that had been shunned by villagers.  We…agreed, secretly knowing we would kill him as soon as possible to maximize XP splitting of treasure, at the end.  We had to pay a fisherman 10sp to cross the river (and vowed to kill him too when we got back) and up the hill we went.

After scouting for a long period of time, we immediately wandered into a room with a couple of drunk Ogres.  I failed to sneak.  Failed to surprise.  First level characters vs 2 Ogres?  YES!  With luck that would soon run out, we were able to take them out without any casualties.  Inside we opened their meat lockers that contained a group of  still living cro-magnon mongoloids.  Luckily, our Magic User spoke their gibberish tongue  (in LotFP you have a 1/6 chance of knowing any language you come across) and was able to get two of them to join the party while the other two ran back to their mongoloid caves.   The mongoliods:  Grum and Frum, became our meatshields instantly and there was rejoicing.

After this brush with death, we found something akin to the greatest treasure possible for Basic characters– a fountain that when drunk from had the potential to increase STATS.  Not heal, not grant a bless, but PERMANENTLY increase stats.  While my immediate idea was to shit into the fountain, as is my wont, Darius the NPC priest (meatsheild 1) drank first and felt good, so the rest of the party drank. It was a stat increase FIELD DAY for everyone. Really we could have walked away from the adventure at this point and been considered winners, but we went on.

Sneaking around we found a massive weapons cache, enough to get us up a couple levels if we got it back to society.  We were able to grab some spears and arrows and such before getting into some more fights in the halls nearby.

Soon, clomping around in armour with torches (we bought torches and lanterns, remember this when travelling underground) we got into a couple of very big fights, with what I think were hobgoblins and bugbears. I won’t bore you with the details but the gist was that the magic user cast sleep on some sort of high priest in PLATE MAIL and he was stripped of it and taken to a nearby torture chamber to be thrown on the rack to find out where more treasure was.  During torture, he wouldn’t give up anything but yelled a lot, you know, in pain, and all that. All we wanted was a few large sacks of gold. While fun, this was not a very good idea. Reminder here that we had drunk some before and during.

GMburger. This was not a face for the camera.
GMburger. This was not a face for the camera.

During the torture, my specialist tried to set up a bucket trap by the door. This entails opening the door a crack and setting a bucket on top balanced with hot oil in it.  I think normally this would be simply allowed as it was so basic, but since we were playing where Tinkering rolls had to be made to create any type of trap (per the rules) I had to roll a 1 on a sixer– and it just didn’t happen for 10+ turns (100 minutes of in game time).  The GM had no choice but to roll wandering monsters and so they came barging in spraying the hot oil everywhere.  Characters nearby had to roll vs breath weapon or take a D6 damage.  Naturally my specialist failed and took the FULL SIX POINTS, dropping him instantly.   Even though some of the hobgoblins succumbed to the oil, the onslaught was too much for the party– after slitting the evil priest’s throat, both fighters (one now in plate mail), the NPC cleric and BOTH meat shield mongoloids were dropped.  Beating a hasty retreat, the Magic user was able to run away to the safety of the river bank.  Total XP: 57.

Party 2

Having recovered for a couple of weeks, the Magic user raised another group– this time (naturally) all fighters.

Tor Horst – Fighter (me)
Snatchus Maximus 2 – Fighter
Nerdlinger – fighter
Ashtell Lumberton

We didn’t have our meat shields of the cleric or mongoloids, so the party walked and found the Mongoloid cave and asked the other two cro magnons we saved to come with us to help. Reluctantly they said goodbye forever to their mongoloid loved ones and followed us back to the monastery.  Next, of course, we all went to the fountain of free stats and drank.  This time it wasn’t all good and Nerdlinger was cursed with paralyzation so we had to wait 8 hours (we left him lying in the fountain) until he woke up.  What’s more, because we found all those supplies, we told him not to buy any equipment, so he did not.  He wouldn’t live long.

We were able to sneak into the bad place again and actually find the specialist, who had been tortured for a couple weeks but wasn’t dead covered with his own faeces and in a pool of urea in a mouldy jail cell. Nearby both fighters’ corpses looked like they had been burned an partially eaten. We had one of the Mongoloids carry him back to his tribe’s cave for healing, deeming that if he tried to get into town with what looked like a bloody sack of meat, he’d be killed outright.  Before we could get to the armor and supply casche, there was a fight and Nerdlinger, without armor or a weapon, was instantly killed.  John rolled up his third character and then passed out.

Descending deeper into level 2, we were able to find a secret door to the evil priests’ quarters and raided it.  Within were some scrolls, some platemail, and a chest which no one would try to unlock without a Specialist.  Seeing the pitiful level of XP the only surviving character got last time, and since one of the fighters was already dead, we high tailed it back to town with about 600 Silver pieces in tow, as much armor as we could carry and the priest’s chest (still unlocked).  Because we stole three suits of platemail (1000 SP each) we were able to level up– and for me things got ridiculous.  We started with Max HP per the GM, and for 2nd level I rolled an 8+1 for constitution–for a total of 18 HP.  At level 2 this was crazy high.  With full plate and a shield plus a dex bonus of +1, I was also walking around with 19 AC. I could tank. Imagine that…

Party 3

Ulog (Mongoloid NPC)
Tor Horst – Fighter Level 2
Cornelious Pubic – Fighter Level 1
Ashtel Lumberton – Magic User Level 2
Snatchus Maximus 2 – Fighter Level 2

Ready for the third foray, Party 3 was a lot harder than the first party.  Being 2nd level you could take some hits, not many, but you weren’t going to be one shotted.  Of course, not everyone was a 2nd level character yet…

We headed immediately into the fountain area and got into a fight at the entrance to the Monastery, the generic non-humans getting wise to our raiding.    This ended well– cutting a swath through “bugbears” and “hobgoblins.”  Unfortunately for Cornelius Pubic, the fountain was not kind and all of his stats dropped by 1.  He now voluntarily took the meatshield spot in the party.

The party delved deeper and found some sort of foundry and after another fight with bugbears and hobgoblins of generic non-human varieties, we found some fat bearded man chained to the wall obviously forced to smith for the non-humans.  Freed, he was placed in the front rank and given a hand weapon of the generic variety.

cro magnons
Fight on MONGOLOIDS!

Shortly after, we found some sort of large room with some dogs near some rotting corpses.  I said quoting Blood Meridian “I CAN MAN ANYTHING THAT EATS!” and got some meat for them.  We manned both dogs and were able to rob their old master’s corpses to boot.

After this we were nearing, notable from GMburger’s excitement, the first boss fight.  It was never to occur.  After finding some kitchens, some hobgoblin cooks ran off.  We tried to run after them but they were too fast.  The Magic User would not release his dog to chase them down (a sure kill) and so a large fight ensued as the cooks alerted all other hobgoblins in the area to our presence.  Cornelious Pubic, the first level fighter, was one shotted. That was the third character to be mulched for John during the sessions.  The blame game on Matt (the magic user player) for not releasing his dog will never be lived down DESPITE John playing most of the game sessions in Orde Wingate fashion (i.e.: lying on a cot).

Next we found a temple of some forsaken God that had jewels for eyes.  We had the mongoloid, UNK climb the statue and peel out one of the jewels.  As he did so, some large fly-like creatures attack from a hidden pit in front of the statue.  Gareth Silverhand, the NPC smith, died instantly and in an epic action, UNK succeeded in a FLYING grapple onto one of the flies from the top of the statue.  After this they were easily dispatched, and Unk was coerced into climbing down the pit to check it out.  Nothing was there, and moments later in a nearby hall, we all fell down into a pit trap slide (likely to the third level).  With this, out of fear, we took the stuff we nicked and got the fuck out of the monastery for good.

Thoughts and Feelings!

First, having three fighters in this adventure was essential.  Though we were stupid and did idiotic things like leave bodies everywhere they fell and make a lot of noise it was negated a bit by being able to use charge (attack for double damage), Press (+2 to attack, -2 armor) to drop hobgoblins left and right. And at 2nd level, get a +4-+6 attack bonus.  Tactically, we had tanks in the front and the weaker characters or hurt fighters would hang in the back rank with spears (still able to attack).  We ruled that they could press from the back rank, giving +2 to every attack with no drawback since the front rank fighter would take the hits. This worked well.  Tor Horst, with his 19 AC and 18 HP feels like a complete badass compared to his scuttling bloodbag first level self.

Secondly, being a player this time, I was able to bask in the glory of a rules light RPG without all the fucking bullshit of modern RPG’s. The character sheets are not crowded with skills and special attacks and roleplaying triggers and all sorts of that stuff.  You are able to focus on the game at hand and your character’s actions rather than what’s on your sheet.  While I like high powered gaming and happily run a 13th Age game (and eventually Exalted again), this was a breeze to play.  Combat was relatively fast (though very boring in long fights which were the staple of the B series of modules).  Whether this would standup to later levels of play, I’m not sure.

Third, sense of accomplishment was awesome. We played absolutely terrible people doing terrible things in the wilderness. Psychotic fighters, a lying, thieving specialist and a fear-wracked magic user who left his friends to die and would do so again most likely.  Contrast to all the YOU’RE A HERO! type games and current milieu of Pathfinder and the like it’s a lot less.. constraining.  In many other types of games you explicitly play a ‘bad guy’ who really ends up being a brooding Wolverine trope that comes through in the end while being mean most of the rest of the time.  Not so with Lamentations and by extension, the characters we played as kids– all characters seem fully insane at nearly all times.  When you survive as a first level character to 2nd level, which is NOT easy at all and not even likely, you feel great.  Basic D&D and Lamentations of the Flame Princess are HARD games to succeed at.  XP does not drop from the sky like blood rain when you cut a swath through enemies and gold and silver and jewels are difficult to get back to civilization.

 

Iconic
Iconic

TL2 Hardcore Victory!

victory

While I used the Essentials mod while pulling this off rather than vanilla, I finally got my Veteran hardcore badge for Torchlight 2.  I still am only about level 34 in Elite hardcore– and I do NOT like my build very much at all.  The lack of farming and the really really difficult and long fights you encounter in Elite mean it may be…ah….never before I get the elite hardcore badge.

It was a good run.  I learned a lot about the berserker– I’m no expert but getting there.  I used Ice with northern rage as my AOE and Raze as my 1 on 1 attack.  I was doing massive amounts of damage with Northern Rage at the end there and had a power that would proc to increase casting speed by 50% or so which made Raze crazy insane.

Offense means very little in hardcore though, it’s all about the defense.  Having over 600 armour and 400-500 in every resistance is an absolute must.   The only way to do this efficiently is to run a shield.  Always always run a shield in hardcore, regardless of your class.

That said, I lost a lot of characters pushing through to the end.  Here is a list of the fatalities:

Buttdust_0 – level 32 Embermage-– died in Korari Cave (got caught in one of those bone traps and couldn’t get away).

Lipstitch – Level 8 Berserker – The Bone Gallery (oops!)

Dead Rose – Level 22 Berserker – Watchweald Temple

Poofias – Level 51 Berserker – The Broken Mines Floor 7: this one hurt emotionally since it was right near the end. I didn’t have my electric resistance high enough…

Poofias 2 – Level 22 Beserker – Watchweald Temple (again!!)

Vagisillica_0 – level 44 Berserker – Forgotten Halls floor 1. Just a bad mistake IIRC…

Vagisillica_1 – Level 44 Berserker – Blightbogs. This was on a critical hit from a champion troll. However I got overconfident and ran a pistol and sword rather than a shield. Stupid, stupid stupid.

And the final iteration of the berserker that pulled it off:

Vagisillicus 2
Vagisillicus 2 – the two handed sword is just for show.

Monster Hunter for iOS

There just aren’t many good games for iOS that aren’t “free” and then try to take your cash to let you play the game.  I was pretty surprised to see a port of Monster Hunter to iOS show up yesterday and grabbed it immediately.  At 15$ this will set you back, but it’s worth it.  The controls (I’m playing on an iphone 5) are awesome for the touch screen and the game is damn fun–it’s fighting in real time and then crafting craziness.   What’s more the game has 4 player multiplayer on wifi.  This is probably the closest to Dark Souls that we’ll see on iOS as well.  And if you were a fan of Infinity Blade– this is just so much better.

Free RPG Day : yay!

Went out to the gaming stores this morning like a true nerd and scored a 13th Age Adventure (Make your Own Luck) and one for Lamentations of the Flame Princess (Doom Cave of the Crystal Headed Children!!).  Matt picked up the Dungeon Crawl Classics which looks pretty crazy.  I really don’t know why this day exists, but it’s pretty damn cool.

crystal

In other D&D news, there has been a release of a pregenerated fighter character sheet for D&D5.

Some points of interest:
Looks like there is a specific set of skills that all characters have, that all characters can try to do (like Runequest or OD&D). For example, anyone can disarm a trap. Will they succeed? Likely not if they don’t have skills.

Proficiency bonus– I’m not sure what this is but it looks like a plus to EVERYTHING the character tries to do.

The character sheet looks promising especially in the bits where 3.5 sucks–skills and feats. Does it look better than 13th Age for powerful character gaming? Does it look better than Lamentations of the Flame Princess for old school style gaming? Not really sure on either counts. Definitely the 5E fighter is a lot more boring than the equavalent in 13th Age, which gives you a lot of options and various PROCs to pick from plus the one unique thing and your backgrounds (a much better way to do skills with the added punch of narrative potential) and OD&D gets down to the real deal really fast without all the mess.

Runequest 6 Essentials -free PDF

With D&D 5 going free in PDF form others are following suit with free PDF’s.  The king of fantasy BRP (basic role playing, which powers Cthulhu and Elric) RUNEQUEST in it’s 6th version has come out with it’s own set of rules in PDF format.

This is a great set of rules that I wish I had played more when I was young enough to play a ton… (i.e. 1984) and when it was heavily supported in White Dwarf.   The character creation rules may be a bit longer than normal to get going with, but the combat system is something to experience.

Cyclops

 

Gencon! signed up for….

…Nothing.

We were looking at Dungeon Crawl Classics, Feng Shui 2, 13th Age and everything was instantly booked within 5 minutes. Is it because these things are pretty cool and a lot of the other events fucking suck? Sure, but within 5 minutes? Ridiculous.

That said I’ve hung up my Shadowfist cards for anything other than casual play and that’s freed me up for an ALL RPG GenCon weekend– All RPG if I can get in any games that is. A weekend of wandering around the main hall like a zombie being touched by all that fat flesh has it’s appeal, but I’d much rather get some serious butt-rot from sitting in a chair slinging the fucking poly’s after spending my budget in the main hall the first hour of the con.

A D20 that walks!
A D20 that walks!

 

Exalted 3 Comic released to kickstarter peeps

Exalted 3 will someday come out.  Gencon is looking impossible, but if you kickstarted the book you will have gotten a comic via drivethru to check out in the mean time.  Since the lead developer is apparently not going to die (this was a consideration due to health issues), we will likely see this relatively soon, but Gencon: no.

The comic is good, it’s not GREAT, but it’s a good read and does not descend into some of the cheese that the Exalted COMIC book did (there was good stuff in there too).   One thing of note is that people that kickstarted at a massive level to the new version got to contribute a character to the comic , so the writers/artists were dealing with some fanboy’s wet dream from the outset.  Given that, it turned out really well compared to the horrible vanity shadowfist cards we’ve seen since Zman gave up the game.

I’m still excited for this fucker, but if it sucks, it’s only postponed my Exalted game using Marvel Heroic (cortex+) system.

Here are a couple of pics.

exaltedcomic1

 

exaltedcomic2

Some More RPG stuff

Haven’t posted in a bit which is largely irrelevant but notable in that I’ve been busy with not only wounding my very soul trying to finish DARK SOULS before I start the second one but I also ran Lamentations of the Flame Princess on Wednesday night and 13th Age on Thursday night.  This is good.  Given the potential of burn out, I think it’s going to be tough for me to work on both at once but fuck all I’m going to try.  I’m in an enviable position, at least from my view, that I get to run both these games and can compare them.  13th Age, of course, represents the ultimate in new-school design for D20 and D&D.  It’s fundamentally based off 4th Edition but has a lot of things from Original D&D that infiltrate it, like not using miniatures for fights (we sort of do) and all that.  The fact that there are no experience points is wonderful and it’s very very easy for me to make encounters that are balanced (and imbalances them when I want), so that’s sweet too.  However, the game does not have very many adventures out for it and that’s sad for now.  I look at the massive amount of OD&D, 4th and 3rd edition content created in just the last 5 years and it’s staggering.  While most is absolute tripe, there are still some gems in each of those systems.   I think anything 4th Edition could easily be converted to 13th Age, but given that it’s a miniatures battle game (and a very very good one) that’s not the type of game I want to run at the moment (nor my players want to play), so the adventures for that are really fight fight fight fight.  3rd Edition– what can I say, there’s a lot of shit out there for it, and some excellent modules.  However the rules are not to my taste and the stuff is probably really tough to convert.  That said, 13th Age is great, but as a lazy ass GM, I want modules to pull shit from and they do not yet exist.

In contrast, Lamentations of the Flame Princess simply has so much content available to it out there because it is essentially a super-tight version of the Basic D&D from 1981.  For the one off I’m going to run next week, I made a list of adventures on a piece of paper that included modules from the late 70’s to pieces written in 2013 and had this one girl I sort of know pick the name she liked best as my groups demise.  Stuff like Secret of Bone Hill (classic) and Anomalous Subsurface Environment (newschool megadungeon) were on the list in addition to the Lamentations stuff so I am just crushed with choices.  She picked something appropriately terrifying (the Lamentations of the Flame Princess module names are hard to pass up).

bonehill
Hot chick zapping shit 1981

In contrasting these two games I must note one key thing that Basic D&D does compared to 13th Age, something that the Lamentations author notes in his referee book: you focus on what your character is doing in the game rather than what your character can do.  There isn’t a lot of fucking around with X at will daily power and this combo of powers with other players in Basic D&D.  One of the players commented during the Lamentations game:  “I’ve got one spell and a mace! I can’t do anything!” yet that certainly didn’t stop the gaming night from being pretty damn awesome.  The constraint of limited powers (or none) helped focus the game to different things.

disintigrate
Hot chick zapping shit 2013.

What 13th Age does it does extremely well.  My players are starting to learn some bread an butter character buff and debuff combos that will serve them very well in the more difficult fights to come.  The magic item system is easy to use and the constraints by chakra I adore as a GM and while classes can be complex, they reward study and application in fights. I really want someone to roll up a Wizard one of these days because that class is what I would play if I could stand playing rather than DM’ing.  There are spells where effects are made up EVERY SINGLE TIME they are cast, and that’s cooking with all sorts of rump gas.  Battles are fast and the escalation die makes it so later in a fight players are GOING to hit the enemies–and when some monsters also use the escalation die, look out!  So both of these game systems I say at this time I really like, but 13th Age is in it’s infancy for adventures. What’s more, 13th Age and Lamentations of the Flame Princess are great for the lazy DM for sure, which, despite running two games in two different systems the same week, I really really am. I promise.

If you have a passing interest in the Old School D&D scene/’community’, I can’t recommend this blog enough.  They basically say everything is absolute shit, so if they say something is good, which they do from time to time, it’s REALLY good.  The blog also does trainspotting on some of the human trainwrecks barreling down the D&D nerd express (and most importantly, blogging about it) with shit like this amazing gemstone:

The fighter says, “I press her down to the sand. I’m very careful not to push to [sic] hard, not to hurry. I want her to understand that this is not sex, this is me caring for her.”

 

Farewell to Dark Souls (#1 at least)

With Dark Souls 2 out in a few days, players are lamenting the end of Dark Souls 1 as the video above is probably just the first of many tributes. Now this is strange because it’s a single player game primarily? Correct, however there is a massive multiplayer component to the game that some people may never experience (with the exception of the computer invasions that mimic when another player invades). Since many people will be immediately switching to Dark Souls 2, they have to say goodbye to their characters and such, so it’s truly bitter sweet since the new game has already been reviewed and found AWESOME.

What caught me on this video is that it references the dragon archers I mentioned in an earlier post. The money shot is at 2:12.

Dark Souls almost broke me!

I get so little time to play games and Dark Souls is one that you really have to take seriously, especially when it’s trying to emotionally maim you at every turn.  The last few days I have been stuck in one single area and yesterday I almost threw in the towel on the game for good.

The situation is that you have to fight through some fairly tough enemies only to have to then walk up a series of ledges while under fire from some archers who have GIANT dragon killing arrows that will knock you off the ledge if you get hit (whether you block or not). You are forced to run between them so while one is shooting you from the front, another is shooting you in the back.  Then you must engage one of them in close combat without falling off the ledge.  All told, I think I tried this 50 times before making it through.  At try 45 I was like–fuck this game forever.   My last ‘stuck’ point was the first Capra Daemon which is understandable for me since it’s a boss and all. Those are SUPPOSED to be difficult.  This is just… some area in the game.   Praise the fucking Sun I got through it and on to what I’ve heard is the most difficult boss fight in the game…

People have even made artwork of this area...
People have even made artwork of this area…