The rules for the Fantasy Flight version of the classic GW dice with death Dungeonquest are now posted online. Having only played the old version once, while fairly recently, I don’t see a lot of changes to the rules except the combat which, in the original, was rock paper scissors. The new method uses a mutual deck of combat cards and splits the attacks by ranged, close and magic. Looks much better, but the play is the thing. My only worry is that the combats must play out fast fast fast. While it’s fun to watch the other players die, the key to this game is to keep the game moving as quickly as possible to avoid the inevitable angst of turn. Needless to say, I’m looking forward to this bad boy!