King of Fighters 13 announced for Console (finally!)

This is make or break time for SNK as a purveyor of the fighting games. KOF 12, while it looked and played awesome was extremely stripped down and was missing some key features (no win poses at the end? no end boss? missing moves for characters? for shame!).  Despite the gripes, the fighting engine for KOF 12 is extremely solid and fun.   Always more of a fan of KOF than Street Fighter, there’s been a worry, and a very persistent one based on the news in the last year, that SNK was done with fighting games and was going to focus on their pachinko machines (we’ve heard this before too).  However, KOF 13 has been in arcades for almost a year and people are just flat out loving it. The super-solid gameplay of KOF, updated with what feels alot like Garuo Mark of the Wolves influences and all new hand drawn sprites a la Blazblue make this a must have.  Here is more on the scoop.

 

A Game of Thrones

I’ve known about this series for a long time now but never picked it up until last week spurned on by the “get to it before Hollywood does” mantra. I’ve had my doubts as so much fantasy in book form is just absolute tripe. Fafrd and The Grey mouser, Elric stuff, LoTR, Wizard of Earthsea and a couple of the Warhammer novels (I think actually only Konrad) is all I’ve been able to stomach from the genre. I don’t count John Gardner’s Grendel as that falls so far into the literature realm that it’s not even in the Fantasy section in bookstores.

As for Game of Thrones, The first couple chapters are rather weak, especially the prologue, and I felt I was getting into a generic fantasy novel the exact opposite of what I want to be wasting my very limited reading time on. This year so far I’ve read Suttree, Blood Meridian (for the second time) and The Far Side of the World (book 10 of the Master and Commander series). Except for the last one, those are some weighty acts to follow. Certainly, Game of Thrones is not literature, and you won’t be wowed by Hardy-esque descriptions of the Winterfell environs, or challenged by post modern discourses on language, but by chapter 3, the vast number characters, subplots and plots began unfolding and you realize sheer scale, and it really starts to rock and roll. The pacing is excellent and I think that’s what’s going to keep me reading. If I can squeeze in a chapter here and there– things happen and happen fast.

As for the show– it’s gotten glowing reviews from both critics and the impossible to please fans. I’m rarely one to say anything I read is great (except for say, Blood Meridian or Grendel; which are simply titans of modern literature) but Game of Thrones is solid stuff that ha yet to ring my cheese-bag fantasy bell.

Warhammer Fantasy Battle – Storm of Magic: July

probably no dwarf wizards

WFB 8th edition kicks total ass.  I’ve mentioned this before, and I will continue to keep reiterating it.  Other than Blood Bowl, which is the best thing Games Workshop has ever and will ever create, WFB 8th edition is a solid second place: it’s better than Necromunda (gasp!), better than Man O’ War (I would be throttled for saying this in some quarters of our fair city) and, as always, it’s the better game between it’s cool but not so fun to actually play Warhammer 40K.

That said, it’s getting close to a year since 8th edition came out, and we have only a single army book that’s ‘official’ and one just announced (Tomb Kings).  Granted the Skaven and Beastmen books were written as crossovers from 7th to 8th and work just fine, but there hasn’t been all that much out for the game in the last (almost) year.  There was supposedly a big announcement for the summer, and this could be it: just announced is not another army book (which we need) but a ‘Storm of Magic’ expansion that extends the magic phase and adds in what appears to be some bigger, more powerful MONSTRARS.   Given that my last game I shocked and awed my opponent as my measly lvl 1 Bray Shaman transformed in to an 8’s across the board Greater Red Dragon FTW, I guess— bring on the MONSTRARS!   In addition, it’s pretty obvious from reading some 5000 per side plus battle reports that the magic system (while great) does not scale up when there are half a dozen or more spellcasters on the table per side.  I’m looking forward to it and damn I still have so much to paint…

Reading about this announcement across the interwebtubes you really get the impression that long time Warhammer players love nothing better than to complain about every possible thing.  I just want to shake some of these guys and remind them that in the 70’s and early 80’s NOTHING like what Games Workshop has created and maintained was even close to existing.  Everything miniatures-wise pre-Citadel (i.e.:. before the mid 80’s) was pure shit on toast.  If you think differently, you have your nostalgic head straight up your pre-gen-x butthole!

Rule of the day!

Marvel Vs Capcom 3: initial beatings

Note, this is from my first days into multiplayer, I’ve only played the single player a tiny bit here and there and haven’t messed with the training mode (which like Blazblue, is supposed to be excellente).

Character selection:

CAPCOM: Some good, but you will definitely miss quite a few the characters missing that appeared in MVC2.  I know Capcom was trying to update the roster with more modern games but adding more Resident Evil guys? And not even any of the big spooky RE monstrars?  Capcom’s potential roster is just so full of goodness that it’s sort of sad to see what filled the slots in MVC3.  No Strider Hiryu, no Jin (my favorite!), and NO ONE from Rival Schools (Batsu and those kids) or Star Gladiator? Nor God Hand (Clover got in there with both Viewtiful Joe and Amerterasu from Okami though)?  Bottom line: it’s really a mediocre line up compared to what could have been with all the possibilities  Capcom had.  I for one heartily approve of Zero replacing Megaman, the Devil May Cry guy is cool,  I am glad to see some of the absolute joke characters removed (Roll and Servobot) and the Clover characters but the rest, while not meh, could have been better.

crying mad

MARVEL:  Quite a few on the original roster were pretty lame in MVC2, so most of the cut characters you will not miss at all (war machine, thanos, silver samurai, Spiral, Omega Red were all meh-esque).  Additions and retained characters though are a mixed bag.  Super Skrull, great! Modok: great! Phoenix? Well, Ok.  Shuma Gorath? Seriously who even knows who that is? Has anyone actually read Dr. Strange since the 80’s?  It may be my taste, but Deadpool is really lame, Taskmaster and Dormammu are just generic guys with skull faces (one burning, one not). Dr. Doom, Magneto, have to be in there but no other members of the Fantastic 4?  No Psylocke? She Hulk as the second bruiser rather than Juggernaut?  Let me just lay it out here: The Avengers are and always have been the height of comicbook mediocrity and MVC3 has FIVE of their members (Iron Man, Captain America, Thor, She Hulk and Hulk).  They are the blandest, most in-cohesive and thrown together super team there is, just the leavings of other comic books stuck together with some mansion with no coherent vision to justify their existence.  Yes they are the Marvel heavy hitters, but have you ever really enjoyed a storyline with them as the Avengers?  Compared to Justice League International/America from DC, Avengers writing and character arcs have always fallen flat.   Each Avenger has stood on their own, well sort of, but the Xmen are simply better, better designs, better characters — just plain better.

Gameplay:

Ok so it’s insane.  Most comboing is really easy compared to MVC2.   I can pull off a ground combo to a launcher to air combo to super move with quite a few characters without much trouble, even with the Xbox controllers after just a few plays.  It would take me a week of play to do the same things in MVC2.  It’s a stark contrast to Street Fighter IV or King of Fighters in that you have to combo or chain every hit to win.  It’s even more dramatic in this regard than Blazblue.  The 3 on 3 is great fun but man characters go down fast sometimes.

Graphics:

I hate the look of the game and couldn’t figure out why for the longest time. The backgrounds are great, the specials look awesome, the character models are superb but the skins are what suck ass.  The psuedo- cell shading and extreme highlighting/black lining they did to the skins that I just absolutely think is atrocious.  I can’t really put it into words, it just looks like the characters are fighting at night all the time and some of the skins are just too plain.   Look at Modok’s face for a good example of what I mean.

All in all, an absolute must-buy for the fighting fan buried inside me, I would have had to get it eventually.  Will it top Virtua Fighter or Blazblue  in getting play time? No, but it will be fun to get the unlocks and learn the system and get beat down online for a bit before it only gets pulled out at parties.  Just like the old one, if everyone is a scrub it can be a great time to play with peeps that normally don’t get into the fighters.