New Elder Sign expansion means new Elder Sign Expansion for the iphone (plus blood bowl)!

unseenFantasy Flight announced a new expansion for the excellent Elder Sign (which is a lighter, better version of Arkham Horror) which means, soon, we will get it on the iPhone. While I don’t know anyone that actually owns the cardboard version of the game– just about everyone has the iphone version to be mentally raped by Cthulhu and friends while riding the bus to work.

…And an expansion for the Blood Bowl Team Manager game is coming soon. I’ve had a bad experience with the Team Manager game after a couple plays that I felt I automatically lost because I went last each game so I’m skeptical if it will be worth it as it never hits the table. However, the expansion DOES include the Dark Elves so there’s that. Everyone knows the Dark Elves are the best.

What will happen to Saint’s Row?

As predicted awhile back by just about everyone in the games industry, THQ bit the dust last week and was carved up by it’s competitors right quick.  While I care about Company of Heroes, I care about Saint’s Row more after the amazing third installment.  I think Volition was the real prize out of the grab bag of studios THQ dropped when it died. Volition got picked up by Koch Media out of Germany (no relation to the Tammany Hall style Koch brothers that rape the Midwest of  resources) with a rather large bid.

So the last thing I heard Volition was working on was a stand alone add on to Saints Row 3 where Aliens attack the city–looking like it features giant Kaiju style monsters as well which would be fantastical in every way.  Given that I doubt anyone would want to mess with a good thing–this will likely come out but after that?  Can there be a Saints Row 4?  Will they move to some other type of game in the interim?  We’ll be watching.

Just in case you forgot:

Shadowfist – first night with the new starter decks

Vehicle SHIT.
The Dragons got a drizzle Vehicle-state SHIT instead of a good deck.

Shadowfist has had a long, venerable run over the last few decades and it’s time looks like it’s pretty much come, or has it?  That said, there are a few brave souls trying to keep it going and turn it into an LCG (Living Card Game) which could be solid IF DONE CORRECTLY  (i.e.: getting it into stores for starters).

Last night I got to play with the new starter decks from Combat in Kowloon (that was originally going to come out in 1996!!!!) and Back for Seconds (adding the Jammers and Monarchs).  I played as the Ascended, then Hand, then Monarchs.  Ascended deck was great and fun albeit ALL Transformed animals (where are the pledged?). The others, tough to judge after one play but I will anyway, were boring.   I’ve heard from people two things that I can confirm– the Feng Shui sites and foundation characters are pretty awesome and the set should be picked up for those alone.

That said, there were a lot of reprints, most of which are very good choices throughout the set for most factions.  Word of warning though: the Dragon deck is fucking awful crap that no one will want except for a few cards.  No Ting Ting, Steven Wu, Golden Gunman NOR the new Red Wedding Big Bruiser?  I thought they were joking when someone said it was a vehicle state deck–but it’s true.  There are a few good cards in there but for new players only getting these cards, the dragon reprints are pure shit.  it’s really a massive failure there that some of the penultimate chase cards in the faction were not included, especially since for new players the Dragons are the most forgiving and easiest to play.   Oh and there are no Architects of the Flesh.  They chose one of the original JOKE factions (Jammers) instead to include rather than one of the most fearsome evil factions in the game–the faction that was always coming up with the devious plans to fuck everyone up.  Now who is left as the big bad?  The Eaters of the Lotus sure but the rest of the factions could be perfectly happy SKATEBOARDING OFF EACH-OTHER’S DICKS rather than trying to eliminate each other from the time stream.

Typos.  One type in particular is inexcusable.  Reprinting an ancient card like Violet Meditation and having a typo that isn’t a spelling mistake, but something that drastically changes the cards effect?  You start to think if there was a failure at something so simple as that, where else are there failures?  And for new players– HOW THE FUCK ARE THEY SUPPOSED TO KNOW?  Terrible.

Last point of contention–the pay for my face on a card cards.  The ones before this were mostly tasteful and OK because the artists were good and took a lot of license with the way the person looked.  The only one that was spot on was Zev’s card and it was cute because he was hiding behind a wall getting shot at (an not so subtle allusion to us and the playtesters complaining all the time).  I can accept that one.  There were apparently 6 cards in the set with nerd faces on them and they stick out like tits in a bra at Woodstock.  Two of them are OK– the rest are ridiculous and just absolutely SHATTER the suspension of disbelief while playing the game.  While this isn’t the worst of the lot, there is a Hand card with a skinny wiener nerd on it who is an EIGHT fighting.  Not 3, not 5 as a ramp up or utility, but an EIGHT.  Oh but he payed $500?  Fuck all.  At least back in the day you had to earn it by winning the big tournament at Gencon.  The other thing is, once you have your picture on a card, you should never be able to have it on another one.  We now have two cards with Jade Willow as different characters for fucksake.

Anyway, despite some failures in the set, the cardstock was far better than the cheapest-possible-to-be-still-considered-a-card cardstock used for the Seven Masters reprint (which to me, signaled the downfall of the game– even when shit was going south with Jose and Shadowfist Games, they never skimped on the quality of the product that badly) and there are some great cards in here that will change the game up a bit when playing with all the cards in the game, I will buy some and probably regret not buying more as it goes out of print.   Is this the rebirth or the death-knell (which we’ve heard many times before) for Shadowfist?   Do we really need any more expansions or should they just all be set up as Print on Demand?  We played for 4-5 years with only Standard, Limited, Netherworld and Flashpoint and it was GREAT.

Torchlight 2 Elite Hardcore tips Levels 21-30

Blactaculus2 comin at you!
Blactaculus2 comin at you!

So you made it to level 21 in Torchlight Hardcore Elite aye?  Think it was tough?  Think it was a slough and many of your characters died even with my other list of tips as reference?  Well Act 1 is fucking CHEESE CAKE compared to Act 2 Elite.  I want to tell you straight away: you will not make it through Act 2 Elite hardcore.  It’s really best to give up now.  Act 2 comes down on you so hard that you will need aircrash coroners to piece you back together again.  That said, here are ten more tips if you do choose to keep going past level 20.  These are not class specific.  You better know your build and how it’s going to both deal out and survive damage.  There are tons of solid builds out their on the interwebtubes to look at for all classes.  After my level 23 or so Embermage bit the dust, I ran Elite Hardcore with a Berserker and used THIS build strategy.  I cannot comment on any other classes above 20 because, pathetic as it is, all my other characters died in the second part of Act 1.  I didn’t cry, I promise.

You will spend most of your time in that second part of act 1– the winter part.  Obviously make sure your ICE armor is 100+ or you’re meatpastecicle.  There is a lot to look out for in that region– but be especially careful of bosses that shoot out ice/earth in a line straight at your character (Ice Elementals and Chillhoof are examples of this).  This type of attack seems to do MASSIVE damage and can one hit you if you let it connect.  You will eventually build up to level 27-28– that is the time to hit the Grand Regent (boss of Act 1)– not before unless you are very sure of yourself.   GR has a couple of attacks that do huge damage and unless you’ve fought him oodles of times before on Elite Normal, you won’t know the visual triggers for those attacks until you are already a corpse.  That said, here is the list!

  • Play alone or with one other person ONLY.  Damage modelling, which I won’t pretend to understand, seems to go off the charts when you have more than two people playing together, and it’s really not worth the risk of untimely demise.  This is sad because TL2 is all about the multiplayer but it gets really tough when you just can’t take down mobs and take tons of damage more than you are used to.  This is Elite remember, ELITE so if you want to go have a jag with your friends, go back to Veteran.
  • Stay in Act 1 for as long as you can stand it.  You could conceivably spend levels 21-30 IN Act 1 because the end dungeon is fairly difficult, but you will yearn to go to Act 2 because level ups will become painfully slow and, because you are not dying, you will build up a lot of ember chips to merge up.  However, you need to grind for gear, especially stuff that gives you elemental protection and armor.  You need as much armor as you can load on and will  you need to level up to at least the late 20’s before hitting Act 1’s boss.  Act 1 may start to seem pussy to you after a span of time and this is a good thing.  Use that to build up gold reserves and farm for items.  The items are FAR better in Act 2, but your chance of survival coming right out of Act 1 is close to zero if you haven’t taken precautions.
  • Level up more than you think you need.  If you are used to Disgaea and the like you know what it is to level up prematurely.  With Torchlight Elite Hardcore, you only have one shot at this or you’re back to square one.  If you think you need to be at level 24 for a dungeon– make sure you are at least 4 levels higher.  This will take time– but less time bringing another character up to level 20 again!
  • Play super conservatively.  You cannot survive against anything mobbed up in Act 2 when you first get up inside the act.   Get that into your head straight away.  Go very slowly through the main map and break up mobs by running off.  Use your summons (both from scrolls and from your class skills) to take out enemies as you run away to safety.  I’m  assuming you have seen the enemies you need to watch out for from previous plays, but if you haven’t make sure to study the enemies you go up against before diving in. Some of the mobs in Act 2 are insanely brutal.
  • Remember: One critical from a boss and you are done.  If you get a critical hit against you from a boss, you’re character is dirt.  There is no way to prepare for those types of hits.  You will never have enough armor or vitality to survive it– so DO NOT GET HIT.  One of the advantages of Torchlight 2 as a game is that you can dodge attacks and don’t have to stand there and be hit from across the screen due to hit lag like Diablo 3.  Use this to your advantage.  Don’t stand toe to toe against anything unless your build allows it.  Engineers– don’t get overconfident that you can tank.  You can’t.
  • Run Grell– Go back and run General Grel from the first part of act 1.  Grell sometimes drops an EYE that reduces ALL damage by 3%.  You could do worse than to fill ALL of your available sockets with the Eyes of Grell.  This will take time not so much on the run itself, but finding the Dungeon can take awhile.
  • Use both your weapons sets. (switch with W)  One should be for defense and one should be for offense.  Ideally the offensive one would give you health steal and the defensive would give mana steal.  Shields are great for any class– yes they reduce your damage output compared to the 2-handers or dual-wielding  but what’s most important in hardcore?  Survival!
  • Map your Keys – I’m not going to go into class specifics but hunting and pecking for shit on the number row in the middle of a fight (which you are doing right now aren’t you?) = DIRT for a character. So remap your main keys for a fight to WASD or QWE and remember Z and X are already mapped to heal.
  • Monsters to look out for in the second part of Act 1: Mirka Frostbinder (really watch out for these), Blackfist Assassins en masse, Bosses: Ice Elemental (make sure to kill all of his mob before taking him out), King Ice Gel (he can one hit you like nobody’s business).
  • Monsters to watch out for in Act 2 (the early part): Basilisks in a Mob with anything.  Dune Mothers. Ezrohir Snatchers.  Bosses: Caius the Fleet, almost all the dungeon bosses are tough.
  • (bonus number eleven) Don’t wander into any Act 2 dungeons until level 29+.  Some of these drop you immediately into a big boss battle during which guess what? Your character dies.

You should probably all see Dredd

I missed it in the theatre because we went to see Looper instead hence I’m going to compare it to that a lot below.  They are both sci fi films and while  Looper isn’t a bad film, and I’m no film critic, it’s sort of a lot of shit spun up for believability with the time travel and telekinesis and farming and a lot of thought went into all those things and how to express them to the audience and then there is a fucking glaring mistake, one that completely invalidates the entire plot of the film and the whole house of cards comes tumbling down.

Dredd has no such mistakes.  Dredd doesn’t try to create any type of convoluted time-twisting trickery to validate it’s existence as a film.  Dredd  makes no pretensions about  human condition, redemptions or any of that confusion and while it does have a psionic, it doesn’t try to jam some universal world view onto it’s audience except that the future sucks– real bad, not The Road real bad, but close. There’s one city left in the USA and it’s huge and has arcologies that loom over the wreckage of the old city. The plot is essentially a day in the life of Judge Dredd in said city, albeit one that goes pretty horribly wrong for everyone involved.  That’s it.  Police officers go on a call, it goes crazy, lots of people get shot or thrown off stuff and that’s it, end of story.  No one is left shaking their heads at plot holes galore or how they really wasted two and a half hours because the director had a couple hits in the 70’s and 80’s.

That said, it’s not the greatest film ever, but for what it is, Dredd is extremely well done.  The helmets still look stupid and the firepower packed within the little pistols the Judges carry is a wee bit ridiculous.  In a few parts the budget looks so low that the suspension of disbelief that you are within a giant arcology gets a bit stretched (like watching part of an old Dr. Who, where they just rearrange some of the sci fi hallways to make a new hallway for that episode.  Small flaws aside, I wish I had seen this in the theater instead of Looper.

You are kickstarting my balls

Ok so you have convinced me to back your shit via kickstarter– I already think it’s a good idea and I think you’ll get it done (someday) so there is my fucking money.  While I am interested in your progress I am really not interested in anything but the finished product, i.e.: when the fuck it’s coming out, when the fuck I will get to play it or have it and if there are any delays about points one and two. I have no interest in my inbox being peppered with constant emails about the minutiae of your development process or any of the cool stuff that will be in your game or piece of art– I will see ALL that shit when it gets into my hot little hands.  Don’t want your interim artwork, don’t want your videos about stuff, don’t want your backslapping about how great your kickstarter went either.  All that is fine, but I really just want YOUR PRODUCT.  What’s more, if you have an inkling that your kickstarter is going to fail, please stop sending me the pleading emails to tell all my friends.  I have already pinged you on some social networks, I have already told people of like interest I know about it and they either chose to throw some cash in, or did not.  Sending me constant emails with banners to slap all over my site to back the kickstarter just displays an underlying anticipation of failure.  And if you think your kickstarter wouldn’t generate enough $$– why did you GO SO FUCKING HIGH SO THAT THE GOAL CANNOT BE REACHED?   Sure Kingdom Death went to some insane levels of funding, but they were only asking for 35,000$ to start– it’s not their fault that they are incredibly talented modelers and had SEX EVERYWHERE (not death at all)

That said, I did back the above 40K rehash and also recently backed the Cortex Plus Hacker’s Guide.  I am just having so much fun using the Marvel Heroic Roleplaying system (if not the setting) that I just can’t help myself but hope for more shit for that system.  While I really like FATE, I’m starting to lean a lot more towards Cortex because it really does supers well and with the eventual goal to be running Exalted again with a better system than 2nd edition, Cortex is much more suited for it than FATE is (Kerberos Club is close though).

Anarchy Reigns – Griefing out of the gate

Anarchy Reigns.  Best way to describe it is Twisted Metal without the Cars or an insane Power Stone. You run around and punch people and use specials and it’s pretty crazy.  I jumped right into Multiplayer and after two rounds– the greifing began.  When in a multiplayer Deatchmatch room that requires X amount of slots (say 4), it’s possible for a single player to bomb the whole lobby by constantly entering, selecting that they are “ready’ then un-readying it before the timer countdown locks the room.  This happened for about 8 minutes before I quit and went to the campaign game.  Gamers will grief whenever they can, naturally, but this type of shit should have been foreseen.  The game has been out in Japan for a long while now.  You can’t tell me NO Japanese tried this same shit to bomb a lobby?

Anyway, the rounds I got in were chaotic, but fun.   I’ll put up a full review when I get through a mess more of the game.

 

The Carnivore who’s discarded womanhood!

Folding Chair

Ah the new fighting game smell!  I can’t stop myself– ok well I have– I didn’t go in for Skullgirls or Arcana Heart nor the Tekken vs Street Fighter malarkey–but I have a weakness you see, even if a game is so far from targeting my demographic group of ancient occidental old men, if I hear it’s good, I just have to try the fucker. Despite the fact that Virtua Fighter 5 is Marianas Trench deep and I have yet to come close to mastering even one character and despite the fact that while I have played 40-50 matches of KOF 13 online, I haven’t even scratched the surface of that game in the least.  These two reasons alone, not even counting Marvel vs Capcom 3 and Blazblue, are enough to say “never buy a new fighting game,” but again, I cannot stop.

So here we have Persona 4 arena by the same people that did Blazblue (and hence Guilty Gear) and it’s about some high school kids that  go inside their fucking televisions and fight each other in some strange show.  They fight with swords and guns and folding chairs but more importantly, they fight with these strange robots called ‘personas.’  Now, just like Guilty Gear and Blazblue, it’s expected that the plot of any fighting game in this type of insane genre will also be insane so there you have it.  Going inside TV’s, fighting on TV, using strange robots (are they robots?), saying stupid stuff in high pitched voices, beating up their friends and asking if they are OK afterwards, etc.   Anyway the game is based on some extremely popular RPG series that I’ve never played.  While the character designs are great, they just have to LOOK good, it doesn’t really matter what they say or do because despite any type of ‘plot’ it’s still just  a fighter and that’s all it has to be.

Gameplay wise, from my initial plays, I would say the game is a bit less insane than the Guilty Gear series and certainly less than Blazblue.  One thing that is noticeable off the bat is the ease of combos.  You can pull off some insane combos with just pressing the same button and with some mix ups, the combos can hit into the 30’s pretty easily.  I haven’t studied the system enough to really know why or how this works, but I shall because, so far,  it is quite a fun game.  While I like Blazblue and really liked King of Fighters 13 for awhile there, there is something about each that just doesn’t grab me–both are very very difficult games to get good at.  KOF has never been combo friendly by design and Blazblue is really a massive amount of memorization because combos are so long and most of the good ones have multiple cancels within them.  Whether it’s the hop-tech in KOF or just the insane amount of combos you have to pull off to win in Blazblue, I’ve been in the market for something that is a bit more grounded, but that doesn’t have the screen mobility constraints as Street Fighter 4.  Granted, kids going inside TV’s and fighting each other is pretty off the wall, but the fighting system, maybe because of the easy combos, doesn’t smack me in the head like Blazblue saying “you will never be good enough at this to enjoy it” yet.

The roster is mostly chicks with various weapons with a few dudes peppered in there.  There’s only one effeminate guy in the group which is good because, you know– Bridget from GG was a pretty tough pill to swallow when you found out ‘it’ was a boy– and with so many female characters, I was afraid this would turn into an Arcana Heart/ Skullgirls that I would simply embarrassed to play in front of the family or friends.  There are enough dudes to go around and while not filled with grim swordsman that I would like (ala Last Blade), there are some GIANT AXES in play to make up for it, in fact two of the characters are named AXE.  Since these are high school kids, it’s not like any of them are very badass, but some of their personas ARE.  One design looks like a greek statue holding a globe with the chest cut out and a dude sitting inside on a chair another is a massive demon that bursts out of the ground. The personas aren’t on screen all the time, but when they are it’s pretty fawesome.

So fuckall I am glad I got this. I’m probably going to only get to play against my kids but I will go online and get my ass kicked this weekend.  Every once in a while you will get matched with someone that is near your level of play so I’m hoping that happens.  If not, it’s fun to see the fireworks as one gets run down.

 

Our year in board gaming 2012

This year I didn’t get a ton of gaming in compared to previous years.  That said, the games I want to play have narrowed quite a bit as what we don’t have is TIME, so faster games are getting played more.  Gone are the weekends where we could conceivably play something for two days in a row or for even 8 hours straight.  Anything over 4 hours is really never going to hit the table again unless it’s either really good or there is some exceptional circumstances.

End of the summer and Fall was slower for gaming as usual, but there was some fervor for a few games that made people really want to get out and push some wood on cardboard.   Mostly, that fervor was around Eclipse, which is the clear winner for best game (and most played)  over the course of this year. I got in 18 games of it, and seeing as most Risk-like strategy games I own have been played maybe 3-5 times ever, that’s saying something.   The game is almost perfect for the 4X space genre and really, my complaints about it are the mediocre alien art rather than anything to do with the game itself.  The first expansion is also excellent.  While Eclipse games can sometimes be a bit boring if all the players turtle up or get a bad draw (or are eliminated)–it’s due to lack of experience on how to rack up the points.  While totally dominating the 4X space genre (bye bye Twilight Imperium), Eclipse by no means takes the place of Cosmic Encounter as both the best sci-fi board game and best board game ever made but shit– it’s close.

Other than Eclipse, Glory to Rome is my second favorite for the year.  While an older game, it had a reprint this year and it kicks ALL sorts of ass.  It’s what we all wanted Race for the Galaxy to be and just didn’t know it at the time.  There are just so many paths to victory, and while you are trying to set up your own stuff, like Race for the Galaxy, there’s much more interaction with other players.  I think this will get played an absolute TON in 2013.  Easy set up, easy to play, difficult to win and a Knizia level of nastiness makes for a total winner.

Second tier games that I liked but got pushed out by the two above:  King of Tokyo is the first of the equals here.  I love this game and will play it any time but it’s really light, doesn’t have  much strategy and I can see some people not liking the randomness of it.  There are some tough decisions to make in the game, but at it’s surface, it seems all about just rolling dice.   The dice are a factor however, so this is why I like to play 3-4 games in a sitting to even all that random out.  Secondly is the Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre.  This is a fun little game but with too many players, say 5+, the turns take forever and because you have to win 2 rounds the game can take 3-4 HOURS to get through.  Sitting down to just play a single round is well worth it.  While light and not very strategic, the art and getting to yell out the spells makes it a solid game to play when you don’t have a ton of time.

The last two are games I wanted to like, but am not sure about.  First is Blood Bowl Team Manager.  While a solid concept, I became frustrated in two four-player games where I was the last player to go on the first season of each game, limiting my play options.  It seemed impossible to catch up in either game and made me think that this is a serious design flaw.  While I love Blood Bowl, and Team Manager is a cool concept, I can’t see this hitting the table due to this balance issue.  In contrast,  In Nexus Ops, the players after the first get a bonus to their cash to balance out the power of the first turn.   Team Manager has no such fix and from my few plays at the wrong end of the table, it needs it.  Secondly: Feudality by Tom Wham.  This is also a fairly light game with a lot of randomness to it.  I’d describe it as Catan with fighting.    While enjoyable to play, the same dice issues that I have with Catan creep up in Feudality and it doesn’t seem like you can knee-cap the player closest to winning easy.  I don’t expect it to hit the table all that much.

Games that fell by the wayside this year a bit.   First off is Warhammer Fantasy Battle. I hate to say it but I only got in a few games this year while painting a lot more than I usually do.  I assume I’ll get in another game before the end of year, but this SHOULD have been played a lot more than it was.   Sure I could have packed up my shit and gone to the GW store any given Sunday for a game, but it’s tough when you have a basement set up with a table.

Secondly, I only got to play Cosmic Encounter FOUR times this year.  That’s a crying shame and has to be rectified in 2013.

I did get in some old stuff this year that proved to be pretty awesome.   The first was Epic 40K, the third iteration of the Space Marine rules– yes the ones that TANKED after 6 months of support from GW. I was surprisingly pleased with the rules and wish now that I had played it a lot more in the heyday (if there was one) for this ruleset.  Bolt Action uses these rules (essentially), so if you are looking at a modern iteration, that’s where to go.  Following the old GW vein, I was coerced into playing 40K, a game I rather loathe since the new ‘mass close combat’ style rules came out, but in it’s 2nd edition which still has some tactical depth for the scale with individual models rather than moving globs of models en masse (which is ok for EPIC scale, but 28 mm skirmish? No).

Shockingly, Advanced Space Crusade got raised out of the dust and played.  This is one of Games Workshops pinnacles of design with both a campaign game and tactical game wrapped in one.  While not something I could play a lot of, it’s a solid experience and one of GW’s best 40K offshoots.

So that was 2012– what is there to look forward to in 2013?  First off is Talisman City.  Fantasy Flight is tackling one of the more difficult to design expansions to Talisman.  If the success of Dungeon is any indication, I have a lot of confidence that City will be excellent.  Talisman has a ton of expansions at this point and I’ve played with all of them but Dragons, which looks like a lot more work than integrating the rest of the expansions.   Moongha Invaders is the next on my list for 2013– and a kickstarted I’ve supported.  Other than that, there’s not too much that’s coming out next year for board games that I know of now.  I’m sure there will be something to grab at my hard earned cash and if not, there is always Eclipse…