Saints Row how I missed you

SR4 last year suddenly stopped working on PC (my PC anyway) after a patch and after looking up stuff on the interweb tubes, there was no fix forthcoming so I uninstalled WITHOUT finishing the game.  This is sacrilege of the highest order.  After uninstalling both Total War Attila and Planetary Annihilation (review forthcumming), I have space on my SSD for SR4 again, and am back on that motherfucker for real this time.  The number of costume packs for about 2$ has exploded and the full-size expansion GAT OUT OF HELL which likely reveals the return of Johnny Gat who died in SR2, is waiting pedestrian abuse.

If you have this and want to go MULTI, let me know you mraakers.

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TALISMAN – How much is too much?

This past weekend we played a long 4 player game of talisman in real life. One of the players, let’s call him Matt to protect the guilty, was new, and being a 4 person game, it took a long time. During and after the game, there was remarking about how much of a monster Talisman 4th edition has become and while 2nd edition became ‘fixed’ in about 1993 with the final Dragons Expansion, the Fantasy Flight version keeps going and going and going. This is a good thing but the question out of last night’s game was how many Talisman expansions are too much, not to own or to exist, but in actual PLAY during a single session?  There’s nothing wrong with having and Fantasy Flight creating tons of expansions, but like Cosmic Encounter, we don’t play with all of them all the time and over time, with about 75 games of Cosmic under my belt, I can tailor the playset to what group of players I have*.

First, let’s talk about the boards. The boards are big and beautiful and take up ALL your table space. You cannot physically reach across the boards to move your character without being Kareem Abdul Jabar, and most tables can’t even fit the entire five-part board upon them. In terms of gameplay, the worry that I had with the release of the Highlands expansion; that players would be all over the place and not interact or attack each other, has come to pass in spades with both the City and the Woods boards added to the Dungeon and Highlands. The main board simply does not get much attention except in the beginning of the game or when someone is going for the win the standard way. What’s more, since the means of getting to the middle can be so crippling the normal way with the Vampire on one side and Dice with Death on the other, players nearly always opt to go through the dungeon board which means you can get to the middle WITHOUT a Talisman!

Due to the size of the world, spell casters (Wizard for example), with their ability to reach out and touch someone, have really gotten a boost because it’s easier for them to hit and not get hit back since the strength characters have to give chase all over the regions. One of the main strategies to win is to try to kill off players that may be a threat (like the Wizard, Prophetess, Alchemist as some examples) as an early high-strength character (like the Warrior or the Troll), but when players can run to all sorts of different boards from the outset, some of which are more balanced to the character’s power levels than the main board is, it’s tough to bring a character to ground without the correct items in hand.

Comparing this to 2nd Edition where there is a main board, a dungeon board, a city board and the Timescape board all off to the side and not connected to the main board (physically at least) a lot of the action still occurred on the main board. The city had brutal cards in it so was a get in and get out sort of place, and the Dungeon was so stringent with what you can take in there (no horses, horse and cart, horse FOLLOWERS and the like) that it was usually only used for escape. Timescape is very difficult to get into early game since there is only one way in via the enchantress in the city. Once the adventure cards start dropping, there are typically gates all over the place.

What I want to do is look at the most basic Talisman needed for fun play and see what can reasonably be added to that to make a fun game and not a huge chore to play.  The only required sets are the base set and the Reaper expansion (whether or not you actually use the reaper in play is irrelevant, the cards that come with this expansion are essential), everything else I consider non-essential, not that I would ever play with just the reaper expansion and the base set!  I’ll do a series of posts in the next month or so on what expansions add and which detract and dilute.

*(with some n00bs at the table, I use 4 planets per player, all the aliens and Hazard cards and that’s it, with experienced players we go 5 planets, throw in tech, satellites and everything else).

Cara Delevigne on Dr. Who

This post is completely an excuse to put pictures of Cara Delevigne and will be my excuse to pick back up watching Dr. Who as I’ve been remiss as of late since Peter Malcolm Capaldi Tucker started.  That’s all the text that needs to be written on this subject.

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3 days before the Others kickstarter!

Given that Blood Rage hasn’t arrived yet it’s tough to back another CMON kickstarter so quickly, but The Others is looking like something special (and another Studio McVey, Eric Lang, Adrian Smith collaboration).

There was a HUGE poster for the game at Gencon 2014 but little else since and very little at Gencon 2015 so I thought it might be in limbo, but the kickstarter starts on Sept 10th.   If you are fan of Eric Lang’s work (Chaos in the Old World, Blood Rage), this is one to check out for sure.  Likely the price of entry will be about 80$, but because it’s kickstarter and you will get all the stretch goals when it gets funded, you may get double that in retail value (like Blood Rage).

Here’s a vid where Lang talks about it.

Here’s the piece of art that piqued my interest about the game at Gencon.

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Penance post

I haven’t been posting for awhile, sort of the end of summer, after Gencon blogging blues (and I’ve been playing a lot of Planetary Annihilation to boot). As penance, click the broad and it will take you to an interesting iOS game I’ve been looking at picking up. After the fun for 20 minutes but ultimately totally boring Fallout Shelter came out, I’ve been looking for a good 4X game in that style and I found it! That’s the subject of a different post altogether.

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Finished Battle Block Theatre!

It came out when? Like 3 years ago? So this is not a big deal except it was accompanied by my barely 5 year old son.

Needless to say, this is one of the best games for little kids of the TV variety. It scales the challenges and clearly marks when things are going to get nasty so the kids know that they are in for some bastardo level design when they go inside one of the cat levels.

The humor is brutal and ridiculous. As the plot is a ruined theatre that has cartoon prisoners run through a series of death traps to the joy of an audience of fat-ass cats, it can’t be taken to seriously. Yet, while it’s goofy, the level of violence can be offputting for very small kids (like 2). By age 3 or so they will love the potty humor and especially the between act movies. One of the characters shits himself to death and the kids love that best of all.  They sing the songs, they talk like the narrator and it’s great– you just have to get past that it’s a ruined theatre that has cartoon prisoners run through death traps constantly.  At first my son would cry when he would lose (a cat level), but now days he just puts on his “LET’S FUCKING DO IT AGAIN” face.

While drastically different from Castle Crashers, BBT is amazing in it’s own right and does so many things dead on for a platformer. As a kid that was once so addicted to MEGA MAN that he gave up the chance of a hand job and the ability to cop a feel for a bit (age 15, so that was a HUGE fucking deal), I found the size of the guys on the screen and the overall aesthetic to be a great homage.

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Interesting ass article on D&D 5 and why they weren’t at Gencon

There was a WTF with everyone I mentioned it to that there was no TSR-style castle for D&D at Gencon, and yet there were many books around and certainly people were playing it.  Needless to say, people are playing it outside of gencon a great deal.  There’s going to be a point soon where people stop calling it 5E, and just call it D&D.

We’ve stayed away from the march of the splat books, the new character classes, new spells, all that stuff. It’s thrown some people for a loop. But what we’ve seen is a very strong response to the game overall. People seem happy with it. That’s always good.

That said, read this and you can see the tactical decision not to be there.  I still question it, but it makes sense.

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