The Skinny Dippers (Skaven) and Goatsee (Chaos) made it into the finals of the Mraakbowl.
The Norse team (top seed) was knocked out of the running after a hard fought 4-2 shoot out with the Skaven. While the Norse are arguably the worse team in Blood Bowl, their coach is arguably the best coach in this league to have brought them so far.
The Amazons, in contrast, are one of the better Blood Bowl teams, but just couldn’t stem the tide of Chaos, losing 2-0 in what amounted to a big frown from Nuffle on all of Amazonia and the inevitable questioning by the coach of the dodge skill’s existence if his ladies can’t dodge worth a damn. Chaos, on the other hand, was dodging up a storm with everyone on the team as if they had greased themselves up with pig-fats. Shockingly, none of the Chaos team made the leaderboard for most casualties inflicted, a sad state of affairs that will likely be rectified during the Mraakbowl Final.
Stay tuned to see whether or not Nuffle favors the Horned Rat or He who sits on a Brass Throne atop a Mountain of Skulls.
…you find a print out at the top of a stack of papers next to the printer at work of your 1000 point beastman army. It LOOKS like a normal spreadsheet except that it has words like Chaos Hounds, Gorbull and Bray Shaman on it. Obviously someone found it and put it right on top. I don’t even remember printing it is what’s worse.
After much ado ado, we finally got an even number of players for the Mraaktagon Blood Bowl league (not with miniatures this time but via the Legendary Edition online). Here are the teams.
Steveformer – Amazons
Sensless – Skaven
Littlemute – Chaos
Nodamage – Undead
Turftoe – “High” Elves
Ultrasmurf – Norse (!?)
My guess for the winners? We have two heavy hitting teams and four agility/passy teams (yes the Skaven are a bit of both).
High Elves and Skaven in the final. High Elves 3, Skaven 2.
WFB 8th edition kicks total ass. I’ve mentioned this before, and I will continue to keep reiterating it. Other than Blood Bowl, which is the best thing Games Workshop has ever and will ever create, WFB 8th edition is a solid second place: it’s better than Necromunda (gasp!), better than Man O’ War (I would be throttled for saying this in some quarters of our fair city) and, as always, it’s the better game between it’s cool but not so fun to actually play Warhammer 40K.
That said, it’s getting close to a year since 8th edition came out, and we have only a single army book that’s ‘official’ and one just announced (Tomb Kings). Granted the Skaven and Beastmen books were written as crossovers from 7th to 8th and work just fine, but there hasn’t been all that much out for the game in the last (almost) year. There was supposedly a big announcement for the summer, and this could be it: just announced is not another army book (which we need) but a ‘Storm of Magic’ expansion that extends the magic phase and adds in what appears to be some bigger, more powerful MONSTRARS. Given that my last game I shocked and awed my opponent as my measly lvl 1 Bray Shaman transformed in to an 8’s across the board Greater Red Dragon FTW, I guess— bring on the MONSTRARS! In addition, it’s pretty obvious from reading some 5000 per side plus battle reports that the magic system (while great) does not scale up when there are half a dozen or more spellcasters on the table per side. I’m looking forward to it and damn I still have so much to paint…
Reading about this announcement across the interwebtubes you really get the impression that long time Warhammer players love nothing better than to complain about every possible thing. I just want to shake some of these guys and remind them that in the 70’s and early 80’s NOTHING like what Games Workshop has created and maintained was even close to existing. Everything miniatures-wise pre-Citadel (i.e.:. before the mid 80’s) was pure shit on toast. If you think differently, you have your nostalgic head straight up your pre-gen-x butthole!
Shacknews posted a bit that the developers of GW’s Blood Bowl will be doing a computer version of Rackham’s Confrontation– and absolutely excellent miniature skirmish game (at least the 3.0/3.5 rules era). Now I have another excuse to NEVER PAINT MY DRUNE.
Link for more info. This is one I will be following as closely as allowed by the interweb tubes.
10 miniatures a month complete. Seems easy? Doable? Yes and yes. How could I have failed? I blame the weather and Rackham! The first week of the month started off awesome: I finished 6 Beastmen Gor and was poised to meet the goal by mid month– if I had had any more primed Gor or Ungor. Then the weather turned from bitter cold to the drizzlin shits of rain, where priming was impossible. So I grabbed one of my bigger models, the hound of scathach from Confrontation 3, as a stand in for a Razorgor and that took two weeks. Eventually the weather cleared and was able to get a mess of stuff primed and I tried to pull it out and get to 10 in the last couple days, but I just couldn’t pull it off. Still it’s only 103 points…
April has to be 14 or I’m no brushman.
Wow that's a messy table.probably just mad because that corpse stinks something awful
Cain indulged the current obsession for the fourth time this weekend hauling his Night Goblin swarm over to pit them against the primal fury of the beastmen in Warhammer Fantasy Battle. We rolled ‘battle for the pass’ for the scenario, which means the armies fight it out starting on the short ends of the 6′ X 4′ table rather than the long ones as normal. This gave a very compact center with little room on the flanks for maneuver or trickery. At 1500 points per side, that made for quite the crowded table with few places to escape the big blocks of rank n file. A tough fight for the goblins to start with as the table set up neutralized the Gobbo advantages on the flanks (there weren’t any!) was exacerbated by a bit of terrain that worked just a wee too well in the beastmen’s favor: the Anvil of Vaul (oh and his fanatics).
The fanatic didn’t go exactly the right way shortly after this shot
Under normal circumstances, the Anvil of Vaul, which gives Flaming and Magical attack augmentation to all units within 6″, would be a pretty even bonus for both sides in a fight, but I just happened to choose Blackened Plate as my only magic item for the army (man was 1500 points a squeeze). Blackened Plate gives a 2 up ward save to the wearer against flaming attacks AND a 4 up ward save for any unit he is with. In the clutch block on block fights during the battle, all within 6″ of the Anvil of Vaul, this gave my main Gor unit, who usually go skin with no save at all, a horrific advantage over the Goblins leading to their decimation, flight and subsequently ending up inside a stomach for their pains. Still it was a great game and we’re finally getting down the rules. It’s been tough to remember the fiddly bits here and there and to remember that Charges are resolved before compulsory movement (a big change from almost every Warhammer ruleset I’ve ever played) but we’re getting closer. One makes a big investment getting into a game like Warhammer, and committing to an edition and so far I couldn’t be more pleased with the games played– all just a total blast that makes 4 hours go by in a wink.
My list was finally legal after struggling to reconcile the 7th edition book with the 8th edition rules (sorry Cain) but was not fully painted, which is my personal shame as I really dislike hitting the table with unpainted stuff:
Gorbull (General)
Blackened Plate*
Wargor (Battle Standard Bearer)
Bray Shaman Level 1 (Lore of Beasts)
Core:
38 Gor with additional hand weapons, standard, musician and champion (both the Gorebull and Wargor joined this unit)
10 Gor with additional hand weapons, musician (in ambush)
29 Ungor with spears and shields, standard, musician (the Bray Shaman joined the ungor)
2 Tuskagor Chariots
5 Chaos Hounds
Special:
Razorgor (played by a Hound of Scathach from Confrontation)
I accidentally picked up a Dark Elf army real cheap today with the 7th edition book in tow. I cracked it open a few minutes ago and not only has it been obviously exposed to rooms filled constantly with smoke from them tweeds, it reeks as if it was regularly used to hold quantities while it’s former owner was, say, packing a bowl or rolling a fatty not that I would know about any sort of things like that.
As of 1:10 PM today, I made my quota for miniatures painted for the month. 4 Ungor, 6 Gor AHW for a total of 68 points added to the 1000 or so painted I have. That means In 5 months if I can keep pace I’ll have an additional 340 points for the beastmen army. That’s it? Ouch….
These were from a set off ebay that I picked up pre-built and pre-primed, so there are some mold line problems on some of them. Recipes– I hate it when people post pics of their stuff and don’t post recipes. Flesh is over a black undercoat, Dark Flesh, Vermin Brown and then Vermin brown with a slight amount of bronzed flesh for the final. I use the dynamic layering method so no washes, and only drybrushing where it really makes sense. The axes turned out pretty well as I overbrushed the blades and then cleaned up the head of the axe with a wash of black to just lightly cover the dry brush. Again, these are core troops, so if hold one to your eye you will see the impressionist style that layering methods create (as opposed to blending). and each color only at most, four layers (In contrast to 10+ for a blended model).
This batch of models includes the first time in history that I enjoyed painting shields. The plastic shields GW is putting out are just exquisite.
Now I just have to keep momentum and get more on the table to drive the horn in some more Night Goblin ass. Next up is 5 more Gor AHW.