Best of the Master series gets a much needed reprint!

Released yesterday, IKUSA is the new name for Milton Bradley’s master system triumph Shogun (later Samurai Swords) produced now by WOTC.  I guess I should have sold my unpunched version of Samurai Swords a  few years back eh!?   While this is a must have, I feel this game has been somewhat eclipsed by Dirk Henn’s  Shogun.  To be sure, these are two very different games.  Herr Henn’s is a Euro take on the conflict and Samurai Swords/IKUSA is at the absolute apex of Ameritrash goodness.   Both are great in their own way, but Ikusa is longer, much more random and it’s objectives are to wipe the other players out as is the way with Ameritrash.  One has a cube tower and one has little plastic swords and the backfiring ninja!  I can’t help but love both.

Summer Gaming Deluge

Well I had a week off and gaming got friggin’ done.  A lot of it.  Game after game of Shadowfist, two 5 hour + games of Talisman 4th Edition, Dragon Lairds and a weekend of  handful after handful of D10’s being thrown for Exalted to top the shit off.    Thanks to everyone that suffered through the debauchery, the rump-gasps, rank foists, dank, oppressive basement conditions and cursing as it was probably the most solid week of gaming I’ve had since 2004 or so.   To have two days in a row that consisted of waking up at 10AM, stumbling around trying to find food and the preparing for a few hours for another almost all nighter of the ultimate nerdery is really a gift that one at my stolid age and life-choices shouldn’t be allowed to have.

Shadowfist:  Some great games were played  and beatings delivered (as usual).  My only issue is that 4-player is the maximum enjoyable size.  Five player just starts to break down, not the game engine at all, but the ability for players to play with the intensity that a multiplayer CCG requires for that long of a time.  I’d rather get 2-3 three player games over the same span of time than one big-ass five or six player game.   My decks did OK, with the exception of my A-list deck, which did phenomenally well in the hands of some of the less experienced players (I never played the deck myself).  One player, we’ll call him STEVE, got Ting Ting, the Golden Gunman and Steven Wu out onto the table at the same time.   Even though he didn’t win that game, this was a moral victory forever.    The most interesting deck I saw out of the group was a horrific use of Bonechill by Mouth.

Dragon Lairds:  Becoming a favorite, though one person, we’ll call him SCOTT, wins every game all the time.  While this is derivative of another game (can’t remember the name), I wouldn’t play without the Tom Wham (and friends) art work.

Talisman 4th Edition:  Like Shadowfist, if you have more than 4 players, you’re just not going to be able to sustain the intensity over 5 hours of play.  Though the two games we got in were fun, I think that’s quite enough Talisman until the Dragon expansion is released this Fall.   The new horse deck is great as well as the trinkets and non-item rewards you can get, though I am still wrestling with the ability of players to gain Craft from monster trophies.  Overall though with more than 3, I would say this is just not going to be on the menu for a long time to come.   Notable is that someone tried to play the Monk (who got awful nerfed in the new version) and failed.  This is understandable when your only power is to have +3 to normal Combat.

Exalted: What can I say, I know the issues everyone on the internet has with this game and yet when we play it, it’s  hellaciously fun.  Not as much combat happened during the sessions we played compared to the last session with these characters, so only a hundred dice hit the table instead of hundreds and hundreds.  I’d been planning to run one of the (very few) published adventures (with some tweaks) for the game and it worked out well, inserting some of my own characters in here and there and decreasing the difficulty when an experienced RPG gamer pulled a Steel Reserve fueled newb mistake and wandered off during a dungeon crawl portion only to be jumped and nearly destroyed by one of the most obvious traps ever conceived.  While the combat has an awesome amount of crunch, I’m still not totally sold on social combat.  It’s interesting, but one of my players mentioned immediately: “if this is dropping my willpower, why wouldn’t I just instantly attack?”  Exactly.  In two instances of social combat from published adventures, both have antagonists that speak through other mediums so they cannot be instantly attacked (Return to the Tomb of Five Corners and Daughter of Nexus).  That’s telling about what players are apt to do during social combat when up against an actual enemy.  From reading the interweb tubes over the last year or so, and my shock at antagonists from the Scroll of Exalts with 50+ charms, I was thinking of converting the whole campaign to Feng Shui or FATE, but after these sessions I just don’t see the point.  I won’t mince words though that Exalted is a heavy bitch of a game to prep for and run as a GM, and as you get to higher power levels, well nigh impossible.

Mraakbowl Finals: Goatseed 2, Skinny Dippers 1

We got to see a lot of this action during the game.

Ah Nuffle.  How you tease and cajole with your spins of the dice and then crush with impunity at your fickle whims.  Chaos had their way with the Skaven in the Mraakbowl final and the dice chose Khorne  and the gang over the children of the Horned Rat— by a landslide.  Though the score was close, the butchers bill by the end of the second half was fairly ridiculous, with only four Skaven players, including a Rat Ogre who couldn’t seem to get himself up off the pitch for most of the game, were able to watch in dejection as one of the Goatseed beastmen ran it into the endzone slow-like surrounded by his stinking, frothing brethren.  The Skaven had a few opportunities to get the ball back, but just couldn’t get the luck when they needed it.  The game almost went into overtime when, on the final turn of the game, a beastman blocked a gutter runner so his team-mate could waltz into the endzone without having to dodge and it came up double skulls and a block result.  Without a reroll, it would have been another half of beatings for the Skaven (and only Nuffle knows what the score would have been).

Hopefully the league was a good time had by all (well, we did have our newb whipping boy in the coach of the Dust Pumpers) and let’s do another one!

Final Standings

  • 1st Goatseed (Chaos)
  • 2nd Skinny Dippers (Skaven)
  • 3rd Atlantis Falcones (Amazons)
  • 4th Mad Dragons (Norse)
  • 5th Avalon Avengers (High Elves)
  • 6th Undead (Dust Pumpers)

Best Scorer

  • Slit Slut – Skinny Dippers

Most Casualties

  • Julius – Avalon Dragons (yes a friggin’ HIGH ELF)

Most Running Yards

  • Athena – Atlantis Falcons

Best Tosser

  • Athena – Atlantis Falcons

Mraakbowl Finals!

The Skinny Dippers (Skaven) and Goatsee (Chaos) made it into the finals of the Mraakbowl.

The Norse team (top seed) was knocked out of the running after a hard fought 4-2 shoot out with the Skaven. While the Norse are arguably the worse team in Blood Bowl, their coach is arguably the best coach in this league to have brought them so far.

The Amazons, in contrast, are one of the better Blood Bowl teams, but just couldn’t stem the tide of Chaos, losing 2-0 in what amounted to a big frown from Nuffle on all of Amazonia and the inevitable questioning by the coach of the dodge skill’s existence if his ladies can’t dodge worth a damn.  Chaos, on the other hand, was dodging up a storm with everyone on the team as if they had greased themselves up with pig-fats.  Shockingly, none of the Chaos team made the leaderboard for most casualties inflicted, a sad state of affairs that will likely be rectified during the Mraakbowl Final.

Stay tuned to see whether or not Nuffle favors the Horned Rat or He who sits on a Brass Throne atop a Mountain of Skulls.

Yet another Talisman Expansion!

I’ve gotten in only a couple plays since the Sacred Pool expansion (they were great games and it’s a solid edition to the game) and now we have an announcement of the next Talisman expansion, not city— not Timescape: DRAGONS! With the 2nd edition Dragon expansion setting records for prices for ink printed on cardboard, I can see why FF would take on this subject.   Their take on it looks very different from both 2nd and third editions, no big tower in the middle of the board (but a new board space to replace the center region), no giant corner section to further balkanize the game, and, because it’s Fantasy Flight, looks like a boatload of tokens.  Six new characters are included, looks like a Dragon Hunter, a Dragon Priestess, some sort of barbarian, what looks like a Harpy and an elf with strange pants.

I don’t get in enough games of Talisman, granted, it’s a 3-4 hour game but I’m hoping when this comes out, I’ll be able to get in a game or two out of pity from the game group for my purchase…

Game of Thrones board game after a long, long long time

The greyjoys probably should have started sowing.

My board game version of A Game of Thrones has been languishing in my basement for almost 5 years without being played, until last night. Granted, I used to bring it almost every time to board game nerd night– it just never got selected for play over the euro of the week or The Great Khan Game. In fact, it was played so long ago it was before I really started tracking my (too infrequent) board game plays on boardgamegeek.com. With the show out and everyone pretty happy about it, this finally got a chance to hit the table. Probably would have a week or so ago, but one of the essential order counters was replaced by Fantasy Flight after going through the wash (man they are a great company for supporting their games) and I had to wait for the pieces to come in the mail (shockingly in it was only a week!).

The infrequent play is sad really because last night was a cracking game even with all newbs but me–I still had a run for my money FTW as the Lannisters. Greyjoy was totally wiped off the map after attacking both Stark and Lannister. Being in the middle, they had little hope to survive without help from Tyrell who stayed out of the game until the end. Bearathon started to beast with power early in the game, but couldn’t get up the supply track to really get an offense going. In the end it was Stark, Lannister and Bearatheon with 5 cities each and the tie breaker was the Supply track. Lannister is tough to play, even though you can get to a boatload of supplies early and get some big armies, you are the ‘in the middle’ house who more likely will get steamrolled off the board, a lot like Austria-Hungary in Diplomacy.

All in all, it was like looking at the game with fresh eyes and it is SOLID fun. Plays fast, lots of very difficult choices. Getting a wargame this scale done in an evening (it took about 3.5 hours) and have people not be bored is quite a feat of design.

The Mraaking Blood Bowl League

After much ado ado, we finally got an even number of players for the Mraaktagon Blood Bowl league (not with miniatures this time but via the Legendary Edition online).  Here are the teams.

Steveformer – Amazons

Sensless – Skaven

Littlemute – Chaos

Nodamage – Undead

Turftoe – “High” Elves

Ultrasmurf – Norse (!?)

My guess for the winners? We have two heavy hitting teams and four agility/passy teams (yes the Skaven are a bit of both).
High Elves and Skaven in the final. High Elves 3, Skaven 2.