A “new” 3DS XL and Monster Hunter diatribe

This is going to be my LOOOOONG post for the week.  For my bus ride to work, I got a “NEW” 3DS XL only to play Monster Hunter 4 Ultimate Edition.  Now, this is an expensive bit of hardware at 200 bones plus 40 for the game, and I wanted to speak along such lines in case people were interested to see if it was worth it. TL/DR: it is.

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This is actually a screen cap from my 3DS!

Many of us do light gaming on our iphones or androids when we are waiting around for other shit to happen.  These mobile games are good, but casual, and frankly, most are a bit on the shite side.  The few that rise to the top like Dream Quest, Ascension and King of Dragon Pass can only be played for so long before burnout sets in.  Even if you check pockettactics.com a lot, you find that despite the THOUSANDS of games on the iphone, so few are any good or worth playing for more than a couple hours.

What’s amazing is that people try to adapt games that need a controller of some kind to the iphone form factor and expect users to use an on-screen pad or joystick plus buttons.  Shamefully, I have bought some of these games: King of Fighters, Monster Hunter 3 and others.  They are not bad games, but they are terrible to control and pretty much useless on the form factor.  You’ll read favorable reviews of these games and the on-screen joypads, but let me tell you when you use the 3DS XL for similar games, the iphone fucking sucks in comparison.

Engineering
Being Nintendo, the engineering of the 3DS is top-fucking-drawer.  Everything is responsive, button presses are crisp and they added this little NUB in the upper right of the lower piece that can be used to control a camera view in third person 3D games– which is absolutely perfect for games like Monster Hunter (or Dark Souls, or Skyrim, etc.).  I didn’t use this at first and was sort of frustrated, then found it by accident and it was like a completely new experience that blew my ass off the whole bus.

Loading times, the bane of any system, are nearly non-existent on the new 3DS XL, which is not what I expected.  The main issue with Monster Hunter is that you are in relatively small areas, sort of like the original Fable.  The monsters run off and sometimes you fall into another area and you get a loading screen.  If it’s slow, this is extremely frustrating.  On the 3DXL, sometimes I find myself wishing they were slightly longer!  While the game I’ve played on it was fully 3D, it’s not like it is pushing tons of polys, but what it does it does FAST.

Games
Let’s face it, as a geezer I’m not in the demographic to be playing 90% of the 3DS games currently out. I do enjoy a JRPG from time to time, but most of them are real… kiddie.  Yet, most parents aren’t going to buy their kid a 200$ gaming system when those fuckin kids already have an iphone or ipod touch, so I have a feeling that the older generation X people that grew up on NES and SNES ARE the target audience for the new 3DS XL.  For us though, there is only one game out currently, and that’s Monster Hunter 4.  The basic question you have to ask yourself is whether or not Monster Hunter is worth 240$ in cold hard cash as there are, at present, no other games that really pique my interest at all.  Since Nintendo is really it’s own hardware and software shop and don’t let too many people into the party, there’s never going to be a glut of games, but the games they do release, if you are in the target audience, are likely gold stars.  So is MH4U worth it?  Emphatically with about 25 hours into the game, I would say yes.  Given that MH is a way of life in Japan, it doesn’t take long to figure out why it’s such a phenomenon.

MH is a cheeky ARPG game where you play a guy or girl that hunts various large monsters, skins them and make armor and weapons from their bodies (and foods).  Essentially, there is a little exploration, quests, a bunch of item management and then a huge amount of boss battles after boss battles.   These boss battles can take up to an hour to complete so it’s serious business when you start a mission vs a monster (or multiple monsters).  Whats more, it’s local and online multiplayer, so you can hunt monsters together (which I haven’t tried yet).

Aesthetics
While this is not going to win any awards in pushing any type of edge for 3D graphics, and is fairly low polly, what the developers and artists DO with those pollys is gorgeous, much like Warcraft 3.  The monsters are beautiful and highly characterized.  The NPC’s you can’t get a really close look at but they look fine and the vistas are absolutely breathtaking in some places.  If you do get the game, remember to look up on ever map!

What hooks you is the armor and weapon sets, which I’ll go into more in the item management area below.  There are hundreds of combinations of armor based on the creatures you destroy and can craft and going from looking like a country bumpkin to a badass motherfucker with mothra wings and chitin legs is a very pleasurable experience.  While stuff like Dark Souls and Skyrim are great RPG’s, they are also fucking dress up your doll games, and MH has that in spades. You like doing that? I do.

Gameplay
I was very much hoping MU was not a God of War/Kratos type game where you just have a wank at how badass you are and can pull any moves your character has at any time and the monsters eventually fall down.  After Dark Souls, those types of games are unplayable to me and luckily, MU is not that shit at all.  MU is a very tactical real time boss fight game that doesn’t eschew the cinematic parts of the fights, but it’s not about that stuff primarily.  You have to really time your attacks, know your (very short) combos and use your items like traps and tranq bombs wisely or you will be chopped meats.  There’s a lot to go into here but the core game is you, in third person view, going up against a monster that is 10X your size in some cases.  You can’t pause, and you can’t use items while your weapons (and sheild if you have one) is out in most cases. You can jump on top of Monsters and hang on (like Dragon’s Dogma), find their weak spots and chop them off (like a tail) and run all over the place climbing up walls, dodging all over. Tactics, movement, placement of attacks all in real time can be quite challenging and fun.

The main adjustment you may have to make as a new player is that it’s not particularly hard, nothing like Dark Souls, but when you go after one of these big beasties, you have to go all in.  You can’t just walk up to it and start whacking away and expect to kill it or even survive.  The game forces you to take a very planned approach to your take down.  Do you need a shock trap? Do you need to paintball it a lot because it runs a lot?  What special damage types or effects does it generate that you need special armor/potions for?  Can you take it alone or do you need help to draw aggro while you climb on it?  Do you have weapons/damage types that can hurt it?    there’s a lot going on with each of the monsters. Some even transform during fights into either a super mode or a weak and running away mode that you have to deal with.  It truly engages the dexterity and the tactical brain in many of the same ways as Dark Souls and it’s FROM ilk.

In addition to the boss monsters, there are mook monsters and gather quests, but they are really easy (so far at least) even the annoying egg gathering quests. Fun filler when you want something not so intense for a bit.  Soon you will be back to take down the big guys though.

Item Management
As a former Diablo 2 Zyel and current Torchlight 2 player, I do enjoy light item management in my games.  I’d say MU leans to the hardcore item management a bit rather than casual.  Armor does a lot, augmenting skills and having slots for some sort of gems that I’m not sure about quite yet.  There are a lot of options for armor and weapons in the game and of course the armor aesthetics are critical.  Killing enough Gore Malgala to have a full set of armor is quite a feat.

Weapons are similar and I would describe your weapons set you choose as your ‘Class.’  So you can switch classes at any time, but then you’re going to need to build a suitable weapon from Monster Parts to match and that can take farming.  From what I’ve seen, many players have their main weapon set that they are best at and a secondary for Multiplayer support or role specific.  There are tons of different weapons in the game, and each type demands a specific style of gameplay.  I run two weapons at once, despite lindybeige, and it’s very unique even beyond just constantly attacking in that you can power up your chi or whatever it is and then go into a sort of super mode and then go into a super mode on top of that if you play it right.  While unique, the weapons are not complex with the exception I think of the Insect weapon where you have a big sword with a bug on it that you can send to attack or gather items from the monsters themselves.

Summation

The 3DS XL (new version) is an amazing piece of hardware that I’ve just scratched the surface on in terms of games.  Monster Hunter 4, being THE game for the system above all others is quite simply a reason to buy a 3DS in the first place– likely, you may not need any other game for the system.   The fact that it plays the old DS games like Disgaea and Advanced Wars no problem is another big bonus, because a lot of those games are cheap as shit these days.

BLOOD RAGE

There was a month that I backed too many kickstarters and there was complaining.  Then I saw Blood Rage and backed another one…

Kickstarter info is going out, and I just wanted to post a couple pictures of the sculpts:

RAVEN CLAN!
RAVEN CLAN!
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Serpent Minges!

Mad Max!!

Holy Fuck. That was film of the year. Like an exultation to the gods of War and crash up derbies.   The film blew the doors off of anything I’ve seen in years.  Like matt said: ‘they knew what they had to do and they did it.’  Despite all the violence, it wasn’t a gorefest and only had a small bit of nudity (from a distance even). There was one gross-out scene to really solidify the bad guys as real cunts, but that’s about it.  Don’t want to spoil anything by writing too much, so go see it now!

Also, it was an awesome representation of 80’s brit-punk styling throughout. Despite some shit-assed 3d glasses I had, I’m going to need to see it again and again.  Too bad I sold off my set of Dark Future… oh wait, that’s right, the rules sucked.

dark future

Black Angel

Scott sent me this. Some film that shown before Empire Strikes Back in the UK that was lost ever since. All in line with cheesy fantasy from the 80’s except it’s very Tarkovskyesque.

Feng Shui 2 looks gorgeous!

I kickstarted this for the love of Feng Shui and the Zman/Daedelus Shadowfist.  I got the beta-PDF early and just didn’t have time to go through it.  Recently the real-deal PDF has come available and I’m just starting to crack open the rule system. I thought it would be near exactly the same, but there’s a lot more going on than before.  The few of you that played with me years ago, it was all about the single action value– say you had Guns 17, that was pretty much your most important stat (a bit like Diablo 3’s failed design with only DPS making any difference at all) and while the game was never boring to play, there was no true difference in characters with a couple exceptions.  Also the stunting sucked in retrospect, but at the time it was a really awesome new mechanic.  The new version seems to have a ton more going on with each character archtype, of which there are TWENTY SIX.

Here’s a shot of the Big Bruiser.  As soon as things settle down again, I’ll be grabbing people to play this either on Roll20 or IRL.

Fengshui2big

Post-modern Westerns!

The Western genre ain’t dead, it just needs some creativity applied to it.

hateful-8-poster

Hateful 8.  Getting close!  I’m glad Tarantino went through with this after the script leak.  This will be glorious.

bone-tomahawk

Bone Tomahawk.  Looks BADASS and I do believe it is a horror/weird West tale (check the lower right part of the image…those aren’t Apaches!).

 

Finding deals!

I walked into a game store that I haven’t been in for many many years, if ever (I can barely remember) and it was a religious experience.  This was a real game store with new board games that were vastly outnumbered by old ones of every kind you can imagine.  I perused the shelves and among the stacks found a copy of Warrior Knights: Crown and Glory expansion, which has been out of print since 2009.  I haven’t been able to find it for a decent price for years.  I picked it up for retail at 20$, but it goes for $70-120 still in the shrink online.   Sweet right? But the problem is, I don’t like the Fantasy Flight version of Warrior Knights very much. Both times playing it was a bit of a chore– like a bad version of Shogun or Wallenstein.   However, from what online nerds say, the expansion is essential to making the game good and the base game should never be played with out it.  I’m at a bit of an impasse.  With similar titles that I know play well, like Fief and even Game of Thrones (not a very good game, but easy to pull out because people know the backstory), Warrior Knights would be tough to get on the table.  What’s more I have the old ’87 Games Workshop version to boot!  So sell it, or keep it in the shrink– or play the fucker?

The point of this post is to note what an actual game store should be like.  Front face has new stuff everywhere, this is the stuff that will flow through the store like MTG and Dead of Winter and various 7 Wonders and Catan expansions with whatever RPG’s are hot enough to be on the shelves (likely soon dominated by 5th Edition based on feedback), but I see no reason to have a large area for old ass games, RPG’s and general gaming crap to sell, and to have a trading system for gamers to get rid of their old stuff.  Because game stores usually do not occupy prime commercial real estate, as they are destination stores that people will go out of their way to go to, the pressure that everything on the shelves has to flow out of the store within a month can’t be too high?

While focusing more on old stuff, this place I was at today is the type of store Napoleon’s down in Milwaukee used to be like.  They had an area in the store where they would place stuff that they had bought from people or traded, and sold them at fair or low prices.  Checking that every few weeks was nearly always a gold mine.  For example, I got an entire first edition wood elf blood bowl team for 15$.  I picked up a stack of old modules for basic D&D for a song as well.  Store was happy, they made cash, I was happy as I got something not easily found. This is good.

Battlefleet Gothic TEASE

My question when seeing this and the fact that Total War: Warhammer is coming out soon is when will the Games Workshop IP exceed in popularity the entirely derivative work by Blizzard Entertainment. Starcraft is played out, Diablo 3 was a complete mess from the story perspective and there hasn’t been anything original from them…ever really. Warcraft 3, for all it’s awesomeness, is just a derivative of Warhammer in the end.

GW has had some strange and capricious relationships with development houses and video gaming in the past, and who knows what the future will bring. Looking at this trailer though we are reminded that while Blizzard has the copy-cat Samwise, GW has both John Fucking Blanche AND Jes HOLY FUCK THAT’S AWESOME Goodwin.