Auralux 2

We need to face facts, despite the size of the Iphone 6+, it’s still not a very good form factor for gaming.  All the really good stuff, with a few exceptions, is on the ipad (or the 3DSXL!).  Mostly I can’t read the stuff on the iphone (I want to say — “anymore” here but it’s not that) since the screen size is still super small, and they just don’t do the type big enough for most games.  While I liked quite a few games for a short period, many got too annoying at the screen size to really bother with for long, including, unfortunately, Heroes of Normandie.

So I’m left playing Tigris and Euphrates, (cheating) Backgammon, King of Dragon Pass and now and then, Ascension.  For those with iphones and no ipad to play actual games on, I want to point out a game in a genre that I thought could not be done at this size: an RTS!

Auralux 2 is a stripped down RTS game with a lot of stuff going on for all it’s minimalism.  The staples are there: real time attacking and moving fleets, building up fleets and timing.  The setting is an abstract space war.  I thought that there was no way this could be anything good seeing the istore entry, but it is and quite addicting at that.

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all blue

What’s good about it?  It’s an RTS on the phone for starters, and because it’s so minimalist, the controls are super easy.  Tap and drag is pretty much it.  There’s no base building per se, just minimal upgrades and moving fleets.  For the basic gameplay, everything is awareness and timing.  When to attack, when to defend and build up, and when to move a fleet to a strange position for a ‘drop.’   I figured from the demo I would play just a little bit, but then it got real addicting once I tried some of the not-free constellations.  They have some really odd stuff, like moving planets, super novas and the like.  This adds some tactical challenges that are not present in the free demo so if the demo doesn’t totally grab you but you like it, grab one of the constellations.

The game is relaxing, but it does get very difficult at the INSANE stars within a constellation. I’ve only beaten the base one and the first Constellation so far.  There’s one level I just CANNOT get past currently.

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Best thing is that it’s free for the basic game and just a few bucks per constellation (about 8 levels each) after that.  I’d recommend getting the free version and then one constellation if you liked that.  If you can finish all levels in that constellation, you are probably going to be itching for more.

A rare occurance: an iphone game recommendation!

Gamehole con and Game of Thrones: Iron Throne

Gamehole con in Madison is growing.  Though a local Wisconsin con, it’s very professionally run an organized, with good swag and lots and lots of gaming.  This year was definitely bigger than last year.  It seemed a little crowded last year, but it was actually crowded this year.    We were there on Friday and Saturday for most of the day.   We got in a meh 5E game (it was for new players, so we probably should not have signed up) and a game of the new Game of Thrones: Iron Throne FF game on Friday.  Saturday was all Tom Wham, with 2 games of Felician Finance and a 5-player game of Feudality (with my 6 year old kid).  I got some food poisoning on Friday night, so felt like shit for part of it.  The food trucks at the con were great (I don’t think my food poisoning was from them).

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Game of Thrones: Iron Throne

Matt picked this up the day it came out in stores.  Iron Throne differs from FF’s CCG and strategy board game takes on the game in that it uses a modified version of Cosmic Encounter to resolve the conflict in Westeros.  It’s not heavily modified, so Cosmic Encounter players will have little problems picking it up.  People that have never played CE before may have a bit of a brain shift as there is no map to fight over and the win conditions are different from many of the other GoT games.

How does it play?  We got in a single game on Friday and I can speak to the changes from CE but not too much on how a big 5 player knock-down drag out game will be as we only had 3 players.  First, your planets in Iron Throne are your characters and they can get killed.  Second, you have a faction and a leader of that faction chosen from your characters. Depending on the leader, your faction will have a different uber power.

Unlike CE, your goal is not to put your influence on characters (planets) but spread all 5 of your influence to other player’s faction boards.  While this is similar to CE, it’s worth noting that, as far as I can tell, there is no way to remove influence once it’s placed.

Characters each have 4 power on them to start (like CE ships). This can go down and up, but unlike CE, if the power on a character ever goes to zero, that character is out of the game.  They can no longer attack or participate and their character cards in your deck only count as a zero attack card.  Power flows back and forth from the faction’s leader to the character based on what’s happening in the game.  Factions usually have 24 power between the leader and characters, but this can change.

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The Flares from Cosmic are now included in a faction specific deck that each player has.  The faction deck has your attack and negotiate (called Truce) cards like CE, but has a set of what are essentially Flare cards that are tied to each character in your faction.  Each attack of defense must involve one of your characters, and in each encounter, you can play that character’s ‘flare’ card, or that of your leader, to effect the outcome.  The powers on the cards are pretty wild.  My favorite during the game (as Baratheon) was the Onion Knight who allowed me to change my played card for any attack card in my hand instead.

Other than picking your faction, you have to choose one of that faction’s characters as your leader.  That character cannot die, and his or her ‘flare’ cards are always playable.  The rest of  your leaders can be killed during the game.

Challenges work similar to CE with some subtle differences.  Offensive and Defensive allies can choose to join either side with one of their characters, and the helped player can decline the help (rather than the other way around in CE).  Attack cards and Negotiate cards are in the game, but no other types (no Kickers for example).  The number range caps out at 20, and doesn’t hit the higher numbers like 30 and 40 that CE does.   This means that what you bring in terms of character power is a lot more important at times than the cards played.

Truces and Negotiation work a bit differently in Iron Throne as well.  If your opponent plays an attack card and you tried a Truce, you lose but you get to take  a hostage from all the players on the winning side.

Hostages are cards taken from another players hand or their deck.  Sometimes you will get trash, but other times you will grab a character card or one of the high attack cards.   In our game, Dan was sitting on Matt’s 20 attack card the whole game.   Hostages can be traded as part of a deal or any type of discussion.  Hostage character cards give leverage over characters, as they can be used to do 4 damage to that character, which in most cases will take that character out of the game.  This is good to do to the clear leader, but in Iron Throne, as in CE, your enemy today will be your friend tomorrow, so ham-stringing a potential ally later in the game may not be the best idea.

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There are also mechanics to reduce a factions overall power by cutting down the crowns that they have in their pool, either on their leader or on their characters.  This is a bit like removing ships from a game of CE, except it has the added effect of making characters more vulnerable to being killed.

The main factions are all represented in the game, and there is a good sense of asymmetry with the leaders and the different flare cards that characters have.  This is not as variable as CE, but I think that’s just fine.  The factions are internally diverse, with 5 potential leaders within each faction (so about 25 ‘aliens’ included in the game).   No, it’s not a new DUNE, but Iron Throne is a keeper.

Felithian Finance

We got in on one of Tom Wham’s game sessions during the con and played Felithian Finance.  Great game, should be officially published!  It’s essentially a stock market game which seems super boring to even imagine, but it’s not.  It reminds me of a goofy version of Sid Sackson’s Acquire with a lot more randomness and fun.  Where Tigris took Acquire’s concept to mechanical perfection, Felitihan takes the abstract concept of ‘companies on a grid’ and turns it into something definitely Wham-esque.

The basic play is buying stock (secret or open) and then starting or increasing the size of companies on a board.  Dice are rolled and if the number comes up on top of a company, it starts paying dividends.  Players get the stock price (which they control to some extent) and dividends (which they don’t control) at the end of the game.   The game has a lot of interesting choices and is very quick for the depth– only about 45 minutes each game we played.

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Game Hole Con tomorrow

Matt and I and others are off to Game Hole Con tomorrow for some 5E, wandering around and a game with Tom Wham. Should be great fun and I am bringing the new Cosmic Encounter / Game of Thrones mash up board game to boot. See you there, fuckers.

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Happy Halloween 2016

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heads jawes uzimaki witch1

Ah the scary stuff, the horror movie discussions on the interweb tubes galore.

A scene for the Ages from Omen II.  Probably the best scene in any of the films aside from that chick jumping out of the window at his birthday!

 

Blood Bowl stuff!

Here we are, 13? 14 years since the last officially published version of Blood Bowl and finally a new edition is nearing release.

Stuff from the unboxing:

Watch that. Templates are plastic for scatter. Comes with 12 players per team, so you’ll need another sprue for an entire team of 16. The minis can be put together without plastic glue. The bases are BIGGER than we are used to but they have pegs for the balls! The pitch is pretty much awesome and double sided. That’s the main thing people have had to make from scratch if they couldn’t find an old version. Looks beautiful.

Odd and cool stuff:

Comes with a D16 dice for generating players getting hit with stuff, so no more chits!

Biggest thing is the RETURN of the special play cards. I loved these from the original game though they did cause problems in tournament play (serious tournament play that is). The design of these is critical.

All in all:
Fucking awesome.

More types of bad rolls to laugh at players for

Mild finger pointing.
Mild finger pointing.

To hit rolls, spell casting failures, botched sneak rolls, now we have recovery rolls to jeer and laugh at other players when they fail, especially since in some situations PC’s make a huge effort to supply healing potions, roll skills to stabilize fallen compatriots and then, they roll their recovery like this!

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Thank you, 13th Age.

Comic stuff 2016!

Sheet. I haven’t posted in a long time here. Work has been kick me up inside the backside and I pretty much come home, do stuff I have to do and then veg out in Fallout 4 then it’s up early and back to the grind.

First, I found on drive thru a  FREE updated version of FASERIP.  This is that old yellow box Marvel game TSR put out that we tried to play instead of Champions or TMNT for once… and at 12 years old or so, failed utterly.  I owe it to myself to try it some time as I tossed the yellow box and contents into the garbage about 10 years ago.

I’ve read some comics recently, some good, some bad, some in the middle. Needless to say, the superhero genre is only loosely represented in what I like to read.

Legacy of Luther Strode

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This was an interesting series, 6 issues, and the very end of the Luther Strode series (really?).  Tradd Moore’s art is unique and very clean. The first few issues were excellent, though light, fare.  However, near the end and especially the last issue, It was a bit of a let down, just not dense and at the end of the last issue, I was like: why did I pick this up?  I felt like I missed everything and had no idea what the characters were talking about when they were talking and not throwing down.  However, many of the fight scenes in these are fantastic.  Maybe you had to know all the characters first?  Looking forward to more Tradd Moore stuff though after this taste.

 

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LOW

I liked this book a lot, until the mutant mice appeared and then… I just kept plodding along with issues. I’m hoping it concludes.  It had moments of absolute brilliance early on. Tocchini is amazing.  Read about the first 12 issues.  Then stop.

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HEAD LOPPER

Adventure Time style art and Ultra violent viking shit.  What’s not to love?  It’s a lighter book (what did you expect?) but quality through and through.

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BPRD

This series has been going strong for awhile now.  I picked up some of the older trades in a used bookstore a few weeks back and was very impressed.  BRPD is an offshoot of HELLBOY: this series is the fish guy, the fire girl and some others who are paranormal investigators and destroyers.  It’s a bit like THE OTHERS board game or Xmen vs Cthulhu, and of course, could be compared to League of Extraordinary Gentlemen with a lot less tracking of allusions! Recommended.

The FUTURE

Looks like fans of Moebius and Numenera/The Strange has another friend in Rick Remender with his upcoming comic: SEVEN TO ETERNITY. First issue looks like it’s out now.

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