Look at that cover and tell me that isn’t going to be scary? It’s for Mythras (Luther Arkwright specifically) so look for this at my gaming table or roll20 shortly after it comes out!
Author: littlemute
New Wisp Album
I missed this when it first came out earlier in the year. It’s under RWD and short but has some great tracks. Like Aphex Twin, we have to watch Wisp closely for what name he’s going to release under!
Older person birthday
I decided to have a party at my house instead of going out to a bar (a gaming bar that is) all day this year. It worked out well. My old place was too small to ever have anyone over, but the new place has a bit more space and we had multiple games going at once! We played a lot of stuff and people got drunk and the kids all sang me the cat licking the birthday cake song instead of the regular birthday song. I did get the regular birthday song sung to me but in GERMAN earlier in the week so it’s OK.
We played a great game of Quartermaster 1914– very tense and fun. I missed out on a game of Secrets, but played Ethnos and A Study in Emerald instead. The capstone to the night was a seven player Cosmic Encounter game with what I think is all new Aliens (Nanny? Cloak?) on account of me getting the Cosmic Eons expansion for my birthday that day. As always, Cosmic proves to be the best board game ever made. Can’t ONLY play just that one game, but it’s just the best.
Meanwhile, the kids all got to playing DCC with my now 7 year old running it. He has not begun to understand that it is not a competitive game so put the hapless first level guys against an AC 18 Owlbear that ripped off limbs on a whim…
Pictures:
Gencon 2017 – that’s a wrap!
It’s Sunday night and I’m beat. We were up until 3am playing a cracking game of A Study In Emerald wherein MOUTH failed to disclose via his actions in game which faction he was on due to rather erratic play. I was in the lead after destroying a couple royals but the Loyalists could have pulled out a win if they crushed my partner in restoration who was down to a single agent on the board. Mouth, shockingly, played a card to push the Loyalist War Track up to 10, ending the game, at which time he revealed himself to be a Loyalist. This after murdering another Loyalist player’s agents with the Vampire (Matt’s). Madness.
ASIE is a fantastic game, every time I play I get better at it and it gets more fun!
I spent some cash at the con, needless to say. Notable stuff I picked up: Decision at Elst, a Squad Leader starter kit campaign, SECRETS by Eric Lang, Ethnos, 1914 Quartermaster General and I went ahead and spent the 30$ to get the board game geek exclusive Blood Rage miniature (Hili).
I got to see CMON’s Rising Sun played, and saw someone walking around with a copy (they won it in a charity auction) so I think Rising Sun may be closer to shipping than we have info on from Kickstarter. I also got to see Massive Darkness played, which, while I kickstarted it, I’m not totally sold on the co-operative gameplay yet. Nice minis though right?
One odd game we got to play was Mr. MeeSeeks (from Rick and Morty) which is pretty great if you can play with girls and are drunk. It is not an all-guys game WHATSOEVER. I saw, but did not get to play Anatomy Park, also from Rick and Morty.
RPG’s were fun but a bit scarce this year. I played in an excellent game of Mythras based on the 80’s sci fi world Luther Arkwright. I’m going to pick up that book and see if it will work well for a BPRD style game. We played as Luther, Rose, another sex-addict character from the graphic novel, the Avengers (emma peel, johnathan steed) and Dr. Who (8th) in a sort of murder mystery, find the bomb game with dueling psychics and science! It was great fun.
My Mythras game was set in 1648 during the battle of Roicroi and the characters were Walloon deserters from a defeated tercio who fled into the town only to find it very strange indeed. Everything ended with a double hendersen and I feel I did a good job for only two hours of play.
The following day I ran Sailors on the Starless Sea, a DCC funnel adventure) for a big and rotating group of people who got exceedingly drunk during the affair. It was a lot of fun for me to try to manage the chaos, but it became too loud with the yelling for anyone to hear, so we didn’t get the adventure done on account of gin and the like. Someday I will finish running that all the way through: it is a pivotal module for DCC fans.
My favorite new game of the Con is probably Ethnos, but I really like Quartermaster General 1914 as well. We played about half a game of that and it clicked for all the players (too late at night though!). We’ll see which of those get more play. Ethnos with 6 players is really difficult to manage as a euro.
My favorite non-gaming thing was the Museum. I hope they do that every year. We get a mini one every Gary Con, but this was gencon big and had a ton of really cool stuff.
One thing my brother said on the way home was that Gencon is an anomaly from normal life because everyone is NICE. Packed in to a dealer hall, destroyed bathrooms and feeding areas you’d thing there would be dickheads and fights and yelling (remember, a LOT of people are drunk and high at gencon, like any other convention) but I never saw a single thing that wasn’t nice. That is really saying something, especially sitting in the Trump era where people seem to be going out of their way sometimes to be total cunts.
Pics are forthcoming. Now back to the grind.
GENCon 2017 day…. uhhhh
i guess it’s Saturday already. My Mythras game went well despite fucking up and signing up for only two hours rather than four. We tried to get through The DCC funnel sailors on the starless sea but near total drunkenness ensued and the characters were left on the ship ready for a TPK, which was awesome. I’m going to make a big picture post when I get back home.
Gencon 2017 Day one
Man it’s crowded. The exhibit hall was packed to the gills like a Saturday and it’s Thursday! Twilight Imperium 4 is the big release at the con this year so far and it’s just not my cup of tea being 8 hours of turtling and whoever was able to win the role selection for vps mini game wins in the end.
Lines are long. People smell. My secret bathroom is overrun and the toilets are heated. Gencon.
Necromunda news
Been a long time since we’ve heard anything about Necromunda out of GW. This was posted today to the Warhammer Community. Not a lot of details on the game itself, but you can see the minis. Much bigger, on bigger bases. Sort of like going from 25mm to 28mm heroic to 32mm. Most of the original Necromunda line was good, but not great with the exception of the Eschers which appear to have been sculpted by Jes Goodwin himself. I’m looking forward to seeing the rules. Hopefully they don’t oversimplify (AOS) the game and leave it close to the original. Like I’ve mentioned many times, I think the W40k 2nd edition close combat system absolutely rules and should have been used for Mordheim as well instead of what they came up with. Let’s hope enough of 2E lives on in the new version. In any case, we will get new minis and terrain!
Updated rumors: Will have eshers and goliaths in the box, will not be IGOYG (i go you go) but will have IMPULSE move/act like AT-43. Will have skill trees, etc. Again this is just announced today.
Check here for where I got this info.
Dunkirk
Finally got to see Dunkirk last night and it was most excellent (in 70mm no less). No over dramatizing, nearly zero dialog and a sheer focus on the visuals was how I would describe it. Also, a patriotic film for the stiff upper lip British. I don’t have to much to say about it except it was superb and you should go see it.
A key thing for me in the war films is the attempt at historical accuracy in the uniforms, equipment and dialog/actions of the characters. For example, Americans hit the dirt when they come under fire, whereas Germans and Russians typically did not, they would stand their ground (within reason, they weren’t stupid) and return fire. Undoubtedly, the Germans likely thought that the Americans were breaking immediately after coming under fire, but were very surprised to find that they were simply hunkered down to assess the situation before getting stuck in. When you watch war movies and this doesn’t happen, it’s quite off-putting to say the least. I did not have any points in Dunkirk where I was thrown out of the film due to some gross historical inaccuracy.
While not an aviation buff, my favorite parts of Dunkirk were the plane sequences. Maybe it’s because it’s the only fighting in the film, but I more that they were shot beautifully and as far as I can tell, extremely realistically.
Lastly, let’s talk about what happened. The Germans came through the Ardennes forest, past the Maginot line and were spewing all across France faster than anyone could have possibly imagined (remember these guys were still thinking WW1 static defense tactics and likely had no idea what Guderian had up his sleeve even after the invasion of Poland). So they trapped the British and French at Dunkirk, but didn’t send the army in for the final blow to capture the remaining brits/French. Why did that happen? Popular opinion was that Hitler was feeling friendly with the British and wanted to come to terms, and this is entirely possible if Hitler had been fighting a war for limited objectives; this would make sense. That is, the Germans invaded France for the same reasons they did in the Franco-Prussian war– to re-unite what they thought was greater Germany and throw off the yoke of debt for WW1. Letting the expeditionary force go across the channel in that context would have been fine, as Hitler would have made a separate peace with France, acquired territories that were stripped of Germany after WW1 and everyone could have gone home (and waited for the Russian invasion of Europe most likely). Yet, Hitler was not fighting a war of limited objectives– he was out to put Germany into a war for all the marbles, of total conquest of Europe. I do not believe and facts seem to assert as well that he did not hold the leash of the blitzkrieg to make nice with the limeys. I think two things happened: either the Germans on the ground got nervous (I know this is unimaginable based on what you’ve seen in most war films since WW2, but if you read the direct sources, especially Guderian, this happened a lot) or they ran out of gas for a full assault. Gas is like a tether for the blitz and if you overstretch it, you end up in fist fights with the enemy while your tanks sit in the mud (see the sequence in Patton) and that may be just what the situation on the ground was: tanks in the mud.
What this leads is to is the question as to the ability of Germany to actually attempt a cross-channel invasion if the British army had survived, or if it had been captured. Based on Guderian, the frustration of the logistics of that attack may have been the final straw for Hitler to foolishly attack the Soviets (remember, as I said above, it was total war and not for limited objectives), at which point any conflict with England and her allies was simply a side-show to the greater conflict between Germany and Russia. So it follows that the Dunkirk disaster, a disaster from the the German perspective that is, could have precipitated Hitler’s choice to attack Russia, making Germany’s ultimate defeat assured. And yes, I believe if the Germans had treated the Ukraine situation very differently than they did (the Ukranians could have been a buffer state between Russia and Europe as the Germans could have come in as liberators), they may have been able to hold off the Soviets enough to start planning another invasion across the channel, but by then the Americans were not just lend-leasing, but actively part of the conflict.
WipEout Omega Collection splooge
I think my balls blew out the back of my ass about halfway through the first track. I’m not on a PS4 Pro nor do I have a 4K TV but holy shit the game looks good and 60FPS NON STOP, with no stuttering that I’ve noticed at all at any point/any speed.
There are oodles of game modes/race modes –combat only races where you score points for damage done over a period of time, races without any weapons and of course the standard races with weapons and a finish line. Most of the cars are locked when you start the game, so that puts you on the mousewheel right off the bat. There are combat, speed and manuver racers for each of the companies (Auricom, Quirex, etc. along with a few new ones).
Pretty much an essential title for the PS4.
And it’s always fun to go back an look at all the designs and art from the old games (by the Designers Republic).
Unrelated splooge picture so you understand a bit more of what I’m saying here.
First play, new 40K
Eight editions and I’m still rocking the 1986 beakies. Anyway, I’ve never been a serious player, but dan and I gave the new edition a spin last weekend.
8th ed. is very streamlined with very simple mechanics where once there was a lot of fiddly stuff. Gone are templates for flamers, explosions and the like and they are replaced with a flat or rolled number of hits to the unit in question. You can premeasure ANYTHING which is one of the things that made 8th Edition Warhammer Fantasy better than all previous versions. All this simplification was likely to improve speed of play and allow for very large battles. At just over 1000 points for the game, it was plenty large for my tastes.
Command points are a new thing to 40K 8th edition, something borrowed from AT-43 and I believe they are now in Bolt Action as well. In the new 40K, they allow a reroll of a die when expended at certain points, pretty much like Blood Bowl.
One very interesting thing we used were the new “Open War” cards that lay out a scenario’s objectives, special rules, terrain and the like without rolling on various charts. These were pretty neat and would work for any edition of the game.
So how did the game go? It was a ‘grab the objective’ game except that the objective didn’t show up until turn 3. While I was able to get some casualties on the Eldar, the main thing for me was holding off teleporting on my Terminators until after the objective dropped. It’s unlikely anyone will get Terminators off an objective in a couple turns. Dan’s rolling was TERRIBLE so there wasn’t much he could do in the end.
Close combat, which is a big thing in 40K despite all the guns, is similar to the old games (chargers attack first, then defenders attack back) except that failing morale checks means removing more casualties as if everything was like the undead from WFB. This is a pretty elegant solution to remove ALL instances of units running away, rallying and then coming back into the game. That said we had two close combats that went on and on round after round for awhile, with no clear winner.
I do not like that small arms fire can damage heavy vehicles (i.e.: non open topped or light transport vehicles) so that’s really odd to have someone shooting a bolt pistol at a Land Raider and have it do damage, but that’s my only real beef with the game.
Overall while I like 2nd Edition 40K the best (which fuels Necromunda and Gorkamorka), 8th is very sweet in it’s simplicity without devolving into the Age of Sigmar level.