This looks really sweet! Out soon from Chaosium.
This is what started it all for us back in the day where we put away the childish D&D hero fantasies (only to return to them many times later) and got mind fucked by Byakee.
Since Google+ and the OSR movement are going away in a year after G+ closes down, there’s a lot of pre-shutdown nostalgia already for the OSR, though the movement will go on for another year (until the day G+ shuts down for good, then it will be gone outside of Garycon and Gamehole con).
The questionnaire below was posted as a nostalgia piece that bloggers can fill out to have some feels together now at the end and for the posterity of the movement. The OSR had a good run, and G+ was entertaining to say the least.
In terms of content that the OSR produced, there were some good adventures but I think 90% of the ‘hacks’ people put together were in some issue of Dragon magazine from 1978 – 1985 but people were just too lazy to find them and tell the people that what they were suggesting had already been done before.
OSR Guide For The Perplexed Questionnaire
1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:
All of the LotFP Grindhouse GM’s book.
Prince Charming, Reanimator
Advantage / Disadvantage from 5E
LotFP stuff sitting on the shelf in the game store… I think.
FENG SHUI 2!
Dungeon Crawl Classics and especially the LotFP stuff by Raphael Chandler
I like Tenkar’s hounding of that pencil dice guy.
Venger Satanis. Runequest 6.
Design Mechanism’s blog
A lotfp pocket mod character sheet. A funnel for DCC. A monster for lotFP that was never published.
Lotfp, DCC, 13th Age, Mythras
You’re trying to find players to play Dungeon World at Game Universe.
Greg Stafford, a huge visionary in roleplaying games and founder of Chaosium passed away in his sweat lodge yesterday.
This is a bit more sad since Runequest and Glorantha got beautiful new editions this year, yet the man had a pretty awesome run as a game designer. While we (unfortunately) did not get into Runequest as kids, we definitely did the Call of Cthulhu and a little bit of Elric. The BRP system (designed by Steve Perrin) is the best RPG system (in it’s modern forms) there is and we all owe a great debt of gratitude for years of excellent gaming with Call of Cthulhu as kids and gaming to come with Mythras and Runequest.
Stafford came up with his ideas for Glorantha while at Beloit College, proving yet again that Wisconsin is where all the critical RPG ideas came from and will come from in the future.
What’s more, without Glorantha/Runequest there would be no Warhammer Fantasy Roleplay and likely the Warhammer old world and 40K would be VERY different than it is today (discounting Age of Sigmar entirely as it’s fluff is basically fanfic).
Mandy, Mandy, Mandy. There is one film per year that becomes your gang of freaks’ “movie of the year.” Doesn’t matter if it’s a quality film, doesn’t matter the genre, the actors or the amount of swords and TITS included (usually prerequisites though…). It just has to have an effect on your group in a meaningful way, even if it’s arguing. Examples of this are Fury Road for 2015, the VVitch in 2016, Get Out for 2017, Hundra for 1983, etc. It’s only September, but I’m feeling like Mandy is already a strong, strong contender.
This film came to my attention when the trailer hit and moreso on account of strong rotten tomatoes score after Cannes. When the trailer hit, I watched it like 4-5 times the first day, then again the second day while whoring around the trailer to others whenever possible. This film pretty much aims straight at Appendix N people and it hits like a Sniper Elite NUTSHOT. If you like weird ass horror, HK cinema crime/revenge films and dig a bunch of stuff from Appendix N, you will cream your jeans on this film. If you grew up in the 80’s as well, this will be an enlightening experience as the film is like an extended music video from 1983 or so.
So go see it. The film will likely be out of theaters until award season at least as it’s likely going to be up for something and then get another stint in the theaters again. Stop here if you don’t want spoilers.
The Film and stuff I liked
Stuff I didn’t like
Why didn’t Red kill the young whore-cultist girl? She was party to everything and didn’t help Red for shit at any point.
What was the double moons and alien landscape at the end of the film supposed to indicate?
Why didn’t they kill Red when they had the chance (twice!)
Where did they get that VAN? Where did they find that HOUSE?
I got some Blood Bowl in last weekend, and it was my first game with the 2016 version of the game. I know the game back and forth, but man it’s been awhile and I had to look up a few rules. I forgot that dodging and picking up the ball are automagically +1 at all times and a couple little things here and there.
I used the humans and my homie had the orks. We used the total stock 11 player teams that come in the box. Suboptimal? oh yeah. Still a fun match up? yep.
My complaints about the Human and Ork scupts proved to be true in game. Even with the human team completely painted, it was nearly impossible to tell the Blitzers from the Lineman. I like the lineman sculpts a lot for the humans and the thrower/catcher minis are totally fine but it’s critical that the blitzers are easily identified via their model on the pitch — and with the new human team they are not. Also, they are very BORING blitzers.
The Gary Morley humans from 1993 and the later human team by an unknown GM sculptor (~2004) have the blitzers in a different stance than the lineman and that helps a ton to sort out which is which during play.
The 2016 orks are a bit easier to tell apart except the Black Ork blockers and the Lineman look almost exactly the same. Multiple times during the game I had to ask: is that a Black Orc? Again the 1993 version of the Ork team had very identifiable silhouettes for the Black Orc and Line orc miniatures– despite the fact that the lineman were not very good looking in that set. The 1993 orc blitzers were awesome looking. Unfortunately, the orcs in the new Blood Bowl are super-Sigmarized, that is, they look very much like their Age of Sigmar counterparts with their… ‘rock armor’ is definitely not Blood Bowl.
For the Humans, Forgeworld to the rescue with the two new blitzers in their ‘booster pack’ that actually look like blitzers! With 4 of these, I think the human minis/team is quite good looking and functional, harkening back in terms of design to Ally Morrison’s human art in the original Blood Bowl rather than SIGMARIZING the miniatures like they did with the orcs. These are great…
All in all I think it’s a good set of blood bowl yet the newGW take on the miniatures is OK. Importantly, there are tons of alternate BB miniatures for nearly all the teams out there– nearly a cottage industry. These guys are where I got my Dark Elves from for the new version of the game.
Server had a crash and some posts (and some long drafts….) were lost. Going to try to wrastle them up from notes but until then.
Yellow Hair and the Fortress of Gold – Laurene Landon (Hundra!) in a crazy western.
SNK Heroines Tag Team Frenzy! what the hell is this… Terry Bogard has been transformed into a girl.
Information, Choice, Impact – from Chris McDowell (Into the Odd)
Importance of Art in RPG’s. This has some other stuff about FATE that you can skip over, but mostly it’s about GURPS and FATE and the issue with ‘generic’ RPG systems and their lack of direction around art. Mythras avoided this by focusing all art in the game on sword and sandal stuff (the base setting). Rob Heinsoo lists his artist for 13th Age as one of the GAME DESIGNERS (Lee Moyer) even though he didn’t do the system design– as the art is a huge part of the game. Think about Exalted 2E vs Exalted 3E for example. 2E is like “what is THAT??” and 3E is like – — ‘oh generic westernized Anime we’ve seen 1000 times before at this point, sans cleavage.’
Common mistakes in board game design. This is an excellent thread for designers.
And the first gameplay trailer:
May as well use the same post:
Not sure what it is, but it’s PROBABLY Rebel Galaxy 2. We’ve seen tidbits here and there on twitter from Travis Baldtree, but nothing official.
What would be great is if it was OUT TOMORROW!
Remember back when Fantasy Flight was an independent company and tried to go for the Dune license to make games and could not do it– instead making REX? While the engine to REX is the old DUNE board game one, the space kittys and frogs and stuff are a far, far cry from the Sardakar and Fremen of DUNE.
Out of print for close to 40 years now, Avalon Hill’s Dune is one of the best asymmetrical board game experiences you can have and holds up fantastically even today. We played it so many times that we ran through the entire set of player aid pads that came in the box and had to start recycling!
This week it was announced that Galeforce 9 got the license to Dune and will be making board games with it. Great news as they have done some excellent work recently with Sons of Anarchy (still real cheap on Amazon!) and succeeded there DESPITE the game being a licensed property.
Yet the biggest question is there: will Galeforce 9 be able to or choose to resurrect one of the best board games ever created? Will they be working with the original designers (the Cosmic Encounter guys)? Or will they try to make a totally different (and likely inferior) game to the original AH Dune?