d2 hardcore mraakairy – part 8 – wolfman

here is somecallmetim, the druid.


i respected him with the plugy mod once or twice so i could PUMP more points into werewolf shit. i thought at first the wolf form was terrible, but found out i just needed a FASTER weapon with some lifesteal and BANG, werewolf guy started to kill some shit! i’ve got a couple summons to help keep the hoard off my back, but mostly i just use the werewolf skill that adds life steal charge up for the first three attacks and then lasts for 20 seconds or some shit, that life steal plus your base life steal from weapons makes a nice punchy dude. also you get a speed bonus so you can run faster which in diablo 2 is WHAT YOU FUCKING WANT, you want to run around as FAST as possible.

funny thing, the temple vipers almost fucking killed me. AGAIN! fuck though guys man. fuckem.

video of boss kills HERE.

Best of the Master series gets a much needed reprint!

Released yesterday, IKUSA is the new name for Milton Bradley’s master system triumph Shogun (later Samurai Swords) produced now by WOTC.  I guess I should have sold my unpunched version of Samurai Swords a  few years back eh!?   While this is a must have, I feel this game has been somewhat eclipsed by Dirk Henn’s  Shogun.  To be sure, these are two very different games.  Herr Henn’s is a Euro take on the conflict and Samurai Swords/IKUSA is at the absolute apex of Ameritrash goodness.   Both are great in their own way, but Ikusa is longer, much more random and it’s objectives are to wipe the other players out as is the way with Ameritrash.  One has a cube tower and one has little plastic swords and the backfiring ninja!  I can’t help but love both.

Summer Reading: The Unfortunate Traveller

Free floppy hats for anyone who's left.

I did my time in college trying to get an English minor and why I don’t know, I knew I sucked real bad at the style of deconstructionist writing that got all sorts of ate up by most of the professors I had.  What’s more, lots of the kids in class had been actually exposed to the literary criticism quarterlies in high school while I, thankfully, had not.  The quarterlies is where professors from all over the place argue in the most exclusionary language possible outside of a medical journal over minutiae regarding subtextual male marginalism within some unfortunately phrased sentence from Spenser’s A View of the Present State of Ireland.   As a student, you have to read stuff that and write about it.  You don’t write about the actual original text at all, only about the body of work out of these literary quarterlies surrounding the original text.  I turned in at least two papers that got passing grades without ANY familiarity with the original work outside of contextual inference from the quarterlies.  Once you start down the deconstructionist path, your brain is always thinking in those modes when reading anything light and especially when plowing over something heavy: and this is madness.  My cure right after college was to read everything William S. Burroughs published I could get my hands on as quickly as possible– you cannot possibly deconstruct cut-ups from say Soft Machine or The Ticket that Exploded (there is no illusion of complete understanding to undo).  I found that Burroughs stood in absolute defiance of the paradigm of literary criticism I fell into (oh ya know, only as an undergraduate) and just blasted that shit away from my brain forever so as I could go back and read my Thomas Hardy for enjoyment and not to figure out if he was writing out of some cultural paradigm that needs to be studied (which of course he was and it does, but not by me).

However, I don’t regret as it was a good, though ultimately pointless, mental exercise to be sure; the bonus was exposure to original works that I came to love and have gone back to many a time. John Gardner’s Grendel, The Virginian and what I’m eeking through for the third time over the summer: Thomas Nashe’s The Unfortunate Traveller.  This is not an easy read, Latin all over the place, extremely archaic language left and right, page upon pages of ‘what the hell is he talking about’ abound, but I believe this is the first picaresque in the English language, and may even be the first novel.   The book is about a page named Jack Wilton who is telling his stories to a group of people in a public house. He has a bunch of random adventures, some which applies his cunning (convincing a captain he hates during a siege to surrender to the French and tell them he is trying to kill the King,  acts which get the captain instantly hanged) and others he just observes (a peasant religious uprising that is put down harshly in Wittenburg).  I compare it most to The Golden Ass by Apuleius (where a guy porks a ‘witch in training’ and gets caught and in trying to turn into an owl to escapte, turns himself into a donkey), except with Jack Wilton, there is no apotheosis, no redemption and in a way, no essential meaning to the stories he experiences– he just sees crazy stuff, rips people off here and there, and gets himself into some bad trouble (almost used as a cadaver in some experiment).  That’s it, it’s the stories themselves that hold their own meaning individually, and Nashe goes to town in some of them with scathing social commentary, but no overall point to the whole work exists.  If you’ve read The Golden Ass, and leave off the last chapter (which sucked anyway) where Lucius turns back into a human and becomes a priest of isis, that’s about what you’ll get when you finish The Unfortunate Traveller, but the road there is filled with the comedy of pillage and freaks and bloodbaths that only a picaresque can deliver.

d2 hardcore mraakairy – part 7 – easy time for paladin

daylabor proved to be a easy to use character even for a player that doesn’t really have any clue what the best paladin build looks like. i used holy fire mostly and then zeal and a bit of the fire resistance at in the MC esure place. pretty much you just run around punching shit until it is dead. i enjoyed the paladin and i feel at home with a punch non-ranged character. there were a couple close calls here and there, mostly the lighting enchanted shit, OF COURSE.

here’s daylabor stats and gear,

and here’s a link to the bastard in action.

top 5 from the wave

Though with Google+ around, it’s tough to see support for Google Wave continuing too long now, and it will be missed.  Here’s a set of the top 5 links from the last week from very mraaking wave.  Some are NSFW–probably the minecraft one as well because if you start playing it may not be safe for your worklife for a couple weeks.

Minecraft nerdery

Building Bastion

gif of note

Solved maze of note

a collection of henti word bubbles. Another gif that keeps on giving.

Rocket Raccoon in MvC3 Ultimate(!?)

Looks a bit different than back in the day.

Lots of strange choices were made in terms of characters for Marvel Vs Capcom 3 (Modok, She-Hulk?!) and the trend continues but it’s strange GOOD instead of strange BAD as the list was leaked for MvC Ultimate.  While a fun game, I just could not get past the new style graphics.  Instead of growing on me after detesting them as my first impression, I continued to find them shittier and shittier with every play.  I don’t know what that style is called making everything look like it’s lit up superbright (yet at night) but whatever it is, it just didn’t do it for me.  That said, the addition of Rocket Raccoon to the series roster is quite shocking.  As a poster child for obscure (while not indy) Copper age comics, it’s tough for me to imagine anyone but a few people even remembering the character.  I imagine there are some people that play fighters that are in their late 30’s– so this might be targeted at those few that do remember (as well as the equally surprising Iron Fist) as you have to be pretty damn old to have picked up the Rocket Raccoon stuff on the comic rack at the drug store (I was in 4th grade).

Summer Gaming Deluge

Well I had a week off and gaming got friggin’ done.  A lot of it.  Game after game of Shadowfist, two 5 hour + games of Talisman 4th Edition, Dragon Lairds and a weekend of  handful after handful of D10’s being thrown for Exalted to top the shit off.    Thanks to everyone that suffered through the debauchery, the rump-gasps, rank foists, dank, oppressive basement conditions and cursing as it was probably the most solid week of gaming I’ve had since 2004 or so.   To have two days in a row that consisted of waking up at 10AM, stumbling around trying to find food and the preparing for a few hours for another almost all nighter of the ultimate nerdery is really a gift that one at my stolid age and life-choices shouldn’t be allowed to have.

Shadowfist:  Some great games were played  and beatings delivered (as usual).  My only issue is that 4-player is the maximum enjoyable size.  Five player just starts to break down, not the game engine at all, but the ability for players to play with the intensity that a multiplayer CCG requires for that long of a time.  I’d rather get 2-3 three player games over the same span of time than one big-ass five or six player game.   My decks did OK, with the exception of my A-list deck, which did phenomenally well in the hands of some of the less experienced players (I never played the deck myself).  One player, we’ll call him STEVE, got Ting Ting, the Golden Gunman and Steven Wu out onto the table at the same time.   Even though he didn’t win that game, this was a moral victory forever.    The most interesting deck I saw out of the group was a horrific use of Bonechill by Mouth.

Dragon Lairds:  Becoming a favorite, though one person, we’ll call him SCOTT, wins every game all the time.  While this is derivative of another game (can’t remember the name), I wouldn’t play without the Tom Wham (and friends) art work.

Talisman 4th Edition:  Like Shadowfist, if you have more than 4 players, you’re just not going to be able to sustain the intensity over 5 hours of play.  Though the two games we got in were fun, I think that’s quite enough Talisman until the Dragon expansion is released this Fall.   The new horse deck is great as well as the trinkets and non-item rewards you can get, though I am still wrestling with the ability of players to gain Craft from monster trophies.  Overall though with more than 3, I would say this is just not going to be on the menu for a long time to come.   Notable is that someone tried to play the Monk (who got awful nerfed in the new version) and failed.  This is understandable when your only power is to have +3 to normal Combat.

Exalted: What can I say, I know the issues everyone on the internet has with this game and yet when we play it, it’s  hellaciously fun.  Not as much combat happened during the sessions we played compared to the last session with these characters, so only a hundred dice hit the table instead of hundreds and hundreds.  I’d been planning to run one of the (very few) published adventures (with some tweaks) for the game and it worked out well, inserting some of my own characters in here and there and decreasing the difficulty when an experienced RPG gamer pulled a Steel Reserve fueled newb mistake and wandered off during a dungeon crawl portion only to be jumped and nearly destroyed by one of the most obvious traps ever conceived.  While the combat has an awesome amount of crunch, I’m still not totally sold on social combat.  It’s interesting, but one of my players mentioned immediately: “if this is dropping my willpower, why wouldn’t I just instantly attack?”  Exactly.  In two instances of social combat from published adventures, both have antagonists that speak through other mediums so they cannot be instantly attacked (Return to the Tomb of Five Corners and Daughter of Nexus).  That’s telling about what players are apt to do during social combat when up against an actual enemy.  From reading the interweb tubes over the last year or so, and my shock at antagonists from the Scroll of Exalts with 50+ charms, I was thinking of converting the whole campaign to Feng Shui or FATE, but after these sessions I just don’t see the point.  I won’t mince words though that Exalted is a heavy bitch of a game to prep for and run as a GM, and as you get to higher power levels, well nigh impossible.

Realm of the Mad God

The character models sort of look like clothed scrotes anyway.

I was flipping through Google Chrome apps and saw this bad boy dubbing itself (as far as I can tell)  as a MMO fantasy shooter(?!).  The first part is bad, but the second parts (the shooter + fantasy bit) was too good not to check out.  It plays like Smash TV and has all the generic fantasy tropes you can imagine.  Of course it’s free, but you can buy shit in game as is the M.O. for every MMO these days.

After playing for a good 40 minutes or so it descended into tedium for me soloing around–especially since quests are for everyone on the map and can get gobbled up faster than you can get there to even see the enemies.  Sure I appreciate the permanent character death when you get shot from all sides, but it started to get tedious.  Then, out of nowhere, I got on what I’ve only heard described as a “RAPE TRAIN” and that made all the difference.  A rape train is a truly massive conglomerate of players, probably 100 – 200 at a time that run along a road way in a map zone as fast as they can shooting everything everywhere.  You can’t even see the enemy mobs that pop up before they are destroyed, let alone grab any loot that drops (you can’t see the ground— there are too many players on scren) unless you get off the train.  As there are  many high-level characters on the train, the mobs that spawn are superlative and give mass amounts of experience– but if you get off the train you can find yourself totally overmatched weeping all alone as you are surrounded and your 50 pixel character tossed into the permadeath pile.

Overall, an interesting game, it’s skill based and is completely unapologetic if you are fat fingering and get stuck between some rocks and killed.  Along with the perma-death, the fact that you can get GOOD at playing the game physically can be appreciated.  The game would be completely overlooked if it wasn’t in the browser, but it is, and it makes a pretty cool pick up game.