use this link to sign up for the xbox360 beta HERE and check video of the game here . mute i’m sorry for the post about a gaym that would be better if you could play it with a mouse and a keybOArd.

We all see the golden demon and all the GW stuff, Warmachine stuff, etc. Lead Painter’s League has a painting competition that includes everything from just about every category– and it’s just great to see bare breasted amazons painted up next to non-Warmachine/40K mechs, plus all the glorious historicals. Check out round 2 here.
And the obligatory picture:
We went from the best snow we’ve had all season to NO snow in less than 6 hours here Tuesday and today it was 60 again–so there went any chance of snowboarding until next December without a 6+ hour drive.
That said, I did get some runs in here and there and went four times. Mostly, the snow was an icesheet barely covered by the machine made, graded snow from the night before, but there were two days where the snow was in the “OK for here” zone.
This was my year to go off some jumps and do some funboxes. Failed. I went off one jump and crashed and slammed my knees on the first funbox I tried. So, yeah– next year when hopefully Jack Frost won’t be such a cunter.

The new Marvel RPG is all the rage this week and it’s only out in PDF format so far. It’s very Fate-like, except it uses a bunch of the funny dice like D&D and is very abstract where stuff like Champions/Hero (and Exalted) are very precise and crunchy. While I find it completely impossible to imagine running an actual superhero RPG with my group, I like reading about the systems. I’m a bit of a Systems Addict actually so I stumble upon stuff of variable usefulness. Yesterday my stumbling came across a post about the Marvel RPG initiative system by one of the FATE creators, and apotheosis followed.
Initiative is a tough nut to crack in pen and paper RPG’s because of turn angst. Ideally you want something that rewards players who have spent some sort of resource for their speed, whether it’s in items or their character build or even gotten a good die roll, but as RPG’s have moved towards characters taking ‘actions’ or a ‘scene’ or in Marvel’s case: a ‘panel,’ rather than attacks (with or without the stunts we so love now since Feng Shui) you don’t want some characters dominating the combat scenarios by getting to take a turn more than other player’s characters because then those people without fast characters just sit there… and sit there.
This has typically been solved, unsatisfactorily in my opinion, by a ’round the table’ method where everyone rolls a die, maybe modified, and gets to go in that order, or someone on the player side goes first, then it goes around the table with the GM going last. In contrast to this method is the tick-based systems of Exalted and Champions, where a character’s actions determine how long it is until they can take another action. While this is the most realistic of the systems and fun when all the players (not necessarily the NPC’s) have the same action counts, woe is it to be the archer or a player with a high tick attack action– because you sit there waiting and waiting to take an action, only to take one and have to wait and wait again. While the tick systems are the most tactically deep, in practice, when you have outliers like someone too fast or too slow, it breaks down in play (i.e.: don’t play an archer in Exalted)
As this post discusses, the new Marvel RPG has a hand off mechanic where the player or NPC that takes and action gets to choose who the next actor in a fight is and this is simple and downright brilliant. There is tactical depth, the ability to team up attacks, the ability to out-manuver your opponents by making them take their turn before they want to, etc. What’s more, this could easily be tacked on to ALL non-tick-based initiative systems and looks to work just as well for social or physical conflicts. Warhammer Fantasy Roleplay? Yes. FATE (Dresden, Bulldogs, Anglerre) in all the incarnations I know of? Yes. Even in OD&D this could work. Sure, some skills players have in each RPG may not work with this in some systems, but they could simply be adjusted since the ‘actor’s choice’ mechanic is so simple.
…other than because the end of Bioshock and Bioshocked 2 sucked. The inclusion of a robot George Washington put the final nail in that coffin for me. Other than looking insipidly steampunk stupid, it’s NOT a fitting testament to the one single person in American history that made all of this possible– i.e.: that we aren’t serfs to some milksop douche with peerage from an American crown. So you make a robot of the one good guy in American history that you have to shoot? Stupid cunts.
The new xcom is looking all sorts of awesome, but don’t take my word for it! The developers have been doing a mess of interviews these days on why and how they are developing the game. It’s homage as well as pushing the genre itself forward. Like Fighting games, we have had a huge resurgence of the genre due to Street Fighter IV and here’s hoping a similar thing happens with turn based tactical games. The days of Jagged Alliance and Temple of Elemental Evil being AA titles is long gone, but the craving is still there for something that isn’t indy, but isn’t AAA either.
I picked up both the first XCOM and XCOM: Apocalypse (my favorite in the series) off steam to give them a run through again in the next couple weeks. Though these stand the test of time pretty well, with the new game they may no longer NEED to.
This is probably NSFW, because it has real time video of audience faces superimposed on the areola region of various womenfolk.

Ah Shadowfist, I predicted after 2011, and that year’s kicking ass by me, that I would have it done to me in 2012 (and probably for a long time after). This weekend, I lost the right to call myself the big cheese as we were beaten in a heated final at Plattcon to Jim Sensenbrenner and a deck he made that morning (!?) (featuring a rather unique alternate power generation engine that I will go into once he releases his decklist). Due to my own laziness, I just used the same deck I won with last year and though I never got my meaty combo out in any of the games (big bruiser has to come out, and he only did once) I was still able to get into the final with the rest of the jank stuff in the deck.
The final had TWO Ascended-only decks in it which is a milestone for the faction, at least from what I’ve seen. They haven’t been competitive as a stand alone faction for over a decade now since their domination in the early days of the game. While Op Killdeer is still the best card in the game, it has to be saved for the absolutely most important moments or it’s just wasted on trifles. The rest of the faction (alone) typically does not have the punch through to win in the fast, power stealing, denial heavy environment these days. Yet, it warmed MY cockles to see the EASTERN KING hit the table in a tournament. The raw shock and awe to have a size 11 Golden Gunman ready to lay some beatings was awesome. The only answer the table had was a Neutron Bomb when he brought his huge fighting to bear on the Architect player. I’ve been collecting Eastern Kings for years now, but have yet to put him in a deck that worked so I think it’s about friggin time.
All told, it was a great tournament with a pretty good turnout (8 players) and a lot of intense and friendly Fist. Now I hope to actually get some games in to practice and even make a new deck before Gencon rolls around and I defend my other 2011 title.