Shinobigami Modern Ninja Battle Game

The Shinobigami Modern Ninja Battle game final PDF just dropped for Kickstarter backers.  This is VERY late as we were supposed to have the printed book by now according to the original timeline.  SBGMNBG was going to go on my fucked kickstarter list for 2018 but for the fact that they released a playable draft in the original Japanese layout very early after the kickstarter, character sheets and the battle sheet– so you had what you needed to play, absolved them of being considered fucked.   Also, these are the guys that did Tenra Bansho Zero and Ryuutama, so this thing has been worth the wait.

So what the fuck is this game?  Shinobigami is a single session Japanese RPG by the Adventure Planning Service  produced in English by Kotodama Heavy Industries, where you play as a single ninja trying to fulfill their secret goals in some sort of scenario set up by the GM.  The closest games to it that I’ve played are Carolina Death Crawl and Hillfolk, but Shinobigami seems to have more of a board gamey feel to it than those.  There are a number of ’rounds’ and each round all characters and important NPC’s have a ‘scene’ which they control the start of the narrative and setting whether having a discussion or trying to fight someone.  This leads up to a climax scene where the remaining characters may be trying to take out a powerful NPC or free for all to fulfill their characters goals.  Yes, you read that right, RPG PVP, something very difficult to pull off well.

Your character has a bunch of ninja skills that can include stuff like Cooking, Torture or Apparel– all of which can be used to fight people because you are a ninja and everything you do can be deadly as fuck.  Characters also have the obligatory nimpo as well as a very powerful attack that can tear up anything but leaves the character super vulnerable later.

Combat ahhhh– I can’t really comment on it before actually getting stuck in as it’s quite strange, like Ryuutama, using an abstract board.

Needless to say, I’m fired up to run a game.  I hate reading rules on a screen/ipad and was going to wait until the book came out– which you may have to if you aren’t in on the kickstarter, but I may just print the damn thing out and get greased up.

While I think any multi-session or long term ‘story game’ is going to be a bust and end up super tiring and annoying (FATE, Dungeon World, etc.), these single or limited session games like Shinobigami, Feng Shui, Carolina Death Crawl, Tenra Bansho and Hillfolk are cooking with gas.  To me these story games are like going out to eat at a well-appointed restaurant.  You go once in awhile and it’s great but if you go too much it’s just a series of gastrointestinal issues such as sharting in Walmart, needing a manpon at work all day or just lying on the ground with constipation cramps even after drinking pickle juice.  No one wants that, regardless of the mouthfeels when you are bellied up to the slops.  What you want 95% of the time is just a simple home cooked meal and that’s DCC, D&D and it’s ilk, WFRP and Mythras (and yeah, if you can stand it, stuff like Rifts), but for that 5% of the time when you are bored of the lack of innovation in the OSR (imagine that…), or RPG’s in general and want to try something minty fresh– yet Tenra Bansho Zero looks like too much work to cook up–Shinobigami smells like pretty awesome eats.  It also will make Steve uncomfortable on account of the required improv.

13th Age session, Interview with Raggi, other stuff

It’s been 10 months and we finally got back on Roll 20 for some 13th Age.  Unfortunately, the group was right in the middle of a dungeon, so the break between sessions sucked for everyone.   I blame this on 1) Summer 2014, 2) Runequest 6 which most of the same group played in person after summer 3) people not showing up on Thursdays on Roll20 (myself included!).  4) Me taking it too seriously and building a huge campaign area and series of prepared adventures (whether original or pulled from wherever) instead of going the lazy route, which 13th Age allows. 5) Moving.

I think it was a good getting back into the game session, but I still have problems spending player’s Icon rolls in these short 2 hour sessions, especially when they  roll well and I’ve got a bunch of 5’s there.  5’s are the hardest.

More RPG stuff to read.

Interview with Raggi and the guy that finished the new TOWERS TWO adventure after the GWAR guy died:

– Provocation is the entire purpose of fiction

Raggi always has a lot of really interesting stuff to say and ways to say it.

also an erection

As the Runequest name goes back to Chaosium and Gloratha for good, we have Design Mechanism’s new name for their BRP D100 game following the RQ6 ruleset: MYTHRAS.  While I won’t need to buy this since I have RQ6 already, I likely will.  Best thing is that any supplements based on Mythras will be RQ6 compatible, and that’s fucking awesome for you and for me.

Mythras
Mythras

What’s more, DM is coming out with Classic Fantasy, a hack of RQ for dungeon crawling old school style. Here is a preview of it.

For those playing/GMing 5e, below is an article detailing that you can stack your D20’s (like 3D20 and take the worst one or vice versa) and it works. Say someone is wounded, turning to stone, being eaten alive, etc.  you can double down on the disadvantage roll and the math doesn’t turn to shit. Overall Advantage/Disadvantage is a great mechanic that has definitely trickled into my games.

Stacked disadvantage in 5E with maths.

Lastly, the Shinobigami translation will be ready for playtesting in about a month.  This is a ‘get together for about 5 hours’ type of game like Carolina Death Crawl, so look for that on your calendars in May.

Yeah, I’m off for XMAS

Xmas is the absolute worst time of the year to take a couple weeks off work, but fuck it, here it is.  Today is my second day off.

I saw STAR WARS a couple of times so far and yep, it’s great.  Worth the hype and I can’t wait for the next one.  Pulp fantasy /sci fi and let’s hope it ushers in a WAVE of cheesy clones like it did in the 70’s and 80’s a la MESSAGE FROM SPACE and STARCRASH.

SHINOBIGAMI!
SHINOBIGAMI!

I broke down and backed this fucker after saying NO MORE kickstarters.   While I’m not an anime freak and am certainly not all that into the whole schoolgirl ninja thing,  after reading the rules and how this plays, it seems like a lighter, shorter TENRA BANSHO ZERO.  From the description, it can be played in an evening on say a board game night as a one shot– and I’m all about the one shots.  I can do the Ninja school girl thing for a one shot!  As soon as I get the playtest/beta test packet, we’re playing this fucker.

lamentations

Over this holiday, if I get any time to myself at all, I’m going to finish up my random equipment tables for Lamentations of the Flame Princess.  I finished a draft of the fighter table last week and worked a smidge on the cleric.  Whether anyone else uses them,  it will speed up play for us a lot ditching the shopping mess during char gen.

bodyguard

 

Tonight is my first go at Feng Shui 2.  I haven’t run a game since 1997 so let’s see how it goes.  They fixed a lot of the annoying stuff in FS2 and while I think the backstory and fluff have gotten weaker, the rules are a lot better.

Degenisis
Degenesis

The above pic is from a Polish RPG called Degenesis.  It’s a horrifying post-apocalyptic world where earth is basically fucked forever.  I’ve been really impressed with the art and there are two excellent trailer videos for it as well.  Lookee here.