Summer Vacation 2016

I spent part of the day looking for BLACK PAINT.  The GW store was closed, and none of the other gaming stores had it in stock. I’m not even looking for Vallejo game color here and even would have settled for P3 black which I’m sketchy about until I’ve tried it.  There was no black paint anywhere at all.  I guess there was some new game out and people in the area are painting.  A LOT.  I should have called first right? Fuck…

I had four Legends of the Old west guys to finish up and I almost did until my Vallejo BUFF exploded (my fault, as I squeezed the tube too hard) across the backs of two of them.  No terrible damage, but they had to be rinsed off with water which ruined the sand/PVA glue bases and touched up.   It was one of those moments that I’ve had before where you just want to throw in the towel and quit painting for a time, but unfortunately this can last YEARS.   I pushed through and the other two are done and the splatted cowboys are all touched up just waiting for the bases to be finished.   I dropped a miniature and chipped the paint a few years back and quit painting for a year or so after that.  Fixing would have taken about 30 minutes of work, but I was EMOTIONALLY MAIMED from frustration and couldn’t bear to do it.  I won’t let that happen again.

Summer2016-2

Otherwise it’s been a weekend of children birthday party with today the first day I can do stuff.   I played a lot of Mount and Blade: Warbands and must say, that is an addicting game.  While I like the campaign and collecting guys, I really enjoy riding around with my massive meat cleaver — cleaving.    This is why I can’t get into FIRE AND SWORD because it has guns and you just can’t do that… cleaving …any more.   I took my first castle with my new guy today, so that’s progress.

I’ve got two more days left of vacation before it’s over (effectively due to a camping trip) so we’ll see what sort of painting I can get done.  It sorta sucks to be off when no one else is off, but them’s the breaks.

Otherwise I’ve been working on a design for a miniature focused RPG. Sounds insane? Maybe.   It’s something I’ll experiment with probably on Roll20 for a bit before posting about it more.  The core thing is it will strip down the stat line compared to all but the most OSR-based games and the fights will be unapologetically for many, many miniatures.