Names for Maaaat

We play a bunch of RPG’s and Matt is castigated most of the time for his character names. So much so that he has descended into utter filth or silliness as a response. While I’m used to players naming their characters after other PLAYERS in the game, or some two word combo that turns out to be violent sexual imagery when pronounced, I seek to help matt with his naming problem and wasn’t sure how until I found this post about a neural network generating thousands of ‘fantasy’ names.

Here are some good ones out of the 10K+

Chagg Castlewink
Mira the Bastard
Ravelock Hewclot
Saltroth Dank
Varion Mandrin
Perry Bardwood
Mellock Fistbelly
Rhon Smallthorn
Maedo Balland
Poppy Didgins
Corvish Prinn
Temen Maft
Morrigan Hellioa Forgelock

LotFP – the Lay of Remy Pardue

While Rol20 13th Age is in hiatus, I decided to bust out a LotFP adventure I have been working on and we’ve pulled a handful of sessions off.

PC’s
Aleric the Pious (cleric) – played by mouth
Fred Fucher (specialist) – played by maat
Jaques Van Dam (fighter) – played by steve
Richard Quigley (fighter) – played by john
Titus Sphnchta (magic user) – played by maat the younger (the only character that speaks French in the group)

Spring 1619, London. The adventure begins with the two fighters and the cleric being hired to find a strange cube rumored to be at a monastery in southern France by a representative of the new Lord of Manchester who wishes to gift the thing to a friend. They are given a map in a water-tight tube to the monastery, ample supplies and petty cash to spend on the way as well as a ride to the continent via a river boat that can make the crossing captained by one Remy Pardue. They were warned not to go to Paris (as the country had just been in a small civil war between the Queen of France and the heir apparent).

The group met the boat captain and his crew on the Thames the next morning. All went swimmingly until the boat was moored at Ramsgate after a day coming down the Thames. The group stayed at an inn and the next morning the boat, Remy and his crew and the map, and all of their supplies and monies were gone. They punched out the barkeep (who told them Remy was a bit sketchy) until he told them to check another, seedier, inn on the wharf for news of Remy. Just then Titus and Fred Fucher arrived with a message from the Lord of Manchester (or rather, his man), that they were given the wrong map and to send the original map back post haste. Of course, they didn’t have the original map any more…

Checking the seedy Inn (the Dried Boar), they found one of his crew, Giles Jegou, who our of guilt, could not go along with the theft and became summarily drunk instead. He told the group that they might find Remy at his mother’s house west of Saint-Omer, otherwise he had no idea where he was off to.

With help from the bartender, they got passage across the channel that day and walked to Saint Omer from the coast, not quite penniless, but certainly not in style.

Saint Omer was having a market day and the town was crowded with merchants and shoppers, even early in the morning when they arrived. After some inquiry and paying of bridge tolls, they found the farm of the Pardue’s and approached. Two of the characters waited in a flowering apple orchard overlooking the main house and the other three went straight there. They found an old woman cracking nuts on the stoop, a young woman with long black hair hanging laundry on a line (mostly diapers) and another woman with long black hair carrying a swaddled baby. The old woman was Remy’s mother and she spoke the English, though with a rougher burr native to Bristol and such unsavory places. Somewhere in the house another baby was crying.

Titus told her they had something for Remy and were trying to find him. She told them the price to find him was the same whether giving or receiving. She brought out a gaggle of children of many ages from inside and around the house and that they must pick one to take with them as their ward, since the farm was poor and there were constantly new mouths to feed as Remy brought his impregnated wives to the house with or without other by-blows.

They selected the eldest boy (11) and she told them that they could name him as well if they wanted (they named him Timmy). Then she told them that Remy had been at the house just yesterday and had gone on about finding a crew quickly and he had an opportunity that would make him rich. She said he then went to Paris and they should not have trouble finding him on the way there if they hurry (!?).

The party left the farm with the child in tow and went north to the nearest livery stable to purchase some horses. They had very little money and asked the stable master if there was anything they could do to procure some horses. With the chaos in the country those days horses were not easy to come by, and he offered them a few horses if they burned one of his competitors stables down without hurting any of the animals. After some debate, they agreed and got directions.

On the road south, near again to the Pardue farm, they came upon one of the women from the house (Lucienne), one of Remy’s ‘wives’ who told them that the old hag was lying and if they took her with them, she would tell them where Remy really was and take them there. They again reluctantly agreed (“Should we still burn the stables down?”) and Lucienne took them into Saint Omer in front of the Hotel D’Ville, a three story Inn with a brewery and stables.

Spring 2018 LAN was goood

The weather this weekend was pure shit.  rain, then snow, then rain, then snow, then a lot of snow and all shit until late today.

We played all day Friday and Saturday and I think my eyes bled while I slept fitfully last night with the retinal burn.   Here’s what we got in on.

Zandorum Doom 2: both Free for All and vs the Monsters.  If you are an FPS player and haven’t played doom multiplayer to see just how fast an FPS can (and probably should) be, play Doom 2!  However, all the tricky giant maps with all the key searching was fucking annoying when playing with 5+ people.  Getting lost in Doom isn’t so bad because you rocket through the level, but when there’s a hidden door that leads to the other 50% of a level where everyone else is at, and you can’t find the fucking thing even with the map, it’s real annoying.

Quake Super8.  Maurice!Bastard got the multiplayer working with this excellent visual mod for Quake.  This one looks THE BEST and closest to my favorite Quake renderer:  Verite Quake, built specifically for the Verite video card.

Unreal Tournament 4:  This was the most balanced deathmatch that we played.  I had a ton of fun with this and it worked very well for the LAN, which is a rarity with new FPS games which are nearly all anti-LAN (Quake Champions for example) and take forever to get from one map to the next so players can get their ‘prizes for playing.’  This is most of a UT game, basically the team that was working on it went to go work on fortnight and it may never be worked on again.  Remember what happened to UT3 after Gears of War came out…

Quake 3: While far more balanced than Quake, I still like the original Quake better.  Q3 is super tight deathmatch though.

PUBG and the goddamn pubg event.  There was an event this weekend where you could drop into a small area of the first pubg map with a group of 10 players and fight until a certain number of kills were scored by a team.  While it gave a chance to use a bunch of weapons and constantly fight.  It was pretty frustrating most of the time.

Company of Heroes.  This was the only RTS we played and since people had seen me on steam playing PA:Titans, that was a no go.  People were OVER concerned at my skill at COH as well and it became obvious only after I was soundly beaten in a 3 vs 1 game.  This isn’t a super hardcore RTS and is pretty n00b friendly with the pacing and defensive nature of the game, so good for the LAN.  I really expected to be playing Dawn of War 3 instead of this but man– what happened to that game? Aesthetically awesome, but the gameplay was trash.

There was a mess of video captured during the proceedings, so I’ll get some posted as soon as possible for your viewing pleasure.  mraak.

Quake haiku 1997

Man oh man I submitted these over 20 years ago and found them again on accident during the LAN.  Reposted again with some notations and context.

– I hook far above,
– Dark shaft in House of Chthon.
– Ride the lift for me!
—- littlemute[WM]

There is a single lift to get from the bottom level to the top level in the map the House of Cthon.  If the server has the grappling hook, the level becomes a contest on who can get the rocket launcher and sit at the very top of the lift (where you cannot be hit from either level unless directly below) and just camp for frags the whole time.  Great stuff.

– Server a chat-room!
– My macros end the babble,
– I am nuked again.
—- littlemute[WM]

The thing that quake also did was have an easy way to chat with other people in real time.  This was not something that was all that easy to do in 1996, so people would use the quake server as a place to chat with each other rather than play.  You could bind keys to macros and spam them over and over and over (they fixed this in later versions of the game) which would lead either to a denial of service attack from someone else or getting booted from the server.

– Lava-less level,
– The shame of negative frags.
– Reconnect again.
—- littlemute[WM]

You could reconnect to the server to instantly reset your score to zero.  Pretty useless unless you are at negative frags….

from: https://www.quakewiki.net/archives/que/haiku/97-07.htm

Losing stuff with ideas in it !

Well, I found my notebook with my FASERIP BPRD notes in it in my daughter’s room after a few weeks of looking and even starting over in another notebook! I have a lot of notebooks and they have random ideas in them all over the place. I realize that most of them are places of dead roads that nothing will come out of except the fervent act of creation itself in the moment and that’s just dandy, but sometimes I have stuff written down that I aim to do things with, like finish a LotFP module the cartography of which ALSO was in the lost notebook! (one demand I have of my non work notebooks is that they are all graph paper). So now I need to finish off the maps and get this thing done.

Another issue is playtesting. I’ve had the thing read over by a few people and it’s been playtested once in 5E, but I haven’t done it, mainly because my roll20 group does not generally like the character thresher that is LotFP. It’s something I gotta do. It’s not a long adventure: 3-4 set pieces and some ‘connective tissue’ between if the characters take the bait.

This points to an organizational issue of keeping everything straight paper wise when you run and play 5-6 different RPG’s in a given year (13th Age, Into the Odd, lotFP, Mythras, FASERIP and Dungeon Crawl Classics in 2017). What I’ve started doing after my ‘trapper keeper’ idea sorta failed (it got filled with stuff from all sorts of games and it’s a fuckin mess) is get one of those zipper folders and put all of the crap for that game you are running inside. It has to be totally self contained except for the rulebook (which shit for most games you don’t even need if you’ve played enough), but if you have a small rulebook like the LotFP or Into the Odd books, throw it in there too. So, that’s all character sheets, the module, any previous module the characters have run through (trust me on that one, you’ll need it),  and all session notes. The key is to have EVERYTHING there, even if you have to throw a 95% empty notebook in there (what are they? 2$?), it’s worth it so you can grab and go even if it has been years since the last time you’ve run it.

Zipper thingy with the Kid’s campaign modules and notes, cat.

Confrontation Kickstarter in April

While I was looking for easy ways to fix a Succubus Golgoth busted off her base from AT-43, I found this little surprise out on the interweb tubes.

Note the word “CLASSIC” which likely means 3.5 Conf. and not the AT-43 based version that came out with the plastics.

Not much other information is out there, we’ll have to wait and see with April right around the corner here.

MAAAAT 2018

Today was maat’s birthday.  We played a bunch of games at 42 Alehouse last night (well, 3) including a massive 6 player game of RISING SUN which was chaos incarnate.

Then we busted out the STUDY IN EMERALD and it was pure gold. The first game was a grind with two restorationists and three loyalists, but the second game saw Cthulhu destroy London, destroying all of Shawn’s agents and ending the game (as he was a restorationist), and yet he still won on points!  Pure gold.

We love you matt even though you take too long to take your damn turns.