I kickstarted this for the love of Feng Shui and the Zman/Daedelus Shadowfist. I got the beta-PDF early and just didn’t have time to go through it. Recently the real-deal PDF has come available and I’m just starting to crack open the rule system. I thought it would be near exactly the same, but there’s a lot more going on than before. The few of you that played with me years ago, it was all about the single action value– say you had Guns 17, that was pretty much your most important stat (a bit like Diablo 3’s failed design with only DPS making any difference at all) and while the game was never boring to play, there was no true difference in characters with a couple exceptions. Also the stunting sucked in retrospect, but at the time it was a really awesome new mechanic. The new version seems to have a ton more going on with each character archtype, of which there are TWENTY SIX.
Here’s a shot of the Big Bruiser. As soon as things settle down again, I’ll be grabbing people to play this either on Roll20 or IRL.
2 thoughts on “Feng Shui 2 looks gorgeous!”
So I realize 2056 is a nuke wasteland, but do the architects exist in the story at all or have they been wiped from the universe? I would have to imagine with time travel and portal jumping a few abominations would have to survive at a minimum.
Yes, there are remnants. I talked to Laws at gencon and I’m not sure he wants to give up the plans for the plot line, but he did mention remnants…