Good stuff, my favorite (Guilty Gear) character takes the prize too!
Category: TV Games
Virtua Fighter 5 turned 10 last month
Wow. 10 years. I feel like I’ve only scratched the surface yet with this fighter and I have played it a lot. I still ALWAYS have my Xbox 360 connected to a TV in the house for this game alone (and a few others). Granted, right when this came out I had my second kid crawling around, so there hasn’t been much time for serious fighting game play or practice.
I first played Virtua Fighter 2 in the arcade at the University of Florida (and later at the arcade in Madison, WI) and waited EAGERLY for it to come out on consoles. I could never get anyone to really play it with me a ton, and in the later 90’s we had TOBAL 2 which eclipsed everything. While I followed the series, I didn’t get into it again until VF4, which is amazing. The Kumite mode in that game really pushed it over the edge, where you go to different arcades and compete in different tournaments and the AI of the players follows the styles of various real people!
To put it in the most basic terms: VF5 is the greatest fighting game ever made.
- It’s very easy for new people to pick up (it only has three buttons!!!) and at the same time it is by far the deepest fighter I’ve ever played. Please see this essay on closed and open stances if you disagree.
- It’s not combo heavy. Like King of Fighters / Samurai Shodown, it’s got combos, but they are difficult to pull off and don’t dominate play.
- Every character is like a new world of gameplay. The difference in playing even Brad Burns vs Jacky, which in many other games would be almost palette swaps, is like the depth of the ocean. Let alone exceedingly different characters like Aoi and Wolf.
- It’s not a defensive, footsy game. Tekken and Street Fighter are footsy games. They are good games, but the footsy is really an annoying part of the game to me, especially in Tekken where you can full screen combo off a low kick.
- There are no tiers. Certainly there are character tiers at high level play, but you, my friend, will never notice them. If you get good with a character, you will be able to fight vs every other character. The last tournament I watched had a Jeffry (low tier) vs Akira (highest tier) IN THE FINAL.
- It has not been eclipsed by any other 3D fighting game. DOA and Tekken, while of course more popular at this time, are SHADOWS compared to Sega’s masterpiece. I like DOA 5 and 6, I think they are way more fun than Tekken, but I did the TASTE TEST with my kids and some neighbor kids and VF won out 100%. The only game that came close, for me (and notable others) was, of course, Tobal 2.
- It’s fast and it’s high damage. Rounds can last awhile or be over quick. This isn’t due to people being caught in endless combos like the Anime fighters, but due to general high damage of all the characters. Again, like King of Fighters and Samurai Shodown.
- Creative play. The core thing about Tobal and VF compared to a lot of fighters is their ability for players to play a single character in many different ways. Watch a mirror match up in VF and you won’t see the same play-styles or even the same moves. It’s insane and very different from a lot of the 2D fighters where you have your bread and butter comboes that you see constantly (and supermoves)
- NO meters, no super moves. Only one character has a meter-equivalent and that’s Shun, who gets drunk. All a character’s moves are available to use at all times otherwise. VF proves you don’t need that shit (though it is fun in 2d fighters) to have the best fighting game ever.
- Counter Picking – this is a big thing in King of Fighters and Street Fighter. Ryu beats Ken, Ken beats down everyone else. This is also a big part of Tekken. This has no part in VF, again, because VF effectively has no tiers.
- It has only three buttons
People still play, there are tournaments going on even now. This is from just the other day.
Watch in high level play in VF that the players keep their characters right near each other at all times. Look at ANY other fighting game and there’s a lot of long/medium play and when characters get close in it usually means someone is instantly full screen comboe’d. This is because the players are testing their Yomi vs what the other players will do with the whole guard, attack, throw rock paper scissors.
Platforms. VF5 has not been officially ported to the PS4 or XBONE. You can play it on PS Now (yuck) or buy it on the XBONE as a backwards compatible game. I believe most competitive play is on the PS3 still. So like Tobal 2 (the subject of another post) this is a game you have to work at getting to play.
So get your PS3, Xbox 360 or Yakuza on the PS4 and play some Virtua Fighter!
Superhero BEATINGS
We had a tournament with all 22 characters from My Hero One’s Justice last weekend. We only had three players, so we had to switch off and play different characters and even sometimes play each other’s mains when two of a player’s characters got into the same bracket.
We seeded them based on this tier ranking, which I now feel is pretty out of date and maybe is only for what my kids would call ‘try hard’ players and not for dirty, dirty casuls like us, actually, reading other stuff online, it’s just out of date, by a LOT.
A brief description of the game: MHOJ is an arena fighter like Naruto Ultimate Storm, and some of the DBZ games but with strange hyper-Japanese superheroes rather than ninja or… uhhh whatever the DBZ guys are. Basically, you can run all over the fighting area, which is usually inside a big cube or rectangle that looks like a city street or a park or a classroom (!). There are standard attacks, counter attacks and unblockables (most are grabs, but many are something else). Counter attacks give you super armor (like Hulk in MVC2) so you cannot be hit out of your attack animation, but you still take damage. All characters have two ‘quirk’ attacks that are specials unique to just them and are part of the normal move set (as in, you can constantly do them). All characters also have a meter that increases during the matches like most other fighters of any type. When full the characters can pull off Ultra attacks which go into a cinematic if it connects. Usually I hate these cinematic moves due to one of Budokan 3 on the PS2, which constantly had these super looonnnggg cinematic attacks where you could get up and take a piss during. Luckily, the MHOJ’s Ultras are short (for the most part) and rarely occur as meter takes a long time to build up.
You also get to pick two team mates from the roster that you can call to help you either break or extend combos a bit like KOF 2013 and again like MVC2. I thought it was a 3v3 fighter at first, and was like huh.. I can’t play as all these guys? But with play, I really enjoy the team assists.
There is normal movement on the map which seems to make the game slow as shit, but the game has dashing which makes you pretty vulnerable but speeds the game up crazy. Basic cancelling is typically done with the dash button mid combo, leading obviously to some crazy combos like every other game with a specific move for a cancel rather than cancelling normals into supers and stuff like that (which you can also do).
Because it’s a superhero game, you can knock people across the maps, and even knock them into the walls so they get stuck and you get a free attack (which usually leads into the truly huge combos). The game is remorseless about characters with ranged attacks–firing off constant fireballs is not a punishable offense and can be done with the press of a single button. The first time you play against one of the ranged characters (like Todoroki or Dabi), you will be like WTF sort of game is this?! as they seem uber over-powered. Most of the ranged/zone characters are weak close in, so there is some balance. However, a few are good at range and close up, which makes it very difficult to win against them at any time.
Even as n00bs with very few matches under our belts, the tournament was quite a bit of fun and there were some intense match ups, and some matches that people just sloughed off in apathy around the characters. Since he’s brutal at range and close up, everyone expected Shoto Todoroki to dominate, and he was logically placed at the highest seed. Yet, in a chilling upset in the semi finals, he was taken down –not by my well-practiced Momo (practiced for a couple hours that is) –but by a button mashing MUSCULAR who went on to win the final vs All Might.
Here are the winners and the runners up:
- Muscular
- All Might
- Todoroki
- Jiro
Semi finals (in no particular order)
- Momo
- Deku Shoot Style
- Shigenaki
- Kaminari Deki
In the final 8, we have three hardcore zone characters (read as ‘fucking annoying’) with Todoroki, Jiro and Deki and all the rest are either close-in combo characters or weird AoE types (Momo and Shigenaki). It was very annoying to go up against Dabi, Endevour and Ihasa the wind dude, but in the end, all the zone characters had their tickets punched by the large fists of Muscular and All Might.
All that said, I really, really like the fighting engine in this game and I’m very surprised by this. My first ‘arena’ fighter was Ehrgiez and the last one I really liked was Urban Reign by Namco. I played a couple of the Dragonballs games but the characters are just not my cup of tea at all. What I like most is that the dash cancels (and therefore combos) are easy to figure out and timing is relatively easy (we play on Manual mode). With the support characters, there’s just a ton of shit going on in the game yet it’s all very tactical, despite the fact that a few of the characters can beat you down with the press of a couple buttons if you don’t know what you are doing. All of the 22 characters feel very different from each other and some have radically different quirks including one that can become the other character they are fighting during the match, and one that can use his powers so much that he stuns himself and leaves himself open for a massive beating.
MHOJ is also surprisingly good since Superhero fighting games usually suck. You have Marvel vs Capcom 2, which is incredible, but since then: what is there? Many tries, but not much that’s good. The new Marvel vs Capcom games are lackluster at best, especially without the Xmen: I mean, why bother? Injustice is a SNOOZE fest, especially for a superhero game. MVC2 pulled it off because it was completely insane and the Marvel universe does not have a Superman/Supreme/Saitama/Marvelman (Miracleman) to defy the canon by placing them in a fighter where they would normally destroy all foes easily. When I see Superman standing there punching batman in a 2-d fighter, it just seems very stupid. Granted, these types of games are very difficult to make in the first place. You have crazy ass powers, some of which only tangentially work in a fight, and certainly any characters that can fly or really jump high are ridiculous to try to model. MVC2 pulled it off, and MHOJ has also.
While we wait for the Kill la Kill game, and the One-Punch Man game has just been announced, there are more ‘super’ arena fighters right around the corner. Meanwhile, My Hero One’s Justice is excellent fun, even for plebian filth casuls. With it’s stupid name and severely unbalanced roster, so far, MHOJ seems like the best super hero fighting game that I’ve played outside of MVC2.
Arc System works creating Kill la Kill arena Fighter!
“Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world. And you will all surrender to them, you pigs in human clothing!‘
ITEM! Arc System Works (Guilty Gear, DBZ, Blazblue) has released a teaser trailer for their new game, which is Kill la Kill!
If you have never seen t he show, it is about… an orphan girl who goes to a new school to find information on her father’s murderer. She carries around a very large half-scissor and gets into a lot of fights. The show is what I would call a HYPER Japanese anime, with shockingly fast pacing, tons of barely comprehensible cultural references and quite a bit of near-nudity. Closest I can describe it is a modern version of Those Obnoxious Aliens. If you want a short single-episode intro to the series, I HIGHLY recommend Episode 4: “Dawn of a Miserable Morning” which is both totally insane and more of a ‘single serving’ story that only has a bit to do with the overall plot of the show (which is also insane).
Anyway, this is something to watch! Arc System Works has made many of the best 2D fighters ever, and this should not disappoint.
The Spring 2018 LAN is coming!
WipEout Omega Collection splooge
I think my balls blew out the back of my ass about halfway through the first track. I’m not on a PS4 Pro nor do I have a 4K TV but holy shit the game looks good and 60FPS NON STOP, with no stuttering that I’ve noticed at all at any point/any speed.
There are oodles of game modes/race modes –combat only races where you score points for damage done over a period of time, races without any weapons and of course the standard races with weapons and a finish line. Most of the cars are locked when you start the game, so that puts you on the mousewheel right off the bat. There are combat, speed and manuver racers for each of the companies (Auricom, Quirex, etc. along with a few new ones).
Pretty much an essential title for the PS4.
And it’s always fun to go back an look at all the designs and art from the old games (by the Designers Republic).
Unrelated splooge picture so you understand a bit more of what I’m saying here.
Firepro Wrestling World coming to steam!
One of my favorite games for the Sega Saturn was Fire Pro Six Man Scramble. I bought six controllers for the console just to force people that came to the kung fu house (usually not to play video games, but to get loaded and go out and have a place to crash within walking distance of various drinking and dance establishments) to play it over and over. Firepro was made by a video game school in Japan originally and has continued on from there.
While 2D and cartoonish, the game is extremely technical to play with vary harsh timing on the grabs and throws. In addition to the wrestling, you can not only create wrestlers, leagues, tournaments and stuff but you can program wrestlers AI as well. The depth of the customization is simply madness. This has screamed to be a PC game for a LOOONG time now, and here it is (in early access).
Also, this version has EIGHT-man battle royales, so dude, yeah.
Guilty Gear XRD REV2
New “Business Ninja” guy and my favorite character from GGX2: Baiken.
NMS Night 1: Impossible Expectations
no man’s sky on PS4 has no install. wtf. no install. after playing so many games on ps4 and getting used to a 10-15min install process, NMS has no install. that was the first signal that there was no MEAT in NMS. SURE the game is procedural so you’d expect the game to be lean, but ZERO install? red flag. a 1GB patch did install, so i’m gaming on v1.03 of NMS. there was no manual in the game case. fuckthat for 60$ plus tax i want a unless manual! hello games is making hand over fist moneyhats i guess. i mean 10 people studio, sounds like they stayed independant, didn’t take dev money from SONY, so like let’s say hello games is getting like 20$ per copy sold for NMS. i bet they sold at least 500k copies, which is like 10 million bucks. or a million a person for 3+ years work on the low side. what does that matter? if you charge full price for game you need to give the player full price trimmings. this is what will come out in the press and with fans over and over, is NMS worth the full $60 price. after 3 hours last night i’d say for most players NMS is overpriced.
it’s a survival/exploration game. that should be said by the developer over and fucking over. that is what the game is. there are other games that do the same thing but don’t hide behind the whole “infinite universe” shit. from 3 hours of play i’m already seeing how in this “infinite” sandbox the similarities between locations (planets/moons) will be rather HIGH. that is disappointing if not expected. their procedural content generation technique is NOT designed new types of basic animal locomotion for example, no it is just using basic models like two-legged creature, four-legged creature, ooooh and yep you guessed it six-legged creature. and these creatures, what the fuck do they do, NOTHING. shit they don’t eat, shit, attach each other, mate, etc. they just are there, 3-4 at at time as background. ya sometimes they are hostile to you and you have to beat them back which feels like SHIT. the FPS combat on planets feels like shit and then you are shooting some little crab thing and it feels like stupid shit. you’ll never see TRULY fantastics creatures, like that monster from The Thing, Falor from The Neverending Story, Alien(s) from the Alien series, etc. the devs didn’t have the resources to create really fantastical types of creatures, nor the time / processing power to properly animate them and breath life into them with interesting AI. OF COURSE I’VE ONLY PLAYED 3 HOURS SO WTF DO I KNOW BUT THIS IS MY BOLD PREDICKTION. the creatures in the game will be super fucking boring and hollow.
survival from the very start! little to no tutorial showing what you should try to do. this is a strength because you a freaked out about how to even survive right out the gate. i have not died yet, but many people have immediately and talked about that experience online. that is excellent.
no one told me that killing plants/animals was “bad” with some shitty little tutorial messages. you find out that when you kill shit causing omnipresent sentinels to come and investigate with little scanner bots, if you keep killing shit while sentinels scanner bots are watching you, the bots start attacking thus a cycle of escalation like getting stars in grand theft auto begins. okay that is fine and works to add more consequence to your actions. you can’t just fucking kill everything you see without getting fucked by the the robot guys. okay fine. you find that out yourself while playing. perfect.
far as i could tell right away are tasked with repairing your ship, which requires collecting elements(iron, plutonium etc). you can mine shit with laser gun omnitool thing. that is fine. you can send out a scan pulse to find the shit you can mine. okay that is fine. the graphics of the planet you start on feel okay, they feel kinda low budget/procedural in nature.
SOUND, very meh. the music is okay but nothing in the ambient sounds of the planet i was on made it seem very alien.
the weather was clear and cold i think. you have to manage a resource which is your spacesuits power to shield you from either extreme cold or extreme heat. if the environment shield goes to zero, you start taking damage i imagine. i never let it go all the way down to find out though. charging your heat/cold shield takes the yellow elements.
TAKING DAMAGE. yes you take damage from being attacked and also just walking around over time, and you fix that game by consuming RED resources, which are elements like Carbon which you get by mining planets or killing animals. BUT you can also use a element like plutonium to heal yourself i think because it is red. i think, can’t really remember but there seems to be some leeway in what you can use to “heal” your character guy.
i think there is a combat shield or something, but i’m not sure really. something that sops up the first couple hits before they start doing real damage, but i’m not sure because there wasn’t a tutorial to explain and the game comes with no fucking manual.
you can’t just press one button on the controller to heal, you have to open a menu, click on which thing to repair(heal), which opens another menu and choose which element/item you are going to use. this is difficult to do when you are running away from something or being attacked as you still stop dead in your tracks to process this action. THAT IS FINE it adds tension and causes you to make sure your shit is fixed up nice before you try to explore something that might be dangerous.
you can name stuff you discover. other players will someday share the joy when they visit worlds you’ve pissed all over with words.
No Man’s Sky: TITS or GTFO
gaymers everywhere have wanted the top to come off No Man’s Sky ever since the game was teased back in 2013 at the VGX extended night of game commercials and press jacking off ‘awards’. a PERFECT tease. have you experienced a perfect tease before? something that gets your cock/clit hard as steel? that feeling of INTENSE anticipation? YEP that feeling is what happened all the fucking way back in 2013 for me and many other gamers for No Man’s Sky. fuck i bought a PS4 because for a time it was suggested that Sony had scooped up NMS as a exclusive for the console, though originally it was going to be PC, or some shit but then it was going to be PS4 first then at some later time PC, fuckitall now it’s on PS4 3 days before the PC release. i digress, NMS launches TOFUCKINGMORROW.
okay, you don’t give 3 fucks about NMS because as you keep telling everyone, based on the trailers of the game you’ve seen NMS looks like a fucking boring gayme. that’s fine, stick to your CoD or macho Dark Souls masturbations, you’re not part of the target audience. trolling rock hard NMS fans is easy as slapping a child for making too much direct eye contact with the disabled.
NMS does not appear to be the work of jesus or peter molonyx. thankfully on the later. the devs of NMS have offered details about the game in a mostly restrained fashion, never over promising about the reality of what you can do in the game. the devs have hinted at things without spoiling what could prove to be a fun learn as you go exploration situation. the devs of NMS hinted that the game world of NMS is large (procedural generated galaxy or universe) but never did they say horse shit crazy stuff like pete molonyx is notorious for(and always failing to deliver). thank you devs of NMS, i think you should be honored for not overhyping your product. the fans are doing all that shit for you as they will/should.
a “big” game made by like 12 or so people, hyped to the MOON by fans. NMS releases tomorrow and i will give some daily reports on what the game is like. i will let you know from my hands on impressions from playing 2-3 hours night, how a middle aged married man with child plays games.
OH, fuck i almost forgot, the devs to my knowledge have said ZERO about DLC for No Man’s Sky. how? is it because they will offer that shit at a later date? the devs have said they plan on bringing more content and features, though they said it in a way so that one thinks it will be at no additional cost. hurray for that if that turns out to be the case. perhaps Sony will be paying them to keep players buying PS4s to play the game. who knows. a game coming out in today’s DLC assraping market which has no day one DLC announcements is a fucking winner.
don’t think you can customize the sex of your character in the No Man’s Sky. shit. who knows for sure.