Other than improved and 3D graphics that actually hindered gameplay Heroes of Might and Magic 5 did nothing to advance the series except for having slightly better gameplay than the abortive version 4. Most fans of the series, after plodding through the more recent versions, are still playing HoMM3 from 1999, or, if they are normal people, have moved on long ago to other games. For those people like Steve, Matt and John who just can’t give up sitting in puke stained underwear from 6AM to 6PM in a crop sick daze playing HoMM hotseat in a co-mingled cloud of rump gasps–this is apparently a series that simply won’t die as the just announced Heroes of Might and Magic 6 proves.
Category: Strategery
Faster than I can finish them!
Shogun: Total War 2 just announced by Creative Assembly. Sadly I haven’t been able to get through a full campaign of Empire Total War (though I’ve already fulfilled the victory conditions, you have to wait until 1799 to actually win). With Rome Total War and Empire Total war being some of the high points of modern strategy PC games for the rest of us who find Civ a whole lot of zzzzzz…. Shogun 2 is awesome news and it shows that the developers are doing something right as with games and expansions popping out right and left the series must be maintaining sales. With Napoleon Total War it was only a matter of time before Creative Assembly veered away from the looming late 1800’s where the game would have to change drastically due to rifled barrels and especially artillery.
Distant Worlds! (?)
To begin, let it be known throughout the lands that I’m extremely skeptical of any Space Strategy games these days.*
Matrix Games has recently put out two space strategy games, Distant Worlds by Code Force and Armada 2526. Distant Worlds is another go at the RTS/4X genre muddle and has most piqued my interest since it’s release in March. Yet, not enough to actually buy it. It has ship design, a MASSIVE galactic map and pretty sweet graphics for it’s suite of earth animal-influenced alien races. Here are a couple videos that may pique your interest as well– and if it’s enough to actually buy it… please let us know.
Moving your fleet around and fighting
Exploration (with a shot of the massive galactic map)
*After Master of Orion 3’s cascade of space piss into my open mouth a few years back, I lost hope in the genre as, almost by design, the games kept getting worse and worse from the high point of Master of Orion in 1993, Ascendancy in 1995 and Emperor of the Fading Suns in 1996. Since the heyday, we’ve had the mediocrity of Sword of the Stars, a mess of what are really RTS games that, while OK for RTS games, fail to really hit the mark with the 4X turnbased crowd (Homeworld, Hegemony and Sins of Solar Empire) as well as the excellent but multiplayer-only Ultracorps.
What’s more, the game series that is considered the current king of Turn Based 4x Space strategy games: Galactic Civilization is such an incredible rip-off of Civilization 3/4 that I consider it simply a graphics swap rather than a new game. The galaxy in Galactic Civilizations, like Civ 4, is just a big flat map with planets (cities) that you move your units on. Sometimes in Galactic Civilization there are asteroid fields (forests) that slow down your movement. What’s worse it’s not a ‘globe’ like Civ so managing a big empire, multiple fronts on a big flat map is even more tedious than Civ. That said, please note that it is with a mountainous level of distrust that I even mention any current 4X space games on this blog in light of the simple question: are they better than the original Master of Orion? If not– why would anyone bother? Better graphics? who cares. Better interface? Really? Is that even possible? Seriously: you can have the best 4X game, plus it’s almost good sequel, for 6$. Keep that in mind with this and any subsequent posts on this subject.