Mangumific

Hipster cyclone that it was, the little hats and funny vests and fast hair everywhere couldn’t spoil the holy shit that was awesome of Jeff Magnum’s return to touring. Though it was the 1998 music set all over again, this time without the band (except for a couple people that joined in on a few songs), I was just awed at how much presence, sound and skill the man has with only a guitar and his voice. Hopefully the man will tour some more in the coming years and if so, it’s not to be missed.

The space piss is a golden, shimmering stream!

I am not a space kitty

I use the phrase “a cascade of space piss direct into [my/your/their] mouth” quite lavishly when describing just about every post-Master of Orion 2 4x space strategy game.   The phrase comes from an advertisement back in the day for Emperor of the Fading Suns that included the phrase “and urinate on them from a great height” which many, many 4x space strategy games have tried to do to ME ever since.

While computer games usually get this moniker applied by default (Sword of the Stars, Mankind, Master of Orion 3, etc.) I’ve especially used it in discourse regarding Twilight Imperium 3rd edition– a game I maintain a love/hate relationship with after getting it with a Barnes and Noble gift card, then selling it off, then buying it again for 20$ at a game swap and picking up the expansion against my better judgement.  I’ve played the third edition five times if I can remember right, and each time was fraught with disappointment proportional to the excitement around finally getting people to agree to play it. Twilight Imperium 3rd edition is a game that really should have been awesome (despite the space kitties)– coming from a publisher and designer of some of the best board games out there.   I was on the fence for many years there hoping that it would be good with more plays — but after playing Eclipse last night, there is no escape from the conclusion:  Twilight Imperium 3rd edition is a message to us earthlings of piss from space.

Eclipse, while superficially similar to Twilight Imperium in that it’s 4x, in space and uses hexes, is a game by some Finnish dude that was the rage at Essen and has rocketed, and I mean rocketed, to the top of the charts on Boardgamegeek.com (at position 7 last I checked)– not an easy task when amazing games like Princes of the Renaissance and Cosmic Encounter hover in the 80’s.  It’s essentially a combined area-control and worker placement game that looks a great deal like the random hex fighting strategy games (initially Kings and Things, then TI, Nexus Ops, Ventura and now Eclipse) that we know and love–and while Nexus Ops is the absolute KING of the Ameritrash style of this type of hex game, Eclipse takes the Euro crown.  Twilight Imperium adds a layer of (bullshit) role selection stolen from Puerto Rico on top of 2nd edition’s Ameritrash base– Eclipse was designed, ground up, to be a Euro game, and has a great deal more in common with Agricola than Nexus Ops.  And while all these Euro boardgamegeek snobs love it and hump it’s leg, not even my Ameritrash-centric brain can deny myself drinking vats of the Eclipse space piss after just my first play because someone came over the ridge with a giant fleet and DESTROYED ALL MY SHIT.  There’s nothing more ameritrash than that, and it’s glorious.

In similar space game news, the new Cosmic Encounter expansion: Cosmic Alliance is closing in on release shooting out all over the planet.  FF has published the rules and another preview so the time is nigh for it to hit the shelves.  After a perusal of the rules, there’s not much new there but 20 new aliens and an 8th player(!).  That brings the total number of aliens into the stratosphere– not quite to the Mayfair version level, but getting close.  A lot of the Mayfair aliens could only be used with Lucre, the worst addition to the game that hopefully we’ll never see in the FF edition.

Diablo 3 beta ruminations, and big update to Torchlight 2’s site

Someday, Torchlight 2 will come out and there will be the big dust up between Diablo 3 and Torchlight 2, during which we will all likely find that the mod-friendly, played-on-your-actual-computer Torchlight 2 will be a better experience long term, despite some of Diablo 3’s absolute awesomeness sprinkled around, but for now all we got is a new TL2 website.   However, there is new art all over the place for the classes on the TL2 site, so check it out.

Now, I’ve spanned two nights in the Diablo 3 beta finishing the hour and a half of gameplay twice, once with the Monk and once with the Demon Hunter (both Co-op with baurice!mastard).  While there is the hit lag still noted by maurice!bastard a month or so ago on youtube, and the lag is absolutely awful at times–lagging when you NEED IT NOT TO LAG MOST, much of the game itself is just great and a few set pieces in the beta areas are flat out awesome.  The swarming undead at a couple points is the game I most want to play, that and have some decent item management fun with crafting.  Aesthetically: D3 is top notch.

Here is an hour and thirty minutes of play from my first night into the fray with the mastard:

Oh the timing…

On the ferry to St. John

Getting the notification for the Diablo 3 beta while in the Virgin Islands (granted, for work and all) is quite a good bit of timing.  If I was to pick, karmically, when I was going to be in the 100k for the next beta key release, of COURSE it would have be where I was over 2K miles from my gaming rig and could only wince every time I looked at my personal email.  Needless to say, I wouldn’t trade it as VI is, for all it’s quirks, and amazing place on the planet–D3 was nice to come home to.  Unlike Starcraft 2, the D3 beta loaded FAST, within half and hour it was ready to roll.   I haven’t gotten in on it yet, but tonight!

Like I’ve said before:  Torchlight 2 is being made to be the game we all want to play while Diablo 3 is the game Blizzard wants to make and will let us play.  D3 will have to be played through once, but due to mods and all that madness, Torchlight 2 is the one I think will have the most longevity.

Epic 40K battle report

Part 1 of a 3 part series with each of the Epic rulesets (Epic40k, Epic Armageddon, NetEpic).  This one is with the ‘failed’ version from 1997: Epic 40K.   With reading, I think these are the best set of rules for Epic family, but we’ll see when we bust out the more recent rules which is the best on the table.  This is the first time I’ve busted out my 6mm stuff in over 15 years!

DOTA 2 Beta- you could get in…

I'm mad, blind and there is blood shooting out of my mouth-- just like all the 12 year olds that play DOTA!

Via Steam, if you do a hardware survey AND a “experience with the game” survey you can possibly get a key into the DOTA2 beta.   I played it a bit back when it was all shiny new in Warcraft 3, but it’s been a while certainly and I was but a dabbler.  On the survey, I  had no idea what any of the heroes were actually named and they ask you your top five so -uhhhh.  I mostly used the guy that looked like the blind Night Elf from WC3 all the time so I had a top, um,  one.  That said, if you like the League of Legends and DOTA action, we’re going to get hammered with choices soon as both Valve and Blizzard enter the ring and lets face it in light of Team Fortress 2– Valve’s will be the best.

That said, I never gave Bloodline Champions a go—something that might be worth trying out.

AD&D Hardback Reprints (AD&D was crap!)

This image has nothing to do with this post

Back in the day, we wee DM’s had all these hardback books for D&D (note this does not have the A in front of it) that we would carry around all over the place in case we needed to look up some arcane fact buried in the largely incomprehensible and inconsistent ruleset that was Advanced Dungeons and Dragons.   In our 6th grade brains, we thought we were actually playing AD&D, referencing the hardback books and even leaving the Basic D&D books at home from time to time.  In reality, however, we were actually playing the Red Box/Blue box basic D&D using the AD&D Monster manual, Fiend Folio and a few tidbits (magic items, psionics (bleh), etc.) from the Players Handbook/Dungeon Masters guide chosen at will because, quite frankly, the AD&D ruleset was pretty much ass compared to basic, and PURE ASS compared to anything modern that was written to a good standard and actually thouroughly playtested.  The version I started the game with (blue box) only went to level 3–hence the pathway at that time (before the red box set) was to go AD&D. There was no other choice if you wanted characters over level 3.  Yet, even with these massive tomes, we still played with all the Basic D&D rules, literally glossing over the AD&D combat rules in the Dungeon Masters Guide, not just simply ignoring the nuances, but ignoring the entire fundamentals of the AD&D system.

So Wizards of the Coast has announced that it will reprint the old AD&D hardback books in 2012.  Though this is an interesting use of the IP,  and will go to support the Gygax Memorial fund (Lake Geneva needs a statue of the man somewhere!) what I personally hope it squashes is any nostalgic dreams that AD&D was a good system or even an understandable system, especially compared to the good old Basic D&D that we were actually playing back in the day which lives on in a lot of versions (Labyrinth Lord is my favorite of the bunch) .