Zzarchov Kowalski in the preface to his work-in-progress module “the price of evil”:
This adventure toolkit presumes you want to have a game
(or series of games) where the players attempt to survive
and solve a haunted house without resorting to arson. I
understand that is a big if as there is something satisfying
about the moment when the players around the table look
at one another and silently vote that the time for interacting
with the horror filled creation of your imagination has
ended and the time for fire has begun.
EDIT: I forgot to put a link to where you can buy this module. If you have seen/ read Scenic Dunsmouth, you will have some idea of what Kowalski is shooting for with this one.