Anally Proficient Virgins and the books I read in 2014.

I read a bunch of history stuff this year along with my usual sword and sorcery and noir pap and these are some random thoughts on each if you have an interest. All three of these are extremely accessible for the non-historian, and with the exception of the last one, are quite short to boot.

persian

Before reading this book on the Persian Empire (and Meades and Assyrians by extension) I had no idea what cruising meant in Sparta, I knew it as something people did with muscle cars down on the south side.  Yet, it has a different meaning when applied to Spartans.  We have this vision of the austere, martially focused and hard-hearted Spartans going to war together and fighting against the decadent Athenians and Persians. Well they were all those things as you had to kill a HELOT during your early teen years as a right of passage (yes, in the movie I know it was a tiger or wolf or something, but in real life it was a person and it wasn’t a straight up fight/kill, it was supposed to be a sneak-kill to boot), and they lived in barrack most of their lives.  Despite being all bad ass in the movies (which to some extent they were in real life) the actual citizen Spartans also had people to do all their work (Helots: who were basically slaves) and  were always worried about the helots revolting, which they eventually did. None of these things may surprise you, but Sparta’s habit of cruising might. Basically, once you got to be about 12 you could be legally raped at any time by any older members of the city (not Helots!). Girls AND boys would both be raped, and for the boys usually they would get other types of favors from their male rapists after the deed or deeds. The girls, of course, were not allowed to get pregnant while being cruised, so it was up the bum and no babies for them too.  The title of this post comes from a line in this book describing Spartan wives as anally proficient virgins out of the gate. Quite disturbing and really one of the punchlines of Tom Holland’s excellent PERSIAN FIRE. For me, this book filled a gap of pre-Persian empire history between the Assyrians and the Persians attacking Greece across the Hellespont and Marathon and all that.  As one of the best currently working narrative hostorians, and like Holland’s RUBICON, it’s highly recommended.

gaul

Secondly, I re-read Caesar’s Conquest of Gaul. This was an amazing read as it’s written by the man himself (in third person no less) about him dismantling in detail the petty empires of southern and northern France (with the Germans getting in the mix a bit too). There are a few pretty disturbing parts due to things NOT said rather than what Caesar is writing. For example, one Gaulish town that had a big wall around it had a Gaul army swing by for a visit despite the townspeople’s wishes since they were being pursued by Caeser.  Soon after, the town became surrounded by the Romans who they themselves built a second wall around the town and then an OUTER wall to protect their inner wall from counter attack. The Army of Gauls that were in the town ejected the town’s original inhabitants (you know, the old, and women and children) but they had no where to go as Caesar would not let them through his walls– so they stayed outside the town between the walls until they fucking died of exposure and hunger. So, I think it was Dan Carlin who said something like– ‘go ask the thousands of people that Caesar killed if he was a ‘great’ man or not.’ To the Gauls, he was a right bastard for sure. Like Machiavelli’s The Prince, Conquest of Gaul is a pretty good handbook on how to fuck people over and how to not get fucked yourself in real life, as well as a poignant view into one of histories greatest figures.

mirror

Lastly in the history area is a friggin’ monster of a tome I picked up on a whim and found was as amazing as it was horrifying. A DISTANT MIRROR by Barbra Tuchman details 1300 – 1400AD in Europe (mostly France and England) during what I think could be the worst time in history for human beings on the planet Earth. This hundred years, in France especially, make the Dark Ages look like a fucking Mayday Carnival in comparison. The Black Plague depopulation, a completely corrupt and luxury focused Catholic Church that goes into a non-protestant Schism (it wasn’t about doctrine, there were just two popes at once and neither would abdicate) whose response to the black plague was to increase the price of pardons and the like to those who were left and who would persecute ascetic monasteries who weren’t as greedy since it made the actions of the mother church look bad, and let us not forget the Free Companies that ravaged France and northern Italy for the early part of the century. Lay on top of that completely destructive private wars between noble families (like some sort of West Virginian blood feud except these people had lots of money and castles and towns and cannons) and you have a simply horrifying hundred years. The book loosely follows the life of Engerrand De Coucy, an actually pretty swell noble who owned a massive (now destroyed) castle in Picardy during the century. I recommend this book heartily but it is extremely LOOOONG and took me a month or so to push through. It’s also quite amazing to me that a book of this sort was written by a woman.  If you are looking for  some of the historical influence to A Game of Thrones or Liebowitz and the Wild Horse Woman (who’s central plot is the schism in the church), this is a singular read.

Mordheim City of the Damned

Looks quite interesting, proceedurally generated maps, custom warbands and a spell system that has a chance of failing to cast. What I really liked is that it mimics the miniature game in that you don’t know if your guys are wounded, dead or OK until after the battle when they get taken out. It’s in pre-order at the moment for eventual early access on steam.

Oh, and this is by the blood bowl guys.

Torchlight ex’s next project: Rebel Galaxy

When Runic broke up I was glad because it meant this set of developers will be putting out TWO good games instead of just one.  While we don’t know what’s going on with Runic these days except rumors of some sort of MMO for Torchlight, the ex-guys have formed Double Damage games and announced Rebel Galaxy.

It looks like an FTL, Space Pirates and Zombies, Elite type of thing and that’s awesome.  I would love a Mount and Blade style game IN SPACE.

Here is the trailer:

TWR 2 Victoly!

Took me (from the point of install) about a year to finish off a full campaign (really only a couple months of play once the emperor edition came out) but there it is, the first Military Victory.

victoly

Some Highlights of the game:

I took out Carthage very quickly, which was good but from that point on, your focus goes from local conflicts with the Cisalpine Gauls and the Etruscan League to you being a Mediterranean power that has to watch EVERYBODY. I was literally at war from turn 1 until the victory video displayed.

Syracuse is the key to the Mediterranean. While playing you can see why Rome and Carthage fought so hard for this island.

Lybia and Egypt were just too succulent of fruits to NOT instantly destroy after Carthage, but being both allied with the Persians (and the entire Achaemenid Empire by extension) I was pulled into an Empire vs Empire war very early on. It was brutal, with the entire Levant constantly swinging back and forth. It didn’t help that Alexandria isn’t exactly a military base…

I left Greece alone for too long and Athens got uppity. I had to divert a lot of forces to conquer Greece from the attacks on Persia, and then immediately got in a fight with some sort of Thracians north of Greece that was annoying. I think Athens was sacked back and forth a few times before I was able to settle them down. While Gauls are pretty easy to beat as the later Romans since they cannot stand up to the heavily armored legionaries, the northern Greeks are pretty fucking tough with crazy good cavalry and, of course, solid walls of pikes.

With armies completely focused on the East, I had to watch the Gauls in the north and what was happening in Spain very closely. I could relate to why Rome pre-emtively attacked everyone! Luckily when I did get into a fight with one of the smaller Gaulish tribes I wiped them before the others joined in and was able to maintain an area of intimidation.

I found the AI to be quite good with diplomacy, some cultures/states just fucking hate Rome and will never surrender or even stop a war. Many that aren’t so hateful that know you are coming to destroy them and feel they have no chance will offer up $$ and become a client state. Client states work fairly well in that they can be a distraction enemy factions and can help clean up your provinces of enemy raiding armies that get through your lines.

I didn’t use my navy all that much, which was a mistake. I should have flooded the Med with ships and locked down everything, but I was so focused on the Persians, which took FOREVER to resolve that by the time I started turning West, my fleets were still shite.

Rome was really fun because of the mercenaries and especially the Auxiliaries. You can get Auxiliary Meade cavalry, Auxiliary horse archers (critical) and all sorts of others, giving you the ability to build some EXTREMELY diverse armies. Let’s face it, the legionaries + vilites are a good combo, but they can be beat by the Parthian/Persian style of combat in the open field.

Tactical note: ALWAYS fight your own defensive siege battles. Many times when the computer’s autoresolve was telling me I had no chance, I was able to slap the shit out of an attacking army during a siege (even of a small town with no walls). Just remember, your llegionnaires are DEAD FUCKING HARD and can bottle up a unit attacking them from the front for a long time.

So I have been hitting Total War for awhile now and will mount it all again when Attila Total War hits, hence it’s time to get on another type of game.  I need to finish off Dark Souls and really need to work through the expansions of Skyrim as well.  And Witcher, and Witcher 2, and Inquisitor, on and on…

 

AMA with Mike Mearls

Lead developer on D&D 5.

Couple of Quotes:

“Probably the only mechanic I’m not crazy about is XP and leveling. If I could, I’d build a system where gaining a new class feature is driven by story-based prereqs. Like, you can’t learn to cast fireball until you’ve defeated a fire elemental and captured its essence, or after slaying the orc king a fighter can master a new battle axe technique.”

“More dice, fewer static modifiers. I’d use a die in place of the proficiency bonus. I like rolling dice and find it easier to teach that way.”

XP itself sort of sucks for STORY games, I loved when Warhammer Fantasy Roleplay came around and the GM just assigned a logical number of points after a session or couple of sessions.  And of course 13th Age where levelling up is completely via GM fiat — which is excellent.

Back to the old school though, I DO enjoy Lamentations/Moldvay style of XP where creature killing gives very minimal XP (fuck all that tracking) and the big haul of XP comes when silver and treasure are safe in some place outside the dungeon. Then you can take a natural break in the action and count out all the XP at the same time players are focused on counting out their silver coins.