The group is still in the mine/ dungeon crawl for the last session and upon awakening an earth elemental, the halfling was smashed into a wall instantly, only saved by the Paladin’s guard skills on a hit that would have taken him out. I noticed reading the session summaries that nearly every battle the Halfling took the brunt of nearly all the damage, and is the only character that consistently goes down during fights, even with a near-guaranteed dodge skill for those nasty blows. Now, the group has some squishy characters, three in fact, but the other two (Elf Ranger and High Elf sorceress) don’t seem to take nearly as much of a beating as the Halfling does. Why is this? It’s not like it’s a gnome that I would go out of my way to kill off out of general principles, it’s a Halfling and a bard no less.
They also seriously discussed cramming him down a lavoratory hole to see if it ‘led to the 2nd level.’
Later in the session, during the post fight decompression, the paladin mentioned off hand: “I still hope to lower him into a toilet.”
For the record, I suggested lowering the halfling down the shit hole first. His background includes “former sewer worker” so he knows his way past the bend.
He has the thief skills, so he is up front a lot. My high elf stays in the back most of the time, and can teleport away from harm. She has been hit hard a few times though.
and will be again!