Thoughts on The Passenger

It had been a spell between Cormac McCarthy novels, with really no indication that he would put out any more work and then bam!, two novels announced to be released just a month apart from each other. I just finished the first one: The Passenger.

I’m not a particularly smart or clever man, prone to what I’ve imagined in my life to be typical GenX mental laziness about things, avoidance of any intellectual nuts that are hard to crack so to speak, so coming at a book like The Passenger is a struggle, probably more than any of McCarthy’s other novels since there is some sort of sub-text I simply cannot grasp quite yet.

The story is about two characters, a brother and sister, who basically share chapters. The sister’s parts are all in italic and seem to be in the past, and the brother’s are more straight forward linear and in normal font. The sister, Alicia, is dealing with what could be described as either manifestations of her imagination or supernatural entities throughout the novel, and the brother, Bobby, has an incident occur at the beginning of the novel that cannot be explained by natural law and what appears to be the fallout from that. Both are the children of a prominent nuclear physicist involved in the creation of the atom bomb and are potentially an experiment of some kind themselves.

The novel begins as what I would call a sci-fi mystery novel. An impossible event happens and the protagonist (Bobby) is the reader’s view into how, what and why of that event as the novel unfolds– except that’s not what happens at all. The novel veers almost entirely away from the initial mystery and settles on a series of conversations between the protagonist and an array of odd characters, slowly allowing the reader to piece together the relationship between Bobby and Alicia, their father and these imaginary constructs/ outworld entities. Except for a few parts, it is a very sad and heavy story, Alicia is found dead in the first few pages and not much goes right for Bobby at all at any point in the novel. It did have me laughing out loud at one section wherein a story is told about a man who could drink a glass of milk with his dick.

I can’t go on with out serious spoilers, but I will say this was tough to get through from about the halfway point to the end and I kept waiting for some sort of major event or confrontation, but it never happens, like the entire second half of the book is a denouement for some climax the reader isn’t in on. For those of you that read The Crossing, this is similar to the characters of Billy Parham and his brother– Billy is the character that has the least interesting story of the two characters, as the brother, who dies, fights as a revolutionary in Mexico. It feels like Alicia, who is dead in ‘real time’ in the novel, is the true protagonist if that makes sense. It’s her internal conflict against whatever it is she’s battling (math?) that is the real crux of the story.

If you are familiar with McCarthy and his books, definitely give this one a go, it reminded me most of Suttree and a bit of The Crossing, but also the Three Body Problem if you are familiar with Cixin Liu’s work. If the Passenger would be your first exposure to McCarthy, read at least one other first, notably either The Outer Dark or No Country for Old Men.

His next novel, Stella Marris came out about a week ago and focuses more on the character of Alicia and continues the story.

Kevin O’Neill has passed away

O’Neill was (as a kid) and is (as an adult) one of my favorite comic artists. His work on Marshall Law was absolutely brilliant and all of his work on the League Of Extraordinary Gentlemen puts him into the comic legend category. Marshall Law got me through some tough times as a teenager (as well as Marvel’s Epic magazine an ROM if you can believe that) so I have a soft spot for everything O’Neill. If you haven’t read the League comic, I cannot recommend those enough– just make sure to start with Volume 1, then 2, then the Black Dossier and move on from there to Century: don’t skip around or start with River of Ghosts or something like that.

Here is a random sample of his work (trying to go chronologically at least).

He-Man is 40 years old

Wow, time flies. These buff, ridiculously colored and named action figures absolutely captured my imagination when they came out and I collected quite a few of them along with the repainted GI Joe tiger (Battlecat), Castle Greyskull (nowhere near as cool as the box OR the prototype used for the commercials) and a bunch of the early wave figures (pre-snakemen/horde/She-Ra) as a kid and constantly played with them for years. I could only bring a few toys with me on a cross-country train trip when I was 11 and it was Skeletor, Man-at-Arms, He-Man and Beastman FTW.

I loved the little comic books that came with the figures, and my personal canon for how He-man got his powers is contained in the first little book that came with him. He was a savage man in the jungle that saves a hot green chick from a giant hydra monster. She gives him the Battle Ram, Shield and Chest ‘armor’ that acts as a force shield and increases his strength and sends him forth to go kick some ass!

Skeletor and Merman watch as Skeletor’s ghost gets punched the fuck out.

The old cartoon was like a painful parody for me, having played with Skeletor, Merman, Beastman, He-Man, TriKlops, Trapjaw, Man-E-Faces, and Man at Arms for more afternoons and weekends with friends and my brother than I can possibly remember. Together we created sword and sorcery adventures and back stories for these guys expanded from the little books which were blown to shit by the rather silly cartoon show. It never grew on me since, but the 2002-2004 show was absolutely baller in comparison.

Fast forward quite a few years and Mattel has created what I believe to be the absolute best relaunch of action figures in history: the MOTU ORIGINS line. While I have my beaten and mostly broken figures from the 80’s, these new figures are better in every single way, tough, solid colors, very well articulated. It’s been a guilty indulgence to collect some of them at first and then– I just went and bought just about everything. Luckily I have a son just a bit older than when they first came out who plays with them sometimes: an easy excuse to by more and slip them into stockings and Xmas gifts. I also buy a bunch to donate to toy drives around Christmas because holy shit— any kid that gets these for Xmas of a certain age is going to be totally fucking stoked.

Fisto loves the fisting.

Figure wise, everything is top drawer, and they really tried to capture the spirit of the older figures and create the new, far better, articulated versions. What’s more, they can all be taken apart and rejiggered into new monstrosities. He-man head swapping is a must as the stock head isn’t the CONAN head from the original figure but a more cartoony one (that looks great, it’s just not exactly He-man to me).

My favorites are Merman (powerlord version), He-Man himself, pre-Skull Skeletor, and, very unexpectedly, ORKO. The Orko figure is just brilliant and super cool to look at. He was my most hated character in the show… so that says something as to how good this figure is.

There was, of course, trouble with acquiring some of the core figures and I still do not have Trapjaw or Triklops as they were part of a ‘missing wave’ of figures between Walmart’s exclusive rights for the first waves and the rest of the stores getting their waves. Sad because those were two of my favorite figures.

The Orko Figure in all his glory.
My son again allowed Skeletor’s ghost to get destroyed, this time by Clamp Champ

The line now is getting into eras of He-man when I was in late Jr High and high school and just didn’t follow, but I’m looking forward to some of the stuff (Skeletor’s rotating attack vehicle and some of the super cheesy She-Ra figures) and I’ll keep using the excuse of having a kid that likes to play with them as long as I can!

Stable Diffusion craziness

AI image generation is a fantastic new time waster, and I’ve been very guilty of it recently! I messed around with Stable Diffusion in online generators, but after awhile got sick of the wait, the censored images and the fact that you can only do a few at a time and bit the bullet for a local install with a GUI over the top. It was easy to set up (mostly just had issues with the python/torch install), and I was off to the races.

While stable diffusion has massive limitations on what it can generate successfully, it is simply amazing at what it does well: Single subject images and landscapes. Combine these together and you can get some awesome pictures– try anything compositional and you will get total crap every single time.

Syntax wise I did a bit of searching and found this below, which has worked very well. You can put in anything you want, but fine-tuning your prompts is very important to the output.

“A [type of picture] of a [main subject, mostly composed of adjectives and nouns -avoid verbs-], [style cues]

Use of parenthesis apparently increases the weight of the item in the list, such as:

A painting of an alluring young woman wearing a (((translucent dress))) wading under a waterfall. Chiaroscuro. Volumetric lighting. Highly detailed. Realistic. Sensual. (Silky straight long hair). By Luis Royo, William Adolphe Bouguereau, John William Waterhouse, Terry Moore, Daniel F Gerhartz, Thomas Kinkade.

Not quite an alluring young woman…

You are going to get those ((two things)) almost every time.

Running Prompts

You may get good results with a couple tries, but usually when I have a solid prompt, I run a few hundred or more images and then delete all but 4-5 of them that are good. SD cannot do HANDS and cannot do EYES well, or we are very good at picking out the fact that those are messed up compared to other parts of a person. Just remember when you run prompts– most of the results will be just OK but not perfect. When you find stuff you like, that’s when it is time to upscale the image.

The easiest ones are just: [Subject], [Artist name]. James Jean, Ashley Wood, William Waterhouse and Peter Paul Rubens are some of my favorites to add. For example:

Grace Kelly by Peter Paul Rubens.

great composition, good background, excellent face, terrible hands.

Favorite Prompts

Here are some of my favorite prompts so far:

(Monstress), centered, award winning line art illustration, detailed, isometric illustration, drawing, by [Any artist you want]

adriana lima [wearing something] in world war one painted by Jan Steen

The above are all paintings for the most part, when you get to photography, you can select the type of camera, the mm and the focus. Since these are all TAGS on the internet that millions of pictures have, the engine will know what to do with them.

Below is my absolute favorite prompt. It generates some silly stuff. I usually use Barbara Palvin/Kate Upton or some other very famous actress/ model that has thousands of pictures tagged online. You could put in any superhero/villain but I would say roam on the more obscure level so not every picture is exactly like your chosen hero. The Tilt Shift with 34mm just makes something special every time. If you put in “superhero” every picture is basically Superman.

Kate Upton as Big Barda, 35mm, Tilt Shift

You can go to town with the photo details as below. Remember, images are created via tags online, so if a tag has tons of images, it should generate something close to your intention.

Eartha Kitt with wavy blonde hair wearing a tuxedo, athletic, wide shot, award winning photo, sharp focus, detailed, photography, 50mm

Any ‘composition’ will turn out shit, but will be pretty silly.

A painting of a Redneck Rampage by William Waterhouse.

Nothing makes any sense.

Feelings

You can add FEELINGS to prompts and the engine will try to render them. Anguish, rage, happiness, love, sensual all work well and will show up in subject’s faces.

multicolor drawing made of smoke texture of Richard Prior warrior with a giant hammer crushing a horse skull by william waterhouse in 4k ultra high resolution, with feeling of love

The key thing is to make a hottie, you have to select a man/woman that has many, many many pictures of them on the internet. This is why I think Chris Evans, Sylvester Stallone, Arnie, Brad Pitt, Lana Turner, Grace Kelly, Kate Upton and Adriana Lima worked so well paired with basically any artist in any era/genre. If you pick, say, Pricilla Huggins Ortiz, you won’t get as consistent results because there aren’t many images of her tagged in them in comparison. or she is confused with 1000s of other people with a similar name. I suspect highly the models were trained on Adriana Lima based on the output I’ve seen because how could they not be?

More monstrosities!

Red Sonja!
Your Mom Has a Tank Ass – Albrecht Durer.
James Jean Jesus
Eva Green as Avril Lavigne. haha.
Stacy Gwen.
Farah Fawcette as Big Barda. excellent hair.
Masters of the Universe— except a KEN DOLL.

I won’t put any nudes up, but I don’t see how SD can do boobs so well, but hands so terribly bad!

2022: The Yellow Jacket War

First day of Fall was a week or so back and I have one Summer credit to my name– I won the Yellow Jacket war. Over the years I have been stung by wasps, bees, yellow jackets, etc. but nothing like this Summer. It began with a mountain biking ride locally on some river trails. I made the mistake of moving a log that was jutting onto the trail, and before I knew it, I was swarmed with wasps and got stung 12-15 times (mostly on the lower legs and backs of the arms, with multiple stings in the same places). That was bad. I was laid up for about a day and a half on benedryl and lidocane creams and it took about 4 days before I felt somewhat normal. Not recommended.

Not a week or so after that, I pulled a weed out of the garden in front of my front door and bam! I got stung 4 times by yellow jackets right under a bush near the front door. it was a large swarm, right where the kids run out of the house and hide playing ‘catch the jarts’ or ‘soccerball to the nuts’ or whatever else they play out there. While I understood the attack while mountain biking, it was out in the woods and the wasps were protective of their home region, this time, it was my home region and I got real mad.

For any ground-based insect like Yellow jackets that live in a hole (usually old mouse or vole holes that have been abandoned), the solution is simple and does not need harsh chemicals or powders, just soap and water. At night (ONLY), seal the hole up with some screen so you don’t get mauled, dump a few cups of dish soap down the hole and then flood it with water after that from a hose. The soap prevents them from swimming and the water drowns them. Non toxic, fine for the environment and takes care of it in one night. The issue I had was finding the hole: this nest of Yellow Jackets was somewhere below or inside a fucking bush.

The first night I gave this a go, I fired dish soap into where I thought they were inside the bush, then just doused the area with water for about 5 minutes. I thought that this would work no problem, but the next morning when I got up to check, I shook the bush a bit and nothing came out, gave it another shake and bam! stung again on the arm. The nest was still active, though I think I caused some casualties as there were far fewer flying around when they got stirred up this time.

I left it alone for a few days but when I went to check on them again, I got a really nasty sting on the ankle (still itches like crazy). That was the final straw– they had to be destroyed entire.

Since I couldn’t find the hole above the nest, I just had to create a soap lake so large in the area and hope it got them. I got a big bucket and filled it with dish soap and water, enough dish soap to keep the water color BLUE and then I dumped it (again, at night– do NOT do this during the day) over the area, then fired the hose in from the top of the bush into it. I prepped and dumped two more buckets full of the soap water and then let the hose run into the area for 10 minutes at least, creating this mass of bubbles around, inside and below the bush. Since I couldn’t see the hole, I had no idea if it would work, but that was more water accumulation that that patch of ground had seen since 2009 when the whole area flooded completely.

As far as I can tell, this did the trick and they’ve either moved on (leaving a nest of dead larva in the ground) or are all entombed underground and food for other insects or voles… fuckers. I saw some beating around the bush that flew off again– not finding an open hole because it had been annihilated in the bubbly sea. Victory at last.

My favorite Cosmic Encounter Alien is back in action!

The SILENCER. With the Cosmic Odyssey big box expansion, they’ve brought back a classic.

These two images speak for themselves. This is not the best power, it’s not the strongest, it’s not going to win you games it’s specific functions is that it:

Here is the full rules. It’s not as harsh as the original one from the Mayfair version, but it’s excellent. Reminder that it’s EVERY destiny draw, not just as a main player. So aliens get ready to SHUT THE FUCK UP!

Bleeding Kansas – Mythras

I didn’t want to spill the beans before the sessions up North last weekend so didn’t go into any details other than it was “old west” stuff, but this scenario is set directly in the early months of the Bleeding Kansas proto-ACW era. We had a very solid couple of sessions over the weekend and I had a lot of fun as the GM for a few reasons. First, Mythras (Runequest 6) makes everything just work and I’ve played enough where I don’t need the book much at all. I love about 3 other systems (DCC, 13th Age, FASERIP), but Mythras is the numero uno. Second, the excellent Call of Cthulhu old west supplement by Kevin Ross called Down Darker Trails. It’s an excellent sourcebook for the genre and easy to read (very easy on the eyes too). Third, the Firearms supplement for Mythras– just made it easier to run gunfights with the custom special effects. Why Mythras over Call of Cthulhu 7? It’s just better.

Great cover too.

Buy IN

The initial events for the characters began on a train headed to St. Louis in April, 1855. The rear car was detached, unbeknownst to the passengers, and after it slowed to a stop, it was then boarded by miscreants who stated that it was a robbery, yet, it clearly wasn’t. The ruffians were after the daughter of a soon to be legislator in the newly organized territory of Kansas for reasons explained below. The girl was accompanied by a bodyguard and her nanny, the former being instantly shot on sight when the ruffians entered the train. The characters being of a violent sort, the guns (and knives) came out instantly and the PC’s, none of which knew each other, were then united as so many parties have been in the past in a shower of lead and wholesome violence. The heist set up was three men enter the train, shake down the passengers and grab the girl. Two waited outside in a carriage and one shooter perched 100 yards out from the train was to peg off anyone that tried to follow the carriage or run off. Once the girl was away the others would grab some hidden horses and be off.

This didn’t go as planned. The PC’s knifed and shot the three men on the train, leaving two stone dead and one with a gutshot, unconscious. They were then pinned down by the outside shooter but were able to shoot one of the men from the carriage (blowing his leg clean off) who came to investigate the shootings inside the train. The man in the carriage rode off top-speed at that point and the sniping shooter outside the train called it quits after taking a hit to the arm from another passenger and then being nicked in the head by one of the PCs.

From a combat perspective, this was very exciting with the length of reloads on all sides, maneuvering and using distractions in order to get the drop. Luckily only one of the PC’s was hit, and it was but a minor wound. I wanted the players to understand, outside of using luck points, they could be gunned down in a single round and needed to be cautious–the opposite of nearly every other RPG we play with the exception of DCC funnels and LotFP. Always use the firearms supplement actions and special effects in Mythras, even when just playing with bows and crossbows.

Now stranded between somewhere and St. Louis with two ruffians still about, they hid with the other passengers in a nearby dell for the night waiting for the next train or some help to arrive. They kept watch all the next day and the ruffians didn’t make another appearance. Eventually a train arrived and they were interviewed by the marshals on the incident.

The Hook

This lead to the big hook of the scenario where the players were interviewed by one Judge Morris who asked them to handle a sensitive mission to accompany three slaves through Missouri to the Kansas territory, using whatever guile, tricks and violence they needed to to make it to Lawrence over the border and meet with a contact there. This seemed simple, except one of the “slaves” happened to be an Englishman of mixed birth who was carrying a packet of papers that would be difficult to hide if he opened his mouth or was allowed to act normally (remember in these times, a slave would never meet the eye of any white folks present unless directly spoken to and would walk in a non-threatening manner as to not draw attention to themselves). The other two were skilled tradesmen and would be set up as freemen in the new territory. Morris explained that this was a test of what may occur if other slaves in larger groups tried to cross into Kansas via the route they chose. The group was given an enormous sum of money to equip themselves and I was pretty scared as a GM that they would simply run off, but the prize at the end per-person was enough to start a business or some sort of racket, or innumerable bottles of whiskey, countless nights with whores of any race, creed or persuasion, so they agreed to pick up the soon to be freed slaves. They went to purchase materials for the trip (including a trunk full of ammunition) and while waiting for it to be delivered, went to pick up the ‘contraband.’

I made an apocryphal small town where they were to pick them up called Forsythe which was influenced by the “porters quarters” area of Gainesville where all the porters who all worked in mansions (not by modern standards) downtown, but lived in the middle of the town in an area with shacks, dirt roads and little running water. When I was there for college the area still had gravel roads!!

They picked up the slaves at a festival in the town that was just beginning and made off into the fields straight away, the biggest issue at first that that Englishman was wearing a suit, but realized they had a tail of a couple mounted men, and that’s where we had to call it.

I wanted to introduce some moral quandaries with the characters, but not so early in the scenario so they didn’t know what to do and didn’t follow story flags. The people who are sponsoring the slaves getting to Kansas by our standards would still be considered racists (maybe these days everyone born before 2001 would be considered one anyway), let alone your normal inhabitant of Missouri, but culturally things are on a continuum and not black and white, and this is a period where multiple groups came together to politically and violently oppose human bondage, even if they themselves felt they were superior to all other races (and were still in the process of wiping out the Native Americans). Like the article in the last post, if you want characters to talk to NPC’s and have political shenanigans, you must have a VERY deadly system, otherwise everything just gets attacked and overwhelmed when people get tired of talking. Within this backdrop of oncoming disorder and madness, the characters are thrust, with huge potential for both profit, roleplaying and being gutshot and left for dead or strung up on a tree limb in the middle of nowhere. Likely their involvement will throw gas on the fire and we will get some double or triple Hendersons out of the whole thing as we go on or they will just take the (ample) money they have at the first sign of danger and leave the foppish Englishman and his two companions to their fate…

Mythras Old West this weekend!

Here we go. This weekend is our annual camping trip and when the weather is bad or after sundown, we get some roleplaying in the deep dark northwoods region.

This year, inspired by a lot of stuff, I’m going to do Old West with Mythras. While the characters take a long time to make (PC’s, I can generate NPC’s pretty quick), the combat system was just too good to not try out for a least a couple sessions. I’m using the Mythras Core rules plus the Firearm rules. I’ve been wanting to run something like this for a long time reminiscent of both our days with Call of Cthulhu where we started to ignore the mythos and run rum as anyone in the 1920’s should and this excellent blog post about boot hill.

New Hope for Keyforge and a WTF?

Ghost Galaxy has taken over Keyforge from Asmodee which puts the crazy fuckn firesale that we just saw from them into context.

Read about it here. It’s still Richard Garfield and Christian Petersen and some of the original game developers. I’m curious to see what happens next. We haven’t played in awhile but one of our game club members at work donated a bunch of decks to the game library, so I will likely be teaching the game soon.

We really had fun with this game casually. I thought the tournament thing at Gencon the first Summer was bullshit as it wasn’t a tournament, it was just a table with players that wanted to play with the most apathetic hosts ever–though they did have the awesome vending machine with decks.

Hence this is good news, but then I came upon this what in the flying fuck:

“Second was the excruciating loss in ’21 of the software engine that made it impossible for FFG/Asmodee to render new KeyForge decks.”

How in the shit does this happen? I’ve been in software development for almost my entire career and I’ve never seen or heard of a software engine being “lost.” I dug into it more and here is what is conjectured to have happened. Apparently a disgruntled employee burned the software that made the decks when fired. It’s quite difficult to do this when there is normal server redundancy and back ups, but a determined person with the correct access levels could pull off deletion of all backups, source code, etc. Why would anyone do this? Is this really what happened? Who knows. What matters is that the game will continue under new ownership and I’ve said this on BGG and other places:

If they build a game like this with algorithm-built randomized decks for multiplayer: it will be the best CCG ever.

Let’s see what Garfield and Petersen do with this now. Even now it’s looking more promising than any new version of Shadowfist.

I just happened to play at lunch at work today and am reminded, this is a SOLID game.

Root – New expansion has tons of toys

I just go a big old box of Root in the mail today with the Hireling boxes, the Landmark box and most importantly, the Marauder expansion that includes the Lord of the Hundreds (mice) and the Keepers in Iron (badgers). I gave it a read over the last couple hours and I’m impressed (again). This one I did not follow along with development compared to the Underworld where I print and played the early moles design quite a bit before it came out, so this is all new to me.


While the Underworld expansion was great, it just had what really amounted to a different takes on the base factions. Moles are an excellent area control faction with a strange point generation engine, but I haven’t seen much enthusiasm for the Corvids (yet), most people just pick the Alliance. The big deal out of the Underworld expansion was the co-release of the Partisan deck (which I have not had a chance to play with yet) that replaces the core suit card deck in the game. Otherwise, it wasn’t too crazy. Marauders expansion plus the addons gets crazy.

The the two new factions are really something. Both of them are “Reach” factions in that they take up space on the board with warriors in order to score (like Cats, Moles, Birds). I’m going to say more after I’ve played with or against them, but I will say the Lord of the Hundreds is a real fucker from reading the rules. People will absolutely love to hate this faction.

The big addition that changes the game quite a bit are the hirelings and the ‘Advanced Set up’ which really mix up the game. Advanced set up is probably derived from people trying to come up with a tournament ruleset on how to choose factions. This is better than what we came up with for the Gamehole Con Tournament. You basically set up a seating order, draw 5 cards from the deck, then one of the “Reach” factions is randomly selected and put on the table, then all the rest of the factions are mixed up and X are drawn and placed on the table (X = number of players). Then players in reverse seating order select a faction and set up via an advanced set up card. Lastly they discard 2 cards to the deck and keep 3 of their original 5. Can’t wait to try this out.

Hirelings are strange, but this is where the real variety in games will stem to make them all sorts of crazy. Players can control these like mercenaries when they get to certain victory point levels, but if the game goes on too long, they have to give control of them to another player, who then also may lose control of them. Most of the time they give a certain power, but in their stronger form, they add units to the map.

I didn’t read them all but my favorite is the Riverfolk pirate ship that can sail up the river or lake and raid. Great stuff. The main thing that’s odd is if a faction is in the game, the hirelings for that faction cannot be, so if you are playing a large player game, you will only get access to the neutral hirelings.

Landmarks are the last new thing and they remind me of Oath a bit. They add rules to certain clearings that can be used if you control that clearing. Cool stuff to add without having to build new maps to include it all.

Really looking forward to getting Root to the table. I’ve started a long post on ruminations after 50 face to face plays, but that may need to be delayed while I get 10 or so plays with all this new STUFF.