Category: 4X Space
Dominions 3 on Steam Green Light
Dominions 3 is trying to get on Steam. It is the best Fantasy Strategy game in existence– and it looks bad and has a tough interface with ridiculously amateur sound effects– and yet everything they needed to nail in a strategy game they NAILED TO THE GIANT ICE WALL. The depth and minutiae is amazing to behold.
Give it your vote here.
Our year in board gaming 2012
This year I didn’t get a ton of gaming in compared to previous years. That said, the games I want to play have narrowed quite a bit as what we don’t have is TIME, so faster games are getting played more. Gone are the weekends where we could conceivably play something for two days in a row or for even 8 hours straight. Anything over 4 hours is really never going to hit the table again unless it’s either really good or there is some exceptional circumstances.
End of the summer and Fall was slower for gaming as usual, but there was some fervor for a few games that made people really want to get out and push some wood on cardboard. Mostly, that fervor was around Eclipse, which is the clear winner for best game (and most played) over the course of this year. I got in 18 games of it, and seeing as most Risk-like strategy games I own have been played maybe 3-5 times ever, that’s saying something. The game is almost perfect for the 4X space genre and really, my complaints about it are the mediocre alien art rather than anything to do with the game itself. The first expansion is also excellent. While Eclipse games can sometimes be a bit boring if all the players turtle up or get a bad draw (or are eliminated)–it’s due to lack of experience on how to rack up the points. While totally dominating the 4X space genre (bye bye Twilight Imperium), Eclipse by no means takes the place of Cosmic Encounter as both the best sci-fi board game and best board game ever made but shit– it’s close.
Other than Eclipse, Glory to Rome is my second favorite for the year. While an older game, it had a reprint this year and it kicks ALL sorts of ass. It’s what we all wanted Race for the Galaxy to be and just didn’t know it at the time. There are just so many paths to victory, and while you are trying to set up your own stuff, like Race for the Galaxy, there’s much more interaction with other players. I think this will get played an absolute TON in 2013. Easy set up, easy to play, difficult to win and a Knizia level of nastiness makes for a total winner.
Second tier games that I liked but got pushed out by the two above: King of Tokyo is the first of the equals here. I love this game and will play it any time but it’s really light, doesn’t have much strategy and I can see some people not liking the randomness of it. There are some tough decisions to make in the game, but at it’s surface, it seems all about just rolling dice. The dice are a factor however, so this is why I like to play 3-4 games in a sitting to even all that random out. Secondly is the Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. This is a fun little game but with too many players, say 5+, the turns take forever and because you have to win 2 rounds the game can take 3-4 HOURS to get through. Sitting down to just play a single round is well worth it. While light and not very strategic, the art and getting to yell out the spells makes it a solid game to play when you don’t have a ton of time.
The last two are games I wanted to like, but am not sure about. First is Blood Bowl Team Manager. While a solid concept, I became frustrated in two four-player games where I was the last player to go on the first season of each game, limiting my play options. It seemed impossible to catch up in either game and made me think that this is a serious design flaw. While I love Blood Bowl, and Team Manager is a cool concept, I can’t see this hitting the table due to this balance issue. In contrast, In Nexus Ops, the players after the first get a bonus to their cash to balance out the power of the first turn. Team Manager has no such fix and from my few plays at the wrong end of the table, it needs it. Secondly: Feudality by Tom Wham. This is also a fairly light game with a lot of randomness to it. I’d describe it as Catan with fighting. While enjoyable to play, the same dice issues that I have with Catan creep up in Feudality and it doesn’t seem like you can knee-cap the player closest to winning easy. I don’t expect it to hit the table all that much.
Games that fell by the wayside this year a bit. First off is Warhammer Fantasy Battle. I hate to say it but I only got in a few games this year while painting a lot more than I usually do. I assume I’ll get in another game before the end of year, but this SHOULD have been played a lot more than it was. Sure I could have packed up my shit and gone to the GW store any given Sunday for a game, but it’s tough when you have a basement set up with a table.
Secondly, I only got to play Cosmic Encounter FOUR times this year. That’s a crying shame and has to be rectified in 2013.
I did get in some old stuff this year that proved to be pretty awesome. The first was Epic 40K, the third iteration of the Space Marine rules– yes the ones that TANKED after 6 months of support from GW. I was surprisingly pleased with the rules and wish now that I had played it a lot more in the heyday (if there was one) for this ruleset. Bolt Action uses these rules (essentially), so if you are looking at a modern iteration, that’s where to go. Following the old GW vein, I was coerced into playing 40K, a game I rather loathe since the new ‘mass close combat’ style rules came out, but in it’s 2nd edition which still has some tactical depth for the scale with individual models rather than moving globs of models en masse (which is ok for EPIC scale, but 28 mm skirmish? No).
Shockingly, Advanced Space Crusade got raised out of the dust and played. This is one of Games Workshops pinnacles of design with both a campaign game and tactical game wrapped in one. While not something I could play a lot of, it’s a solid experience and one of GW’s best 40K offshoots.
So that was 2012– what is there to look forward to in 2013? First off is Talisman City. Fantasy Flight is tackling one of the more difficult to design expansions to Talisman. If the success of Dungeon is any indication, I have a lot of confidence that City will be excellent. Talisman has a ton of expansions at this point and I’ve played with all of them but Dragons, which looks like a lot more work than integrating the rest of the expansions. Moongha Invaders is the next on my list for 2013– and a kickstarted I’ve supported. Other than that, there’s not too much that’s coming out next year for board games that I know of now. I’m sure there will be something to grab at my hard earned cash and if not, there is always Eclipse…
Beyond the Gates of Antares – new Rick Priestley sci fi miniatures game on Kickstarter soon
Well this is unexpected and pretty big news. I figured all the Ex-GW that went over to Warlord game would stick to the historical stuff as to not compete directly. Certainly Hail Caesar and Bolt Action are considered to be both excellent games but by the fact that they are historical, probably don’t appeal to the mass of gamers like 40K does. Well the, why not try to take on their former masters with what looks to be a 30MM Sci Fi skirmish game called Beyond the Gates of Antares.
Given where 40K went after 2nd edition (that also fueled Necromunda) I was completely off the wagon. While I have a small Eldar army and various sundries collected over the years, I have had no desire at all to play 40k, even 6th edition. I believe GW has the skills to make a great ruleset as evident by Warhammer Fantasy 8th, they did not go far enough with 6th edition to turn it back into something I’d be interested in playing.
That said, BOLT ACTION’s rules are pretty much exactly what people want out of a game– not too heavy, not too light, with impulse driven iniative rather than the fatal (in 40K’s current scale) IGOYOUGO mechanic. I expect the new game to be similar. They were on to something GOOD with AT43– it just didn’t work out well at the end due to balancing the armies out. I will be throwing some cash at this kickstarter for the single reason that the rulebook will likely kick total ass if Rogue Trader is any indication.
an intro to space piss!
1979. I’d already been exposed to the cultural virus that is Star Wars and had seen Battle of the Planets and Starship Yamato and Far Out Space Nuts– but nothing could prepare a young person of the 70’s for the dribble if urine from the void that is JASON OF STAR COMMAND. Part of the financial drive to make kids shows with real people rather than the far to expensive cartoons of earlier decades (ala Kroft Supershow and it’s ilk), JASON OF STAR COMMAND starts with the worst robot you’ve ever seen before and then digresses into a rather complex plot about body doubles and for an 8 year old, abject confusion. Since this was a plotline that should have NOT been attempted before any character development had taken place so we (the 8 year old audience) could actually tell the evil doubles before the characters in the show could rather than just wondering what the heck is going on and hoping some stuff blows up (like the Wiki robot or, best yet, the clothes off Susan O’Hanlon).
Well, this fucking show is on Netflix now and if I could I would force you to watch it to share that little piece of my childhood that died drowning in astral urine and to know for certain when I talk about failed MOO clones or the people complaining about the Mass Effect ending and deem them all sorts of sprays of SPACE PISS, I’m channeling JASON OF STAR COMMAND into your open mouth.
And speaking of the 70’s, look at this holy shit piece of plastic for the rich kids:
Well it’s about goddamn time!
Endless Space. Community Driven 4x space game by some French peoples. When you play, in the distance you can hear the cowes lowing out MOO. Shot out onto the internets via Steam in alpha format if you pre-order the game, and while it is definitely an ALPHA, the game and interface shows a great deal of promise for those of use that feel we have been urinated upon from a great height by games like Sword of the Stars and Galactic Civ.
High points:
Combat is tight as Seven of Nine’s uniform and will work for both single player AND multiplayer
The interface is Jeisa Chiminazzo. Extremely impressive both functionally and visually.
Ship design is easy.
BauriceMastard did a video of some play where he and I were babbling about it and of course it’s worth a listen– all fourty three minutes and twenty six seconds of it.
New Tyler Poncho Stuff – The Plutonian Zoological Society
Eclipsed!!
New XCOM
The new xcom is looking all sorts of awesome, but don’t take my word for it! The developers have been doing a mess of interviews these days on why and how they are developing the game. It’s homage as well as pushing the genre itself forward. Like Fighting games, we have had a huge resurgence of the genre due to Street Fighter IV and here’s hoping a similar thing happens with turn based tactical games. The days of Jagged Alliance and Temple of Elemental Evil being AA titles is long gone, but the craving is still there for something that isn’t indy, but isn’t AAA either.
I picked up both the first XCOM and XCOM: Apocalypse (my favorite in the series) off steam to give them a run through again in the next couple weeks. Though these stand the test of time pretty well, with the new game they may no longer NEED to.
The space piss is a golden, shimmering stream!
I use the phrase “a cascade of space piss direct into [my/your/their] mouth” quite lavishly when describing just about every post-Master of Orion 2 4x space strategy game. The phrase comes from an advertisement back in the day for Emperor of the Fading Suns that included the phrase “and urinate on them from a great height” which many, many 4x space strategy games have tried to do to ME ever since.
While computer games usually get this moniker applied by default (Sword of the Stars, Mankind, Master of Orion 3, etc.) I’ve especially used it in discourse regarding Twilight Imperium 3rd edition– a game I maintain a love/hate relationship with after getting it with a Barnes and Noble gift card, then selling it off, then buying it again for 20$ at a game swap and picking up the expansion against my better judgement. I’ve played the third edition five times if I can remember right, and each time was fraught with disappointment proportional to the excitement around finally getting people to agree to play it. Twilight Imperium 3rd edition is a game that really should have been awesome (despite the space kitties)– coming from a publisher and designer of some of the best board games out there. I was on the fence for many years there hoping that it would be good with more plays — but after playing Eclipse last night, there is no escape from the conclusion: Twilight Imperium 3rd edition is a message to us earthlings of piss from space.
Eclipse, while superficially similar to Twilight Imperium in that it’s 4x, in space and uses hexes, is a game by some Finnish dude that was the rage at Essen and has rocketed, and I mean rocketed, to the top of the charts on Boardgamegeek.com (at position 7 last I checked)– not an easy task when amazing games like Princes of the Renaissance and Cosmic Encounter hover in the 80’s. It’s essentially a combined area-control and worker placement game that looks a great deal like the random hex fighting strategy games (initially Kings and Things, then TI, Nexus Ops, Ventura and now Eclipse) that we know and love–and while Nexus Ops is the absolute KING of the Ameritrash style of this type of hex game, Eclipse takes the Euro crown. Twilight Imperium adds a layer of (bullshit) role selection stolen from Puerto Rico on top of 2nd edition’s Ameritrash base– Eclipse was designed, ground up, to be a Euro game, and has a great deal more in common with Agricola than Nexus Ops. And while all these Euro boardgamegeek snobs love it and hump it’s leg, not even my Ameritrash-centric brain can deny myself drinking vats of the Eclipse space piss after just my first play because someone came over the ridge with a giant fleet and DESTROYED ALL MY SHIT. There’s nothing more ameritrash than that, and it’s glorious.
In similar space game news, the new Cosmic Encounter expansion: Cosmic Alliance is closing in on release shooting out all over the planet. FF has published the rules and another preview so the time is nigh for it to hit the shelves. After a perusal of the rules, there’s not much new there but 20 new aliens and an 8th player(!). That brings the total number of aliens into the stratosphere– not quite to the Mayfair version level, but getting close. A lot of the Mayfair aliens could only be used with Lucre, the worst addition to the game that hopefully we’ll never see in the FF edition.