Ah the Marvel Heroes FASERIP game from the 80’s, the Superhero game we should have been playing as kids instead of Champions and TMNT– well maybe not TMNT, that deserved roll in the hay or three. While I haven’t played the FASERIP rules in several years, I developed a short campaign for it awhile back but never had the players go for it (and I got lazy and just ran DCC). The version we played was the retroclone called FASERIP by Gubintroll Games and came out in 2015. It was great BUT had one major issue– compatibility with all the Marvel Heroes stuff (and there is a LOT) from the 1980’s and early 90’s. Self-contained, it was a blast and I loved the push your luck character generation system, there just wasn’t anything out for the system to pick up and play, so while we played it, I jetted over to the older game.
That said, there is a NEW edition called Advanced FASERIP that cleans up some rules (which were already streamlined from the older game) adds some more combat options and best yet, comes in a hardback book from DrivethruRPG for a mere 25 bucks!
Why would you want this when there are so many other Superhero games on the market? If you haven’t tried it the Marvel Heroes game where FASERIP came from is excellent, and is by far the most OSR superhero game (rulings over rules) AND has the only meta-currency (karma) outside of Japanese RPG games that makes sense. FATE and other games got their bennies and chips from FASERIP, but IMO, FASERIP does a better job with it than it’s children. Give it a spin, generate some randos and go to town!