I will soon go to a party where I will show people my ass and it will be a party wide topic of conversation. That said, here is an obligatory hot chick picture to harken in the new year.
Is tearing the shit out of my wallet! I keep saying to myself: NO MORE, but who can say no to a lot of TOP DRAWER games for 2-7$? I just cannot.
Back in 1999 there was the DACK bullshit generator– a harbinger of the collapse of the dot.com bubble that we could look at and use every day in our presentations to clients, and now there’s a new one: http://www.whatthefuckismytransmediastrategy.com/. Along with the dry up of available developers, if this isn’t an indication of a mountain of social media horseapples swaying back and forth looking for a place to fall, I don’t know what is. Luckily this shouldn’t take the economy down with it– that a give we’ll get from the Gov’t/bank-sustained housing bubble 2.0 fail.
I had about 3 hours hours of play with the Diablo 3 BlizzCon 2009 build. The play was mostly broken up into 15 minute session, with a couple 30 min runs. I played each of the four classes in a portion of act two. The characters were already lv’d to around lv10.
Here are my impressions:
– Holy fucking shit it’s great.
– Witch Doctor seems over powered with his summons able to take almost all mob agro, leaving him free to deal damage from a distance free from danger.
– I died the most playing the Monk. Correctly timing his skills in combos seemed critical. This is no doubt part of the new play style being drawn up for Diablo 3. Less mashing attach and one spell, more balanced timed attacks with multiple spells interwoven.
– Spell interrupts seem unpolished, casts don’t start sometimes if you are melee’ing.
– The physics on the dead monsters have weight and feel “right”, bodies fall down, and rag-doll nicely, not like some games which heavily abuse rag-doll.
– Skill customizing with ruins/stones might be the best idea ever. It was not enabled in the build i played, but from how I was using skills constantly, being able to change your skills with mods should help to keep the game fresh.
– Good depth to the scenery around the level. Sometimes the scenery gets in the way of the game field covering the lower part of the screen hiding items, monsters and quest objectives.
– Move speed seems okay for combat the is no run/walk.
– The wizard had some fucking awesome spells, the Mirror Image spell had this incredible effect of the wizard splitting in two, you could almost feel the pulling and splitting.
– Barbarian two handed weapons sucked. I did way more damage using two single handed weapons.
– Mana regen allowed constant skill usage, you really had to spam skills to zap mana.
– Wizard had the best flow of skills I think.
– Largest mobs are around 15-20 monsters.
– Monsters required different approaches to kill, you can just see how much balance the Diablo 3 is designing when you have to change how you fight every couple minutes.
– Screen scrolling dropped frames every once in a while, shuttering a little bit.
– There was a couple here with their 2 children, one like 1.5 years old the other kid must have been 5-6 months. The childern were completely ignored so that the parents could play Diablo 3. Kinda disturbing.
– There’d are some tween girls being interviewed about their wow habits.
– Social awkwardness was at max.
Start of a new series by Dan Carlin on the fall of Rome after quite a few of his (also good) blitz shows.
Though we won’t see this in the states for quite long time, King of Fighters 13 is looking solid. Adding the girl’s team and K’ team to the roster among a few others. Still no Choi Bunge, Chang, Eji or Billy though–where are all the bad guys?
Works in WIN 7 straight out of the bo–er, download. Link
Calculated Griefing for the FUCKING WIN! Makes me want to go back in time and grief the fuck out’a some cs 1.6