shoedrinker hit lv20! fucking not too hard really. a barbarian is built to take the damage while punching everything until it disappears into the crowd.
there’s a nice lv10 to lv20 breakdown picture above, click it to see all the dirty character details. i think it is interesting to see how a hardcore character in diablo 2 changes after ten levels of play. i’m playing a double fisting sword swinger, so all my skill points are going towards the hard hitting skills like bash, double swing, stun, concentrate. i mainly use double swing, and throw in some bashes, stuns and concentrates. lv17-20 i was just crushing shit with concentrate. i’m holding off on weapon specialization skills until i’m sure i know what type of weapons i want to use long term. i don’t care about the war cries at all, will this doom my barbarian?
i have a ring of +9% magic find, which really seemed to make a significant difference, i am surprised by this. i found 3 set items with the shoedrinker while flyingassbang found zero. could it be that each +9% magic find??? i can’t be too sure right now, more play time with the other characters will tell perhaps. the set items at this stage seem pretty fucking nice and that rune word’d sword fucks shit up bad. i’m not sure if having over 1000 attack rating is pretty normal for a lv20 barb, or if i’m ahead of the curve.
here is a video of ShoeDrinker killing boss monsters on his way from lv10-20.
shoedrinker’s resistances are HORRIBLE. lightening enchanted shit almost killed him 2-3 times, and we’re talking normal shit not even unique stuff.
next up is TugandRun the nerco! i have a bad feeling he’s dooooommmmmmeed.
Atari you fail at giving shit away for free! I registered for a Star Trek beta account in 2009 or early 2010 and now that account can’t be used to download this free space piss called Cham-pee-yaaaahns Online? WHUT? So I try to do a password reset because you tell me my email is already in use. The reset password dialog box tells me the email is not registered.
10 print “FUCKUATARI ”
20 goto 10
flyingassbang update lv10-20
she made it. she’s not dead, yet. i’m a little more then halfway through act 2 with flyingassbang. i’ve only had 2-3 close calls that put her damn near death. these close calls stem from running into room full of baddies and getting hammered by ranged baddies and almost surrounded by melee baddies. simple rule of thumb, don’t fucking rush into rooms. with her lighting rez at 60% the most feared lightening enchanted fuckers don’t do shit to her.
i’m not found much in the way of good loot for her yet. i mean really nothing to brag about at all. the unique club that gives her 60% lightening rez is about the coolest shit she has, and she’s a sorc! i do have a nice 3 socket grey staff i want to put some runes in soon, but that’s about it. i don’t like that i have to get out some internet FAQ to find out what can be made with runes, that is gaytownusa. i’m glad crafting will be more ingame friendly for diablo 3.
when flyingassbang’s amazon hireling hit lv17 she got a sweet-ass rune/gemmed bow, 150 poison damage over 5 seconds and 8-12 fire damage. so while flyingassbang is freezing shit that little amazon woman hireling is mr. yuck fucking all the frozen enemies to death.
flyingassbang is mostly in the cold skill tree for now, with a bit of lightening and fire to help deal with any cold immune assbags that show up. she trys to keep Shiver Armor running at all times, helping protect her from any shitcakes that get close, while blasting away with Glacial Spike. She used Ice Blast for a while there, but switched to Glacial Spike when it became available. A bit of Frost Nova to help in crowds and a Static Field here and there on bosses.
is this the right way to play? use only 1-2 skills the entire time mostly? goddamn that seems broken, so badly broken. i very much am looking forward to using 7 skills in diablo 3, just beling able to use 6 different skills direclty without having to swap out right mouse button with a new skill will be great. when i played the d3 demo in 2010 i loved how the skills could be easily combo’d as you have directly keystroke access to them.
overall i enjoy this d2 hardcore mode a lot more then regular d2. you are forced to be careful about how you play. i do worry about not being able to get past duriel or having to grind up lv’s to beat him… we shall see what happens. mraak! it’s on to ShoeDrinker – lv10 Barbarian now.
I will soon go to a party where I will show people my ass and it will be a party wide topic of conversation. That said, here is an obligatory hot chick picture to harken in the new year.
Is tearing the shit out of my wallet! I keep saying to myself: NO MORE, but who can say no to a lot of TOP DRAWER games for 2-7$? I just cannot.
Back in 1999 there was the DACK bullshit generator– a harbinger of the collapse of the dot.com bubble that we could look at and use every day in our presentations to clients, and now there’s a new one: http://www.whatthefuckismytransmediastrategy.com/. Along with the dry up of available developers, if this isn’t an indication of a mountain of social media horseapples swaying back and forth looking for a place to fall, I don’t know what is. Luckily this shouldn’t take the economy down with it– that a give we’ll get from the Gov’t/bank-sustained housing bubble 2.0 fail.
I had about 3 hours hours of play with the Diablo 3 BlizzCon 2009 build. The play was mostly broken up into 15 minute session, with a couple 30 min runs. I played each of the four classes in a portion of act two. The characters were already lv’d to around lv10.
Here are my impressions:
– Holy fucking shit it’s great.
– Witch Doctor seems over powered with his summons able to take almost all mob agro, leaving him free to deal damage from a distance free from danger.
– I died the most playing the Monk. Correctly timing his skills in combos seemed critical. This is no doubt part of the new play style being drawn up for Diablo 3. Less mashing attach and one spell, more balanced timed attacks with multiple spells interwoven.
– Spell interrupts seem unpolished, casts don’t start sometimes if you are melee’ing.
– The physics on the dead monsters have weight and feel “right”, bodies fall down, and rag-doll nicely, not like some games which heavily abuse rag-doll.
– Skill customizing with ruins/stones might be the best idea ever. It was not enabled in the build i played, but from how I was using skills constantly, being able to change your skills with mods should help to keep the game fresh.
– Good depth to the scenery around the level. Sometimes the scenery gets in the way of the game field covering the lower part of the screen hiding items, monsters and quest objectives.
– Move speed seems okay for combat the is no run/walk.
– The wizard had some fucking awesome spells, the Mirror Image spell had this incredible effect of the wizard splitting in two, you could almost feel the pulling and splitting.
– Barbarian two handed weapons sucked. I did way more damage using two single handed weapons.
– Mana regen allowed constant skill usage, you really had to spam skills to zap mana.
– Wizard had the best flow of skills I think.
– Largest mobs are around 15-20 monsters.
– Monsters required different approaches to kill, you can just see how much balance the Diablo 3 is designing when you have to change how you fight every couple minutes.
– Screen scrolling dropped frames every once in a while, shuttering a little bit.
– There was a couple here with their 2 children, one like 1.5 years old the other kid must have been 5-6 months. The childern were completely ignored so that the parents could play Diablo 3. Kinda disturbing.
– There’d are some tween girls being interviewed about their wow habits.
– Social awkwardness was at max.
Start of a new series by Dan Carlin on the fall of Rome after quite a few of his (also good) blitz shows.
Though we won’t see this in the states for quite long time, King of Fighters 13 is looking solid. Adding the girl’s team and K’ team to the roster among a few others. Still no Choi Bunge, Chang, Eji or Billy though–where are all the bad guys?
Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).