Next friggin’ weekend. Likely going to be a LOT of Zandorum Doom played and best of all Maurice!Bastard got Quake Super8 working multiplayer, which just looks fantastic.
A few inspirational images.
One of my favorite games for the Sega Saturn was Fire Pro Six Man Scramble. I bought six controllers for the console just to force people that came to the kung fu house (usually not to play video games, but to get loaded and go out and have a place to crash within walking distance of various drinking and dance establishments) to play it over and over. Firepro was made by a video game school in Japan originally and has continued on from there.
While 2D and cartoonish, the game is extremely technical to play with vary harsh timing on the grabs and throws. In addition to the wrestling, you can not only create wrestlers, leagues, tournaments and stuff but you can program wrestlers AI as well. The depth of the customization is simply madness. This has screamed to be a PC game for a LOOONG time now, and here it is (in early access).
Also, this version has EIGHT-man battle royales, so dude, yeah.
New “Business Ninja” guy and my favorite character from GGX2: Baiken.
This is Team Kim from the upcoming KOF 14. BOTH of the new characters (Luong and Gang-Il) remind me of certain members of the Garou Mark of the Wolves roster (Bonne Jenet and Kushinood BUTT). Another tasty PS4 exclusive…
Coming next year.
I see some of the rarer characters are making it in. Choi and Chang plus that rabbit girl from KOF 2002.
I’m not a huge fan of the character models for Iori and Kyo but the gameplay looks nice and fast. Let’s see if they bring back the AMERICAN SPORTS TEAM!!!
SR4 last year suddenly stopped working on PC (my PC anyway) after a patch and after looking up stuff on the interweb tubes, there was no fix forthcoming so I uninstalled WITHOUT finishing the game. This is sacrilege of the highest order. After uninstalling both Total War Attila and Planetary Annihilation (review forthcumming), I have space on my SSD for SR4 again, and am back on that motherfucker for real this time. The number of costume packs for about 2$ has exploded and the full-size expansion GAT OUT OF HELL which likely reveals the return of Johnny Gat who died in SR2, is waiting pedestrian abuse.
If you have this and want to go MULTI, let me know you mraakers.
From E3. This is not hand drawn. These are 3d Models. We have entered an era where the 3D 2D fighters look as good as the hand drawn ones. Just look at these guys! Some chick disgorged from the bowel of some monster and a kid that fights from a hospital bed robot. All I can say is holy shit.
Millia Rage Vs Ky.
I’ve had my eye on YOMI, a card game that emulates video game fighting games in paper form for awhile now. I initially assumed there was no way anyone could make an actual fun game out of this. From experience as I’ve tried two of them from the olden days (Video Fighter [below] and Heavy Gear) as well as the goo,d but too simple, Brawl.
YOMI is available to play online and I gave that a go and it was just OK, it piqued my interest further, but I didn’t think it was all that great from playing the online version, which is exactly the same as the card game except you can’t read the cards. You can technically read them, they just aren’t the focus of the game enough compared to when they’re in your hand. This is huge detriment for a new player because I can say after playing the physical game that YOMI is absolutely superb at pulling off what it’s trying to do and it’s not well represented in the online version since the cards are small and not in your face. So if you are going to give it a try, I would recommend playing with pieces of paper first.
The core mechanic, well it’s just rock paper scissors between Throw, Attack and Block/Dodge. Seems simple? It’s crazy complicated. The rock paper scissors part is just the most basic mechanic. You play a single card each turn. Based on what you played and your opponent has played you can possibly play more cards to combo, extra defense, etc. and this is where the game gets crazy and the rock paper scissors mind game turns into a mechanic that works brilliantly instead of putting you to sleep as it should. Each character deck that I’ve seen (played about 6 of them) plays very differently. Some characters are good throwers, some rush down with tons of small attacks and combos and others set you up for a big hit the whole match. After just a few plays, one notices the huge depth of the game.
Hand management is huge, card flow is huge, and knowing when and where to lay down your big combos is something that will take hundreds of games to master. I am simply shocked that someone was able to pull this off and do it so brilliantly.
As a game, once you have a single deck of one character, you can play– forever. That character likely will never get any other cards you can buy (unless there is a team fight expansion that changes out cards) so if you just want one character to play, your cost of entry is 12$ and never anything else. You could enter a tournament and win and be a champion with just that 12$ spend as YOMI is not about buying up cards and making decks like Netrunner or Shadowfist then playing, it’s about learning a character completely, just like a fighting game on the boob tube.
I’m not a huge fan of the art– it looks sort of like knockoff anime to me rather than the real deal, which Video Fighter and Heavy gear also had issues with. The overarching brand is ‘fantasy strike’ so it seems like the characters in the game are in some sort of Lodoss War style world. And a Panda? I guess… again, a minor quibble, especially since many of the characters are really awesome looking— they’re just not Last Blade 2 awesome.
Those of you physically near me, trust that you will be coerced into playing despite your hatred of fighting games.
We’ve come a long way in the game since this night, but here’s 30 minutes of madness. Note– ridiculously, we have NO super powers at this time, which means we need to do a super powered video soon.
The video is supergreat but on the Wii U? Really?