I like Sid Sackson’s Acquire a lot, it’s a fun tile-laying game that incorporates stock and rail type mechanics into a simple, effective design with a ton of potential for chaos, backstabbing and excellent combos. It’s easier to get to the table than Tigris and Euphrates since it’s hotels and stoNKS which people seem to gravitate towards a bit more than the more esoteric entities/factions in Tigris. Acquire should be in every gamer’s collection….
….And yet it’s been 24 years since we had a good version of the game! The last version that was comparable in components to the original 3M 1960’s release was by Hasbro in 1999 with their excellent ‘tech company’ version with beautiful molded plastic towers and all plastic tiles/tray to play on. Naturally, that version went out of print and started to command massive prices, especially since every single version after it flew so far off the mark component-wise, none of them were even worth looking at. For a long time, if you want a playable version of Acquire, you bought the 1964/8 or 1971 version at 30-40$. Why? Acquire is a tile laying game that absolutely requires a molded plastic tray, readable tiles and tray numbers, as well as some sort of plastic hotels. Many companies ran through versions of Acquire trying to cheap it out and just do cardboard with tiles. The game just does not work without the molded plastic tray to hold the hotels/buildings: with one small bump of the table, YOUR GAME IS FUCKED. Sure, you can put it all back together again, but the critical heuristic part of Acquire is not having to do that, which the original version from 1968 had no problem fulfilling.
Now we have the RENEGADE Games version and I am very pleased with the quality of the components in addition to having an excellent tile tray that really locks in the tiles. The buildings are cool looking, cards are all very clear and well designed and if you do happen to have the holy grail Hasbro version, is in a much smaller, more portable box than the 1999 big box game.
If you’ve never played Acquire, it is Sid Sackson’s masterpiece of design and I highly recommend the Renegade games version now before it to goes out of print!
Back in 2012 and 2013 I played a lot of DOTA with the gang. Great game, but man the last hit farming click click click click click click click click click click click click click click click click click click click click before you get to the good stuff was just super annoying. Eventually the clicking started to bother my shoulder area something fierce and I threw in the towel on the game. No doubt, this is almost a better game than the game that spawned it (Warcraft 3), note I said ALMOST.
Anyway, if you have the patience, you might see yourself in the following. I was not a good video creator at this time with sound levels, etc, but stuff for the archives. Though I uploaded all of these to youtube, I was too embarrassed to actually share them.
I want to do a long post about CK3. This is an amazing game. Here’s the TL:DR.
FIRST: it’s much easier to get into than CK2, which I gave the good colleddged try a few times and failed to figure out what to do and it definitely failed to pique my interest and I just yearned for Stellaris… this one is totally smooth. SMOOTH.
SECOND: this is not a conquest game like Total War, this is a medieval FUCK simulator with war-like…um… consequences. It’s all about relationships, both hierarchical and personal, hereditary and romantic. You don’t have winning goal– you set that for yourself which is extremely different than Total War or Stellaris. As a strategy buff, this seemed odd to me, but it’s great. It’s a sandbox and it’s huge.
THIRD: The things you can do are absolute madness. Eating prisoners, seducing relatives of either gender, creating a naked, satanic religion and then forcing it onto your subjects, running a bene gesserit style breeding program with your children and grand children to create what later amounts to a kwizatch haderach (or transalpine dwarfs….).
So what the hell is this game?
CK3 is a game where you play as a single person, specifically a landowning noble of some kind. When that person dies, if they have kids who can inherit their wealth and status and holdings (not just spawns that can’t inherit anything), you play as one of those children, otherwise it’s game over. You are incentivized to continue your bloodline and make sure you have enough heirs, so that with the high death rates of the early medieval period, you don’t lose the game.
You can start as anyone: a king, a queen, a count or a duke but not Barons or unlanded nobles (ie: no banking families— yet). You can start anywhere in the ‘old’ world (Europe to the western edge of China) as well as amazingly, Africa. You can play as nobles in the Califates, in the late dark age Viking kingdoms or as leaders of the Hausa in Africa. The scope is nuts.
Once you start, you will have a holding, house you belong to, family and a court that you need to manage. This comes with a small or large military, alliances, a current religion with all of the rules and complexity that goes along with these.
And here’s how this fucking madness can play out.
On my first play, I chose Malika of the Hausa, a matrilineal, tribal area in Africa. I got a husband and other mating partners (totally OK in Hausa culture, not at all OK in most others) and started the full auto birthcannon, just firing out kids. The issue was, they started to try to kill each other as there were no laws of primogeniture. Eventually my first character had about 7-8 kids– quite a horde and 2 of them died early. When my first character died, I thought: ‘Ok, I’ve built quite a power-base here and my oldest daughter is going to continue to kick total ass.’ NOPE! The rules of succession split everything among the female heirs equally and my main daughter immediately had to go to war with two of her sisters to reclaim (or claim rather) the lands that were rightfully hers. Meanwhile she racked up the consorts and started firing out kids of her own– but NO girls. So if she got killed, she I would end up playing as one of her sisters that I was now at war with, or at the last minute would have to switch to a patriarchal culture. Fan, fucking, tastic.
Being my first play with no clue as to what I was doing, I quit to start over. After running through the tutorial that starts in Ireland, then I began as Eudes, a little kid count in Western France, beset by enemies all around him with a couple of powerful uncles, one of which is his liege who has bigger problems to worry about.
Other than making sure I was not going to get immediately destroyed by the Vikings nearby, the first thing I had to find was a good woman just like the Hausa lady finding a set of good men to breed children, this is essential, and in Catholic France, you likely get only one shot at this. I have a certain… uh… type of lady that I like so I was like: why not let’s go look at Spain/Portugal and I found a similar age kid that fit the bill and had a positive congenital trait as well– boom! Betrothed which gave me an instant ally across the Pyrenees and some claims on some counties in the Basque region. I married off a sister which gave me another ally nearby. Then…
… I got– distracted. The map is gigantic, just mind-bogglingly large. I started looking at India and environs on a whim and BOOM: there were tits. Granted they were on a lady with dwarfism… Then the deep dive into the mystery of the naked rulers in India began– and then I found one in Eastern Europe. Why? What the hell and how can I get everyone naked?? How? I won’t spoil anything, but this led me to some deep respect around the religious aspect of this game. There are 15 Islamic sects alone and I have no idea how many Christian ones, including the Gnoscists, your leaders can, of course, create their own religions. These each have different mechanics and change the rules of the game, including, you got it: NUDITY.
I played as Eudes until he passed away happily having quite a few children and a few un-legitimized bastards and then the madness and obsession really began. When you start with one of the ‘try this first’ factions you feel a bit like you are on rails (you are not) but when that guy or gal dies, you know everything can and will change drastically, a lot like some of the better Total War games. Eventually, France collapsed under the constant conflict between rival counts and dukes, meanwhile raided from Vikings in the north and pressure from the south from the Islamic empire that had rolled across Spain. Eventually ALL of southern France was part of a massive Islamic empire who had also encroached into Italy. The only thing for it was for the Pope to call a Crusade and madness began again.
While the urge is to get the biggest Kingdom/Dukedom or solid heirs, sometimes, you just need do things out of spite. A few generations down I had an absolute rake seducer as a duke as well as some unruly vassals and they went and rebelled. The rebellion was crushed and I captured a couple of the rulers, most of which I tortured and then let go. But one of them had a comely lass for a spouse and no children yet! I left him to rot in jail, seduced his wife who must have been oh so lonely (she hated him anyway) and as soon as she was impregnated, I turned him loose from jail to cope with the fact that his primary heir was not his own child. This did nothing to advance the cause of my realm, but real good fun.
Another event was that I needed a good spymaster. I found some Teutonic broad in the low countries with a shockingly high intrigue stat, seduced her to my court, then my rakish duke had some kids with her. Over the years, I noticed one of her daughters had some amazing congenital traits and seduced her too (this was her daughter from a previous husband/lover) and when the Duchess died, married the duke to the daughter. Eventually, since her mom was the spymaster, she exposed the secret to her daughter that the duke had also humped her mom and there was an incident… luckily my duke had a high likability, otherwise you start to see murder after murder of your dynasty members from inside your own court.
Eventually my dynasty was stripped of all other Duke level titles and was stuck with just a Duchy of Provence (between Italy and France) and even though I had kidnapped my liege multiple times to get concessions, due to disease, murder and accidents at war, I was down to a barren duchess with zero male heirs in her line of succession and it was game over.
Again, this game has no ‘winning’ goal: you make your own goals and it’s just brilliant. You can play as a warlike Richard the Lionhearted, a foppish lout who whores and drinks, or a Bathory style torturer and murderer and anywhere in between. Then, next generation, you get to decide how to play again.
Lastly, I love how small, seemingly insignificant decisions later become massive problems or boons. Marrying off an ugly, scaly daughter to some bastard child of one of your vassals ends up accidentally with you controlling the province as the father murdered his bastard and a month later his son and heir, one of your knights, is killed fighting in a crusade.
They really knocked one out of the park and this will be played all Winter…I can’t wait for expansions: especially if there are BANKING expansions where you can play as the FUGGERS, etc. and not worry about all the owning land stuff.
I was home sick a couple weeks ago on a Monday and decided to give Attila Total War another go. I played it for awhile when it first came out and it was just too hard to get into at the time. After a fairly static and easy time (for the most part) with Rome 2, Attila and is insanity incarnate for a 4X game, a true successor to Rome: Barbarian Invasion from back in the day, and it’s fucking awesome.
There are a few very hard Total War games, most are pretty easy to play, even on the hard or very hard difficulty. Of the ones I’ve played, Attila and Shogun 2 rank up there, with maybe Napoleon in there somewhere. The main thing about these three games is that your imperial designs are not pre-determined at all in the face of all the shit that will be going on in the game. In Shogun 2, even if you made a move to attack your neighbor, the other neighbors will instantly pounce and attack your stronghold, so you needed to be patient to start to be able to build up a group of provinces. And if you do, you will likely attract attention of the larger factions that will swat you like a fly early on. Attila is similar. Even if you play as one of the three big empires (eastern and western Rome, Huns) you still have a tough time of it with both the Roman empires collapsing on all sides, and the Huns in one big horde to begin with. If you play as one of the minor factions, you will be lucky to even survive a few years with some really pissed off neighbors. In Rome 2 and other TW games, factions nearby typically have to get ‘triggered’ before they come after you. You don’t start in a massive war with the Achaemenid Persian empire and all their allies at the beginning of the game in Rome 2 for instance. In Attila, you basically start at war with all the big factions and are surrounded by pyssed off little factions. While some of them get weaker over time, some do not. If you yourself are a little faction (like the Franks or Jutes) it is essentially a street fight to see who is going to survive long enough to even interact with the larger factions. This is golden.
Yes, Shogun 2 is a hard game, but what happens in Attila that makes Shogun 2 a bit of a cakewalk is the fact that factions pushed out of their homelands will become hordes and start ravaging wherever they are in order to raid for money, or try to find an unprotected city or village to take over and settle down: and that could just as well be yours as anyone else’s! You can be sure that your conquests will create these hordes, but even worse, the conquests of others will fire these guys up as well, especially as the Huns move West. Everything will be going OK and then bam!, two hordes show up on your doorstep and either need to be dealt with, or just waited out, accepting the path of destruction that they will cut through everything. The Hunnic hordes are different as they do not peter out, but get stronger and stronger until Attila himself is killed at which time they become normal hordes. Since horse archers are the absolute best unit in the game, the Hunnic hordes are very, very difficult to deal with.
The weather is another factor in the game, as in Climate Change. During the early Dark Ages, the northern hemisphere got colder and places like Greenland, Iceland and Northern Germany became places that could support far fewer people than centuries before. This happens during campaign game, making anything north of Italy subject to severe winters and reduced crop yields. Think you have your food shortages handled after 15 or 20 turns? Nope. This has the effect of forcing everyone south and west to grab up the arable land.
Lastly, a rather new mechanic for TW games is razing settlements. Basically if you, or your opponents, win a siege battle against one of your settlements, they can completely destroy it, so that it has to be recolonized entirely. Much like bombing planets in MOO, this has horrifying potential if you are backstabbed by an ally or have an angry horde come over the horizon. The Caledonians in my campaign were reduced to a single fleet that I ignored. It ended up in Southern Britain and destroyed two of my provinces before I caught and slaughtered them. Thankfully, the viking reavers will rarely Raze, hoping only to pillage so that they can come back the next year and do it again.
I started play as the Saxons and I think I had to restart 4-5 times before I was able to even survive past the first few years. You begin with the Franks and Langobards nearly at war with you from the outset, and all of the northern pre-viking factions aiming directly where you know you need to go: Britain.
Over the campaign, I was able to make some friends with the proto-vikings in the north and solidify my hold on Britain and Fresia (Belgium). The South of Europe and East were in total chaos with everyone just running away from the huns. Nearly all of eastern Europe, including Italy, was a complete wasteland. The Western Roman Empire was stuck in southern Spain and many of the major migratory factions (Ostrogoths, Visigoths, Vandals) were hiding in Northern Africa. Eventually my expansion met with the Hunnic horde and they declared war and it was on! Saxons vs Huns, just like it was supposed to be.
What’s unique about Attila is that this scenario may not have happened. While the Huns always attack, they may have spent most of their time vs the Eastern Romans and never came into Europe, or the Visigoths or Vandals may have created an empire strong enough in central Europe that was able to hold them off. This not knowing what the fuck will happen is a major draw.
Overall, like Rome: Barbarian Invasion of old, after suffering through the early difficulty and realizing the TYPE of game that it is, I like Attila more than Rome 2 and it could be one of the best Total War games. While I really enjoy the classical battles vs the Macedonians, Persians and Gauls, the absolute chaos as well as the remorseless destruction of the Western Roman Empire over the course of the game, just puts Attila as one of those special Total War games that will get years of play. It doesn’t hold your hand and it lays out it’s challenges early on and says: here they are, see if you can handle it.
I tried to spend as little as possible, knowing that I have so very little time to play games that many games I get can never be played. There were some that I bit on and need to give the college try. I probably should have picked up Far Cry 4 in retrospect, but that can wait a bit. This is what I picked up.
This is like a turn based Mount and Blade where you go from city to city getting quests and fighting in order to build up a group of mercenaries. It does not have the visceral excitement of mount and blade where slaughtering enemies from horseback is one of the greatest things ever programmed. However, for those mouse and keyboard challenged, Battle Brothers is an interesting take on it. Jury is still out as I’ve played so far only 3 hours.
This was an impulse buy. Looks a bit like LOADED (from PS1) but with some RPG/ Tower Defense elements. I haven’t installed this one yet. Looks neat, could suck.
Was cheap, will play this eventually. Looks real silly.
Hand of Fate
I’ve been looking a this for months now but it was never low enough in cost to get. This is an RPG deckbuilder along the lines of DreamQuest for the iOS. Haven’t played it yet, but going to get in on this action.
Graham gifted me this and I need to install it. It’s a SHARKS vs Divers multiplayer game. Looks fantastic!
Salt and Sanctuary
I’ve been suffering helping my childes play Terraria and while I recognize it as a good game, I fucking hate it. Salt and Sanctuary will burn away all those shitty Terraria memories as the essential 2D dark souls clone. Installed and ready to go, but have to finish dark souls 2 first. Fuck…
Wolfenstein the new Order
I just need to play this and it was finally cheap enough to pick up.
May 2016 is shaping up to be a very important month for PC gaming. Two absolutely critical titles are hitting the streets in the next couple weeks and it looks like i’m going to have to take a few days off to cope with it physically and emotionally.
First up is DOOM. While watching some of the gameplay videos, one should not that this is not a speedy game like the original, it is dead slow in comparison. That said, it does not go the route of horror FPS that Doom 3 does, more like a slow moving Serious Sam with awesome looking kill shots and death animations. While the slowness, especially for the Doom franchise, is sad, I am very excited for the game. I even pre–ordered it due to getting Wolfenstein for free.
Second will be the biggest times suck for me of 2016 outside of Master of Orion– Warhammer Total War. Set in the new destroyed Old World that many of us hold dear from our youths playing WFRP and Mordheim, there’s not a Sigmarine to be seen anywhere, which is a great thing. CA took more time to develop the game after what looked like a Fall 2015 launch, and if Rome 2’s launch and fix cycle is any indication, this is a good thing. While I expect there to be bugs, it should be nothing like the catastrophic launch of Rome 2 (which, while it took them a year, they finally fixed to create an amazing game in the end). The main thing here is that CA is doing things they’ve never, ever done with the TW game (see below).
So yeah, if I don’t show up for stuff in the next couple months, you know what I’m doing!
Alphago took all three games from Lee Sedol in GO, winning the 5 game series. They played on and Lee won game 4 yesterday.
GOBASE.ORG has all the games set up so you can play through them and try to guess the next move. I worked through both game 3 and the last game and while I’m a complete novice, what I saw was complete blockage of anything that Lee tried to do in game 3 and frankly, couldn’t follow game 4 well. In game 3, watch white in the game simply close off areas with brilliant shunting moves. I can only describe it that way because I don’t have the Go knowledge to do more.
So what now? People still play in chess tournaments even though no human will ever beat the top computer again. With go, I have a feeling people will start to study the way AlphaBlue won the games and played and we may get better over time because of it. However, if a computer can beat a human at Go, which seemed impossible 10 years ago, why is it that a casual novice can beat the hardest difficulty of nearly any other computer game unless the computer full on cheats?
As for me, I have been frustrated the last few years because I got (for me) really good at 9X9 go vs the computer and now I suck ass!
Good, but unsurprising news, TW and WFB are slapping together! This had been rumored for a long while and then leaked in some magazine a few months back so not a shock . GW tried back in the day with Blizzard (which later became Warcraft), then later with Shadow of the Horned Rat, to get Warhammer on the computer successfully. Frankly one couldn’t ask for a better mash up of brands and companies. Unless, of course, you were waiting for Total War: Medieval 3 which following their M.O., should follow Attila closely.
There are no gameplay bits in the following video, but if you’ve played any recent Total War games, you know what to expect minus the MAGIC and big monsters. I’m pretty pumped for it, but then again I get a fucking giant boner every time any Total War stuff is announced or released and then have to untuck my shirt for like a whole day or look like BUSDRIVER.
Animation wise, awesome. Not so great with the voice acting. The Greater Daemon of Tzeentch at the end is wicked looking. We have to remember that GW is in the process of destroying the Old World we grew up with– so we have to see how this leaks into the computer game. It may be that the TW game will coincide with the story of the destruction of the Old World, which would be fun to see rather than buying all the crazy expensive END TIMES books.
This reminds me I have not put hours into Attila nor played a game of 8th Edition in a looong time…