This is my favorite quote: “I think it’s probably important to mention here that we’re not aiming with our multiplayer to provide the perfectly secure, cheat free MMO multiplayer experience. The idea here is that you can play Torchlight with your friends, and you can modify that if you want to make the game with your friends all the better.”
Penny Arcade and some various others have actually recorded (and presumably took the time to edit) sessions of their D&D playing to offer up on wizards.com as podcasts. I have listened to about 10 minutes of one and it’s exactly what you’d imagine– cracking jokes that only the people sitting around the table will understand, and then beating these jokes to death over the span of time– with a little gaming thrown in for good measure. Here is the link. I’m not sure what to think of this– it seems like something you’d want to bash your head in with a rock rather than sit through, but I figured this is a chance for my wife to listen to Will Wheaton play D&D for all that’s worth.
A rather bland, but telling interview about the upcoming D&D board game series. I really do not believe the R&D story about just ‘wanting to do it.’ I think it came down to marketing saying “we must compete with Descent.” Regardless, I’m stoked these are coming out as the last good D&D-Heroscapesque board game released in the USA was…never?
“I will never, ever buy a microtransaction item,” he reassures. “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetisation stuff to offer ways to skip the game because the game is boring.”
As a follow up to last week’s post on the old school cRPG’s, Spiderweb Software has announced yet another title in their growing line of Ultimaesque RPG’s: Avadon:The Black Fortress. Though the creator make a big deal of not wasting a lot of time on new graphics, the screenshots from this one look a good deal better than their predecessors. Again, given the fact I have about 45 minutes per day to devote to playing any sort of game, and can’t even get through my borrowed copy of such proletariat gruel as Dragon Age Origins, it will be decades before I am able to play, much less review any of these games, so again, I lean heavily on my single reader, who is also a contributor, to pen a review of this when it comes out, in the fullness of time.
While I vehemently disagree with the pen and paper RPG resurgence these days that focuses on using antiquated and outdated rule sets from the 1970’s as if they were even mildly comprehensible, some of the best Computer RPG games came from the mid to late 1990’s when the technological constraints allowed developers and artists to get into a 2d groove before everything had to be 3D with explosions to sell to the public. Two companies (that I know of) are still pushing these types of games out and while I’ve just touched on the demos of each, I found them far better than the “how could I have lost interest if it’s supposed to be so awesome” Dragon Age.
The first company is Basilisk Games, creators of the oddly named Eschalon and Eschalon 2 and who’s mission statement is: Our mission is to produce compelling old-school computer role-playing games for gamers who still rememberwhat great computer RPGs used to be about…
The second is Spiderweb Software, creators of both the Avernum and Geneforge series. Being founded in 1994– this is a company that simply never stopped making the 2D cRPGs.
Since my single reader of this blog has a bit more time than I do for gaming, get going and get me a review to post!
4th Edition D&D is really a board game. It has a lot more in common with Descent, Warhammer Quest, Heroquest and the like than say, Paranoia or Vampire the Masquerade. That said, 4th edition is quite a bit closer to the original D&D games from back in the day: i.e.: extremely combat with miniatures focused. With the release of 4th edition, I was shocked that the ‘starter’ set was a few books and some chits and dice in a box rather than a massive box filled with miniatures (prepaints or not) and lots of hard cardboard dungeon tiles a la the British Dungeons and Dragons Adventure Board game (only available in England). That starter set would have been cooking with swamp gas.
Rarely can I make it through any review, or even basic commentary, on G4, but the X3: Reunion writing team gave G4 a massive payload of ammunition to drop on the audience during their review of the game.
That’s the story of my first campaign run through Mount and Blade : Warbands. Being a seasoned veteran of the old version of the game I feel I was slightly overconfident and went into some siege battles that decimated my miniscule warband– then I wandered into three armies of Swadians who had their way with the rest– what’s more, while running away (all alone) I ran into another full army who attacked and had their way with my lonesome self. I took down 15 or so before, yet again, being captured, probably raped and pillaged. Though you don’t lose all your good/goods/weapons, there is a random roll and I lost my elite tempered sabre, about 2K worth of flax, and, of course, all of my followers are locked up in some castle jail somewhere. A desolate place to be in the game– but who can stop playing even after constant and massive set backs? That’s the beauty of the game: you and your fellow ‘lords’ are effectively immortal– you just keep going. Raise another army, train them, go on some trading runs and then you’re back in the field after an hour or so destroying the Swadian masses.
For those that don’t have it yet, if you have the old game and just want to play the single player campaign: wait until you can get Warbands for cheap. It’s really just an incremental update rather than a new version of the game for single player, which I am fine with as it’s a fantastic indy game. Sure you can get married and learn some poems (!?) but that’s really not enough to warrant a purchase unless you are dying to get some multi player in. However, if you have been waiting for multiplayer all these years– immediately go out and spend the cash as that’s where this version shines.
While the amount of stuff in my own basement that I’ve lost track of continuously grows, the amount of stuff in my parent’s basements diminish by the year as they pawn off boxes and furniture with random drawers filled with gaming erm… jewels. This weekend I ransacked my dad’s basement and here is what I dragged out of darkness.
While I’m a big fan of the D&D as the wellspring from which most gaming today flowed, the game itself has a history of pretty terrible rules, many of which exist in the nether realms of these small books from back when I was in kindergarten. This little book could be the very reason Games Workshop decided to make Warhammer Fantasy Battle back in the day as the rules are really just that bad: and to think, I actually played this as part of some early 80’s D&D campaigns. This will probably sit in my basement shitter for a month or so and then get put away along with all the other old D&D stuff.
Ah Paranoia–an RPG with near 100% death rate for the Player Characters during any given SESSION, let alone a campaign. Sure sure, there were 6 clones of the PC’s each, but that basically meant that no campaign could go more than 6 sessions for fear of the entire cadre of characters being wiped out. It was fun and a refreshing change from dungeon crawling or being driven insane by elder things back in Jr. High, and this is certainly the best edition. Like many of my boxed games hidden away in dark recess of my basements, this came with some extras. In the bottom of the box looks to be the complete chit-set from the Ogre influenced Battlesuit game as well as a mess of stand up cardboard armies from Steve Jackson. I’m assuming they were used to represent the characters during their ill-fated adventures.
The reason for my delve into the dank basement over the weekend was to search for a copy of the original Squad Leader, which I remember seeing in someone’s attic/basement/shelf back in the 80’s. While Panzer Leader is really not what I was looking for, I grabbed it anyway. It had a touch of mould on the box, but everything else looked great for it’s age and the counters are surprisingly high quality compared to today’s games. In addition, the extras include a chrome-plastic Transformers weapon, a few cavalry figures from THIS comic book ad, a staff from one of the lava dudes from Crystar the Crystal Warrior, a mess of counters for some Napoleonic SPI game and what looks to be the Dark Tower dragon (with his base broken off).
All in all, some great and terrible finds. Sadly I could do the same sort of crap hunt in my own basement and be just as surprised.