Warhammer Total War 2 announced

I was waiting for the Dark Elves to come out before picking up Warhammer Total War and… they aren’t ever coming to that game; instead they are doing a Warhammer 2 in order to add the new races that are flagrantly missing (High Elves, Dark Elves, Lizard Men).  While called “2” this is in effect a stand alone add on in as you can have WTW 1 and WTW 2 and play on a huge campaign map with all races.

I’m still addicted to Attila Total War which is right now my favorite of the series by far, and haven’t purchased the older Warhammer game to even try it out.  While it’s sort of odd that it’s already Warhammer 2: I’m really glad the Dark Elves are finally coming out and will likely wait until 2 comes out to pick up 1 and 2 together.

Q&A here

Garycon 2017! twas good.

This is a unique little Con as it harks back to the era where Wisconsin was ground zero for all D&D stuff, with THE DUNGEON shop (basically the D&D store with the TSR office upstairs), the qtip factory, etc. all around Lake Geneva, where some of these TSR guys still live and still show up to Cons!

So if you do not know, Garycon is a small con at a very cool location, the Grand Geneva Hotel, at it’s worst point in the turn of seasons (end of March) when the snow is gone and the warm weather (even for hiking) isn’t around yet.  40’s and rain is what we got again this year, unlike Game Hole Con which was absolutely gorgeous out all weekend in November!  I think that Game Hole and Garycon bookend each other quite nicely at their times of the year though, where, typically, you ain’t going outside for summer or winter sports at all up here.

This is an OSR con, which means Dungeon Crawl Classics, Swords and Wizardry, Lamentations of the Flame Princess, Into the Odd, Trampier art, Castles and Crusades and a lot of old dudes.  One of the guys I was with mentioned that the demographic was, for the most part, 20 year-olds and younger, and late 30’s and older with the entire millennial generation not even there.

That said, while all about OSR, DCC dominates this con as far as I can tell. They have a huge booth in the small exhibitor hall and while there were tons of people playing 5E, there were also many DCC tables everywhere.  I think one of the reasons DCC does so well here is that a lot of the old Wisconsin/Northern Illinois TSR designers are involved with Goodman games (and now even WOTC with their partnership announcement this weekend on the old school modules).  Goodman does judges guild reprints AND their own Californicated OD&D DCC stuff, they do a rebirth of Metamorphosis Alpha AND their own Mutant Crawl Classics.  So they are pushing ahead with their own games while at the same time not only bringing back some of the oldies, but adding new content from the original authors.  This makes the OS (without the R part because they likely never stopped themselves) happy.

We got to play DCC twice with Daniel Bishop as the Judge. For our first game our gang of freaks was nearly half the players there, which was totally awesome.  I had run a funnel and read modules, but never played the ‘leveled’ version of the game before and I am quite impressed with the rules in play.   I played a warrior, Sensless played a magic user with all BUFF spells and Maat played the only thief,  bowers another Wizard.  The game is dominated by the magic users for the most part (which is very anti-vancian/gygax), but they destroy themselves to pull off what they do and still have to rely on the dice–nothing is every certain no matter what you spellburn.  What it comes down to is trying to maximize chances of a certain spell result using spellburn, corruption, the halfling luck power and personal luck. How it works out in play is basically full on gonzo, where the GM can lay heavy stuff on the players and they can come back from the brink with clever luck/burn/corruption usage — but it’s very costly.  In a CON game Wizards are not going to hold back on the burning for results, so shit will get crazy.

Fighters are awesome however.  They take a beating as expected, but instead of flat bonuses, they get a DEED die with which they can declare a heroic deed, like pushing someone to the ground or dry gultching them if the die comes up 3+.  This allows a lot of creative play for what is normally, even in 13th Age, a bit of a boring class outside of Runequest/Mythras.

My second game I coached my kid through and it was great with a very strange premise in a deathtrap dungeon, which he had never experienced before.  I talked to him after about how the horrifyingly deadly traps were telegraphed by the description of the area, and the non-telegraphed ones were fairly easy to get out of.  Unlike the funnel games, leveled characters in DCC are difficult to kill off as long as the rest of the party is around– but his party had nearly all the spellcasters drop to zero at least once and I would have loved to see some of their character sheets to see how bad their stats were with all the spellburn and voluntary corruption!

Other stuff I saw and did:

  • Played A Study in Emerald three times and it was great each time, even though we got a few of the rules wrong. I also busted out Moongha Invaders, another Wallace classic.
  • Col. Zocchi was there with his dice and stories.  Picked up a D100 and a full 12 die set.  I need them for the funky DCC dice, but these will quickly replace all my other dice, which I will probably donate to the school library or work.
  • We played Alpha Blue with Venger Satanis.  One thing out of playing this I noticed is that when PC’s are presented with the desire for sex from female/male/alien NPC’s, they are ALWAYS paranoid about it being some sort of duplicity. This happened in Alpha Blue and in Scenic Dunnsmouth a couple weeks back.  Even when everything checks out the players are still totally thinking it’s a trap for sure… why are we conditioned this way??  Think about it, you come out of a dungeon with a ton of gold and hit the local inn, the brothel wenches will want you to buy them drinks and other stuff to maybe get them the hell out of there on a gold sedan chair, BUT likely want to actually fuck adventurers and of COURSE any male NPC in the same situation will want to put it to even the brawniest of females when she has gold jangling in all her pockets!
  • Marvel Heroic – there was a table next to us today that was playing, cool to see.  That’s a fun superhero game.
  • Tom Wham – we bugged him about getting some of his games print on demand or kickstarted! I missed the Search for the Emperor’s treasure game though sadly.
  • Grand Geneva knows how to make a fucking good Brandy old fashion!
  • There’s a small space between the city sprawl from Milwaukee and Lake Geneva that used to be a BIG space.  Driving through these areas that will soon be mc-mansion farms as far as the eye can see was sad.
  • I grew up near Saylesville, which isn’t even a village or township any more, being wholly swallowed by Waukesha, with only the name of the millpond to show it was ever there at this point.  To the south of us was a big farm owned by a Gygax, which we heard was a cousin of Gary Gygax.  Everyone in our area pronounced it GEE- GAX and not Gu-I-Gax.  One of the Gygax grandchildren walked around and talked to con-goers and I asked how his name was pronounced and he said the Gu-I-Gax version, so there you have it. My mom will never be convinced to say it that way though.
  • CON food.  I had terrible issues with something I ate or drank, same as a couple years back at Game Hole con.  I don’t have a sensitive stomach normally at all, but fucksake, there was something going on there.
  • Man– Wisconsin– you have to get some exercise!

Dungeon Crawl Classics – Kid Funnel

After a painful wait, I got a massive amount of Dungeon Crawl Classics stuff after backing the “4th Printing” of the game  The book is huge, it has two cloth bookmarks! It has astounding art everywhere.  Even if you never play, the book is definitely worth having.

I planned to send out a big email to a bunch of friends and get a funnel game going, but instead I just did it with the kids, or that was the intention anyway.  The DCC funnel is a mass of 0 level characters way over their heads in an adventure where nearly all are summarily destroyed, leaving a mere few left to graduate to leveled play.

Instead of a bunch of kids that were all over, it ended up being my brother, the wife, my son and the mom of my daughter’s BFF.  Why?  Character creation. When you play with kids, you need to get to the action right away (or to the choices they can make anyway).  While it takes just a little bit to make a 0 level DCC character, it takes a long time to make four, and with 6-10 year-olds, and parents, and lots of noise it’s even longer.  Once the characters were made, just before getting stuck in, two of the girls slinked off to go play other things in the furthest room from the one we were playing in.  Still we played on!

We had 16 characters for this adventure, most of which are totally unimportant because they died, but there were a few notables.  First Chuck Schick, a halfling-mariner named after a character in Caddyshack, had a theme song written, performed and auto-tuned about him by the end of the night.  It was slightly sad when he was nearly instantly killed, but in retrospect, hilarious.   My son had a character with ridiculous stats, including one 18.  He died.  Last of note was Britta the needlessly defiant, and I’ll talk about what happened to her below.

I ran the very interesting funnel module: Prince Charming: Reanimator.   Not an official DCC module, but quite good nonetheless.  The characters were gathered by Prince Charming and his Baliff to head into a ruined castle where Sleeping Beauty was supposedly located.  Why didn’t the Prince go himself?  Oh yeah, the castle is either haunted or really dangerous, so the peasants are tasked to go in first.  Lovely.

The characters wandered around and found an area where they got some buffs (all except Britta the needlessly defiant who defiantly wandered off on her own and was killed and eaten).  Then, the characters, nearly by accident managed to  B-line it to the “final boss” skipping 70% of the adventure and then… nearly all died.

Frankly I could run the adventure again based on the volume of content that they missed.  After the final battle and denouement, only three of the sixteen characters were left and only because they chose to run away at a specific point in the story (after the climax).

The funnel was good fun, with characters dropping like flies at the end.  The DCC rules are fairly simple, having less complexity for 0 level characters than LotFP or LL.  The book is gigantic for leveled play due to the random charts, but for 0-level, the rules could probably fit on about 6 pages.  The method for getting XP is a bit odd as it’s about surviving encounters, not succeeding at anything.  This could lead to some formulaic: encounter, run, encounter, run scenarios, yet running full tilt away from something in this adventure will lead to a quick death.

Other advice about DCC:  Even though I’ve seen claimed otherwise around the internets, If you are going to play DCC, you must have funky dice, even for the 0-level funnel.  The tables to build characters use the D30, D14 and a D24.  These are not too hard to acquire, but someone needs to have them or you’re looking online for a roller or … drawing fucking CHITS like we used have to as kids when TSR ran out of dice for Holmes Basic.

Don’t worry about the characters dying.  This is a big one for GM’s new to the DCC system.  You can easily get a TPK if the players are stupid with all of their characters, but chances are they are going to be smart with at least one of them.  If they all die, just roll up new ones and go in again with the added bonus of the new characters finding the old ones dead on the ground.

Pocketmod character sheet for Lamentations of the Flame Princess

I put together a Lamentations of the Flame Princess pocketmod character sheet based on the Dyson Logos pocketmod for B/X D&D (and with strong influences from the Badmedo character sheet for LotFP).

You can download it here.

Encumbrance and skills

I built this out mostly because I wanted pocketmod character sheets to play with my kids and the Dyson Logos sheet (while awesome for LL and B/X) just wasn’t quite cutting it with the LotFP rules.  LotFP has no THACO, and has very unique rules for skills and encumbrance. So, this one has the pages and info needed for LotFP AND it has what most modern character sheets are sorely missing: a space to draw a character picture.

I realize that the encumbrance item page is after the ‘encumbrance level’ page, this may seem out of order to derive encumbrance, but it is more important for the encumbrance rank to be found earlier in the booklet during play.

Original Build

After reviewing online pocket mods that weren’t Dyson Logos B/X one for ideas and finding that the rest were totally function over form (especially the soul-less 5E one), I did the first layout in, gulp, MS WORD.  I don’t have indesign or photoshop handy any more, and just ended up starting in Word to see if I could do it. To give it credit, Word has gotten a lot better in the last few versions to do fairly simple layouts like this and it looks like the original lotfp sheet was built using it.  The shape tool helped a lot, as well as tons of text boxes everywhere.

After layout was done in Word, I saved as a PDF and then used the pocketmod creator to parse the 8-page PDF into a pocket mod.  If you notice, the Dyson Logos B/X sheet was laid out by hand on the pocketmod format that he himself built, doing it his way means margins are more controlled than the ones parsed out by the pocketmod program.  After many tries, I couldn’t fix the fact that the pocketmod parsing program skewed the whole layout unbearably going from a PDF to a the pocketmod format.  If you are making a pocket mod with your notes from school, the pocketmod program is great, if you are actually trying to control exact placement and margins, it’s not worth bothering with.

Second Build

I have some of friends that are pro designers and one of them (Jenica!) generously said the equivalent of —fuck let me do that shit for you– after seeing what I was doing in Word, and so she did.  The result is FAR better than my MS Word original.  I recommend this approach, but the exercise of doing it first in Word helped me really see where everything would be  on each of the new pages and whether I could fit all the things. That prototype helped the designer’s job to do the real deal.

A guy named Whidou Whadou hooked me up with a vector-based dead sign for the spell page.

Anyway, enjoy!  Now who’s going to do one for MYTHRAS?

littlemute

THE LAN THE LAN THE LAN 2017

Last weekend was a LAN weekend. Man it’s been awhile, some suspect a decade or more. We did it up in the basement of scooter’s abode and it was gibbing madness. Some of these games I hadn’t played in a looooong time so here’s a run down of my feels here in 2017.

FPS
We played a mess of FPS games, originally thinking we would run the gauntlet of Doom all the way to new Doom.  We almost did, but there were games we skipped (and one we shoulda skipped!).

L4D2

Always a great time, but not great when you have more than four players as the monsters aren’t fun to play as. Interesting? Yes, but you end up looking at the respawn screen a lot more than if you are one of the survivors.

Vermintide

We gave this a try at the LAN and got pretty confused by the maps and environment.  This is one that is likely better not at a LAN and just in normal internet play.

The Bad Place

Quake

While unbalanced weapon-wise Quake is an amazing death match game STILL in 2017. We used the RUNE mod which has runes lying around that you can pick up that give you X2 damage, damage resistance, rapid fire (not my favorite) and regeneration. I would argue that Quake still has some of the best Death match maps ever made.

DOOM
We tried to get BRUTAL DOOM up and running and it desynched constantly. While we didn’t deathmatch this, it was fun for the hour or so we were able to actually play. Brutal DOOM is something to check out for sure.

Quake 3

The penultimate death-match FPS. While many have tried, nothing has come close to how good this game is for straight up death match. With the weapon balance that Quake lacks and some really awesome DM levels, I think we played this the most out of any of the FPS games over the weekend. It just shows that it’s not the graphics that make a good DM game at all.

Insurgency
I didn’t get on this, but people said it was a good time. We played this because we could not get Battlefield Bad Company 2 working for everyone, which was too bad.

this is the screen you LOVE to see in newDoom because it’s over and you can go on to any other FPS!

New DOOM

Playing Quake, Quake 3, UT3 and OG Doom just before trying newDoom showed how awful the death match for the New Doom really is. Great single player, amazing graphics still makes newDoom a fantastic game, but don’t bother at all with the death match. It feels like you are inside a robot suit slowly moving and turning around. It’s not even worth trying out to see how bad it is.

UT3
I got a single round of Vehicle CTF with maurice!Bastard and it was great. While UT3 is not a very good Death match game compared to nearly all other games (it’s still better than NewDoom), I’ve always found it’s Vehicle CTF to be absolutely superb. Totally insane vehicles, very fast movement speed across large maps and the whole bevy of weapons that UT brings to the table makes me wish I had the chance to play this more.

RTS

We played three RTS games and all three were enjoyed, though one for very different reasons for the other two.

Planetary Annihilation

This is on the cusp of being a good game, and certainly it’s fun for a bit.  However there is just so much going on and you are spread out over so many areas (planets and strategic layers) with your units and buildings that it makes it an unmanageable mess.  We got in a few games of this vs the bots and after winning easily on normal, we tried it on hard and it was comedy.   The bots ended up nuking our commanders on a planet we had total control over.   Overall, fun but the game devolves into ALL orbital combat after awhile.  There’s minutia and counters here, but it is all just a unit-flood steamroll of some sort in the end.

Warcraft 3

The best RTS had to get busted out.  We played coop again vs the bots and I forget that this has a very steep learning curve to it with the heroes and creeping and total disregard for the base-defense that other RTS games rely on.  I also forgot nearly everything I had known about the game and played terribly, but still, really fun game– especially the battles.

Total Annihilation

People begged to bust this out and..was a total joke.  We jumped into the game with 5 players and two of the commanders were D-cannon’ed within the first minute.  RTS games have come a long, long way.  While Starcraft, due to updates, stands the test of time with it’s controls and UI, Total Annihilation does not at all.  As compelling as it was in the 90’s it just is not any more.  Frankly if you want the TA feels, Supreme Commander is the way to go these days.

CRPG

We got in some Torchlight 2 both Hardcore Elite and non-Hardcore Veteran.  While the chance of permadeath is fun, the MASS hitpoints the enemies have in Elite multiplayer makes it slower than I really like in my TL2 madness.

So yes, we should do it again but bring some candles or votives or something for the rump gasping.  There’s only so much bad air a basement can hold before spontaneous human combustion sets in.

Pit People early access!

This weekend with gaming was all about PIT PEOPLE which went into early access Friday.    The game has all the craziness you will expect from Behemoth and it’s basically a turn based warband fighting game where you go around a strange post-apocalyptic map and fight things and complete quests.  It’s quite simple to play as in you don’t have to tell your guys who or what to attack, you simply move them around the battlefield and they do their thing if they are at the correct distance from an enemy.   We haven’t seen much yet, having just opened up the Pit itself for fighting, but though it seems simple at first, it’s looking like there is a lot to the game.

So far we have seen only three ‘classes’ of characters: cupcakes (healers), beefys (big dudes) and normal guys.  The normal guys can be made into either tanks, ranged or ‘big’ weapon fighters based on the equipment you give them.  You can also put helmets on your guys, which helps vs sharp weapons but not against clubs and stuff, there isn’t armor per-se, just shields (big and small) and helmets.   Characters can only carry so much stuff, hence you can’t give a guy a huge weapon and then a shield as well.

Items are ridiculous where one character will attack with a pool stick or axe and another with “just cheese.”  Shields seem to be crazy as well and I’ve seen license plates, bits of concrete, a canteen?? and I think a sandwich.  Graphically, everything is so dense that it will take awhile to pick up on all the references to the older games in the building and strange Behemoth Universe.

I’m not sure yet why you would do this, but you can capture a bunch of characters/monsters in the game.  Since so far at least we can only use five guys and they never die as long as you don’t get TPK’ed, it’s not like Fire Emblem where you collect guys and it’s a big deal when one of them bites the dust, especially if you don’t have someone to fit that role anymore. It may be just for the aesthetics, or possibly for different configurations of teams to go on certain missions (capture team, anti-flying team, etc.).  Since it says you can get 500 guys, it must be something big in the game.  We’ve just got the stock guys and one beefy so far.

This morning we unlocked the PIT, which is the spot where you can go in and fight in the arena vs various warbands of creatures.  Not sure how it works but you fight on! until all your guys are dead and then get a score of some kind.  It’s a way to unlock a bunch of weapons and aesthetic rather than out on the map, so cool.  I think the characters level up even if they get killed in the PIT as well, so it may be a good place to power level before hitting the quests.  I’m not sure what the leveling DOES though yet!

If you like Disgaea and FFT and Soul Nomad and the World Eaters type games, so far this is pretty great.

 

Into the Odd character generator!

odd11

I typically hate D20 microlites. There are a shit load of them reaching for some perfect design goal of streamlined play that in my opinion has already been done by Moldvay and further improved by Lamentations of the Flame Princess.  There’s only so much you can strip away before your game becomes boring as fuck or, worse, Dungeon World.

However, Into the Odd is where I’ve eaten some crow on this hatred as it’s one of the best designed RPG’s to come forth recently, and it’s squarely in the microlite sub-genre.

That said, character generation takes about 2 minutes, such a long time right?  But with the online generator below, not only can you generate your character in seconds, but you can make all stat rolls right in the browser!

This is Alberta, about as good as you are going to get, and I don’t know what she’s scared of because she’s quite the badasche.

ALBERTA “SCARED” BICKLEY
STR
10
DEX
15
WIL
18
HP
5
Harpoon Gun (d8), Fire Oil, Mirror engine (arcana), Grappling Hook, Magnifying Glass

Make a bunch of guys here:
http://odd.pushingcows.se/

Forgotten Realms, it’s not me, it’s you

We had a bad experience at Gamehole con with our 5e game and it wasn’t completely because the GM was terrible (he was tired, wasn’t too great at adapting to three extremely experienced players at the table) but more because the module he was running was completely derivative crap. Orc attack on a village, cave with orcs in it, Zzzzzzzz….

Since the game I’ve been thinking of what the main issues with that session and did the 5 whys with myself to suss it out.

  • Session sucked, why?
  • Adventure was boring, why?
  • Generic ho hum: Orc attack, Orc cave, why?
  • In a setting where that’s obviously common and accepted. why?
  • Forgotten Realms.  Why?
  • It’s the default setting for all D&D 5.

The root cause of this, and it’s not my normal whipping boy Pathfinder, it’s Forgotten Realms.

I started D&D when there was no real campaign world,  it wasn’t even slightly defined for us when we bought the box sets at Hobbyhorse. There was Greyhawk and Blackmoor and stuff like that, but unless you looked hard for it, kids starting with Holmes or Moldvay didn’t get that full in the face– it was OUR world to create and it started small with the first adventure. Whether it was X-1 (I worried about where on my world map that island was quite a bit in grades school), Hommlet, or with just characters at the entrance to a made up dungeon or trapped in a chateau that had no fixed location or full placement in a realm at all,  the setting grew outward from the first adventure as the DM and players desired or required from that initial small kernel adventure and became more defined by other kernels like Castle Amber or the G series. The monster books also defined our world, with tons of odd things on my map coming out of the acquisition of the Fiend Folio.  Death Knight empires were now laid down on hexes! What we had was a ton of space for imagination and very little constraint by over definition of the setting by the modules at the time’s authors.  This is exactly how Greyhawk came into being. Dungeon first, then local environs, then out from there.   I really appreciated in INTO THE ODD how the author has the first expedition start at the dungeon entrance and has a local map on pages after that and the larger area maps/keys after that in the book; implicitly stating that this is the order in which players should encounter such things.  Dungeon – near environs – realm.  The onion is peeled from the inside out.

While I was vaguely aware and mildly interested in Greyhawk, I never much looked at it while in my very hardcore grade school and early middle school days of playing D&D.  Later came Dragonlance and while people must have loved it, I felt all of it was garbage in a really shitty setting.  Dragons can be cool and horrifying (see Dark Souls and Glorantha),  I run them in my 13th Age game as either incredibly violent fiends or …something totally different.  But when you have dragon men and little dragons and big dragons and an empire of dragon men it’s all just shite to me.  The closest I got to it was the gold box games on the Apple 2E, which were quite good.

Dragonlance must have sold a lot because next we got Forgotten Realms and D&D has suffered for it ever since. Yes, this likely had to do with Gygax’s ouster from TSR in 1985, and the end of Greyhawk at that point, but Dragonlance had paved the way a couple years before for a default, shytte setting.

I’m certainly not the first person to say this, but Forgotten Realms is the absolute essence of generic fantasy.  It has every trope one can possibly imagine rolled into one ‘land’, every race is represented, all screaming out ‘potential’ for great adventure, but ending up absolutely mundane. The pseudo-medieval culture, architecture and technology levels are extremely trite, and border on the shear horror of steampunk.  For awhile there I thought I was just jaded and had experienced too much to enjoy such simple things in Forgotten Realms (for example, the lackluster Neverwinter nights games), but then I thought back about how much I disliked Dragonlance as a kid, wasn’t interested at all in the Greyhawk box-set after I got it and had switched instantly to Warhammer Fantasy Roleplay as soon as I became aware of it.  This was as a pre-teen, so it’s not like I had some eclectic, jaded taste or anything.  I just looked at the WFRP cover with it’s punk-esque adventurers in a vicious Early Modern setting and found it incredibly awesome compared to some Clyde Caldwell, Elmore or Jeff Easley’s unicorns and dragons paintings that adorned Forgotten Realms stuff.  Not surprisingly, I don’t think my tastes have changed that much since late grade school, and if anything the forgotten realms has gotten more generic, less interesting and certainly more treadover trite!

Now we have 5th Edition D&D established, dare I say loved, and clearly superior in all ways to Pathfinder, yet as much as 5E has going for it, the game has a core problem that for me make it much less appealing than it could be– it’s still stuck in Forgotten Realms. It may not be forever, but for now, everything out for it is set squarely in the totally generic fantasy, risk free, “base” D&D setting.

What’s also sad is that the sandbox adventures that are being put out for 5E are exactly what I want in a campaign: sandboxes, cool optional encounters, lots of characters, gazetter shit when you need it and not just gazetter shit for the sake of gazetter shit, and a huge lack of railroading in most of the adventures.  The two that are IMO the best: Strahd and Out of the Abyss, are the least Forgotten Realms of the set.  Strahd actually feels very out of place in the context of Forgotten Realms, which is solved by it being a pocket dimension rather than a real part of the map (which is stupid).  I’m not saying any of the adventures are automatically bad because they are set in FR, but I am saying that they are automatically generic, mundane fantasy in many ways, and will take work to rip them out of FR.

With the newest Against the Giant’s 5E module, I think it’s time for Forgotten Realms to be left behind by 5E forever, with the exception of the Demonweb pits.  There are other settings from the TSR era that are far more compelling, notably Dark Sun, and I would really like to see something sword and sorcery, maybe Stormbringer /Hawkmoon, maybe at this point WOTC could get the WFRP license and meld that and 5E.  Others have suggested stuff like Pendragon.  Low fantasy works well in 5E.   Or shit: STAR FRONTIERS!  Despite what 5E has done with clinging to the high fantasy, generic setting, D&D is not Forgotten Realms in the same way that Vampire the Masquerade is set in the World of Darkness and only World of Darkness.   It’s not just a craving for OSR or nostalgia to openly state I’d love to see more of THIS:

meazel2

and less of THIS:

larry-elmore-031