Though few have time to play through Old Style jRPG’s that I know of (I’ve been working on Final Fantasy Tactics for my DS for almost a year now), I wanted to make note of Cthulhu Saves the World to call attention yet again why we should be glad the Lovecraftian Mythos is in the public domain. Yeah!
If you’re suffering with no games on your Mac (something that has been an eternal problem), and want to try a pre-pre-pre-pre-pre-pre-pre-pre-pre-pre alpha of a game that is largely unplayable, Dwarf Fortress may be of interest. While in it’s unplayable state, the game is free, and it’s probably still better than the abortive Elemental War of Magic. This post is pretty much for Matt.
Competition makes products better. Competition between awesome and awesome makes?! That said, I’ve watched the torchlight 2 vid only twice and haven’t done the frame by frame analysis that will inevitably be done– what it looks like though so far is that the screen has been opened up and, of course, they went out of their way to show off the outside areas in the game. Looks fantastich.
Looks like Blizzard’s D3 team are taking the crafting system seriously– something I miss a lot in Torchlight (and am spoiled by D2 Zyel in)—with the introduction of the artisan. Given that Diablo is at it’s core an item management game, this is an interesting twist that reminds me of leveling up the shops in Disgaea or Makai Kingdom.
Q: What do the artisans offer?
This is my favorite quote: “I think it’s probably important to mention here that we’re not aiming with our multiplayer to provide the perfectly secure, cheat free MMO multiplayer experience. The idea here is that you can play Torchlight with your friends, and you can modify that if you want to make the game with your friends all the better.”
That said, they could get some Zyel up in there!
“I will never, ever buy a microtransaction item,” he reassures. “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetisation stuff to offer ways to skip the game because the game is boring.”
As a follow up to last week’s post on the old school cRPG’s, Spiderweb Software has announced yet another title in their growing line of Ultimaesque RPG’s: Avadon:The Black Fortress. Though the creator make a big deal of not wasting a lot of time on new graphics, the screenshots from this one look a good deal better than their predecessors. Again, given the fact I have about 45 minutes per day to devote to playing any sort of game, and can’t even get through my borrowed copy of such proletariat gruel as Dragon Age Origins, it will be decades before I am able to play, much less review any of these games, so again, I lean heavily on my single reader, who is also a contributor, to pen a review of this when it comes out, in the fullness of time.
While I vehemently disagree with the pen and paper RPG resurgence these days that focuses on using antiquated and outdated rule sets from the 1970’s as if they were even mildly comprehensible, some of the best Computer RPG games came from the mid to late 1990’s when the technological constraints allowed developers and artists to get into a 2d groove before everything had to be 3D with explosions to sell to the public. Two companies (that I know of) are still pushing these types of games out and while I’ve just touched on the demos of each, I found them far better than the “how could I have lost interest if it’s supposed to be so awesome” Dragon Age.
The first company is Basilisk Games, creators of the oddly named Eschalon and Eschalon 2 and who’s mission statement is: Our mission is to produce compelling old-school computer role-playing games for gamers who still rememberwhat great computer RPGs used to be about…
The second is Spiderweb Software, creators of both the Avernum and Geneforge series. Being founded in 1994– this is a company that simply never stopped making the 2D cRPGs.
Since my single reader of this blog has a bit more time than I do for gaming, get going and get me a review to post!