Man oh man I submitted these over 20 years ago and found them again on accident during the LAN. Reposted again with some notations and context.
– I hook far above, – Dark shaft in House of Chthon. – Ride the lift for me! —- littlemute[WM]
There is a single lift to get from the bottom level to the top level in the map the House of Cthon. If the server has the grappling hook, the level becomes a contest on who can get the rocket launcher and sit at the very top of the lift (where you cannot be hit from either level unless directly below) and just camp for frags the whole time. Great stuff.
– Server a chat-room! – My macros end the babble, – I am nuked again. —- littlemute[WM]
The thing that quake also did was have an easy way to chat with other people in real time. This was not something that was all that easy to do in 1996, so people would use the quake server as a place to chat with each other rather than play. You could bind keys to macros and spam them over and over and over (they fixed this in later versions of the game) which would lead either to a denial of service attack from someone else or getting booted from the server.
– Lava-less level, – The shame of negative frags. – Reconnect again. —- littlemute[WM]
You could reconnect to the server to instantly reset your score to zero. Pretty useless unless you are at negative frags….
There’s a lot of nostalgia articles about id around, but for this one I mostly I want to comment on Romero because really any non-technical article or discussion of Doom development or Quake development has to include stuff about him or frankly, it’s pretty boring. At the time of Quake 2/3 there was a lot of hate on Romero about his alleged work ethic, playing games all the time, the Killcreek stuff and the general perception from the internet (mostly stuff on bluesnews) that he was fucking shit up all over the place, and then came Daikatana.
While all of these things may be true, I beg to differ that it was detrimental in terms of the final deliverable of Quake, especially Quake (and Doom’s) deathmatch. This article confirms somethings people felt a few years after it shipped (no one really knew what was going on at id a the time of development), but if you read it, once the decision was made for it to be a FPS and not and RPG game, Romero helped make Quake beyond awesome, and part of that was his addiction to his own game.
While I like a lot of other First Person Shooters, Quake is still one of the most enjoyable free for all mutliplayer. The engine is solid and it works extremely well with multiple players when they are all physically near each other– something that modern engines for FPS do not do. That aside for now, I feel like the fact that Romero and American McGee played Deathmatch all day long when they were supposed to be ‘working’ actually made DM in Quake, Quake 2 and Quake 3 the absolute best it could be (yes I know Romero was gone after Q2). Romero was more than a designer, he was the near ultimate consumer of his own creation, and for this, despite all the drama around him being let go from id, and the Diakatana debacle, was a critical component for the success of the game. While I had dabbled in the Quake single player game, soon I was only playing CTF and DM and didn’t finish the SP for a year or so after it’s release, even though we played DM just about every day for 2-3 hours. In fact, I cannot have imagined playing a game more fervently than we played Quake. It was pretty much the focal point to everything we did for YEARS there– a bit after Quake 2 came out is when I started to go off the constant deathmatch (only to be revived again when Q3 came out). And why was Quake’s DM so good and we still play it at every LAN? The tech of course, and american mcgee’s levels (the Bad Place for instance) but for the gameplay? I say Romero and his addiction to playing his own team’s games.
Last weekend was a LAN weekend. Man it’s been awhile, some suspect a decade or more. We did it up in the basement of scooter’s abode and it was gibbing madness. Some of these games I hadn’t played in a looooong time so here’s a run down of my feels here in 2017.
We played a mess of FPS games, originally thinking we would run the gauntlet of Doom all the way to new Doom. We almost did, but there were games we skipped (and one we shoulda skipped!).
Always a great time, but not great when you have more than four players as the monsters aren’t fun to play as. Interesting? Yes, but you end up looking at the respawn screen a lot more than if you are one of the survivors.
We gave this a try at the LAN and got pretty confused by the maps and environment. This is one that is likely better not at a LAN and just in normal internet play.
While unbalanced weapon-wise Quake is an amazing death match game STILL in 2017. We used the RUNE mod which has runes lying around that you can pick up that give you X2 damage, damage resistance, rapid fire (not my favorite) and regeneration. I would argue that Quake still has some of the best Death match maps ever made.
We tried to get BRUTAL DOOM up and running and it desynched constantly. While we didn’t deathmatch this, it was fun for the hour or so we were able to actually play. Brutal DOOM is something to check out for sure.
The penultimate death-match FPS. While many have tried, nothing has come close to how good this game is for straight up death match. With the weapon balance that Quake lacks and some really awesome DM levels, I think we played this the most out of any of the FPS games over the weekend. It just shows that it’s not the graphics that make a good DM game at all.
I didn’t get on this, but people said it was a good time. We played this because we could not get Battlefield Bad Company 2 working for everyone, which was too bad.
Playing Quake, Quake 3, UT3 and OG Doom just before trying newDoom showed how awful the death match for the New Doom really is. Great single player, amazing graphics still makes newDoom a fantastic game, but don’t bother at all with the death match. It feels like you are inside a robot suit slowly moving and turning around. It’s not even worth trying out to see how bad it is.
I got a single round of Vehicle CTF with maurice!Bastard and it was great. While UT3 is not a very good Death match game compared to nearly all other games (it’s still better than NewDoom), I’ve always found it’s Vehicle CTF to be absolutely superb. Totally insane vehicles, very fast movement speed across large maps and the whole bevy of weapons that UT brings to the table makes me wish I had the chance to play this more.
We played three RTS games and all three were enjoyed, though one for very different reasons for the other two.
This is on the cusp of being a good game, and certainly it’s fun for a bit. However there is just so much going on and you are spread out over so many areas (planets and strategic layers) with your units and buildings that it makes it an unmanageable mess. We got in a few games of this vs the bots and after winning easily on normal, we tried it on hard and it was comedy. The bots ended up nuking our commanders on a planet we had total control over. Overall, fun but the game devolves into ALL orbital combat after awhile. There’s minutia and counters here, but it is all just a unit-flood steamroll of some sort in the end.
The best RTS had to get busted out. We played coop again vs the bots and I forget that this has a very steep learning curve to it with the heroes and creeping and total disregard for the base-defense that other RTS games rely on. I also forgot nearly everything I had known about the game and played terribly, but still, really fun game– especially the battles.
People begged to bust this out and..was a total joke. We jumped into the game with 5 players and two of the commanders were D-cannon’ed within the first minute. RTS games have come a long, long way. While Starcraft, due to updates, stands the test of time with it’s controls and UI, Total Annihilation does not at all. As compelling as it was in the 90’s it just is not any more. Frankly if you want the TA feels, Supreme Commander is the way to go these days.
We got in some Torchlight 2 both Hardcore Elite and non-Hardcore Veteran. While the chance of permadeath is fun, the MASS hitpoints the enemies have in Elite multiplayer makes it slower than I really like in my TL2 madness.
So yes, we should do it again but bring some candles or votives or something for the rump gasping. There’s only so much bad air a basement can hold before spontaneous human combustion sets in.
Holy shit. I was about a year out of college and ‘adjusting’ crappily to a sorta new city and a bunch of shitty jobs. I remember one job where I finished ALL of my work by 9:30 AM. I walked around and asked for work. There wasn’t any. I had to sit and wait for calls and had nothing to do from about 10AM until 5 most days. So I played single player Quake shareware (and jagged alliance) and would tab out of it whenever someone would come around. I had pretty good hearing…
I supposed I got caught a few times (once by the drunk guy with the grey scales on his back(!?)) but then I would start bothering, bothering, bothering people for work which they didn’t have for me and they didn’t care any more since they just wanted to be left alone and everything I needed to do was always done, checked and double checked every day by mid-morning. I got about half way through the game sp at that time, but then started playing Multiplayer due to Keneda– so much multiplayer.
Without Quake I wouldn’t have taught myself web development or .asp and sql. So that sorta means without Quake, I probably wouldn’t have the job I do which– it’s insane to me to say this— but I actually like 90% of the time.
My favorite version was the Verite quake (built for a single video card). It just was sooo smooth and awesome looking, even better than the OpenGL stuff that came later.
Now though, I am enjoying (for single player only) the SUPER8 Mod. Get it here.