Rough reviews on Brink

Brink, a new TF2/Monday Night Combat style FPS from the creators of Quake Wars and Wolfenstein Enemy Territory, has hit the shelves today with much hype and happenstance– and then some brutal ass reviews! The synopsis from reviews so far (some posted at 12:01 AM): single player sucks ass, it’s got some broken maps due to choke points in multiplayer and some weirdness with unlocks and team roles. Ok, not to defend a game that just came out and could be shitty, but how long did these guys actually play it? How many times have we heard this in games like TF2 or BF2142 with new maps, new weapons, patches that X tactic doesn’t work any more or ‘because they made X change to this class, this map is impossible to win on for the Attackers!” Then a month later people trying to defend the same map will say–“oh this is impossible to defend now because the attacker just does X to win.” I seem to remember some similar criticisms leveled at TF2 early on, though no one now can say anything but it’s a ‘living’ classic of a game even with all of it’s fucking HATS. Again, I’m not saying Brink is on the same level, but I think that some reviewers may look back and rue the early reviews they did: oh except it made their site some ad revenue right?

Despite all the negative press, I’m really looking forward to getting into this one due to the core gameplay, i.e.: jumping around like a jack ass all over an urban environment while shooting guns.

First night up inside the new box!

Due to some much-needed wiring assistance over the weekend, I got the new box all set up and downloading FURIOUSLY from Steam.  Though I was able to spark up Bad Company 2 for a few moments yesterday morning, my lovely, darling daughter came in to ask if she could sit on my lap while I ‘rode in the car’ which was actually a boat headed towards some nameless pacific island.  I said yes, but then I remembered the first kill in Bad Company 2 was up the back with a knife and so just shut it down before seeing any of the amazing particle or lighting effects denied to me with my socket 939.  That said, the first game I actually played last night, guiltily, was Torchlight.  I just wanted to check if my character data was actually there up inside the steamcloud and, being that it was, ended up being an hour of destroying goblin hounds and the like.

I did span some time with Bad Company 2, just the single player, and goodness me it is pretty.  The initial area of the Bolivia mapset is nothing short of amazing with the lighting, particles and foliage.  Breathtaking stuff.  Combining that BFBC2 is just flat out fun as shit makes this probably my only pick for game of the year 2010 on the PC (like all the magazine’s and websites have already stated, and I wholly agree, Red Dead Redemption is the game of the year in the Xboxen region), because I haven’t gotten around to Starcraft 2 yet.  One cannot judge 2010 from any level: technologically, socially, musically, culturally or emotionally without experiencing Starcraft 2 (well, I was in the multiplayer beta for some beatings but that’s not enough), so I have to officially hold back judgement of GOTY until I get that shit put to bed.  Given that I still play Warcraft 3 from 2003, I have a feeling.

Very happy with my build out and thanks to sensless for coming by to help put it together and everyone for their advice.  The Ars Technica article that came out the day before I was making my purchase choices helped enormously, especially in the choice of case (Power is on TOP so no tiny hands switching off the power randomly) and solidifying the motherboard choice.  I could have gone more hardcore with the video card, but the GTX 560 is doing the trick.  Here is the list of stuffs:

  • LIAN LI Lancool PC-K7B Black Aluminum/ SECC ATX Mid Tower Computer Case
  • ASUS P8P67 (REV 3.0) LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
  • Sony Optiarc CD/DVD Burner Black SATA Model AD-7260S-0B
  • 2X G.SKILL Value Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1333
  • EVGA 01G-P3-1561-AR GeForce GTX 560 Ti FPB (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support
  • Western Digital Caviar Black WD1002FAEX 1TB 7200 RPM SATA 6.0Gb/s 3.5″ Internal Hard Drive
  • Intel Core i7-2600 Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) LGA 1155 95W Quad-Core Desktop Processor
  • Microsoft Windows 7 Home Premium 64-bit

Tonight it’s Unreal Tournament 3 and whether or not I go Crysis 2 or Bulletstorm…(or Starcraft 2).

 

Cinderella Story– with horse archery!

Mount and Blade: Warbands released today, continues onward from humble beginnings into a major release that hopefully has the Elder Scrolls/Dragon Age/Gothic/Fable creators a little nervous as this tiny indy developer has shown HOW TO PROPERLY DO THIRD PERSON WEAPON COMBAT.  Need we say more?  Demo to level 7 but you know deep in your heart that you need the full version.

This is what it’s all about people:

http://www.youtube.com/watch?v=V30tyaXv6EI

DICE is NICE

Despite the rather long acronym for the game(BFBC2), the first blush of both the single and multiplayer have proven to be absolutely over the top.  Particle effects, sound and lighting are all nothing short of amazing and in multi: the destructible environments fundamentally change the way the maps are played.   Sadly, I’m getting a lot of lag in multiplayer, but that will lessen as I find closer servers to play on.

The single player reminds me quite a bit of Far Cry– one section harkens back to my favorite level: River, but with sound and lighting that put Far Cry to shame.

If you haven’t picked this up, even if you have no interest in the multiplayer game, it’s time!