Dungeon Designers Guild did a long and excellent interview with Jeff Grubb, the designer and mastermind behind FASERIP (aka, Marvel Superheroes RPG from 1984) on FASERIP itself (he’s done a lot of other stuff).
I have probably posted this on this blog before but Matt and I got this as kids and I learned it and tried to play and it just did not grab us, especially from just the base set. I think it was the small set of characters, the fact that you can’t make your OWN characters (at first at least), the rather oddly written rulebook and the apparent SIMPLICITY of the game compared to what we were playing at the time (Call of Cthulhu and AD&D mostly). We had been playing Champions which was a total mess to play with great mid-max character generation. I wish I had stuck with FASERIP back in the day until the Advanced version came out and tried it again– it’s really good and still probably the best Superhero game. While it would be fun to create a hero, in all honesty I’d probably just grab She-Hulk and punch stuff and say lawyer quotes from Better Call Saul.
Anyway, enough of my words, listen to the podcast.