Shadowfist Rulings & Errata
This page contains various rulings made by Daedalus staff on rec.games.trading-cards.misc.
This is about as official as it gets! The Shadowfist Players'
Guide errata was compiled by Randall M. Gee.
You may also wish to see the Flashpoint
info card page, which also contains some important rulings.
Errata
Arcanowave Reinforcer
All your characters in play inflict +1 damage and are considered Abominations.
Avenging Thunder
Play in response to one of your sites' being burned for victory or seized.
Toast a character that damaged the site this turn and gain Power equal
to that character's cost. You may only play any Avenging Thunder card once
per game.
Booby Trap
Play on a site you control during an attack on that site. Target site and
all characters at its location suffer 3 points of damage.
Chi Sucker
When Chi Sucker attacks, it gains +X Fighting until the end of the
attack. X = the number of Power-generating sites controlled by the
controller of its target.
Dance of the Centipede
Cancel effect generated by turning target card OR turn target card; target
card cannot be turned in response.
Dangerous Experiment
Limited. Toast It. You gain 5 Power. The opponent to your
left may toast one card of his or her choice that you control.
Evil Twin
When Evil Twin enters play, choose any character in play. Evil Twin takes
on the Fighting score, designators, and abilities of that character, but
not its resources and resource conditions.
Explosives
Play on an unturned character. You may sacrifice Explosives during an attack
to give the subject character +5 damage against the first site it is in
combat with during the attack.
Fire Assassin
Pick an opponent and a resource when Fire Assassin enters play. X
= the resources of that type in the opponent's pool. Fire Assassin cannot
turn to attack sites.
Fox Pass
Limited. Turn to change one attacking character's target to a character
or front-row site you control.
Gnarled Marauder
Any combat damage Gnarled Marauder inflicts on a site in an attack is also
inflicted on the back-row site behind that site, and counts as combat damage
inflicted in an attack.
HAVOC Suit
Weapon. Add half the number of H resources in your
pool, rounded down, to subject character's Fighting score.
Kinoshita House
Unique. Turn to unturn target attacking character. Target character
is removed from the attack.
Marisol
Unique. Damage may not be redirected to Marisol. All damage inflicted
on Marisol by sources other than characters in combat is reduced to zero.
Necromantic Conspiracy
Search target opponent's deck. Toast up to four cards that have the same
title and that also have a resource condition. You may only play a single
Necromantic
Conspiracy card in any game. Reshuffle that deck.
Positive Chi
Each player may take any one card, except a feng shui site or an event,
from his or her smoked pile and play it at no cost.
Probability Manipulator
Unique. Turn to increase or decrease the value of any number on
target card that is in play by 1 until the end of the turn. Probability
Manipulator may not change a number to zero. Does not affect costs or numbers
expressed as words.
Progress of the Mouse
Target another player. For the duration of this turn, any Power that player
spends goes into your pool. No characters or sites may be played in response
to this card.
Proving Ground
When Proving Ground is first revealed, turn Proving Ground for no effect.
Turn Proving Ground to play a character at -2 cost. Multiple Proving Grounds
cannot reduce the cost of the same character.
Redeemed Assassin
You can play Redeemed Assassin anytime during an opponent's turn, including
during an attack. Redeemed Assassin has Toughness: 1 for the duration
of the turn in which he enters play.
Reinvigoration Process
Turn during your turn to play an Abombination from your smoked pile at
normal cost.
Rightous One
Any character intercepted by Righteous One while Righteous One is unturned
is smoked after combat with Righteous One.
Rigorous Discipline
For the duration of this turn, target character gains the special abilities
in the rules text of any character in play.
Silver Jet
Unique. Anytime during any turn in which an Ice character you control
is smoked by an opponent, you may play Silver Jet at -X cost. X
= cost of that Ice character.
Soul Maze
Turn to cause two characters that are about to enter combat with each other
to swap the special abilities in their rules text and the special abilities
of any States on them for the duration of the combat.
SWAT Team
Tactical Team
Can be played anytime during an opponent's turn, including during an attack.
The Faceless
If The Faceless damage a character or site in combat, you may immediately
take control of any States on the character or site and place the States
on any legal subject.
Throwing Star
Weapon. After surviving combat with another character, subject character
may inflict 1 point of damage on any character at its location.
Thunder on the Mountain
Play on a site you control. All f cards come into play turned.
Ultimate Mastery
Subject character gains the special abilities in the rules text of each
character it is in combat with until that combat is over.
Violet Monk
You may seize any non-feng shui site damaged by Violet Monk in combat in
an attack you declared.
Card Rulings
Abysmal Absorber
If two Abysmal Absorbers toast a character simultaneously, both of them
gain +1 Fighting.
Abysmal Prince
If an Abysmal Prince turns to make an Edge a target for damage, that Edge
can be healed by Events that do not target a specific type of card. For
example, Events that specify a target character must be used on a character.
Art of War
If you forget to make a prediction while you have control of Art of War,
you lose control of it, just as you would if you predicted incorrectly.
Birdhouse Cage
Interceptors are not participating in an attack; therefore, Birdhouse Cafe
has no effect on them.
Bite of the Jellyfish
When Bite of the Jellyfish is played in response to burning a site for
power, you may respond to Bite of the Jellyfish with any effect (such as
Confucian Stability) that specifically states it may be generated in response
to an Event. You may use the power gained from burning for power to generate
these effects.
If you burn a site for victory and someone plays a Bite of the Jellyfish
in response, you may play characters,
edges, or states in response, and the power you spend will not be stolen
by the Bite of the Jellyfish. This is
because there is no generate/resolve to seizing or burning a site.
Once you said that the site is burned for
victory, the attack ended. The Bite of the Jellyfish was played after
the attack ended.
Booby Trap
Booby Trap may be played at any time before the attack ends. (So do damage
with interceptors first.)
Brain Fire
The target of Brain Fire is the new target of the original effect, not
the effect itself. Thus, if Brain Fire is played in response to a Brain
Fire, it alters the first Brain Fire to retarget the original effect; i.e.,
the last Brain Fire played wins.
Brain Fire can chose a new designator for Discerning Fire as long as
there are sufficient cards with that designator to smoke.
CHAR
CHAR damages characters who "take no damage," including Rah Rah Rasputine,
Death Shadow, and the subject of Shadowfist. He also ignores Toughness.
Chimp Shack
If a Chimp Shack is borrowing a site's abilities, and that site leaves
play, the Chimp Shack continues to possess that site's abilities until
it is unturned.
City Park
City Park does not heal at the end of the turn it's played if it's played
face up, as it would be if you played it in response to an opponent burning
one of your sites. Feng Shui sites played face up are not considered to
be revealed.
You may put multiple City Parks into play if someone burns one of your
sites. You will get 1 power if you have no feng shui sites in play
and you put one into play.
Dance of the Centipede
If a Dance of the Centipede is played on an unrevealed Feng Shui site,
the site turns but is not revealed.
Dangerous Experiment
When playing Dangerous Experiment, you choose the card to be toasted at
the time of resolution. No effects may be generated in response, as the
resolution
sequence has already begun by that time.
Difficulty at the Beginning
Difficulty at the Beginning does not cancel effects or prevent cards from
entering play, it merely toasts cards as they are played if their controller
can't come up with the additional point of power. Characters that are immune
to events are immune to Difficulty at the Beginning.
Dirk Wisely's Gambit
Dirk Wisely's Gambit must be played when you declare an attack.
Displaced
The Displaced may toast the character who smoked them in cases of mutual
annihilation.
Doomsday Device
If the Doomsday Device's effect is being cancelled by a Cabinet Minister
or other means when the Device leaves play, the toasting effect does not
occur.
Evil Twin
Example of Evil Twin on a Dark Traveller:
The Twin gets the Traveller's printed fighting score and abilities.
The Twin is effectively the same as a Traveller. Anyone who has 2 FS sites
in their smoked pile when they Twin their own Traveller gets a character
with these designators:
Evil, Twin, Sinister, Sibling, Dark, Traveller, Netherworld, Hero
The character has a fighting score of 6. Total. 2 come from the printed
score (2), plus the bonus from the ability (+4). If someone insists that
the Twin is 10 (6+4), he is incorrect. This is an established rule,
a direct result of how the Twin works. You always get the printed score.
If that score is an X, then the Twin gets X. Damage counters
are not listed as part of what a Twin copies, so the Twin doesn't get any.
If the Traveller above has a fighting score of 1 because of 5 damage counters,
the Twin is still a 6.
Explosives
Explosives resolve differently than other effects; they are considered
to increase the original damage done by the character rather than doing
new damage. The character does not do damage twice. Thus, while you can
redirect a character's damage to a site before Explosives are sacrificed,
if the player still chooses to sacrifice the Explosives they will also
do damage to the new target.
The Faceless
The effect of the Faceless happens after damage is inflicted, and occurs
even if the Faceless are smoked. However, a preliminary ruling has been
made that only states still in play after damage is inflicted may be stolen.
For example, if the Faceless kill the character in combat with them, any
states on that character are smoked and unavailable.
Festival Circle
Festival Circles can only cancel targetted effects.
Fighting Spirit
You may not play Fighting Spirit if you do not have at least two Dragon
events in your smoked pile.
Fire Assassin
A Fire Assassin controlled by the player originally designated as the opponent
for the purposes of determining X does not undergo any change in X or in
the way it's determined.
Fortress of Shadow
If you burn a site for victory and someone plays a Bite of the Jellyfish
in response, you may play characters,
edges, or states in response, and the power you spend will not be stolen
by the Bite of the Jellyfish. This is
because there is no generate/resolve to seizing or burning a site.
Once you said that the site is burned for
victory, the attack ended. The Bite of the Jellyfish was played after
the attack ended.
Fortune of the Turtle
Fortune of the Turtle may be removed with Realpolitik, Return to the Center,
or any other card that could normally smoke or toast it. Affecting the
State does not count as affecting the character.
Fox Pass
Fox Pass may be used at any stage of an attack. The new target of the attack
may still intercept any characters who are attacking targets other than
him. However, each player may only declare interceptions once per attack;
if Fox Pass is used after all interceptions are declared, no new interceptions
may be declared.
Fox Pass may be used to retarget the attack to a character participating
in the attack, as long as the same player controls both the Fox Pass and
the character in question.
Gao Zhang
Gao Zhang's ability only works for legal targets.
Gao Zhang can chose a new designator for Discerning Fire as long as
there are sufficient cards with that designator to smoke.
Golden Comeback
Golden Comeback does not require you to meet the resource requirements
for the character returned to play.
An Inauspicious Reburial played in response to a Golden Comeback can
toast the Golden Comeback's target before the Golden Comeback has a chance
to take effect, as the target is no longer in the smoked pile and Golden
Comeback cannot affect characters in the toasted pile.
Gonzo Journalist
You cannot draw a different number of cards than you discarded. If you
do not choose to discard, you
cannot choose to draw.
Gorilla Fighter
The play cost of Gorilla Fighter fluctuates. Cards that count up
play costs (Cave Network, Heat of Battle) use the current reduced cost.
This may be different than the amount actually payed for that Gorilla Fighter.
Gnarled Attuner
A Gnarled Attuner's damage cannot be removed even if the Attuner goes out
of play or is under the influence of a Larcenous Mist. Gnarled Attuner
damage inflicted while under the influence of a Larcenous Mist can be removed
or healed.
Hacker
Hacker can cancel Dangerous Experiment and Inauspicious Reburial even if
no cards are actually toasted (or toastable); it's the potential effect
that matters.
Hosed
The source of the extra damage enabled by Hosed is each individual attacker,
not Hosed itself.
Iala Mane
The only way to keep Iala Mane from attacking during someone else's turn,
short of an effect that turns him, is to immediately declare the end of
the turn as soon as it begins.
Inner Sanctum
The Inner Sanctum's effect only applies to the controller of the Inner
Sanctum; another player may use Jamal Hopkins
or another such effect to place a new Feng Shui site into the same column
as an Inner Sanctum.
Lily Ponds may not switch places with an Inner
Sanctum, since the preconditions for an effect are checked when the effect
is generated. At that time, the Inner Sanctum is still in the column into
which you wish to place the Lily Pond.
Into the Light
You can't play the card retrieved with Into the Light as part of the sequence
in which Into the Light is played, as that card will not be in your hand
until Into the Light resolves. At that point, it's too late to generate
any additional effects in that sequence.
Iron and Silk
Iron and Silk only applies to combat damage.
Jamal Hopkins
Jamal Hopkins may be used to place a Feng Shui site behind another player's
Inner
Sanctum, since the Inner Sanctum's effect only applies to its controller.
Johnny Badhair
If you have Elderly Monk in play when you cut your deck to draw a card
to see if Johnny Badhair returns to
play, Elderly Monk's special ability lets you draw an additional card.
However, the additional card has no
bearing on whether or no Johnny Badhair comes back.
Kung Fu Students
The Player's Guide ruling is that Kung Fu Students get +1 Fighting
for
each
Feng Shui site in your front row with a body of 3 or less.
However, Rob Heinsoo has mentioned that it was a mistake, and it was meant
"...get +1 Fighting if you have a Feng Shui site..." With no official
netrep (or company), there is no official ruling. However, most people
play it as it was intended.
Lily Pond
Lily Ponds may not switch places with an Inner
Sanctum, since the preconditions for an effect are checked when the
effect is generated. At that time, the Inner Sanctum is still in the column
into which you wish to place the Lily Pond.
Locksley Station
If Locksley Station takes control of a site in the middle of an attack
targetting that site, the attack continues at the new location of the site,
with the same target, even if the site is now in the back row. The attack
will only end if the new controller of the site is the player who declared
the attack.
Lord Shi
During an attack, the characters attacking do not lose the +1 Fighting
even if Lord Shi is removed from the attack, smoked, or toasted.
The Losers
The Losers cannot redirect a point of damage from Mark of Fire to themselves
if they are already one of the four targets.
Masked Avenger
The Masked Avenger's ability applies to any damage a character inflicts,
including the special ability of a White Disciple. Note also that White
Disciples inflict damage on themselves before they inflict damage on the
target, so Masked Avengers are immune to uninjured White Disciples (barring
Fighting increases). An injured White Disciple can do damage and die as
a result.
Mirror Dancer
If Mirror Dancer damages a site in combat with the same name as an unrevealed
site you control, it is too
late to reveal that site and seize the damaged one. You would have
to reveal your site before damage
counters are put on Mirror Dancer's target.
Mysterious Return
If the character returned to play by Mysterious Return is returned to the
owner's hand before the end of the turn, it does not get smoked. You can't
smoke a card in a player's hand.
Necromantic Conspiracy
Cards removed from a deck by Necromantic Conspiracy are toasted.
Necromantic Conspiracies may not target cards with the same subtitle;
only titles count.
Netherworld Return
The target of Netherworld Return is determined when the effect resolves,
not when Netherworld Return is played.
Netherworld Return goes to the toasted pile as soon as it is played,
so even if it's cancelled it still winds up in the toasted pile, i.e. if
it had the ability Toast-It.
Operation Killdeer
Operation Killdeer reduces all damage its target inflicts, whether that
damage is in combat or not. The current ruling is that it also cancels
damage inflicted previously in the sequence of effects during which it
is played.
Portal Jockey
You can play a Portal Jockey at no cost when someone uses a Cave Network;
putting a card into play at no cost is a subset of putting a card into
play at a reduced cost.
Positive Chi
Cards played as a result of Positive Chi are played according to the simultaneous
play rule. The player whose turn it is plays his or her card first, and
the other players follow in clockwise order.
Proving Ground
Even if you can unturn a Proving Ground with IKTV Broadcast Link or the
Old Hermit, you cannot use it twice on the same character, since it does
not unturn until after the sequence of effects has resolved.
If a Proving Ground's effect is cancelled, the playing of the character
itself is cancelled. In other words, the playing of the character is itself
part of the effect. The character may be played thereafter at the usual
cost.
Quai Li
Quai Li's effect goes off even if a targetted site is revealed in response
to its generation; the preconditions are met at the time the effect was
generated, and thus the effect will go off even if the site is face up
when it resolves.
Queen of the Darkness Pagoda
Queen of the Darkness Pagoda toasts all characters who damage her, even
if she simultaneously inflicts
enough damage to smoke them.
Righteous One
Righteous One smokes characters after damage is inflicted in combat.
Rigorous Discipline
You can Rigorous Discipline a character's ability onto itself. If you Rigorous
Discipline (for example) Homo Omega's Toughness: 2 onto Homo Omega,
he'll have Toughness: 4 for a turn.
Rigorous Discipline copies the abilities of a character as described
in their rules text. This means, for example, that if you copy the Reverend
Redglare's special abilities the target character will get them in an undefined
state and they will thus be useless.
Rigorous Discipline can copy limiting special abilities, such as the
DNA Mage's "ability" to be unable to attack.
Scroll of Incantation
A card retrieved by a Scroll of Incantation replaces the Scroll of Incantation
in the sequence of effects, therefore you cannot cancel a Scroll of Incantion,
only the card that replaces it.
Shaolin Surprise
If you didn't control the state targetted by Shaolin Surprise before Shaolin
Surprise was played, you won't control it if it goes back to its original
subject.
Shifting Tao
Only characters attacking when the attack is declared count for the purposes
of Shifting Tao; i.e., characters controlled by other players that aid
in the attack do not count.
Soul Diver
If a Soul Diver is turned to grant a character the abilities of a character
in an opponent's smoked pile, and that character leaves the opponent's
smoked pile, the first character continues to possess that character's
abilities until it is unturned.
Soul Maze
The effect of Soul Maze only lasts for one combat. Note in particular that
since a combat involving Ambush is really
two combats in quick succession, the effects of Soul Maze will only apply
to one of the combats.
Sucker Rounds
The Fighting of a character with Sucker Rounds decreases immediately if
the opponent spends or otherwise loses Power.
Supercomputer
Supercomputer allows you to draw three cards during your establishing shot
even if you already have six or more cards in your hand.
Underworld Presence
If Underworld Presence is in play, Chinese Doctors and Grease Monkeys may
not turn to heal themselves using their special abilities.
Vampiric Touch
Characters subject to Vampiric Touch get +1 Fighting when a character is
smoked regardless of who controls the character. They are smoked at the
end of any turn in which no character is smoked no matter whose turn it
is. I.e., you can play Vampiric Touch on someone else's character and declare
the end of your turn; if no characters have been smoked that turn, the
subject character will indeed die.
Virtuous Hood
If two players are tied for most and/or least power, the controller of
Virtuous Hood chooses who gains and/or loses the point of power.
The players with the most and least power are determined when the Virtuous
Hood turns to attack; you may spend power from your pool in response to
the declaration, but you will not change the selected players by doing
so.
Whirlwind Strike
Combats involving a character with Whirlwind Strike aren't all occuring
simultaneously. Consider the second combat with a Whirlwind Striking character
to be occuring simultaneously with the second wave of interception (if
there is any), the third combat to be occuring simultaneously with the
third wave, and so on.
Whirlpool of Blood
Whirlpool of Blood can cancel an effect that is being turned and maintained
-- the key is that the effect must have been generated by the turning of
a Feng Shui site.
General Rulings
Being Affected by Events
The unofficial guide to what being unaffected by Events says that characters
who can't be affected by Events:
-
Can't be damaged by Events.
-
Can't have effects they generate canceled, redirected or otherwise changed
in any way by Events.
-
Can't have special counters placed on them by Events.
-
Can't have their status changed (its location, attacking, intercepting,
etc. ) in any way by Events.
-
Can't be removed from play by Events.
-
Can't have any value on them changed by any means by Events.
-
Can't be targetted by Events that affect them in any way.
But characters unaffected by Events can:
-
Have states on them smoked by Events.
-
Be targetted by Events that don't directly affect them, such as Heat of
Battle.
Combat
Characters damaging sites are considered to be in combat with that site.
Damaging a Target
For the purposes of allowing a followup attack, the target of the attack
must be damaged by combat damage.
Damage Redirection
It's a little bit tricky figuring out how damage redirection fits into
the sequence of effects. The best way to think of it is to remember that
damage redirection effects erect 'signposts' to direct damage to a different
place.
For example, player A hits player B's Ring of Gates with a Queen of
the Ice Pagoda for 11 points of damage. Player B responds to the damage
by playing a Robust Feng Shui to redirect the damage to player A's Stone
Garden. Player A responds by playing a second Robust Feng Shui to redirect
the damage back at the Ring of Gates.
The effects resolve in reverse order. First, the second Robust Feng
Shui puts up a signpost from the Stone Garden to the Ring of Gates; then
the first Robust Feng Shui erects a signpost from the Ring of Gates to
the Stone Garden. The damage then simply follows the signposts. (This is
a little odd, but works if thought of as a special case.)
Designators
-
Abominable matches Abomination
-
Dark matches Darkness
-
Master matches Mastermind
End of Turn Effects
Resolve end of turn effects by play order. The player whose turn is ending
has his effects resolve first and then proceed in clockwise order.
If a single player has multiple effects resolving at the end of the
turn, then they resolve in generation order. More recently generated effects
resolve first. In the event of cards which have an effect that resolves
regularly (like Eugene Fo) consider their effects to have been generated
when they entered play).
Feng Shui Sites
Revealing a Feng Shui site is not an effect.
Feng Shui sites cannot be played face up (unless of course the card
text specifies differently).
Feng shui sites generally have to be revealed before their special powers
can be used. (The special abilities
of some of them get around this.) This means that if you have an unrevealed
unique feng shui site (e.g.,
Sacred Heart Hospital) when another one has already been revealed,
you will have to reveal it before you
can try to use it. This will immediately cause an auction, and your
newly revealed site will have to survive it in
order for you to use its special ability.
Generating Effects
Preconditions for effects only need to be met at effect generation, and
not at effect resolution. If the degree of the effect varies depending
on resources, as with Orbital Laser Strike or Inauspicious Reburial, the
degree is determined at effect generation.
An effect has valid targets if the targets were valid at the time the
effect was generated; if a target vanishes before effect resolution, the
remaining targets are valid.
Illegal Plays
You cannot play a Nerve Gas targetting CHAR, for example. If a card is
"not affected", then you pretend that such card is not in play when you
play the other one. You cannot give a character The Prof's ability to another
character via Rigorous Discipline (even though the Rig Dis doesn't target
the character whose ability is being copied). The Brain Fire only changes
the targets of the card, and all targets must be legal.
Key Words
The following words are very specific and no other words should be assumed
to have the same meaning:
-
Heal
-
Discard
-
Play
-
Smoke
-
Toast
-
Turn
-
Redirect
-
Target
-
Sacrifice
-
Subject
So, for example, Brain Fire cannot be used to
retarget Iron and Silk, because Iron and Silk
does not use the word "target." Similarly, the Mother of Corruption can
be healed by effects that remove damage counters, but not by effects that
heal.
Precedence of States
In cases where two States conflict or compete, the State played later wins.
For example, if two Fox Outfoxeds are played on a single Trade Center,
the second player to play one gets the power.
Special Abilities
Any ability or effect generated by a State, Event, Site, or Edge counts
as a special ability, as does any ability in the rules text, for the purposes
of Soul Maze, Larcenous Mist, and so forth. (But
see Rigorous Discipline.)
If a card is given an ability that would contradict one that it already
has then the one that was most recently given to it takes precedence.
Ambush
Combats in which one of the characters involved has Ambush are resolved
as two combats in quick succession. Effects may be generated between the
two combats. A character with Ambush and Tactics can withdraw from an attack
after inflicting damage, but before damage is inflicted on it.
Taking Control
If you take control of the target of your own attack during the attack,
the attack ends, since you can't attack your own characters or sites. (I
don't know why you'd want to do this.)
Cards changing controllers come to their new controller unturned.
You may not take control of cards you already control.
Timing Issues
If a card says "Do this to generate that effect," or words to that effect,
the first thing happens during generation and the second thing happens
during resolution. If a card says "This happens. Another thing happens,"
the two effects happen in the specified order during resolution.
Turn and Maintain
If a card being copied by a turn and maintain effect becomes unavailable
for copying (leaves play or leaves the smoked pile, depending) the effect
still continues as long as it's maintained.
Cards that cancel effects by turning and maintaining will continue to
cancel effects generated by the card they are cancelling even if that card
unturns and then turns again.
Turn Order
Cards that have an effect at the beginning of a turn generate their effect
before the Establishing Shot.
Seizing a Site
Seizing a site is not an effect, so when you seize a site it is immediately
placed in your site structure, after which you resolve any effects that
seizing that site triggers. Since you cannot win a game in the middle of
a sequence of effects, it is possible for the effects thus triggered to
destroy a Feng Shui site and keep you from winning.
States on a site remain on the site when the site is seized.
Shadowfist Players' Guide, v.1 Errata
Chimpanzer
The second paragraph should end "...none of those characters may intercept."
Colonel Griffith
Desdemona Deathangel becomes a 9 Fighting character under Griffith's ability.
Fortune of the Turtle
Fortune of the Turtle cannot be removed by Return to the Center (unless
the player who played Return to
the Center also controls Fortune of the Turtle.) Fortune of the Turtle
prevents the Return to the Center from
targeting the character. (See p. 28)
Progress of the Mouse
The third paragraph should refer to the "start of the main shot," not "start
of the establishing shot." Progress
of the Mouse is not a card that can be played during the establishing
shot.
Vivisector
The first paragraph of the Vivisector's entry in the Guide is quite wrong.
All other effects which sacrifice
things do so during generation, but Vivisector is the sole exception.
Vivisector sacrifices a character you
control when its effect resolves. The wording on the card reflects
this. This also means that if an opponent
responds to Vivisector's turning by playing Dance of the Centipede
or Natural Order, your character will not
be sacrificed, nor will you gain power. Both the sacrifice of your
character and the gaining of power happen
during resolution.
Note that this means that your opponents can prevent the sacrifice of
your character after you turn Vivisector
to generate its effect. For example, if they play Imprison on your
character in response, the Imprison will
resolve first, sending your character back to your hand. Then the Vivisector's
effect resolves, but your
character isn't around to be sacrificed. As a result, your character
is not sacrificed, and you do not gain gain
power.
Why don't you gain power? Sacrifice is a precondition. It's part of
a cost you must pay in order to generate
some effect. If the sacrifice does not happen, the effect does not
either.
Wing of the Crane
The second paragraph should say "The character goes to your smoked pile,"
not "The charater goes to your
hand."
Toast
The third sentence of the glossary entry for "Toast" should begin "Note
that cards which are discarded are
placed in the toasted pile."
Steps of an Attack
There's a mistake on page 30, 1st column: the attacker can NOT choose to
intercept his own characters.
Collateral Damage
The entry under Total War mentions a card called Collateral Damage. This
card was either renamed during
playtest or dropped entirely.
Comrades in Arms
See the entry under Discerning Fire.
Dirk Wisely
The entry under Dirk Wisely's Gambit mentions attacking with Dirk himself.
Unfortunately, the Dirk Wisely is
still under development. Maybe in the Throne War expansion....
Dirk Wisely's Gambit
See the entry under Dirk Wisely.
Discerning Fire
The entry under Comrades in Arms might lead one to believe that Discerning
Fire could not smoke cards
with the Netherworld designator. Not so. Discerning Fire can affect
cards with the "Netherworld" designator
as long as all the cards it targets share another designator. But if
the only designator they share is
"Netherworld", then they are safe.
Might of the Elephant
Is Might of the Elephant Proof against Inauspicious Reburial decks? Well,
he's certainly no Hacker. He can't
stop your opponent from playing Inauspicious Reburial against you.
But you'll always be able to play him,
although playing 4 power for a character with a Fighting of 1 seems
pretty lame.
However, Necromatic Conspiracy can't touch him.
Total War
See the entry under Collateral Damage.
Steps of an Attack
There is no generate/resolve to the seizing or burning of a site. It just
happens. After a site is seized or
burned, the attack is immediately over. In the Steps of an Attack,
the last step, step k, has the characters
immediately return to their original locations, while the seizing or
burning happens in step l. This has lead
some people to conclude that there's a little bit of time for effects
to be generated after the seizing or burning
but before the attack (or turn, in the case of burning for power) ends.
This is not so.
Last modified: November 9, 1998.
Send server comments to durrell@innocence.com.