>Congratulations.
Thanks!
It wasn't one of my more spectacular wins. I scraped into the finals with a couple of second place finishes, then reminded myself that the art of winning is in looking like you're in second place all the way to the end. I was playing a Dragon/Architect deck against three pure Dragon decks, so I knew it'd be a fairly low denial environment. I laid down a couple of sites and hung loose while other people built up until I got a pair of City Parks in my hand.
At that point, I dropped down a Fox Pass and revealed it during an attack I didn't really have to stop -- my intent was to make it look like I was really worried about that player. It worked pretty well, focussing attention on him. I then waited for someone to take a site from me, which happened at the opportune time -- the player to my right (Matt Widman, of Thunder Castle Games) did the deed. He agonized over the burn/seize distinction for a while, knowing I might have a Park or two in hand, but in the end he burned. I laid down two Parks, and grinned.
At this point I had two Kiii-Yahs! in hand, along with a Golden Comeback
and a Nerve Gas and two points of Power. I didn't have the resources for
a Kiii-Yah! and nobody really had more than a point of power to steal anyhow.
I had a Plasma Trooper in my smoked pile; everyone had a character in play,
but that wasn't going to give me enough Fighting to take a site. I thought
about GCing the Trooper, and hoping I drew a Reconstructed or another Trooper,
but in the end I just ditched a Kiii-Yah! and prayed.
My prayers were answered when I drew a White Ninja. Emboldened by my
unrevealed Whirlpool, I sent her after the exposed Monkey House with two
points of damage on it. Someone revealed a Stone Garden and healed a point
of damage, meaning that a Final Brawl would stop me cold. Three Dragon
decks against me. What were the odds? Apparently they weren't good enough,
and I coasted to victory.
Among my prize boosters was a Dangerous Experiment, so I was quite happy
with my prizes as well.
Not much of interest to report from the earlier rounds; both of mine
went to tiebreakers as a result of playing with a really novice player
(he'd never played the game at all before, so things were a bit slow).
I'd have been more tolerant if he hadn't spent the second game ragging
on the Ting Ting art on the back of the cards. "I'd like this if it wasn't
such sucky art!" Geeze.
Oh, and I got a chance to play against Josh Duffin, who had an interesting siteless deck that didn't really hold up in tournament play. C'est la vie.
>Was this the "Bombs bursting in Air" tournament that Ken Kurpiel >advertised?
What were the special rules?
Ah, yes. He handed us all 2 RBGs, 2 Grenade Launchers, and 2 Explosives
before the tournament started; they were marked to be Cost 0. I don't think
they actually affected any of the games too much; some people were concerned
about hand clog but I had no problems. I saw one or two sites taken with
them.
>He planned to run another tournament too - who won that?
I'm not sure who won the other one. I was fairly fried most of the
weekend; being on 24/7 pager duty and attending cons don't mix that well
at times.
3 City Parks
1 Sacred Heart Hospital
1 Fox Pass
2 Whirlpools of Blood
4 City parks
1 Turtle Beach
1 Inner Sanctum.
1 Secret Headquarters
4 hackers
3 Friends
1 Stuntman
5 Silver Band
2 Melissa Aguelera
2 Golden Comeback
2 Kiii- YAAAH!
1 Thunder on Thunder
2 Claws of the Dragon
1 House on the Hill
4 DNA mages
4 Plasma Troopers
3 Reconstructed
1 Johann Bonegel
2 Colonel Griffith
1 Nerve Gas
1 Imprisioned
1 Police State
3 Cellular Reinvigoration
Bryant Removed the following
2 Kar Fai's Crib
5 Buro Official
1 Dunwa Salem
1 Neutron Bomb
Last modified: October 1, 1998.
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