This is a long tournament report of the Mountain View Match Play Mini-Manafest tournament held Sjnday 7:00 PM, 15-June-1997. Most of the players from the 1:00 PM tournament remained - the difference from Saturday is partly that the drivers wanted to stay.
We had 8 players again, with one new player and one person (Quan) dropping
out. Quan's Battletech tournament sucked two other Fist players away, and
we were unable to do anything meaningful with the schedule to prevent the
conflict. I tried 3 rounds of 4 player again. This time 6 different
players won a game. Facing the prospect of 2 elimination rounds to determine
a final, two people accepted Netherworld boosters to drop out and leave
the larger prizes to the die-hards. One game ended due to time limits,
the other 5 finished in time, and the final had no time limit. People switched
to decks with lower denial and were more disciplined about victory, so
the games in general were crisper.
Abe vs Will vs Doug vs Josh
This game was played in a style similar to the first tournament, where
everyone would beat up the leader and then deny any attempts to play one
and win. The problem with the strategy in this game is that the hitting
power was not equal to the task when Will established himself as an early
leader. Will went for the win with 4 feng shuis, most of which were badly
damaged, and pushed through to victory against a field that had shot its
wad trying to take his fourth site away. The first round ended with Jan
and Will looking as dominant as in the 1:00 tournament.
Jan vs Doug vs Tomasi vs Josh
This was the only game called on time in three tournaments. It was
every bit as unsatisfying as I knew it would be, but we had to move things
along. The four players had reached a stalemate that a round of all out
attacks could not break. Tomasi had an edge in sites burned for victory,
and therefore got the win.
Rob vs Tomasi vs Will vs Josh
Josh's much feared Abombination Unlimited deck finally stopped just
frightening everyone and got serious and won. I think his deck was one
of the best designed at the tournament, but his political skills were not
up to the task of convincing everyone he was not a threat with the armies
he kept fielding. This time, no one had the ability to put him down, and
he rolled over the opposition to victory.
Doug vs Josh vs Jan vs Abe
This game was strange, in proving grounds formed most of the sites
for the entire game. As a result, the Architect players were often starved
for power to play their denial.
The first serious bid to win was by Jan, who saw an opportunity to
win if Abe played it close and did not intercept. Jan figured that his
Hood deck was inferior to the decks everyone else was using, and that this
would be his only chance for a bid, so he tried to convince Abe to be greedy
and take second place (Abe had an edge in the tie-breakers at this point).
It was a hard decision for Abe, and the fact that the big stack of red
Booter packs were clearly visible did not help. In the end, he decided
to keep his self-respect, since a reputation as a weenie was not worth
the five booster packs that were the difference between 2nd and 4th place.
I don't know if my argument that I would post the results of his decision
to the world made any difference...
Abe intercepted and the game continued. Doug had two sites, neither
Proving Grounds, and saw an opportunity to cripple Abe by burning his only
power generating site for victory. Abe being to his right, and no closer
to winning that anyone else, caused a predictable attempt to talk him out
of it, which appeared to be defeated by Sibling Rivalry. Doug knew that
Abe's deck was packed with costly denial cards, though, and I think this
attack was the turning point of the game. Abe was stuck playing 2 point
foundations, and never again had the power to deny. Jan's deck had no denial,
which left Josh's deck. Any deck woth its salt can punch through a field
where only one person can defend effectively, and Doug's deck was no exception.
He was helped by board position, since Jan had to attack left and keep
Josh from exploding, Josh had to rebuild from Jan's assaults and Abe was
incapable of doing much of anything. This gave Doug the time he needed
to muster a winning attack, even though he was generating only two power.
Jan managed his third 2nd place finish in three days. He has earned a lot of respect around here and we hope to see him back. Abe and Josh tied for the first tiebreaker, and the difference between 3rd and 4th place was a Portal Jockey in Abe's camp vs a Reinvigoration Process in Josh's structure.
Thanks again to Match Play for the prizes. Everyone had a pretty good
time and I got a lot of questions about whether I am running a Proving
Ground. If you are in the Bay, and are willing to commit to 4 tournaments
plus a final, send me mail at: brad@flick.com.
If I get at least 12 serious players who agree to stick it out even
if they get behind, I'll commit to running the tournament.
Last modified: January 23, 1998.
Please send comments to nickolof@scf.usc.edu.
Send server comments to durrell@innocence.com.