Big Green Thugs
Gamezone, November 1996 - Winning Deck
By John Grieggs
November 29, 1996
Feng Shui Sites:
3 Inner Sanctum
3 Stone Garden
1 Proving Ground
1 Kinoshita House
1 Whirlpool of Blood
1 Fox Pass
1 Auspicious Termites
1 Festival Circle
1 Turtle Island
Sites:
4 Shaolin Sanctuary
2 Yellow Senshi Chamber
1 White Senshi Chamber
Characters:
5 Golden Candle Society
5 Shaolin Monk
3 Shaolin Master
2 Tranquil Persuader
2 Quai Li
1 Chin Ken
1 Gardener
1 Violet Monk
1 Yellow Monk
1 Shih Ho Kuai
1 One Hundred Names
1 Righteous Fist
1 Sun Chen
1 Green Monk
1 White Ninja (old version)
1 Quan Lo
Events:
5 Confucian Stability
2 Iron and Silk
1 Into the Light
1 Mysterious Return
1 Shaolin Surprise
1 Wind on the Mountain
1 Rigorous Discipline
1 Violet Meditation
State:
2 Armored in Life
2 Hands Without Shadow
1 Water Sword
1 Shadowfist
1 Flying Windmill Kick
1 Fortuitous Chi
1 Fortune of the Turtle
Edges:
1 Shield of Pure Soul
1 Safehouse
1 The Rackets
Notes:
Don't die, don't let anyone else win, hang on and build, eventually win
with big green serene thugs. If I were going to play more, I'd probably
try and trim the deck some, maybe take out a couple of the must-die targets
(Quan Li, Tranquil Persuader?) and speed it up a little so it would have
some chance against a dueling deck. On the other hand, having just one
or two each of the more powerful, weird cards worked out pretty good, as
people were never quite sure what I was going to do next.
Last modified: September 20, 1997.
Please send comments to nickolof@scf.usc.edu.
Send server comments to durrell@innocence.com.