Queen of Hearts
by Andrew Davidson
November 6, 1996
1 Bite of the Jellyfish
5 Family Estate
1 Hostile Takeover
1 Monkey King
1 Operation Killdeer
1 Political Lock
1 Realpolitik
2 Soul of the Dragon
1 Soul of the Shark
5 Student of the Bear
1 Swiss Banker
5 Triumvirate Dealmaker
1 We Know Where You Live
3 Dump Warrior
1 Entropy Is Your Friend
2 Gorilla Warfare
2 In Your Face Again
2 Jamal Hopkins
1 Monkeywrenching
1 New Manifesto
5 Resistance Squad
1 Too Much Monkey Business
1 Avenging Thunder
1 Blanket of Darkness
1 Brain Fire
5 Claws of Darkness
3 Counterfeit Heart
1 Darkness Pagoda
4 Darkness Priestess
1 Fire and Darkness Pavilion
1 Fire Pagoda
1 Fire Sled
1 Fire Warriors
1 Ice Courtier
1 Ice Diadem
1 Ice Healer
1 Ice Pagoda
1 Ice Shards
1 Ice Tiger
1 Ice Warriors
1 King of the Fire Pagoda
1 King of the Thunder Pagoda
1 Mark of Fire
3 Molten Heart
1 Netherworld Return
1 Queen of the Darkness Pagoda
1 Queen of the Ice Pagoda
5 Shields of Darkness
1 Sibling Rivalry
1 Soul Diver
1 Spirit Pole
1 Thunder Knights
1 Thunder Pagoda
5 Alchemist's Lair (Magic)
3 Anomaly Spirit
2 Art of War
1 Discerning Fire
1 Dragon Mountain
1 Elevator to the Netherworld
1 Festival Circle
1 Field of Tentacles
1 Fortress of Shadow
1 Fox Pass
5 Illusory Bridge
1 Inner Sanctum
5 Killing Ground
1 Killing Rain
1 Lily Pond
1 Locksley Station
1 Monkey House
1 Mourning Tree
1 Netherworld Passageway
1 Peacock Summit
1 Perpetual Motion Machine
1 Pinball Hall
1 Ring of Gates
1 Rust Garden
1 Sacred Ground
1 Sampan Village
1 Scroll of Incantation
1 Shattering Fire
1 Soul Maze
1 Stone Garden
1 The Faceless
1 The Hungry
1 Wall of a Thousand Eyes
1 Whirlpool of Blood
1 Year of the Rat
= 140 cards
Stats:
BY TYPE
42 Characters
19 Edges
20 Events
20 Feng Shui Sites
20 Sites
5 Battleground Sites
14 States
BY FOUNDATION
10 Ascended
8 Jammers
11 Monarchs
BY PERCENTAGE
21% Base resource
14% Feng Shui
14% Site
21% Magic
6% Tech
BY SET
43 Limited
72 Netherworld
25 Flashpoint
BY RARITY
9 Very Common
66 Common
38 Uncommon
27 Rares
BY FACTION
26 Ascended
18 Jammers
46 Monarchs
50 Neutral
Notes:
This is my second attempt at a Triumvirate deck. I tried designing one
before but gave up when I found I had over 250 cards - there are just so
many tempting Ascended, Monarch and Jammer cards. This time I was much
more severe in my choice of cards - no Shadowy Mentors, Butterfly Knights
or other favourites from these factions. The cards chosen had to fit one
of the following categories:
-
1. Foundation characters for the three factions. Family Estates provide
additional Ascended resource.
-
2. Power generation - lots of sites and power-generating edges, states,
events and characters. I have found power-shortages to be the main weakness
of the Monarchs and they are the dominant faction in the Triumvirate.
-
3. Lots of edges which will benefit from the protection of the Counterfeit
Heart.
-
4. Cards which exploit the front-row effect of the Molten Heart - Jamal
Hopkins, Illusionary Bridge and Anomaly Spirit.
-
5. Theme cards - the Four Monarchs, their followers and other Triumvirate
cards.
-
6. A sprinkling of good events from each of the factions.
The deck may have some weaknesses - it is light on FS sites and big hitters
and so might suffer from a bad shuffle. It could probably use more card-churning
effects - Supercomputer, for example. So far, though, it has worked surprisingly
well. It was tested in a couple of two-player games and won both of these
easily. It has now been proven in the fire of a multi-player tournament
and emerged victorious - the winner of Flashpoint Finchley III. Its main
virtue, though, is that it can be lots of fun - there are lots of ways
to mess with the other players and keep them guessing. And I just love
big sprawling site structures...
Last modified: January 16, 1998.
Please send comments to nickolof@scf.usc.edu.
Send server comments to durrell@innocence.com.