Cassius Power Play

Designed by Jason Langlois.


Cassius Power Play
Feng Shui - 15 Cards
2 Pinball Hall
2 Garden of Bronze
2 Rust Garden
2 Whirlpool of Blood
1 Blessed Orchard
1 Sacred Ground
1 Sacred Heart Hospital
2 Fortress of Shadow
1 Ancestral Tomb
1 City Square
Foundations - 15 Cards
4 Test Subjects
2 Alpha Beasts
1 Pub Ord Squad
1 DNA Mage
3 The Pledged
1 Student of the Bear
2 SWAT Team
1 Liquidators
Other Characters - 16 Cards
2 Mutoids
1 Brain Eater
1 Prototype X
1 Desdemona DeathAngel
1 The Reconstructed
2 PubOrd Sniper
1 Cabinet Minister
1 Swiss Banker
2 Gruff Lieutenants
1 Undercover Cop
1 Strike Force
1 Phillipe Benoit
1 Muckraking Journalist
Events - 14 cards
2 Cellular Invigoration
3 Superior Technology
1 Bull Market
2 Realpolitik
1 Faked Death
2 Operation Killdeer
3 Orbital Laser Strike
States - 10 cards
1 Helix Chewer
1 Security
1 HAVOC Suit
2 Grenade Launchers
1 Robot Arm
2 Motorcycles
2 Really Big Gun
EDGES- 3 Cards
1 Probability Manipulator
1 Reinvigoration Process
1 Political Lock
SITES- 4 Cards
1 Abominable Lab
1 Family Estate
1 Secret Headquarters
1 Secret Laboratory

Notes

Okay, so the deck works out to 77 cards. It uses a lot of rares, but if you've read my essay on deck design, you'll see that you can substitute just about anything in for the rares without changing the theme of the deck.

This deck is designed to exploit stealth to a degree... slip the Gruff Lieutenants past unprepared defenders, then give them Grenade Launchers and Really Big Guns to seize the site. When possible, I give the Robot Arm to the Undercover Cop, and use him to seize the vunerable back row locations which have been softened up with Orbital Laser Strikes.

The Abominations are used wily nily, mostly to soften up other characters. The Cellular Invigorations are used to help punch through an attack that might otherwise fail (say, when the Gruff Lieutenant actually is intercepted).

The bulk of my Feng Shui sites punish people for attacking me before they're ready to win, so I usually get enough time to build up. The Bull Market is a handy card for getting out the Strike Force.

This deck is a good example of how I like to play and build decks. Lots of options, hard to predict (which can work for me, sometimes, as my opponent can never really be sure what I have up my sleeve), and plenty of replay value.