Been Bad So Long it Feels Like Good
Designed by Joshua T. Duffin
October 23, 1996
CHARACTERS
3x The Pledged
5x Student of the Bear
3x Student of the Shark
1x Cabinet Minister
2x Just a Rat
1x Philippe Benoit
4x Fist of the Bear [I know, not the best, but it's what I've got]
1x Vladimir Kovalov
1x Draco [So he costs 6, so what, he's cool]
EDGES
1x The Rackets [A little slow, but useful]
1x Paper Trail [More might not be bad, but I only have one now]
STATES
3x Shadowy Mentor [Oooh, that's just bad]
EVENTS
2x We Know Where You Live
5x Covert Operation [These and the We Know are for Hackers]
5x Mole Network [...cause a Hacker really messes up a 1st turn Mole,
dontcha know]
5x Operation Killdeer [Too useful not to use]
1x Bite of the Jellyfish [Can't be Ascended without this]
1x Realpolitik [Just in case]
FENG SHUI
1x Garden of Bronze [More Power...]
1x Whirlpool of Blood [Mostly for other Whirlpools, which are Real
Bad if I can't take 'em away]
1x Field of Tentacles [Sometimes useful, and 8 body]
1x Pinball Hall
1x Rust Garden [If they're gonna take it, they should be punished for
beating me up]
2x Monkey House [I have occasionally used three, but it seems like
I always draw two then]
5x Proving Ground [Great w/Monkey House and T-Centers]
OTHER SITES
2x Trade Center
2x Family Estate [Love those free Pledged]
Notes
So, any suggestions? Seven look-at-your-hand cards is kinda a lot, but
getting an early Network Hacked can really be annoying. And of course,
Fist of the Bear is a little outdated as 2-resource, 4-power, 6-fighting
characters go, but it's what the Ascended have. It's worked pretty well
for me so far in two-player, but of course in multi, actually using those
Networks and Covert Ops and such is just asking to get taught a lesson.
Which is why I generally stick to more 'sportsmanlike' decks (or at least
less offensive) in multiplayer. Besides, I do dearly love all those unique
Dragon characters.
Last modified: September 18, 1997.