Been Bad So Long it Feels Like Good

Designed by Joshua T. Duffin
October 23, 1996

 

CHARACTERS

3x The Pledged
5x Student of the Bear
3x Student of the Shark
1x Cabinet Minister
2x Just a Rat
1x Philippe Benoit
4x Fist of the Bear [I know, not the best, but it's what I've got]
1x Vladimir Kovalov
1x Draco [So he costs 6, so what, he's cool]
 

EDGES

1x The Rackets [A little slow, but useful]
1x Paper Trail [More might not be bad, but I only have one now]
 

STATES

3x Shadowy Mentor [Oooh, that's just bad]
 

EVENTS

2x We Know Where You Live
5x Covert Operation [These and the We Know are for Hackers]
5x Mole Network [...cause a Hacker really messes up a 1st turn Mole, dontcha know]
5x Operation Killdeer [Too useful not to use]
1x Bite of the Jellyfish [Can't be Ascended without this]
1x Realpolitik [Just in case]
 

FENG SHUI

1x Garden of Bronze [More Power...]
1x Whirlpool of Blood [Mostly for other Whirlpools, which are Real Bad if I can't take 'em away]
1x Field of Tentacles [Sometimes useful, and 8 body]
1x Pinball Hall
1x Rust Garden [If they're gonna take it, they should be punished for beating me up]
2x Monkey House [I have occasionally used three, but it seems like I always draw two then]
5x Proving Ground [Great w/Monkey House and T-Centers]
 

OTHER SITES

2x Trade Center
2x Family Estate [Love those free Pledged]

Notes

So, any suggestions? Seven look-at-your-hand cards is kinda a lot, but getting an early Network Hacked can really be annoying. And of course,  Fist of the Bear is a little outdated as 2-resource, 4-power, 6-fighting characters go, but it's what the Ascended have. It's worked pretty well for me so far in two-player, but of course in multi, actually using those Networks and Covert Ops and such is just asking to get taught a lesson. Which is why I generally stick to more 'sportsmanlike' decks (or at least less offensive) in multiplayer. Besides, I do dearly love all those unique Dragon characters.


Last modified: September 18, 1997.